使用自定义画布绘制的一个模拟音频的频谱变化动画
先看下效果
自定义一个StatefulWidget继承自CustomPainter,
重写paint方法,画一个柱状图
@override
void paint(Canvas canvas, Size size) {
var rect = Offset.zero & size;
canvas.drawRect(rect, Paint()..color = Colors.black);
//渐变色
LinearGradient gradient = LinearGradient(
colors: [Color(0xFFF55B99), Color(0xFFC079E9)],
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
);
//计算每个的宽度,这里columnCount为几根柱子,默认15根柱子,
double width = (size.width - (columnSpace * (columnCount - 1))) / (columnCount);
//将高度分成100份
double step = size.height / 100;
for (int i = 0; i < columnCount; i++) {
double height = 1.0;
//计算高度
if (this.rangeList != null && this.rangeList.length >= i) {
height = this.rangeList[i] * step;
}
//计算每个柱子的位置
Rect _columnRect = Rect.fromLTWH(
columnSpace * i + width * i,
size.height - height,
width,
height,
);
//画在画布上
canvas.drawRect(
_columnRect,
Paint()..shader = gradient.createShader(_columnRect),
);
}
}
画完柱状图,接下来是让它们动起来:
使用两个数组存放高度,一组存放当前高度,一组保留上一次高度,高度是随机产生的0~100数,在用animationController来控制过度。
初始化数组:
//当前高度
List finalData = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
//上一次高度
List lastData = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
void initState() {
animation = AnimationController(duration: Duration(milliseconds: 300), vsync: this);
animation.addListener(() {
setState(() {});
});
play();
super.initState();
}
//处理高度数组
void play() async {
animation.forward(from: 0);
if (finalData == null) {
finalData = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
} else {
//保存上一次高度数值
lastData = finalData;
finalData = [];
//产生新高度的随机数
for (int i = 0; i < columnCount; i++) {
int mix = 0;
double height = 0.0 + mix + math.Random().nextInt(100 - mix);
finalData.add(height);
}
}
await Future.delayed(Duration(milliseconds: 300));
if (mounted) {
play();
}
}
build方法内根据animation.value的值,处理过渡效果,value的值为0~1
@override
Widget build(BuildContext context) {
return Container(
color: Colors.black,
child: Center(
child: AnimatedBuilder(
animation: animation,
builder: (context, child) {
List _tempList = [];
for (int i = 0; i < finalData.length; i++) {
//根据上次的高度以及value的值计算当前显示的高度
double current = lastData[i] + (finalData[i] - lastData[i]) * animation.value;
_tempList.add(current);
}
return SizedBox(
height: 100,
width: 300,
child: CustomPaint(
painter: SpectrumPainter(
rangeList: _tempList,
),
),
);
},
),
),
);
}
完整代码:
https://github.com/Luy7788/flutter_spectrum