上篇文章介绍了Silverlight for Windows Phone中的高级触控编程接口,本文将讲解Silverlight for Windows Phone Toolkit中的GestureListener对象。有了上篇文章的铺垫,再来看GestureListener的相关操作就很容易了。
Silverlight for Windows Phone Toolkit为Windows Phone提供了很多方便易用的控件,我们可以通过上面的地址下载后进行安装,下面是安装过程的截图:
装好后,需要在项目中添加程序集的引用,如下图:
然后在Code-Behind文件中添加相应的名称空间:
using
Microsoft.Phone.Controls;
在XAML代码中添加xmlns:
xmlns:toolkit="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone.Controls.Toolkit"
二.使用GestureListener
注意GestureListener是在XAML元素上应用的,所以要使用GestureListener,首先要在那个元素中添加<GestureService.GestureListener>对象,然后再为我们要监听的手势添加事件处理程序。由于是在XAML元素中应用,所以手势只有在被应用到的那个元素中才能被识别。GestureListener支持以下手势:
- Tap
- DoubleTap
- Hold
- Flick
- Pinch
- Drag and Drop
我使用了上篇文章中那个程序的UI,来看一下程序的Logic Tree和效果图:
我对这个矩形添加了以下手势的监听:
代码
<
Rectangle
x:Name
="rectangle"
Width
="200"
Height
="200"
Fill
="Blue"
Stroke
="Red"
StrokeThickness
="5"
>
<
toolkit:GestureService.GestureListener
>
<
toolkit:GestureListener
Tap
="GestureListener_Tap"
DoubleTap
="GestureListener_DoubleTap"
Flick
="GestureListener_Flick"
Hold
="GestureListener_Hold"
GestureBegin
="GestureListener_GestureBegin"
GestureCompleted
="GestureListener_GestureCompleted"
DragStarted
="GestureListener_DragStarted"
DragDelta
="GestureListener_DragDelta"
DragCompleted
="GestureListener_DragCompleted"
/>
</
toolkit:GestureService.GestureListener
>
<
Rectangle.RenderTransform
>
<
TranslateTransform
x:Name
="translation"
/>
</
Rectangle.RenderTransform
>
</
Rectangle
>
在Code-Behind文件中的事件处理程序如下:
代码
using
System;
using
System.Diagnostics;
using
System.Windows;
using
System.Windows.Media;
using
Microsoft.Phone.Controls;
namespace
WindowsPhoneGestureListenerDemo
{
public
partial
class
MainPage : PhoneApplicationPage
{
Random rand
=
new
Random();
//
Constructor
public
MainPage()
{
InitializeComponent();
}
private
void
GestureListener_Tap(
object
sender, GestureEventArgs e)
{
if
(e.OriginalSource
==
rectangle)
{
rectangle.Fill
=
new
SolidColorBrush(
Color.FromArgb(
255
, (
byte
)rand.Next(
256
),
(
byte
)rand.Next(
256
),
(
byte
)rand.Next(
256
)));
}
var position
=
e.GetPosition(rectangle);
Debug.WriteLine(
"
Tap\n
"
);
}
private
void
GestureListener_DoubleTap(
object
sender, GestureEventArgs e)
{
translation.X
=
translation.Y
=
0
;
Debug.WriteLine(
"
DoubleTap\n
"
);
}
private
void
GestureListener_Flick(
object
sender, FlickGestureEventArgs e)
{
Debug.WriteLine(
"
Flick
"
);
Debug.WriteLine(
"
Angle:
"
+
e.Angle);
Debug.WriteLine(
"
Direction:
"
+
e.Direction.ToString());
Debug.WriteLine(
"
HorizontalVelocity(X):
"
+
e.HorizontalVelocity.ToString()
+
"
VerticalVelocity(Y):
"
+
e.VerticalVelocity.ToString()
+
"
\n
"
);
}
private
void
GestureListener_Hold(
object
sender, GestureEventArgs e)
{
Debug.WriteLine(
"
Hold\n
"
);
MessageBox.Show(
"
You are holding the rectangle!
"
,
"
Hold
"
, MessageBoxButton.OK);
}
private
void
GestureListener_GestureBegin(
object
sender, GestureEventArgs e)
{
var position
=
e.GetPosition(rectangle);
Debug.WriteLine(
"
GestureBegin
"
);
Debug.WriteLine(
"
GestureBegin Point: X:
"
+
position.X
+
"
Y:
"
+
position.Y
+
"
\n
"
);
}
private
void
GestureListener_GestureCompleted(
object
sender, GestureEventArgs e)
{
var position
=
e.GetPosition(rectangle);
Debug.WriteLine(
"
GestureCompleted
"
);
Debug.WriteLine(
"
GestureCompleted Point: X:
"
+
position.X
+
"
Y:
"
+
position.Y
+
"
\n
"
);
}
private
void
GestureListener_DragStarted(
object
sender, DragStartedGestureEventArgs e)
{
Debug.WriteLine(
"
DragStarted
"
);
Debug.WriteLine(
"
Direction:
"
+
e.Direction.ToString()
+
"
\n
"
);
}
private
void
GestureListener_DragDelta(
object
sender, DragDeltaGestureEventArgs e)
{
this
.translation.X
+=
e.HorizontalChange;
this
.translation.Y
+=
e.VerticalChange;
Debug.WriteLine(
"
DragDelta
"
);
Debug.WriteLine(
"
Direction:
"
+
e.Direction.ToString());
Debug.WriteLine(
"
Change:
"
+
"
X:
"
+
e.HorizontalChange.ToString()
+
"
Y:
"
+
e.VerticalChange
+
"
\n
"
);
}
private
void
GestureListener_DragCompleted(
object
sender, DragCompletedGestureEventArgs e)
{
Debug.WriteLine(
"
DragCompleted
"
);
Debug.WriteLine(
"
Direction:
"
+
e.Direction.ToString());
Debug.WriteLine(
"
HorizontalChange(X):
"
+
e.HorizontalChange.ToString()
+
"
VerticalChange(Y):
"
+
e.VerticalChange);
Debug.WriteLine(
"
HorizontalVelocity(X):
"
+
e.HorizontalVelocity.ToString()
+
"
VerticalVelocity(Y):
"
+
e.VerticalVelocity.ToString()
+
"
\n
"
);
}
}
}
这些事件使用起来非常方便。GestureBegin和GestureCompleted类似于上一篇文章中的ManipulationStarted和ManipulationCompleted,与Manipulation事件最为相似的尤属Drag事件了。
在单击(Tap)时,矩形的颜色会随机变化,输出如下:
在双击(Double Tap)时,矩形会回到原始位置,同时颜色发生变化,因为在双击中包含了单击操作,输出如下:
在按下并保持(Hold)时,会弹出一个对话框,输出如下:
Flick操作中包含着Drag操作,输出如下:
Drag操作的输出如下:
通过Silverlight for Windows Phone Toolkit中的GestureListener对象和其相关的事件,我们可以轻松的对手势进行识别。在下一篇文章中我会介绍XNA类库中与手势相关的触控操作。
三.下载示例代码:
WindowsPhoneGestureListenerDemo.zip
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