有两种播放音频形式,第一个:MediaPlayer 类 ;第二个:SoundPool 类
MediaPlayer mediaPlayer01;
mediaPlayer01 = MediaPlayer.create(YouActivity.this, R.raw.xxxx);
mediaPlayer01.start();
网上有很多介绍mp播放声音文件的几种方式就是:
1.用R.raw.x来播放raw目录下的文件,
2.用setDataSource("/sdcard/s.mp4"),但是没有说如果想用setDataSource()这样的方式播放raw目录下的文件(setDataSource("/raw/s.mp4")这样不行)。
package com.robert.sound;
import java.util.HashMap;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.media.SoundPool;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;
public class MySurfaceView extends SurfaceView implements Callback, Runnable {
private Thread th;
private SurfaceHolder sfh;
private Canvas canvas;
private MediaPlayer player;
private Paint paint;
private boolean ON = true;
private int currentVol, maxVol;
private AudioManager am;
private HashMap soundPoolMap;//备注1
private int loadId;
private SoundPool soundPool;
public MySurfaceView(Context context) {
super(context);
// 获取音频服务然后强转成一个音频管理器,后面方便用来控制音量大小用
am = (AudioManager) MainActivity.instance
.getSystemService(Context.AUDIO_SERVICE);
maxVol = am.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
// 获取最大音量值(15最大! .不是100!)
sfh = this.getHolder();
sfh.addCallback(this);
th = new Thread(this);
this.setKeepScreenOn(true);
setFocusable(true);
paint = new Paint();
paint.setAntiAlias(true);
//MediaPlayer的初始化
player = MediaPlayer.create(context, R.raw.himi);
player.setLooping(true);//设置循环播放
//SoundPool的初始化
soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
soundPoolMap = new HashMap();
soundPoolMap.put(1, soundPool.load(MainActivity.content,
R.raw.himi_ogg, 1));
loadId = soundPool.load(context, R.raw.himi_ogg, 1);
//load()方法的最后一个参数他标识优先考虑的声音。目前没有任何效果。使用了也只是对未来的兼容性价值。
}
public void surfaceCreated(SurfaceHolder holder) {
/*
* Android OS中,如果你去按手机上的调节音量的按钮,会分两种情况,
* 一种是调整手机本身的铃声音量,一种是调整游戏,软件,音乐播放的音量
* 当我们在游戏中的时候 ,总是想调整游戏的音量而不是手机的铃声音量,
* 可是烦人的问题又来了,我在开发中发现,只有游戏中有声音在播放的时候
* ,你才能去调整游戏的音量,否则就是手机的音量,有没有办法让手机只要是
* 在运行游戏的状态就只调整游戏的音量呢?试试下面这段代码吧!
*/
MainActivity.instance.setVolumeControlStream(AudioManager.STREAM_MUSIC);
// 设定调整音量为媒体音量,当暂停播放的时候调整音量就不会再默认调整铃声音量了,娃哈哈
player.start();
th.start();
}
public void draw() {
canvas = sfh.lockCanvas();
canvas.drawColor(Color.WHITE);
paint.setColor(Color.RED);
canvas.drawText("当前音量: " + currentVol, 100, 40, paint);
canvas.drawText("当前播放的时间" + player.getCurrentPosition() + "毫秒", 100,
70, paint);
canvas.drawText("方向键中间按钮切换 暂停/开始", 100, 100, paint);
canvas.drawText("方向键←键快退5秒 ", 100, 130, paint);
canvas.drawText("方向键→键快进5秒 ", 100, 160, paint);
canvas.drawText("方向键↑键增加音量 ", 100, 190, paint);
canvas.drawText("方向键↓键减小音量", 100, 220, paint);
sfh.unlockCanvasAndPost(canvas);
}
private void logic() {
currentVol = am.getStreamVolume(AudioManager.STREAM_MUSIC);// 不断获取当前的音量值
}
@Override
public boolean onKeyDown(int key, KeyEvent event) {
if (key == KeyEvent.KEYCODE_DPAD_CENTER) {
ON = !ON;
if (ON == false)
player.pause();
else
player.start();
} else if (key == KeyEvent.KEYCODE_DPAD_UP) {// 按键这里本应该是RIGHT,但是因为当前是横屏模式,以下雷同
player.seekTo(player.getCurrentPosition() + 5000);
} else if (key == KeyEvent.KEYCODE_DPAD_DOWN) {
if (player.getCurrentPosition() < 5000) {
player.seekTo(0);
} else {
player.seekTo(player.getCurrentPosition() - 5000);
}
} else if (key == KeyEvent.KEYCODE_DPAD_LEFT) {
currentVol += 1;
if (currentVol > maxVol) {
currentVol = 100;
}
am.setStreamVolume(AudioManager.STREAM_MUSIC, currentVol,// 备注2
AudioManager.FLAG_PLAY_SOUND);
} else if (key == KeyEvent.KEYCODE_DPAD_RIGHT) {
currentVol -= 1;
if (currentVol <= 0) {
currentVol = 0;
}
am.setStreamVolume(AudioManager.STREAM_MUSIC, currentVol,
AudioManager.FLAG_PLAY_SOUND);
}
soundPool.play(loadId, currentVol, currentVol, 1, 0, 1f);// 备注3
// soundPool.play(soundPoolMap.get(1), currentVol, currentVol, 1, 0, 1f);//备注4
// soundPool.pause(1);//暂停SoundPool的声音
return super.onKeyDown(key, event);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return true;
}
public void run() {
// TODO Auto-generated method stub
while (true) {
draw();
logic();
try {
Thread.sleep(100);
} catch (Exception ex) {
}
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
public void surfaceDestroyed(SurfaceHolder holder) {
}
}