直接代码
#import
@class LYPlayer;
@protocol LYPlayerDelegate
- (void)onPlayToEnd:(LYPlayer *)player;
@end
@interface LYPlayer : NSObject
@property (nonatomic, weak) id delegate;
- (void)play;
- (double)getCurrentTime;
@end
#import "LYPlayer.h"
#import
#import
#import
const uint32_t CONST_BUFFER_SIZE = 0x10000;
#define INPUT_BUS 1
#define OUTPUT_BUS 0
@implementation LYPlayer
{
AudioUnit audioUnit;
AudioBufferList *buffList;
NSInputStream *inputSteam;
}
- (void)play {
[self initPlayer];
AudioOutputUnitStart(audioUnit);
}
- (double)getCurrentTime {
Float64 timeInterval = 0;
if (inputSteam) {
}
return timeInterval;
}
- (void)initPlayer {
// open pcm stream
NSString *document=[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *folder =[document stringByAppendingPathComponent:@"asr.pcm"];
// NSURL *url = [[NSBundle mainBundle] URLForResource:@"abc" withExtension:@"pcm"];
// NSURL *url = [NSURL URLWithString:folder];
// inputSteam = [NSInputStream inputStreamWithURL:url];
inputSteam = [NSInputStream inputStreamWithFileAtPath:folder];
if (!inputSteam) {
NSLog(@"打开文件失败 %@", folder);
}
else {
[inputSteam open];
}
NSError *error = nil;
OSStatus status = noErr;
// set audio session
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayback error:&error];
AudioComponentDescription audioDesc;
audioDesc.componentType = kAudioUnitType_Output;
audioDesc.componentSubType = kAudioUnitSubType_RemoteIO;
audioDesc.componentManufacturer = kAudioUnitManufacturer_Apple;
audioDesc.componentFlags = 0;
audioDesc.componentFlagsMask = 0;
AudioComponent inputComponent = AudioComponentFindNext(NULL, &audioDesc);
AudioComponentInstanceNew(inputComponent, &audioUnit);
// buffer
buffList = (AudioBufferList *)malloc(sizeof(AudioBufferList));
buffList->mNumberBuffers = 1;
buffList->mBuffers[0].mNumberChannels = 1;
buffList->mBuffers[0].mDataByteSize = CONST_BUFFER_SIZE;
buffList->mBuffers[0].mData = malloc(CONST_BUFFER_SIZE);
//audio property
UInt32 flag = 1;
if (flag) {
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
OUTPUT_BUS,
&flag,
sizeof(flag));
}
if (status) {
NSLog(@"AudioUnitSetProperty error with status:%d", status);
}
// format
AudioStreamBasicDescription outputFormat;
memset(&outputFormat, 0, sizeof(outputFormat));
outputFormat.mSampleRate = 16000; // 采样率16000
outputFormat.mFormatID = kAudioFormatLinearPCM; // PCM格式
outputFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger; // 整形
outputFormat.mFramesPerPacket = 1; // 每帧只有1个packet
outputFormat.mChannelsPerFrame = 1; // 声道数
outputFormat.mBytesPerFrame = 2; // 每帧只有2个byte 声道*位深*Packet数
outputFormat.mBytesPerPacket = 2; // 每个Packet只有2个byte
outputFormat.mBitsPerChannel = 16; // 位深
[self printAudioStreamBasicDescription:outputFormat];
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
OUTPUT_BUS,
&outputFormat,
sizeof(outputFormat));
if (status) {
NSLog(@"AudioUnitSetProperty eror with status:%d", status);
}
// callback
AURenderCallbackStruct playCallback;
playCallback.inputProc = PlayCallback;
playCallback.inputProcRefCon = (__bridge void *)self;
AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
OUTPUT_BUS,
&playCallback,
sizeof(playCallback));
OSStatus result = AudioUnitInitialize(audioUnit);
NSLog(@"result %d", result);
}
static OSStatus PlayCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
LYPlayer *player = (__bridge LYPlayer *)inRefCon;
ioData->mBuffers[0].mDataByteSize = (UInt32)[player->inputSteam read:ioData->mBuffers[0].mData maxLength:(NSInteger)ioData->mBuffers[0].mDataByteSize];;
NSLog(@"out size: %d", ioData->mBuffers[0].mDataByteSize);
if (ioData->mBuffers[0].mDataByteSize <= 0) {
dispatch_async(dispatch_get_main_queue(), ^{
[player stop];
});
}
return noErr;
}
- (void)stop {
AudioOutputUnitStop(audioUnit);
if (buffList != NULL) {
if (buffList->mBuffers[0].mData) {
free(buffList->mBuffers[0].mData);
buffList->mBuffers[0].mData = NULL;
}
free(buffList);
buffList = NULL;
}
if (self.delegate && [self.delegate respondsToSelector:@selector(onPlayToEnd:)]) {
__strong typeof (LYPlayer) *player = self;
[self.delegate onPlayToEnd:player];
}
[inputSteam close];
}
- (void)dealloc {
AudioOutputUnitStop(audioUnit);
AudioUnitUninitialize(audioUnit);
AudioComponentInstanceDispose(audioUnit);
if (buffList != NULL) {
free(buffList);
buffList = NULL;
}
}
- (void)printAudioStreamBasicDescription:(AudioStreamBasicDescription)asbd {
char formatID[5];
UInt32 mFormatID = CFSwapInt32HostToBig(asbd.mFormatID);
bcopy (&mFormatID, formatID, 4);
formatID[4] = '\0';
printf("Sample Rate: %10.0f\n", asbd.mSampleRate);
printf("Format ID: %10s\n", formatID);
printf("Format Flags: %10X\n", (unsigned int)asbd.mFormatFlags);
printf("Bytes per Packet: %10d\n", (unsigned int)asbd.mBytesPerPacket);
printf("Frames per Packet: %10d\n", (unsigned int)asbd.mFramesPerPacket);
printf("Bytes per Frame: %10d\n", (unsigned int)asbd.mBytesPerFrame);
printf("Channels per Frame: %10d\n", (unsigned int)asbd.mChannelsPerFrame);
printf("Bits per Channel: %10d\n", (unsigned int)asbd.mBitsPerChannel);
printf("\n");
}
@end
使用
导入头文件 #import "LYPlayer.h"
添加代理 LYPlayerDelegate
player = [[LYPlayer alloc] init];
player.delegate = self;
[player play];
- (void)onPlayToEnd:(LYPlayer *)lyPlayer {
player = nil;
}