canvas绘制圆圈

//全局定义投影变量projection,把上海中心坐标定位于canvas中心点 
var projection = d3.geoMercator()
    .center([121.5, 31.1]) //最终要换成上海的中心坐标
    .scale(40000)
    .translate([canvasWidth / 2, canvasHeight / 2]) //渲染容器的中心点
d3.queue()

    .defer(d3.json, 'geo_shanghai_full.json')
    .defer(d3.csv, 'site.csv')
    .defer(d3.csv, 'spot.csv')
    .defer(d3.csv, 'shop.csv')
    .defer(d3.csv, 'schedulePenalty.csv')
    .await(function(error, shanghaiMapData, siteData, spotData, shopData, scheduleData) {
        console.log(shanghaiMapData);
        drawCanvasMap(shanghaiMapData, projection)
        drawGeoCirclesSytem('canvasOfCircles', siteData, spotData, shopData, projection)        
    })
function drawGeoCirclesSytem(canvasId, siteData, spotData, shopData, projection) {

    var canvas = document.getElementById(canvasId)
    var context = canvas.getContext('2d')
    context.globalCompositeOperation = 'lighter'

    canvas.width = window.innerWidth
    canvas.height = window.innerHeight

    var geoCirclesSytem = createGeoCirclesSytem(siteData, spotData, shopData, projection)

    geoCirclesSytem.forEach(d => {
        d.forEach(e => {
            e.draw(context)
        })
    })
//由于两个循环遍历,所以要用两个forEach
//forEach数组中每个元素都来一遍
//=>ES6匿名函数(箭头函数)
//等价于
//geoCirclesSytem.forEach(function(d) {
//d.forEach(function(e) {
//e.draw(context)
//})
//})
}
function createGeoCirclesSytem(siteData, spotData, shopData, projection) {
    var geoCircleSystem
    var sites = []
    var shops = []
    var spots = []

    var siteStyle = {
        r: 8,
        color: 'rgba(255, 14, 12, 0.7)'
}
        var shopStyle = {
            r: 4,
            color: 'rgba(255, 125, 22, 0.6)'
}
        var spotStyle = {
            r: 2,
            color: 'rgba(81, 233, 71, 0.5)'
    }

    sites = createCircleSystem(siteData, siteStyle)
    shops = createCircleSystem(shopData, shopStyle)
    spots = createCircleSystem(spotData, spotStyle)

    geoCircleSystem = [sites, shops, spots]

    return geoCircleSystem

    function createCircleSystem(geoData, style) {
        var circleHolder = []

        geoData.forEach(d => {
            var postionProjected = projection([+d.Lng, +d.Lat])
            var xPosition = postionProjected[0]
            var yPosition = postionProjected[1]
            var circle = new Circle(xPosition, yPosition, style)

            circleHolder.push(circle)
        })
        console.log(circleHolder);
        return circleHolder
    }
}
function Circle(x, y, style) {
    this.x = x || 0
    this.y = y || 0
    this.r = style.r || 5
    this.color = style.color || 'Orange'
    this.particleBackground = 'rgba(0, 0, 0, 0.1)'
    //“||”运算遇到true就返回。
    //例如:a || b ,如果 a 为false,直接返回b,而不管b为true或者false 。
    //如果 a 为true,直接返回a,而不会继续往下执行。
}

Circle.prototype.draw = function(context) { //prototype原型函数,增加属性,用来实现基于原型的继承与属性的共享。
    context.beginPath()

    var fillStyle = context.createRadialGradient(this.x, this.y, this.r * 0.001, this.x, this.y, this.r)
    fillStyle.addColorStop(0, this.color)
    fillStyle.addColorStop(1, this.particleBackground)
    //createRadialGradient放射状圆形渐变

    context.fillStyle = fillStyle
    context.beginPath()
    context.arc(this.x, this.y, this.r, 0, Math.PI * 2)
    context.fill()
}

全部代码如下


    
        
        drawcanvasmap
        
        
        
        
        
        

    
    

    
        
        
        
        
        
        
        
    


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