本程序创建了Game.c、Chess_Three、Game.h三个文件。
首先Chess_Three.c的文件:、
#define _CRT_SECURE_NO_WARNINGS 1
//三子棋游戏
#include "Game.h"
//选项显示
void menu()
{
printf("########################\n");
printf("####1.Play 0.Exit####\n");
printf("########################\n");
}
//游戏的显示
void game()
{
char ret;
char board[ROW][COL] = { 0 };
//棋盘初始化
InitBoard(board, ROW, COL);
//棋盘打造
Dis_Board(board, ROW, COL);
//下棋
while (1)
{
PlayerMove(board, ROW, COL);
Dis_Board(board, ROW, COL);
ret = Is_Win(board, ROW, COL);
if (ret == '*')
{
printf("玩家赢了\n");
break;
}
else if (ret == '#')
{
printf("电脑赢了\n");
break;
}
else if (ret == 'Q')
{
printf("平局\n");
break;
}
ComputerMove(board, ROW, COL);
Dis_Board(board, ROW, COL);
ret = Is_Win(board, ROW, COL);
if (ret == '*')
{
printf("玩家赢了\n");
break;
}
else if (ret == '#')
{
printf("电脑赢了\n");
break;
}
else if (ret == 'Q')
{
printf("平局\n");
break;
}
}
}
//选择是否开启游戏
void game_judge()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输出错误\n");
break;
}
} while(input);
}
int main()
{
game_judge();
return 0;
}
接下来是Game.c的文件:
#define _CRT_SECURE_NO_WARNINGS 1
#include "Game.h"
//初始化整个棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//清空棋盘内容
}
}
}
//棋盘的设置
void Dis_Board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
//为棋盘打出列
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);//显示棋盘内容
if (j < col - 1)
printf("|");
}
printf("\n"); //划入分割行
//为棋盘打出行
if (i < row - 1)
{
for (j = 0; j < row; j++)
{
printf("---");
if (j < row - 1)
printf("|");
}
printf("\n"); //划入分割行
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家落子:");
scanf("%d,%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("槽位已使用,请重选\n");
}
else
printf("非法落子,请重下\n");
}
}
//很傻的电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑落子:");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
printf("%d,%d\n", x+1, y+1);
break;
}
}
}
//判断棋盘是否还存有位子
int Is_Full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char Is_Win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[1][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
if (1 == Is_Full(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
最后为Game.h的文件:
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__
#include
#include
#include
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void Dis_Board(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Is_Win(char board[ROW][COL], int row, int col);
void Stop();
#endif
以上就是全部内容。
本代码只是我写来练手的,中间会有很多可以优化的地方,请见谅,还在学习中,哈哈,感兴趣可以复制了玩,只是这个游戏建议目的为让机器赢,不然它太傻了,哈哈。