飛行棋小遊戲
先展示結果:
自己覺得還可以,很考驗思路
public static int[] Maps = new int[100];
static int[] PlayerPos = new int[2];
static string[] PlayerNames = new string[2];
static bool[] Falgs = new bool[2];
main方法調用其他方法
static void Main(string[] args)
{
Show();
#region 輸入玩家姓名
Console.WriteLine("請輸入玩家A的姓名");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == " ")
{
Console.WriteLine("玩家的姓名不能為空,請再次輸入");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("請輸入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == " " || PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[1] == " ")
{
Console.WriteLine("玩家的姓名不能為空,請再次輸入");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("兩名玩家的姓名不能一樣,再從新輸入玩家B的姓名");
PlayerNames[0] = Console.ReadLine();
}
#endregion
Console.Clear();
Console.WriteLine("{0}的戰士用A表示,{1}的戰士用B表示", PlayerNames[0], PlayerNames[1]);
InitailMap();
DrawMap();
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Falgs[0] == false)
{
PalyGame(0);
}
else
{
Falgs[0] = false;
}
if (PlayerPos[0] >= 99)
{
Console.WriteLine(" ");
Console.WriteLine("玩家{0}無恥的贏了玩家{1}", PlayerNames[0], PlayerNames[1]);
break;
}
if (Falgs[0] == false)
{
PalyGame(1);
}
else
{
Falgs[1] = false;
}
if (PlayerPos[1] >= 99)
{
Console.WriteLine(" ");
Console.WriteLine("玩家{0}無恥的贏了玩家{1}", PlayerNames[1], PlayerNames[0]);
break;
}
}
Console.WriteLine("GAME OVER");
Console.ReadKey();
}
遊戲頭
public static void Show()
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("***************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("***************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("*****快樂的飛行棋小遊戲****");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("***************************");
Console.ForegroundColor = ConsoleColor.DarkBlue;
Console.WriteLine("***************************");
Console.ForegroundColor = ConsoleColor.Green;
}
//加載地圖设置地图难度
public static void InitailMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
for (int i = 0; i < luckyturn.Length; i++)
{
Maps[luckyturn[i]] = 1;
}
int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
for (int i = 0; i < landmine.Length; i++)
{
Maps[landmine[i]] = 2;
}
int[] pause = { 9, 27, 60, 93 };
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
//畫地圖
public static void DrawMap()
{
Console.WriteLine("普通路:□ 幸運輪盤:☆ 地雷:● 暫停:▲ 時空隧道:◎");
#region
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region
for (int i = 30; i < 35; i++)
{
for (int j = 0; j <= 28; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region 第三行
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region
for (int i = 65; i < 70; i++)
{
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region
for (int i = 70; i < 100; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
}
//画笔特殊字符
public static void PalyGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine(" ");
Console.WriteLine("{0}按任意鍵開始擲骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}擲出了{1}", PlayerNames[playerNumber], rNumber);
PlayerPos[playerNumber] += rNumber;
ChangPos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意鍵開始移動", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}移動完成", PlayerNames[playerNumber]);
Console.ReadKey(true);
if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[playerNumber]);
PlayerPos[1 - playerNumber] -= 6;
ChangPos();
Console.ReadKey(true);
}
else
{
switch (Maps[PlayerPos[playerNumber]])
{
case 0:
Console.WriteLine("玩家{0}踩到了方塊,安全", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸運羅盤,請選擇1---交換位置 2---轟炸對方", PlayerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}和玩家{1}交換位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
PlayerPos[1 - playerNumber] = temp;
Console.WriteLine("交換完成,按任意鍵進行遊戲");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}選擇轟炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerPos[1 - playerNumber]);
Console.ReadKey(true);
PlayerPos[1 - playerNumber] -= 6;
ChangPos();
Console.WriteLine("玩家{0}退了6格", PlayerPos[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能輸入1或者2 1---交換位置 2---轟炸對方");
input = Console.ReadLine();
}
}
break;
case 3:
Console.WriteLine("玩家{0}踩到了暫停,休息一回合", PlayerNames[playerNumber]);
Falgs[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了時空隧道,前進10格", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] += 10;
ChangPos();
break;
}
}
ChangPos();
Console.Clear();
DrawMap();
}
玩遊戲邏輯
public static void PalyGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine(" ");
Console.WriteLine("{0}按任意鍵開始擲骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}擲出了{1}", PlayerNames[playerNumber], rNumber);
PlayerPos[playerNumber] += rNumber;
ChangPos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意鍵開始移動", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}移動完成", PlayerNames[playerNumber]);
Console.ReadKey(true);
if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[playerNumber]);
PlayerPos[1 - playerNumber] -= 6;
ChangPos();
Console.ReadKey(true);
}
else
{
switch (Maps[PlayerPos[playerNumber]])
{
case 0:
Console.WriteLine("玩家{0}踩到了方塊,安全", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸運羅盤,請選擇1---交換位置 2---轟炸對方", PlayerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}和玩家{1}交換位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
PlayerPos[1 - playerNumber] = temp;
Console.WriteLine("交換完成,按任意鍵進行遊戲");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}選擇轟炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerPos[1 - playerNumber]);
Console.ReadKey(true);
PlayerPos[1 - playerNumber] -= 6;
ChangPos();
Console.WriteLine("玩家{0}退了6格", PlayerPos[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能輸入1或者2 1---交換位置 2---轟炸對方");
input = Console.ReadLine();
}
}
break;
case 3:
Console.WriteLine("玩家{0}踩到了暫停,休息一回合", PlayerNames[playerNumber]);
Falgs[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了時空隧道,前進10格", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] += 10;
ChangPos();
break;
}
}
ChangPos();
Console.Clear();
DrawMap();
}
當玩家坐標發生改變的時候調用
public static void ChangPos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
}
}