The questions answered here are divided into several categories:
1. Declarations and Initializations 2. Structures, Unions, and Enumerations 3. Expressions 4. Pointers 5. Null Pointers 6. Arrays and Pointers 7. Memory Allocation 8. Characters and Strings 9. Boolean Expressions and Variables 10. C Preprocessor 11. ANSI/ISO Standard C 12. Stdio 13. Library Functions 14. Floating Point 15. Variable-Length Argument Lists 16. Strange Problems 17. Style 18. Tools and Resources 19. System Dependencies 20. Miscellaneous Bibliography Acknowledgements
(The question numbers within each section are not always continuous, because they are aligned with the aforementioned book-length version, which contains even more questions.)
Herewith, some frequently-asked questions and their answers:
Section 1. Declarations and Initializations
1.1: How should I decide which integer type to use?
A: If you might need large values (above 32,767 or below -32,767), use long. Otherwise, if space is very important (i.e. if there are large arrays or many structures), use short. Otherwise, use int. If well-defined overflow characteristics are important and negative values are not, or if you want to steer clear of sign- extension problems when manipulating bits or bytes, use one of the corresponding unsigned types. (Beware when mixing signed and unsigned values in expressions, though.)
Although character types (especially unsigned char) can be used as "tiny" integers, doing so is sometimes more trouble than it's worth, due to unpredictable sign extension and increased code size. (Using unsigned char can help; see question 12.1 for a related problem.)
A similar space/time tradeoff applies when deciding between float and double. None of the above rules apply if pointers to the variable must have a particular type.
If for some reason you need to declare something with an *exact* size (usually the only good reason for doing so is when attempting to conform to some externally-imposed storage layout, but see question 20.5), be sure to encapsulate the choice behind an appropriate typedef, such as those in C99's .
If you need to manipulate huge values, larger than the guaranteed range of C's built-in types, see question 18.15d.
References: K&R1 Sec. 2.2 p. 34; K&R2 Sec. 2.2 p. 36, Sec. A4.2 pp. 195-6, Sec. B11 p. 257; ISO Sec. 5.2.4.2.1, Sec. 6.1.2.5; H&S Secs. 5.1,5.2 pp. 110-114.
1.4: What should the 64-bit type be on a machine that can support it?
A: The new C99 Standard specifies type long long as effectively being at least 64 bits, and this type has been implemented by a number of compilers for some time. (Others have implemented extensions such as __longlong.) On the other hand, it's also appropriate to implement type short int as 16, int as 32, and long int as 64 bits, and some compilers do.
See also question 18.15d.
References: C9X Sec. 5.2.4.2.1, Sec. 6.1.2.5.
1.7: What's the best way to declare and define global variables and functions?
A: First, though there can be many "declarations" (and in many translation units) of a single global variable or function, there must be exactly one "definition", where the definition is the declaration that actually allocates space, and provides an initialization value, if any. The best arrangement is to place each definition in some relevant .c file, with an external declaration in a header (".h") file, which is included wherever the declaration is needed. The .c file containing the definition should also #include the same header file, so the compiler can check that the definition matches the declarations.
This rule promotes a high degree of portability: it is consistent with the requirements of the ANSI C Standard, and is also consistent with most pre-ANSI compilers and linkers. (Unix compilers and linkers typically use a "common model" which allows multiple definitions, as long as at most one is initialized; this behavior is mentioned as a "common extension" by the ANSI Standard, no pun intended.)
It is possible to use preprocessor tricks to arrange that a line like
DEFINE(int, i);
need only be entered once in one header file, and turned into a definition or a declaration depending on the setting of some macro, but it's not clear if this is worth the trouble.
It's especially important to put global declarations in header files if you want the compiler to catch inconsistent declarations for you. In particular, never place a prototype for an external function in a .c file: it wouldn't generally be checked for consistency with the definition, and an incompatible prototype is worse than useless.
See also questions 10.6 and 18.8.
References: K&R1 Sec. 4.5 pp. 76-7; K&R2 Sec. 4.4 pp. 80-1; ISO Sec. 6.1.2.2, Sec. 6.7, Sec. 6.7.2, Sec. G.5.11; Rationale Sec. 3.1.2.2; H&S Sec. 4.8 pp. 101-104, Sec. 9.2.3 p. 267; CT&P Sec. 4.2 pp. 54-56.
1.11: What does extern mean in a function declaration?
A: It can be used as a stylistic hint to indicate that the function's definition is probably in another source file, but there is no formal difference between
extern int f();
and
int f();
References: ISO Sec. 6.1.2.2, Sec. 6.5.1; Rationale Sec. 3.1.2.2; H&S Secs. 4.3,4.3.1 pp. 75-6.
1.12: What's the auto keyword good for?
A: Nothing; it's archaic. See also question 20.37.
References: K&R1 Sec. A8.1 p. 193; ISO Sec. 6.1.2.4, Sec. 6.5.1; H&S Sec. 4.3 p. 75, Sec. 4.3.1 p. 76.
1.14: I can't seem to define a linked list successfully. I tried
but the compiler gave me error messages. Can't a structure in C contain a pointer to itself?
