显示gif图通常使用的方式如下:
1.使用UIImageView;
2,使用sdwebImage;
3,使用YYImage;
4,使用webview;
但是显示方式无非两种:
1:先一次性把gif图解析成多个图片,然后轮流播放这些图片,比如使用UIImageView和sdwebImage;这种方式因为要保存解析后的图片,所以占用内存比较高;
2,播放到哪一张图片时,去gif图中解析对应的这张照片,用完就释放,不占用内存,比如YYImage和webview,但是因为要频繁地解析图片,当照片分辨率很高时,会造成cpu占用率高,导致手机发热;
如果使用的gif图分辨率较低,影响还不是很大,个人测试当使用的gif图分辨率为1280*720,gif图大于8M,数量超过6个时,使用sdwebImage会由于内存暴涨导致崩溃;而使用YYImage虽然不会导致内存暴涨,但是cpu占用率过高导致手机温度上升;
综合考虑:不能使用内存暴增导致程序崩溃的方式,只能使用YYImage或者webview去显示;既然是因为图片分辨率高导致手机温度升高,如果把图片分辨率降低,就可以解决问题了。具体操作如下:
1,从相册选择图片后,使用ALAssetsLibrary取到图片的原始数据:
//获取选择的图片
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
[picker dismissViewControllerAnimated:YES completion:nil];
[MeetHUD showLoadingTo:self.view animated:YES];
__weak typeof(self)weakSelf = self;
dispatch_async(dispatch_get_global_queue(0, 0), ^{
NSURL *imageURL = [info valueForKey:UIImagePickerControllerReferenceURL];
NSString *assetString = [imageURL absoluteString];
__strong typeof(weakSelf)strongSelf = weakSelf;
ALAssetsLibrary *assetLibrary = [[ALAssetsLibrary alloc]init];
[assetLibrary assetForURL:imageURL resultBlock:^(ALAsset *asset) {
ALAssetRepresentation *re = nil;
if([assetString hasSuffix:@"GIF"] || [assetString hasSuffix:@"gif"]){
re = [asset representationForUTI:(__bridge NSString *)kUTTypeGIF];
} else {
re = [asset defaultRepresentation];
}
NSUInteger size = [re size];
uint8_t *buffer = malloc(size);
NSError *error;
NSUInteger bytes = [re getBytes:buffer fromOffset:0 length:size error:&error];
NSData *data = [NSData dataWithBytes:buffer length:bytes];//这个就是选取的图片的原二进制数据
free(buffer);
NSData*scaleData = [self DataToScaleGifData: data];
} failureBlock:^(NSError *error) {
}];
});
}
2,解析出gif图中的每张图片;
-(NSData*)DataToScaleGifData:(NSData*)data{
CGImageSourceRef gifSource = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL);
size_t gifCount = CGImageSourceGetCount(gifSource);
NSMutableArray *scaleImgArray = [NSMutableArray array];
NSTimeInterval totalDuration = 0;//播放的总时长
float scale = 1;
float imgSize = data.length/1024/1024;
//小于2M不进行缩放,2M带4M缩放60%,4M到8M缩放40%,超过8M缩放20%
if(imgSize <= 2){
scale = 1;
} else if (imgSize > 2 && imgSize < 4){
scale = 0.6;
} else if(imgSize >= 4 && imgSize < 8){
scale = 0.4;
} else {
scale = 0.2;
}
float imgWidth = 0;
float imgHeight = 0;
for (size_t i = 0; i< gifCount; i++) {
CGImageRef imageRef = CGImageSourceCreateImageAtIndex(gifSource, i, NULL);
imgWidth = CGImageGetWidth(imageRef);
imgHeight = CGImageGetHeight(imageRef);
UIImage *uiImage = [UIImage imageWithCGImage:imageRef];
if(scale == 1){
[scaleImgArray addObject:uiImage];
} else {
UIImage *scaleImg = [[self class] imageCompresswithsimple:uiImage scaledtosize:CGSizeMake(imgWidth*scale, imgHeight*scale)];
[scaleImgArray addObject:scaleImg];
}
NSTimeInterval duration = [MeetVirtualHeaderTool gifImageDeleyTime:gifSource index:i];
totalDuration += duration;
CGImageRelease(imageRef);
}
