Android Gallery3D效果 教程 案例 代码

  Android Gallery3D效果 代码
  效果图:

Android Gallery3D效果 教程 案例 代码

  贴上代码:

1.扩展Gallery:

  public class GalleryFlow extends Gallery {

  private Camera mCamera = new Camera();//相机类

  private int mMaxRotationAngle = 60;//最大转动角度

  private int mMaxZoom = -300;////最大缩放值

  private int mCoveflowCenter;//半径值

  public GalleryFlow(Context context) {

  super(context);

  //支持转换 ,执行getChildStaticTransformation方法

  this.setStaticTransformationsEnabled(true);

  }

  public GalleryFlow(Context context, AttributeSet attrs) {

  super(context, attrs);

  this.setStaticTransformationsEnabled(true);

  }

  public GalleryFlow(Context context, AttributeSet attrs, int defStyle) {

  super(context, attrs, defStyle);

  this.setStaticTransformationsEnabled(true);

  }

  public int getMaxRotationAngle() {

  return mMaxRotationAngle;

  }

  public void setMaxRotationAngle(int maxRotationAngle) {

  mMaxRotationAngle = maxRotationAngle;

  }

  public int getMaxZoom() {

  return mMaxZoom;

  }

  public void setMaxZoom(int maxZoom) {

  mMaxZoom = maxZoom;

  }

  private int getCenterOfCoverflow() {

  return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2

  + getPaddingLeft();

  }

  private static int getCenterOfView(View view) {

  System.out.println("view left :"+view.getLeft());

  System.out.println("view width :"+view.getWidth());

  return view.getLeft() + view.getWidth() / 2;

  }

  //控制gallery中每个图片的旋转(重写的gallery中方法)

  protected boolean getChildStaticTransformation(View child, Transformation t) {

  //取得当前子view的半径值

  final int childCenter = getCenterOfView(child);

  System.out.println("childCenter:"+childCenter);

  final int childWidth = child.getWidth();

  //旋转角度

  int rotationAngle = 0;

  //重置转换状态

  t.clear();

  //设置转换类型

  t.setTransformationType(Transformation.TYPE_MATRIX);

  //如果图片位于中心位置不需要进行旋转

  if (childCenter == mCoveflowCenter) {

  transformImageBitmap((ImageView) child, t, 0);

  } else {

  //根据图片在gallery中的位置来计算图片的旋转角度

  rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);

  System.out.println("rotationAngle:" +rotationAngle);

  //如果旋转角度绝对值大于最大旋转角度返回(-mMaxRotationAngle或mMaxRotationAngle;)

  if (Math.abs(rotationAngle) > mMaxRotationAngle) {

  rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;

  }

  transformImageBitmap((ImageView) child, t, rotationAngle);

  }

  return true;

  }

  protected void onSizeChanged(int w, int h, int oldw, int oldh) {

  mCoveflowCenter = getCenterOfCoverflow();

  super.onSizeChanged(w, h, oldw, oldh);

  }

  private void transformImageBitmap(ImageView child, Transformation t,

  int rotationAngle) {

  //对效果进行保存

  mCamera.save();

  final Matrix imageMatrix = t.getMatrix();

  //图片高度

  final int imageHeight = child.getLayoutParams().height;

  //图片宽度

  final int imageWidth = child.getLayoutParams().width;

  //返回旋转角度的绝对值

  final int rotation = Math.abs(rotationAngle);

  // 在Z轴上正向移动camera的视角,实际效果为放大图片.

  // 如果在Y轴上移动,则图片上下移动;X轴上对应图片左右移动.

  mCamera.translate(0.0f, 0.0f, 100.0f);

  // As the angle of the view gets less, zoom in

  if (rotation < mMaxRotationAngle) {

  float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));

  mCamera.translate(0.0f, 0.0f, zoomAmount);

  }

  // 在Y轴上旋转,对应图片竖向向里翻转.

