lua-resty-websocket安装和测试

转自:http://www.cnblogs.com/scotoma/p/3330190.html

关注Openresty很久了,期待支持websocket终于出来了,看到Aapo Talvensaari同学写的文章https://medium.com/p/1778601c9e05,兴奋下也来测试下,之前用websocket做即时通讯,还是基于socket.io的例子,现在用nginx来做...初尝试下,竟然报错了,章哥的解答在这里:
https://github.com/agentzh/lua-resty-websocket/issues/2 ,现在配置成功了,将自己的配置过程写下来,希望对大家有所帮助.

 

主要原因是:

websocket依赖于 lua-nginx-module,得用最新版本的,下面是章哥给的配置.
我用最新的1.4.2.7编译并测试成功的了.

 

到自己的目录下:
下载最新版本的 openresty 和 lua-nginx-module 然后安装:
wget http://openresty.org/download/ngx_openresty-1.4.2.7.tar.gz
tar zxvf ngx_openresty-1.4.2.7.tar.gz
git clone https://github.com/chaoslawful/lua-nginx-module.git
cd lua-nginx-module
git checkout -b websocket origin/websocket
cd ../ngx_openresty-1.4.2.7/bundle
rm -Rf ngx_lua-0.8.9
ln -s ../../lua-nginx-module ngx_lua-0.8.9
cd ..
./configure -with-luajit -prefix=/usr/local 
gmake && gmake install

安装完成后
cd ../
git clone https://github.com/agentzh/lua-resty-websocket.git
拷贝websocket到lualib目录下
cp -r lua-resty-websocket/lib/resty/websocket /usr/local/lualib/resty/

配置自己的nginx conf的内容
在nginx.conf中添加lualib的路径
lua_package_path "/usr/local/lualib/resty/websocket/?.lua;;";

我这里是独立开的yagamiko.conf,添加websocket:
在server段内,修改添加以下内容:

listen 80 default so_keepalive=2s:2s:8;

这个是Aapo Talvensaari同学写的测试代码: 

复制代码
location /1.0/websocket {



  lua_socket_log_errors off;



  lua_check_client_abort on;



  content_by_lua '



    local server = require "resty.websocket.server"



    local wb, err = server:new{



    timeout = 5000,  -- in milliseconds



    max_payload_len = 65535,



    }



    if not wb then



      ngx.log(ngx.ERR, "failed to new websocket: ", err)



      return ngx.exit(444)



    end



    while true do



      local data, typ, err = wb:recv_frame()



      if wb.fatal then



        ngx.log(ngx.ERR, "failed to receive frame: ", err)



        return ngx.exit(444)



      end



      if not data then



        local bytes, err = wb:send_ping()



        if not bytes then



          ngx.log(ngx.ERR, "failed to send ping: ", err)



          return ngx.exit(444)



        end



      elseif typ == "close" then break



      elseif typ == "ping" then



        local bytes, err = wb:send_pong()



        if not bytes then



          ngx.log(ngx.ERR, "failed to send pong: ", err)



          return ngx.exit(444)



        end



      elseif typ == "pong" then



        ngx.log(ngx.INFO, "client ponged")



      elseif typ == "text" then



        local bytes, err = wb:send_text(data)



        if not bytes then



          ngx.log(ngx.ERR, "failed to send text: ", err)



          return ngx.exit(444)



        end



      end



    end



    wb:send_close()



  ';



}
复制代码

 

 

然后重新启动nginx就可以了...

使用 这个哥们提到的测试html,就可以了 https://medium.com/p/1778601c9e05

<html>

<head>

<script>

var ws = null;

function connect() {

  if (ws !== null) return log('already connected');

  ws = new WebSocket('ws://ko.local.freeflare.com/1.0/websocket');

  ws.onopen = function () {

    log('connected');

  };

  ws.onerror = function (error) {

    log(error);

  };

  ws.onmessage = function (e) {

    log('recv: ' + e.data);

  };

  ws.onclose = function () {

    log('disconnected');

    ws = null;

  };

  return false;

}

function disconnect() {

  if (ws === null) return log('already disconnected');

  ws.close();

  return false;

}

function send() {

  if (ws === null) return log('please connect first');

  var text = document.getElementById('text').value;

  document.getElementById('text').value = "";

  log('send: ' + text);

  ws.send(text);

  return false;

}

function log(text) {

  var li = document.createElement('li');

  li.appendChild(document.createTextNode(text));

  document.getElementById('log').appendChild(li);

  return false;

}

</script>

</head>

<body>

  <form onsubmit="return send();">

    <button type="button" onclick="return connect();">

      Connect

    </button>

    <button type="button" onclick="return disconnect();">

      Disconnect

    </button>

    <input id="text" type="text">

    <button type="submit">Send</button>

  </form>

  <ol id="log"></ol>

</body>

</html>

  

 

测试....这里注意在同一个域名下就好了....

测试成功了....

lua-resty-websocket安装和测试

 

 

接下来尝试将之前写的即时聊天的逻辑移植过来.....

章哥太给力了,Openresty 很赞啊....

你可能感兴趣的:(websocket)