CFRelease(gifSource);
//重新生成一个缩放后的gif图data
NSData *resultData = [[self class] creategifWithImgArray:scaleImgArray duration:totalDuration];
return resultData;
}
图片缩放方法如下:
+ (UIImage*)imageCompresswithsimple:(UIImage*)image scaledtosize:(CGSize)size{
UIGraphicsBeginImageContext(size);
[image drawInRect:CGRectMake(0,0,size.width,size.height)];
UIImage* newimage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newimage;
}
重新生成缩放后的gif图data方法:
+ (NSData *)creategifWithImgArray:(NSArray *)imgArray duration:(float)duration{
// 1.获取图片数据
NSMutableArray *imageArray = [NSMutableArray arrayWithArray:imgArray];
//每帧时长
float perDuration = duration*1.0/imgArray.count;
// 2.创建gif文件
NSArray *document = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docString = [document objectAtIndex:0];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *pathString = [docString stringByAppendingString:@"/gif"];
[fileManager createDirectoryAtPath:pathString withIntermediateDirectories:YES attributes:nil error:nil];
NSString *path = [pathString stringByAppendingString:@"test1.gif"];
// 3.配置gif属性
CGImageDestinationRef destion;
// 将 path 映射成 CFURLRef 的路径
CFURLRef url = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, (CFStringRef)path, kCFURLPOSIXPathStyle, false);
destion = CGImageDestinationCreateWithURL(url, kUTTypeGIF, imageArray.count, NULL);
// [mutDict setObject:[NSNumber numberWithFloat:perDuration] forKey:kCGImagePropertyGIFUnclampedDelayTime];
NSDictionary *dict = [NSDictionary dictionaryWithObject:[NSMutableDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithFloat:perDuration],(NSString *)kCGImagePropertyGIFDelayTime, nil] forKey:(NSString *)kCGImagePropertyGIFDelayTime];
NSMutableDictionary *mutDict = [NSMutableDictionary dictionaryWithCapacity:2];
[mutDict setObject:[NSNumber numberWithBool:YES] forKey:(NSString *)kCGImagePropertyGIFHasGlobalColorMap];
[mutDict setObject:(NSString *)kCGImagePropertyColorModelRGB forKey:(NSString *)kCGImagePropertyColorModel];
[mutDict setObject:[NSNumber numberWithInt:8] forKey:(NSString *)kCGImagePropertyDepth];
[mutDict setObject:[NSNumber numberWithInt:0] forKey:(NSString *)kCGImagePropertyGIFLoopCount];
NSDictionary *gifPropertyDict = [NSDictionary dictionaryWithObject:mutDict forKey:(NSString *)kCGImagePropertyGIFDictionary];
CGImageDestinationSetProperties(destion, (__bridge CFDictionaryRef)gifPropertyDict);
// 单帧添加到gif
for (UIImage *image in imageArray) {
CGImageDestinationAddImage(destion, image.CGImage, (__bridge CFDictionaryRef)dict);
}
CGImageDestinationFinalize(destion);
CFRelease(destion);
NSData *gifData = [NSData dataWithContentsOfFile:path];
NSError *err;
[fileManager removeItemAtPath:path error:&err];
if(err == nil){
}
return gifData;
}
3,使用缩放后的data,不管是使用yyImage还是webView,cpu的使用率都降低了,手机也不再发热了,能够解决问题。
4,如果需要把原始数据传给服务器,可以再发送数据时,对缩小后的data进行放大处理,然后再发送给服务器,但是这种方式会造成gif图显示模糊,可以保留原始数据进行发送,也可以发送压缩后的数据。