一、前言
这个冬天,老家一直没有下雨, 正好圣诞节,就想着制作一个下雪的特效。
圣诞祝福:平安夜,舞翩阡。雪花飘,飞满天。心与心,永相伴。
圣诞节是传统的宗教节日,对于基 督徒,那是庆祝耶稣的诞生,纪念耶稣和发扬基督精神。现在整个西方社会都在过圣诞节,像许多宗教节日一样,它已经越来越民俗化了。
尽管如此,圣诞节依然倍受尊重。人们在圣诞快乐中怀有对耶稣的敬仰,欢乐的节庆里含有庄严肃穆的神念。欢度圣诞佳节的人都不拒绝耶稣的教诲,要仁爱、善良、诚实、忍耐、感恩……在信神的国度,不是基 督徒的人们,也都知道人应该感恩,心存谢意。对需要帮助的人给予关爱;对他人的帮助给予感谢。这是西方社会价值观的一部份,而不是说圣诞夜就只是一家坐在壁炉前,共进有火鸡或烤鹅的圣诞大餐或是冬季里开的一个最热闹的大派对。
二、创意名
Android实现雪花特效自定义view
三、效果展示
四、实现步骤
1.创建一个view,里面加载雪花类的集合,有一个死循环线程,一直执行动画
public class myRunnable implements Runnable { @Override public void run() { while (true){ Canvas canvas =null; try { synchronized (holder){ canvas = holder.lockCanvas(); //清除画布 canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); for (Snowflake snowflake :list){ snowflake.draw(canvas); snowflake.update(); } } }catch (Exception e){ e.printStackTrace(); }finally { if (canvas!=null){ holder.unlockCanvasAndPost(canvas); } } } } }
这样的话,可以让所有的雪花图片动起来
2.创建雪花类,其实就是一个bitmap,然后设置不同尺寸和动画
这步相对来说简单一些,其实就是将bitmap绘制到画布上面
public void reset(){ size = randomizer.randomInt(sizeMinInPx, sizeMaxInPx, true); if (image!=null){ if (bitmap==null){ bitmap = Bitmap.createScaledBitmap(image, size, size, false); } } float speed = (float)(size - sizeMinInPx) / (sizeMaxInPx - sizeMinInPx) * (speedMax - speedMin) + speedMin; double angle = Math.toRadians(randomizer.randomDouble(angleMax) * randomizer.randomSignum()); speedX = speed* Math.sin(angle); speedY = speed* Math.cos(angle); alpha = randomizer.randomInt(alphaMin, alphaMax, false); paint.setAlpha(alpha); positionX = randomizer.randomDouble(parentWidth); this.positionY=randomizer.randomDouble(parentHeight); if (!alreadyFalling){ this.positionY = this.positionY-parentHeight-size; } }
3.界面展示
实现manifest加载视图即可
五、编码实现
界面类SnowfallView
public class SnowfallView extends SurfaceView implements SurfaceHolder.Callback { private int DEFAULT_SNOWFLAKES_NUM = 200; private int DEFAULT_SNOWFLAKE_ALPHA_MIN = 150; private int DEFAULT_SNOWFLAKE_ALPHA_MAX = 250; private int DEFAULT_SNOWFLAKE_ANGLE_MAX = 10; private int DEFAULT_SNOWFLAKE_SIZE_MIN_IN_DP = 2; private int DEFAULT_SNOWFLAKE_SIZE_MAX_IN_DP = 8; private int DEFAULT_SNOWFLAKE_SPEED_MIN = 2; private int DEFAULT_SNOWFLAKE_SPEED_MAX = 8; private boolean DEFAULT_SNOWFLAKES_FADING_ENABLED = false; private boolean DEFAULT_SNOWFLAKES_ALREADY_FALLING = false; private int snowflakesNum; private Bitmap snowflakeImage; private int snowflakeAlphaMin; private int snowflakeAlphaMax; private int snowflakeAngleMax; private int snowflakeSizeMinInPx; private int snowflakeSizeMaxInPx; private int snowflakeSpeedMin; private int snowflakeSpeedMax; private boolean snowflakesFadingEnabled; private boolean snowflakesAlreadyFalling; //雪花类集合 private ArrayListlist =new ArrayList<>(); private SnowfallView.myRunnable myRunnable = new myRunnable(); private Thread myThread; private SurfaceHolder holder; public SnowfallView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); init(context,attrs); } private void init(Context context, AttributeSet attributeSet) { TypedArray typedArray = context.obtainStyledAttributes(attributeSet, R.styleable.SnowfallView); snowflakesNum = typedArray.getInt(R.styleable.SnowfallView_snowflakesNum, DEFAULT_SNOWFLAKES_NUM); snowflakeImage = drawable2Bitmap(typedArray.getDrawable(R.styleable.SnowfallView_snowflakeImage)); snowflakeAlphaMin = typedArray.getInt(R.styleable.SnowfallView_snowflakeAlphaMin, DEFAULT_SNOWFLAKE_ALPHA_MIN); snowflakeAlphaMax = typedArray.getInt(R.styleable.SnowfallView_snowflakeAlphaMax, DEFAULT_SNOWFLAKE_ALPHA_MAX); snowflakeAngleMax = typedArray.getInt(R.styleable.SnowfallView_snowflakeAngleMax, DEFAULT_SNOWFLAKE_ANGLE_MAX); snowflakeSizeMinInPx = typedArray.getDimensionPixelSize(R.styleable.SnowfallView_snowflakeSizeMin, dp2Px(DEFAULT_SNOWFLAKE_SIZE_MIN_IN_DP)); snowflakeSizeMaxInPx = typedArray.getDimensionPixelSize(R.styleable.SnowfallView_snowflakeSizeMax, dp2Px(DEFAULT_SNOWFLAKE_SIZE_MAX_IN_DP)); snowflakeSpeedMin = typedArray.getInt(R.styleable.SnowfallView_snowflakeSpeedMin, DEFAULT_SNOWFLAKE_SPEED_MIN); snowflakeSpeedMax = typedArray.getInt(R.styleable.SnowfallView_snowflakeSpeedMax, DEFAULT_SNOWFLAKE_SPEED_MAX); snowflakesFadingEnabled = typedArray.getBoolean(R.styleable.SnowfallView_snowflakesFadingEnabled, DEFAULT_SNOWFLAKES_FADING_ENABLED); snowflakesAlreadyFalling = typedArray.getBoolean(R.styleable.SnowfallView_snowflakesAlreadyFalling, DEFAULT_SNOWFLAKES_ALREADY_FALLING); typedArray.recycle(); holder = this.getHolder(); holder.addCallback(this); //设置背景为透明 setZOrderOnTop(true); holder.setFormat(PixelFormat.TRANSPARENT); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); //获取雪花集合 for (int i=0;i
雪花类Snowflake
public class Snowflake { private int parentWidth; private int parentHeight; private int alphaMin; private int alphaMax; private int angleMax; private int sizeMinInPx; private int sizeMaxInPx; private int speedMin; private int speedMax; private Bitmap image; private boolean fadingEnabled; private boolean alreadyFalling; private int size = 0 ; private int alpha = 255; private Bitmap bitmap = null; private double speedX= 0.0; private double speedY = 0.0; private double positionX = 0.0; private double positionY = 0.0; private final Randomizer randomizer; private Paint paint; public Snowflake(int parentWidth, int parentHeight, Bitmap image ,int alphaMin,int alphaMax,int angleMax,int sizeMinInPx,int sizeMaxInPx, int speedMin,int speedMax,boolean fadingEnabled,boolean alreadyFalling ){ this.parentWidth = parentWidth; this.parentHeight = parentHeight; this.alphaMin = alphaMin; this.alphaMax = alphaMax; this.angleMax = angleMax; this.sizeMinInPx = sizeMinInPx; this.sizeMaxInPx = sizeMaxInPx; this.speedMin = speedMin; this.speedMax = speedMax; this.image = image; this.fadingEnabled=fadingEnabled; this.alreadyFalling=alreadyFalling; randomizer = new Randomizer(); initPaint(); reset(); } /** * 初始化画笔 */ private void initPaint() { paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(Color.rgb(255,255,255)); paint.setStyle(Paint.Style.FILL); } public void reset(double positionY){ size = randomizer.randomInt(sizeMinInPx, sizeMaxInPx, true); if (image!=null){ if (bitmap==null){ bitmap = Bitmap.createScaledBitmap(image, size, size, false); } } float speed = (float)(size - sizeMinInPx) / (sizeMaxInPx - sizeMinInPx) * (speedMax - speedMin) + speedMin; double angle = Math.toRadians(randomizer.randomDouble(alphaMax) * randomizer.randomSignum()); if (angle<-1||angle>1){ angle = 0; } speedX = speed* Math.sin(angle); speedY = speed* Math.cos(angle); alpha = randomizer.randomInt(alphaMin, alphaMax, false); paint.setAlpha(alpha); positionX = randomizer.randomDouble(parentWidth); this.positionY = positionY; } public void reset(){ size = randomizer.randomInt(sizeMinInPx, sizeMaxInPx, true); if (image!=null){ if (bitmap==null){ bitmap = Bitmap.createScaledBitmap(image, size, size, false); } } float speed = (float)(size - sizeMinInPx) / (sizeMaxInPx - sizeMinInPx) * (speedMax - speedMin) + speedMin; double angle = Math.toRadians(randomizer.randomDouble(angleMax) * randomizer.randomSignum()); speedX = speed* Math.sin(angle); speedY = speed* Math.cos(angle); alpha = randomizer.randomInt(alphaMin, alphaMax, false); paint.setAlpha(alpha); positionX = randomizer.randomDouble(parentWidth); this.positionY=randomizer.randomDouble(parentHeight); if (!alreadyFalling){ this.positionY = this.positionY-parentHeight-size; } } public void update(){ positionX = positionX+speedX; positionY = positionY+speedY; if (positionY>parentHeight){ positionY = -(double)size; reset(positionY); } if (fadingEnabled){ paint.setAlpha((int) (alpha * ((float) (parentHeight - positionY) / parentHeight))); } } public void draw(Canvas canvas){ if (bitmap!=null){ canvas.drawBitmap(bitmap,(float)positionX,(float)positionY,paint); }else { canvas.drawCircle((float)positionX,(float)positionY,(float)size,paint); } } }
总结
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