pygame小游戏--贪吃蛇

目录

  • 游戏效果展示
  • 精灵类定义
    • 小蛇类
    • 食物类
  • 游戏逻辑实现
    • 游戏主窗口
    • 键盘事件处理及窗口刷新
    • 游戏结束函数

游戏效果展示

pygame小游戏--贪吃蛇_第1张图片

下面给出项目的部分代码,想要该游戏完整代码和配套资源的小伙伴私信我领取哦

精灵类定义

小蛇类


class Snake:
    def __init__(self):
        self.pos = [100, 100]
        self.body = [[100, 100], [80, 100], [60, 100]]
        self.vel = 20
        self.direction = 'right'
        self.speed = {1: 1, 2: 1.25, 3: 1.5, 4: 2}

    def move(self, new_dir, speed=1):

        if new_dir == 'left' and not self.direction == 'right':
            self.direction = new_dir
        if new_dir == 'right' and not self.direction == 'left':
            self.direction = new_dir
        if new_dir == 'up' and not self.direction == 'down':
            self.direction = new_dir
        if new_dir == 'down' and not self.direction == 'up':
            self.direction = new_dir

        if self.direction == 'right':
            self.pos[0] += self.vel * self.speed[speed]
        elif self.direction == 'left':
            self.pos[0] -= self.vel * self.speed[speed]
        elif self.direction == 'up':
            self.pos[1] -= self.vel * self.speed[speed]
        elif self.direction == 'down':
            self.pos[1] += self.vel * self.speed[speed]
        self.update()

    def update(self):
        self.body.insert(0, list(self.pos))

    def eat(self, target):
        if self.pos[0] == target.pos[0] and self.pos[1] == target.pos[1]:
            target.update()
        else:
            self.body.pop()

食物类

class Food:
    def __init__(self):
        self.pos = [300, 300]
        self.index = 0

    def update(self):
        x = random.randrange(1, 32)
        y = random.randrange(1, 24)
        self.pos = [int(x * 20), int(y * 20)]
        self.index += 1

游戏逻辑实现

游戏主窗口

class GameState:
    def __init__(self):
        self.isend = False
        self.snake = Snake()
        self.food = Food()
        self.screen = pygame.display.set_mode((640, 480))

键盘事件处理及窗口刷新

    def start_game(self):
        new_direction = 'right'
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    quit()
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_RIGHT:
                        new_direction = 'right'
                    elif event.key == pygame.K_LEFT:
                        new_direction = 'left'
                    elif event.key == pygame.K_UP:
                        new_direction = 'up'
                    elif event.key == pygame.K_DOWN:
                        new_direction = 'down'
            self.snake.move(new_direction)
            self.snake.eat(self.food)

            self.screen.fill(blackColor)

            text = font.render(f'score:{self.food.index}', False, (255, 255, 255))
            # 3.显示文字
            self.screen.blit(text, (0, 0))

            for pos in self.snake.body:
                pygame.draw.rect(self.screen, redcolor, Rect(pos[0], pos[1], 20, 20))
            pygame.draw.rect(self.screen, whiteColor, Rect(self.food.pos[0], self.food.pos[1], 20, 20))

            pygame.display.flip()
            self.go_out()
            fps.tick(2)

游戏结束函数

    def game_over(self):
        pygame.quit()
        sys.exit()

    def go_out(self):
        if self.snake.pos[0] > 620 or self.snake.pos[0] < 0:
            self.game_over()
        elif self.snake.pos[1] > 460 or self.snake.pos[1] < 0:
            self.game_over()

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