首先来梳理一下实现三子棋的代码分区:
为了使代码干净整洁,结构完整,可读性及可移植性增强,我们将整个代码分为三个板块,分别是game.h(用于存放代码需要的头文件及各个实现游戏功能的函数声明),game.c(这里存放的是游戏实现过程中函数的定义),test.c(这里主要是与用户的交互实现)
其次,就是实现游戏的具体逻辑:
①棋类游戏,首先需要一个棋盘,可以使用一些电脑键盘自带的分隔符以及空格来实现,实现代码如下:
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
②得到棋盘以后,就开始下棋功能的实现。这里玩家通过输入二维数组的坐标来实现玩家下棋,而电脑下棋通过使用随机函数来实现,下面是具体代码
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋->\n");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1]== ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("输入坐标错误,重新输入!\n");
}
}
else
{
printf("坐标非法,重新输入!\n");
}
}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋->\n");
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
③最后就是游戏赢家的判断,通过判断二维数组的行,列,对角线是否相等来判断输赢
//判断赢家
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
int P = 0;
int C = 0;
int win = 0;
while (i <= row)//判断行
{
while (j < (col - 1))
{
if (board[i][j] == board[i][j + 1] && board[i][j] == '*')
P++;
if (board[i][j] == board[i][j + 1] && board[i][j] == '#')
C++;
if (P == (row - 1))
return '*';
else if (C == (row - 1))
return '#';
j++;
}
i++;
}
while (j <= row)//判断列
{
P = 0;
C = 0;
i = 0;
while (i < (col - 1))
{
if (board[i][j] == board[i + 1][j] && board[i][j] == '*')
P++;
if (board[i][j] == board[i + 1][j] && board[i][j] == '#')
C++;
if (P == (row - 1))
return '*';
else if (C == (row - 1))
return '#';
i++;
}
j++;
}
P = 0;
C = 0;
for (i = 0; i < row; i++)//主对角线
{
if (board[i][i] == board[i + 1][i + 1] && board[i][i] == '*')
P++;
if (board[i][i] == board[i + 1][i + 1] && board[i][i] == '#')
C++;
if (P == (row - 1))
return '*';
else if (C == (row - 1))
return '#';
}
P = 0;
C = 0;
for (i = 0, j = (col - 1); i < row, j > 0; i++, j--)//副对角线
{
if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '*')
P++;
if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '#')
C++;
if (P == (row - 1))
return '*';
else if (C == (row - 1))
return '#';
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
上面这些就是实现这样一个三子棋游戏最主要的代码逻辑,最后附上完整代码。注意是在源文件中还是头文件中哦!
game1.h
#include
#include
#include
#define ROW 3
#define COL 3
//初始化棋盘为空
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(int board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(int board[ROW][COL], int row, int col);
int is_full(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
game.c
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋->\n");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1]== ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("输入坐标错误!\n");
}
}
else
{
printf("坐标非法,重新输入!\n");
}
}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋->\n");
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断棋盘是否已满
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断赢家
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
int P = 0;
int C = 0;
int win = 0;
while (i <= row)//判断行
{
while (j < (col - 1))
{
if (board[i][j] == board[i][j + 1] && board[i][j] == '*')
P++;
if (board[i][j] == board[i][j + 1] && board[i][j] == '#')
C++;
if (P == (row - 1))
return '*';
else if (C == (row - 1))
return '#';
j++;
}
i++;
}
while (j <= row)//判断列
{
P = 0;
C = 0;
i = 0;
while (i < (col - 1))
{
if (board[i][j] == board[i + 1][j] && board[i][j] == '*')
P++;
if (board[i][j] == board[i + 1][j] && board[i][j] == '#')
C++;
if (P == (row - 1))
return '*';
else if (C == (row - 1))
return '#';
i++;
}
j++;
}
P = 0;
C = 0;
for (i = 0; i < row; i++)//主对角线
{
if (board[i][i] == board[i + 1][i + 1] && board[i][i] == '*')
P++;
if (board[i][i] == board[i + 1][i + 1] && board[i][i] == '#')
C++;
if (P == (row - 1))
return '*';
else if (C == (row - 1))
return '#';
}
P = 0;
C = 0;
for (i = 0, j = (col - 1); i < row, j > 0; i++, j--)//副对角线
{
if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '*')
P++;
if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '#')
C++;
if (P == (row - 1))
return '*';
else if (C == (row - 1))
return '#';
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
test.c
#include
#include "game.h"
void menu()
{
printf("***************************\n");
printf("********* 1.play ********\n");
printf("********* 0.exit ********\n");
printf("***************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);//初始化棋盘
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择->");
scanf("%d", &input);
switch (input)
{case 1:
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
对了,修改头文件中的宏定义可以实现N子棋哦!