  // 如果在X轴上旋转,则对应图片横向向里翻转.

  mCamera.rotateY(rotationAngle);

  mCamera.getMatrix(imageMatrix);

  imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));

  imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));

  mCamera.restore();

  }

  }

 

  2.填充图片容器(BaseAdapter):

public class ImageAdapter extends BaseAdapter {

  int mGalleryItemBackground;

  private Context mContext;

  private Integer[] mImageIds;

  private ImageView[] mImages;

  public ImageAdapter(Context c, Integer[] ImageIds) {

  mContext = c;

  mImageIds = ImageIds;

  mImages = new ImageView[mImageIds.length];

  }

  /**

  * 创建倒影效果

  * @return

  */

  public boolean createReflectedImages() {

  //倒影图和原图之间的距离

  final int reflectionGap = 4;

  int index = 0;

  for (int imageId : mImageIds) {

  //返回原图解码之后的bitmap对象

  Bitmap originalImage = BitmapFactory.decodeResource(mContext.getResources(), imageId);

  int width = originalImage.getWidth();

  int height = originalImage.getHeight();

  //创建矩阵对象

  Matrix matrix = new Matrix();

  //指定一个角度以0,0为坐标进行旋转

  // matrix.setRotate(30);

  //指定矩阵(x轴不变,y轴相反)

  matrix.preScale(1, -1);

  //将矩阵应用到该原图之中,返回一个宽度不变,高度为原图1/2的倒影位图

  Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,

  height/2, width, height/2, matrix, false);

  //创建一个宽度不变,高度为原图+倒影图高度的位图

  Bitmap bitmapWithReflection = Bitmap.createBitmap(width,

  (height + height / 2), Config.ARGB_8888);

  //将上面创建的位图初始化到画布

  Canvas canvas = new Canvas(bitmapWithReflection);

  canvas.drawBitmap(originalImage, 0, 0, null);

  Paint deafaultPaint = new Paint();

  deafaultPaint.setAntiAlias(false);

  //    canvas.drawRect(0, height, width, height + reflectionGap,deafaultPaint);

  canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);

  Paint paint = new Paint();

  paint.setAntiAlias(false);

  /**

  * 参数一:为渐变起初点坐标x位置,

  * 参数二:为y轴位置,

  * 参数三和四:分辨对应渐变终点,

  * 最后参数为平铺方式,

  * 这里设置为镜像Gradient是基于Shader类,所以我们通过Paint的setShader方法来设置这个渐变

  */

  LinearGradient shader = new LinearGradient(0,originalImage.getHeight(), 0,

  bitmapWithReflection.getHeight() + reflectionGap,0x70ffffff, 0x00ffffff, TileMode.MIRROR);

  //设置阴影

  paint.setShader(shader);

  paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));

  //用已经定义好的画笔构建一个矩形阴影渐变效果

  canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()+ reflectionGap, paint);

  //创建一个ImageView用来显示已经画好的bitmapWithReflection

  ImageView imageView = new ImageView(mContext);

  imageView.setImageBitmap(bitmapWithReflection);

  //设置imageView大小 ,也就是最终显示的图片大小

  imageView.setLayoutParams(new GalleryFlow.LayoutParams(300, 400));

  //imageView.setScaleType(ScaleType.MATRIX);

  mImages[index++] = imageView;

  }

  return true;

  }

  @SuppressWarnings("unused")

  private Resources getResources() {

  return null;

  }

  public int getCount() {

  return mImageIds.length;

  }

  public Object getItem(int position) {

  return position;

  }

  public long getItemId(int position) {

  return position;

  }

  public View getView(int position, View convertView, ViewGroup parent) {

  return mImages[position];

  }

  public float getScale(boolean focused, int offset) {

  return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset)));

  }

  }

 

  3.创建Activity:

 public class Gallery3DActivity extends Activity {

  public void onCreate(Bundle savedInstanceState) {

  super.onCreate(savedInstanceState);

  setContentView(R.layout.layout_gallery);

  Integer[] images = { R.drawable.img0001, R.drawable.img0030,

  R.drawable.img0100, R.drawable.img0130, R.drawable.img0200,

  R.drawable.img0230,  R.drawable.img0330,R.drawable.img0354 };

  ImageAdapter adapter = new ImageAdapter(this, images);

  adapter.createReflectedImages();//创建倒影效果

  GalleryFlow galleryFlow = (GalleryFlow) this.findViewById(R.id.Gallery01);

  galleryFlow.setFadingEdgeLength(0);

  galleryFlow.setSpacing(-100); //图片之间的间距

  galleryFlow.setAdapter(adapter);

  galleryFlow.setOnItemClickListener(new OnItemClickListener() {

  public void onItemClick(AdapterView<?> parent, View view,

  int position, long id) {

  Toast.makeText(getApplicationContext(), String.valueOf(position), Toast.LENGTH_SHORT).show();

  }

  });

  galleryFlow.setSelection(4);

  }

  }

 

 

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