OsmAnd 底图渲染原理

1.背景

OsmAnd 使用的矢量地图
osmdroid 使用的 栅格地图(图片展示的方式)
瓦片地图的前世今生
本文是探究 OsmAnd -- 矢量地图 渲染底图的方式

2.基础知识

Android中的SurfaceView使用简介

3. 源码分析

3.1 准备图片

绘制入口 mapView.refreshMap(true);

// this method could be called in non UI thread
    public void refreshMap(final boolean updateVectorRendering) {
    //此处的 view 是Activity里的 OsmAndMapSurfaceView
        if (view != null && view.isShown()) {
            boolean nightMode = application.getDaynightHelper().isNightMode();
            Boolean currentNightMode = this.nightMode;
            boolean forceUpdateVectorDrawing = currentNightMode != null && currentNightMode != nightMode;
            if (forceUpdateVectorDrawing) {
                resetDefaultColor();
            }
            this.nightMode = nightMode;
            DrawSettings drawSettings = new DrawSettings(nightMode, updateVectorRendering || forceUpdateVectorDrawing);
            sendRefreshMapMsg(drawSettings, 20);
            refreshBufferImage(drawSettings);
        }
    }
    
    private void refreshBufferImage(final DrawSettings drawSettings) {
        if (mapRenderer != null) {
            return;
        }
        if (!baseHandler.hasMessages(BASE_REFRESH_MESSAGE) || drawSettings.isUpdateVectorRendering()) {
            Message msg = Message.obtain(baseHandler, new Runnable() {
                @Override
                public void run() {
                    baseHandler.removeMessages(BASE_REFRESH_MESSAGE);
                    try {
                        DrawSettings param = drawSettings;
                        Boolean currentNightMode = nightMode;
                        if (currentNightMode != null && currentNightMode != param.isNightMode()) {
                            param = new DrawSettings(currentNightMode, true);
                            resetDefaultColor();
                        }
                        if (handler.hasMessages(MAP_FORCE_REFRESH_MESSAGE)) {
                            if (!param.isUpdateVectorRendering()) {
                                param = new DrawSettings(drawSettings.isNightMode(), true);
                            }
                            handler.removeMessages(MAP_FORCE_REFRESH_MESSAGE);
                        }
                        refreshBaseMapInternal(currentViewport.copy(), param);
        //此处绘制 surfaceView,将准备好的 Bitmap 绘制到 surfaceView 上
                        sendRefreshMapMsg(param, 0);
                    } catch (Exception e) {
                        LOG.error(e.getMessage(), e);
                    }
                }
            });
            msg.what = drawSettings.isUpdateVectorRendering() ? MAP_FORCE_REFRESH_MESSAGE : BASE_REFRESH_MESSAGE;
            //baseHandler 是一个异步线程 handler
            baseHandler.sendMessage(msg);
        }
    }

执行方法为 refreshBufferImage --> refreshBaseMapInternal

private void refreshBaseMapInternal(RotatedTileBox tileBox, DrawSettings drawSettings) {
        long start = SystemClock.elapsedRealtime();
        final QuadPoint c = tileBox.getCenterPixelPoint();
        Canvas canvas = new Canvas(bufferBitmapTmp);
        fillCanvas(canvas, drawSettings);
        //layer 是具体执行绘制的类
        for (int i = 0; i < layers.size(); i++) {
            try {
                OsmandMapLayer layer = layers.get(i);
                canvas.save();
                // rotate if needed
                if (!layer.drawInScreenPixels()) {
                    canvas.rotate(tileBox.getRotate(), c.x, c.y);
                }
                //所有绘图的逻辑入口
                layer.onPrepareBufferImage(canvas, tileBox, drawSettings);
                canvas.restore();
            } catch (IndexOutOfBoundsException e) {
                // skip it
                canvas.restore();
            }
        }
        Bitmap t = bufferBitmap;
        synchronized (this) {
            bufferImgLoc = tileBox;
            bufferBitmap = bufferBitmapTmp;
            bufferBitmapTmp = t;
        }
        long end = SystemClock.elapsedRealtime();
        additional.calculateFPS(start, end);
    }

上述代码执行完后即准备好地图底图,具体的绘制逻辑在 layer.onPrepareBufferImage

3.2 将图片显示在界面上

refreshBaseMapInternal后会执行 sendRefreshMapMsg(param, 0);


    private void sendRefreshMapMsg(final DrawSettings drawSettings, int delay) {
        if (!handler.hasMessages(MAP_REFRESH_MESSAGE) || drawSettings.isUpdateVectorRendering()) {
            Message msg = Message.obtain(handler, new Runnable() {
                @Override
                public void run() {
                    DrawSettings param = drawSettings;
                    handler.removeMessages(MAP_REFRESH_MESSAGE);
                    refreshMapInternal(param);
                }
            });
            msg.what = MAP_REFRESH_MESSAGE;
            //该handler为主线程handler
            if (delay > 0) {
                handler.sendMessageDelayed(msg, delay);
            } else {
                handler.sendMessage(msg);
            }
        }
    }

该 msg 会 执行 refreshMapInternal -->drawOverMap,drawOverMap 即是将 3.1 准备的 bitmap 绘制到 view 上。

public void drawOverMap(Canvas canvas, RotatedTileBox tileBox, DrawSettings drawSettings) {
        if (mapRenderer == null) {
            fillCanvas(canvas, drawSettings);
        }
        final QuadPoint c = tileBox.getCenterPixelPoint();
        synchronized (this) {
            if (bufferBitmap != null && !bufferBitmap.isRecycled() && mapRenderer == null) {
                canvas.save();
                canvas.rotate(tileBox.getRotate(), c.x, c.y);
                //将 bufferBitmap 绘制到 surfaceView 上
                drawBasemap(canvas);
                canvas.restore();
            }
        }

        if (onDrawMapListener != null) {
            onDrawMapListener.onDrawOverMap();
        }

        for (int i = 0; i < layers.size(); i++) {
            try {
                OsmandMapLayer layer = layers.get(i);
                canvas.save();
                // rotate if needed
                if (!layer.drawInScreenPixels()) {
                    canvas.rotate(tileBox.getRotate(), c.x, c.y);
                }
                if (mapRenderer != null) {
                    layer.onPrepareBufferImage(canvas, tileBox, drawSettings);
                }
                layer.onDraw(canvas, tileBox, drawSettings);
                canvas.restore();
            } catch (IndexOutOfBoundsException e) {
                // skip it
            }
        }
        if (showMapPosition || animatedDraggingThread.isAnimatingZoom()) {
            drawMapPosition(canvas, c.x, c.y);
        } else if (multiTouchSupport.isInZoomMode()) {
            drawMapPosition(canvas, multiTouchSupport.getCenterPoint().x, multiTouchSupport.getCenterPoint().y);
        } else if (doubleTapScaleDetector.isInZoomMode()) {
            drawMapPosition(canvas, doubleTapScaleDetector.getCenterX(), doubleTapScaleDetector.getCenterY());
        }
    }

3.3 矢量地图绘制原理总结

OsmAnd 的底图是由一层层 layer 绘制而成,先准备好 bitmap ,通过 drawBasemap(canvas); 来完成最终的展示

你可能感兴趣的:(OsmAnd 底图渲染原理)