不得不说自定义view绘制各种图形及它们的动画是令人有成就感的事情。该篇来分享之前项目中写的一个视频录制按钮的自定义view,该view有录制、暂停(结束)等状态的控制,各种状态转变的动画,以及录制进度展示。先看效果(圆圈的小白色段是最小录制时长的标记点):
代码的内容其实主要就是绘制进度条、录制按钮的切换动画(圆角正方形—>圆—>圆角正方形)。还是那句话,计算好每个组件的坐标(半径)事情就完成了一半,所以关键在于计算,这里的图形都简单计算并不复杂,只是要稍微细心点。注释都写得比较详细,就不一一解释了,具体看代码:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.view.View;
import androidx.annotation.Nullable;
import com.robot.common.frame.BaseApp;
import com.robot.common.utils.PixelUtil;
/**
* 视频录制控制、进度
*
* @author ly
* date 2020/3/3 11:02
*/
public class RecordProgressView extends View implements View.OnClickListener {
private static final float changeRatio = 5f;
//最小录制时长标记的弧长
private static final int minPAngle = 2;
private OnRecordStatusListener onRecordStatusListener;
private Paint paint;
//内圈录制、暂停按钮颜色
private int circleInsideColor;
//进度圈颜色
private int circleOutsideColor;
//进度颜色
private int circleProgressColor;
private float progressW;
//进度条圆圈半径
private float circleProgressR;
//内实心圆圈半径
private float circleInsideR;
//录制按钮宽高
private float pauseRectW;
//动态变量内圈半径(逐渐变小或变大)
private float curCircleInsideR;
private State state = State.READY;
//暂停按钮rect
private RectF pauseRect;
private int pauseRadius;
private RectF progressRect;
private float progress;
private float minProgress = 90;
private float minCircleR;
private LinearGradient linearGradientCircle;
private LinearGradient linearGradientRect;
public enum State {
READY, RECORDING, PAUSE, FINISH
}
public RecordProgressView(Context context) {
super(context);
init();
}
public RecordProgressView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init();
}
public RecordProgressView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
circleInsideColor = 0xffE9B763;
circleOutsideColor = 0x55ffffff;
circleProgressColor = 0xffffffff;
paint = new Paint();
paint.setAntiAlias(true);//抗锯齿
pauseRadius = PixelUtil.dp2px(5);
setOnClickListener();
}
public float getProgress() {
return progress;
}
/**
* @param progress 已录制时长/最大时长
* @author ly on 2020/3/3 16:41
*/
public void setProgress(float progress) {
this.progress = progress * 360;
if (this.progress >= 360) {//表示录制达到最大时长,自动结束
this.progress = 360;
state = State.FINISH;
if (onRecordStatusListener != null)
onRecordStatusListener.onFinish();
}
invalidate();
}
/**
* @param minProgress 最小录制时长/最大时长
* @author ly on 2020/3/3 16:41
*/
public void setMinProgress(float minProgress) {
this.minProgress = minProgress * 360;
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if (circleProgressR == 0) {
int w = getWidth();
progressW = w * 0.061f;
circleProgressR = (w - progressW) / 2f;
circleInsideR = (w * 0.83f) / 2;
pauseRectW = w * 0.37f;
curCircleInsideR = circleInsideR;
//矩形对角线的一半
// minCircleR = (float) (Math.sqrt(Math.pow(pauseRectW, 2) * 2) / 2f);
minCircleR = pauseRectW / 2;
pauseRect = new RectF(w / 2f - pauseRectW / 2
, w / 2f - pauseRectW / 2
, w / 2f + pauseRectW / 2
, w / 2f + pauseRectW / 2);
progressRect = new RectF(0 + progressW / 2, 0 + progressW / 2, w - progressW / 2, w - progressW / 2);
float offsetX = (float) Math.sqrt(Math.pow(curCircleInsideR, 2) / 2);
//圆的左上到右下方向渐变
linearGradientCircle = new LinearGradient(
curCircleInsideR - offsetX, curCircleInsideR - offsetX, w - offsetX, w - offsetX,
0xff7360FF, 0xff9663F3,
Shader.TileMode.MIRROR);
linearGradientRect = new LinearGradient(
pauseRect.left, pauseRect.top, pauseRect.right, pauseRect.bottom,
0xff7360FF, 0xff9663F3,
Shader.TileMode.MIRROR);
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//画外圈进度圈、进度
paint.setShader(null);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(circleOutsideColor);
paint.setStrokeWidth(progressW);//设置画笔粗细
canvas.drawCircle(getWidth() / 2f, getHeight() / 2f, circleProgressR, paint);
if (minProgress - minPAngle > 0 && BaseApp.get().isDebug()) {
paint.setColor(circleProgressColor);
canvas.drawArc(progressRect, minProgress - 90, minPAngle, false, paint);
}
if (state != State.READY) {
//进度就是圆弧
//时钟3点的方向为0度,顺时钟方向为正,-90是圆弧的开始点,即12点位置开始,
//sweepAngle扫过的角度,调整该值即可实现进度顺时针加载(0-360)
paint.setColor(circleProgressColor);
canvas.drawArc(progressRect, -90, progress, false, paint);
}
//画内部圆/暂停按钮
paint.setColor(circleInsideColor);
paint.setStyle(Paint.Style.FILL);
paint.setShader(linearGradientCircle);
if (state == State.RECORDING) {//录制中画矩形和进度
if (curCircleInsideR > minCircleR) {
canvas.drawCircle(getWidth() / 2f, getHeight() / 2f, curCircleInsideR, paint);
changeCircleR(false);
} else {
paint.setShader(linearGradientRect);
canvas.drawRoundRect(pauseRect, pauseRadius, pauseRadius, paint);
}
} else {
canvas.drawCircle(getWidth() / 2f, getHeight() / 2f, curCircleInsideR, paint);
if (curCircleInsideR < circleInsideR)
changeCircleR(true);
}
}
public void resetState() {
state = State.READY;
progress = 0;
invalidate();
}
public void setState(State state) {
this.state = state;
invalidate();
}
public void setOnClickListener() {
setOnClickListener(this);
}
@Override
public void onClick(View v) {
switch (state) {
//由开始状态变为录制状态,点击后由圆变为矩形
case READY:
case PAUSE:
state = State.RECORDING;
if (onRecordStatusListener != null)
onRecordStatusListener.onRecording();
invalidate();
break;
//录制中,点击后由矩形变为圆
case RECORDING:
if (progress < minProgress) {
state = State.PAUSE;
if (onRecordStatusListener != null)
onRecordStatusListener.onPause();
} else {
state = State.FINISH;
if (onRecordStatusListener != null)
onRecordStatusListener.onFinish();
}
invalidate();
break;
default:
break;
}
}
private void changeCircleR(boolean is2Big) {
if (is2Big) {//变大
curCircleInsideR += changeRatio;
if (curCircleInsideR >= circleInsideR)
curCircleInsideR = circleInsideR;
} else {//变小
curCircleInsideR -= changeRatio;
if (curCircleInsideR <= minCircleR)
curCircleInsideR = minCircleR;
}
invalidate();
}
public void setOnRecordStatusListener(OnRecordStatusListener onRecordStatusListener) {
this.onRecordStatusListener = onRecordStatusListener;
}
public interface OnRecordStatusListener {
void onRecording();
void onPause();
void onFinish();
}
}
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