Arduino 的 tone()
函数可以在一个引脚上产生一个特定频率的方波,占空比 50%,持续时间可以设定。而 noTone()
函数则关闭该引脚上的脉冲信号输出。在这个引脚上连接一个蜂鸣器,就能发出 Tone()函数指定频率的声音。如果这个引脚已经在播放音乐, 改变 tone()的频率值,蜂鸣器就会改变发声音调。
基本音符:1,2,3,4,5,6,7
此外,还有倍高音与倍低音
倍高音是在数字上加2个点,倍低音是在数字下方加2个点
在简谱中,把 1 2 3 4 5 6 7
称为4分音符
在arduino中,有一个 pitches.h
文件,其定义了“1 2 3 4 5 6 7”这几个音符的频率以及它们相应高低音的频率,内容如下:
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
其中,用 C D E F G H A B
(注意顺序)来分别代表 1 2 3 4 5 6 7
C4
代表代表 1,C3
代表 1的低音,C2
代表超低音,以此类推C5
代表 1的高音,C6
代表超高音,以此类推#include "pitches.h"
//欢乐斗地主
//定义音高低
short melody[] = {
NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_A4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_A3, NOTE_C4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_E4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_D4, NOTE_C4, NOTE_E4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_E4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_C4, NOTE_C4, 0, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_E3, NOTE_G4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G3, NOTE_A3, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_A4, NOTE_E4, NOTE_D4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_A3, NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G3, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_D5, NOTE_C5, NOTE_G4, NOTE_C5, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_A3, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G3, NOTE_A3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G4, NOTE_A4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G3, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G3, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_C5, NOTE_A3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_A3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_A3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_A4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_A4, NOTE_A3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, 0, 0, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_A4, 0, 0, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_A3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, 0, 0, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_A4, 0, 0, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_A4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_C5, NOTE_B4, NOTE_G4, NOTE_A4
};
//定义音长,8表示8分音符
byte noteDurations[] = {
8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 16 / 3, 16, 8, 8, 2, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 2, 8, 8, 8, 8, 8, 8, 8, 8, 16 / 3, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8 / 3, 8, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8 / 3, 8, 2, 8, 16, 16, 8, 8, 8 / 3, 8, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8 / 3, 8 / 3, 4, 8, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 4, 8, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 8, 16, 16, 8, 16, 16, 16, 16, 16, 16, 8, 16, 16, 4, 8, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 8, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8, 4, 32 / 3, 32, 16, 16, 16, 16, 8, 8, 8, 4, 8, 16, 16, 8, 16, 16, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 8, 16, 16, 8, 16, 16, 8, 16, 16, 8, 8, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 8, 16, 16, 8, 16, 16, 8, 8, 16, 16, 16, 16, 4, 16, 16, 16, 16, 8, 16, 16, 8, 8, 4, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8, 16, 16, 8, 8, 8 / 3, 16, 16, 8 / 3, 8, 4, 4, 1 / 2, 8, 16, 16, 8, 8, 4, 4, 8, 16, 16, 8, 8, 4, 4, 16 / 3, 16, 8, 8, 4, 4, 1 / 2, 8, 16, 16, 8, 8, 4, 4, 8, 16, 16, 8, 8, 4, 4, 16 / 3, 16, 8, 8, 4, 4, 1 / 2, 16 / 3, 16, 8, 8, 8, 4, 8, 1 / 2
};
int itoneLen;
void setup() {
itoneLen = sizeof(melody) / sizeof(melody[0]);
pinMode(LED_BUILTIN, OUTPUT);
for (int thisNote = 0; thisNote < itoneLen; thisNote++) {
int noteDuration = 1.5 * 1000 / noteDurations[thisNote]; // 全音符音长1.5*1000ms,四分音符则除以4
tone(8, melody[thisNote], noteDuration); //使用8号引脚
int pauseBetweenNotes = noteDuration * 1.30; //响完一个音后的停顿时间
delay(pauseBetweenNotes);
noTone(8);
}
}
void loop() {
// no need to repeat the melody.
}
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