A: Structures in C can certainly contain pointers to themselves; the discussion and example in section 6.5 of K&R make this clear. The problem with the NODEPTR example is that the typedef has not yet been defined at the point where the "next" field is declared. To fix this code, first give the structure a tag (e.g. "struct node"). Then, declare the "next" field as a simple "struct node *", or disentangle the typedef declaration from the structure definition, or both. One corrected version would be
struct node { char *item; struct node *next; };
typedef struct node *NODEPTR;
and there are at least three other equivalently correct ways of arranging it.
A similar problem, with a similar solution, can arise when attempting to declare a pair of typedef'ed mutually referential structures.
See also question 2.1.
References: K&R1 Sec. 6.5 p. 101; K&R2 Sec. 6.5 p. 139; ISO Sec. 6.5.2, Sec. 6.5.2.3; H&S Sec. 5.6.1 pp. 132-3.
1.21: How do I construct and understand declarations of complicated types such as "array of N pointers to functions returning pointers to functions returning pointers to char"?
A: There are at least three ways of answering this question:
1. char *(*(*a[N])())();
2. Build the declaration up incrementally, using typedefs:
typedef char *pc; /* pointer to char */ typedef pc fpc(); /* function returning pointer to char */ typedef fpc *pfpc; /* pointer to above */ typedef pfpc fpfpc(); /* function returning... */ typedef fpfpc *pfpfpc; /* pointer to... */ pfpfpc a[N]; /* array of... */
3. Use the cdecl program, which turns English into C and vice versa:
cdecl> declare a as array of pointer to function returning pointer to function returning pointer to char char *(*(*a[])())()
cdecl can also explain complicated declarations, help with casts, and indicate which set of parentheses the parameters go in (for complicated function definitions, like the one above). See question 18.1.
A good book on C should explain how to read these complicated declarations "inside out" to understand them ("declaration mimics use").
The pointer-to-function declarations in the examples above have not included parameter type information. When the parameters have complicated types, declarations can *really* get messy. (Modern versions of cdecl can help here, too.)
References: K&R2 Sec. 5.12 p. 122; ISO Sec. 6.5ff (esp. Sec. 6.5.4); H&S Sec. 4.5 pp. 85-92, Sec. 5.10.1 pp. 149-50.
1.25: My compiler is complaining about an invalid redeclaration of a function, but I only define it once and call it once.
A: Functions which are called without a declaration in scope, perhaps because the first call precedes the function's definition, are assumed to be declared as returning int (and without any argument type information), leading to discrepancies if the function is later declared or defined otherwise. All functions should be (and non-int functions must be) declared before they are called.
Another possible source of this problem is that the function has the same name as another one declared in some header file.
See also questions 11.3 and 15.1.
References: K&R1 Sec. 4.2 p. 70; K&R2 Sec. 4.2 p. 72; ISO Sec. 6.3.2.2; H&S Sec. 4.7 p. 101.
1.25b: What's the right declaration for main()? Is void main() correct?
A: See questions 11.12a through 11.15. (But no, it's not correct.)
1.30: What am I allowed to assume about the initial values of variables and arrays which are not explicitly initialized? If global variables start out as "zero", is that good enough for null pointers and floating-point zeroes?
A: Uninitialized variables with "static" duration (that is, those declared outside of functions, and those declared with the storage class static), are guaranteed to start out as zero, just as if the programmer had typed "= 0". Therefore, such variables are implicitly initialized to the null pointer (of the correct type; see also section 5) if they are pointers, and to 0.0 if they are floating-point.
Variables with "automatic" duration (i.e. local variables without the static storage class) start out containing garbage, unless they are explicitly initialized. (Nothing useful can be predicted about the garbage.)
These rules do apply to arrays and structures (termed "aggregates"); arrays and structures are considered "variables" as far as initialization is concerned.
Dynamically-allocated memory obtained with malloc() and realloc() is likely to contain garbage, and must be initialized by the calling program, as appropriate. Memory obtained with calloc() is all-bits-0, but this is not necessarily useful for pointer or floating-point values (see question 7.31, and section 5).
References: K&R1 Sec. 4.9 pp. 82-4; K&R2 Sec. 4.9 pp. 85-86; ISO Sec. 6.5.7, Sec. 7.10.3.1, Sec. 7.10.5.3; H&S Sec. 4.2.8 pp. 72-3, Sec. 4.6 pp. 92-3, Sec. 4.6.2 pp. 94-5, Sec. 4.6.3 p. 96, Sec. 16.1 p. 386.
1.31: This code, straight out of a book, isn't compiling:
int f() { char a[] = "Hello, world!"; }
A: Perhaps you have an old, pre-ANSI compiler, which doesn't allow initialization of "automatic aggregates" (i.e. non-static local arrays, structures, or unions). See also question 11.29.
1.31b: What's wrong with this initialization?
char *p = malloc(10);
My compiler is complaining about an "invalid initializer", or something.
A: Is the declaration of a static or non-local variable? Function calls are allowed in initializers only for automatic variables (that is, for local, non-static variables).
1.32: What is the difference between these initializations?
My program crashes if I try to assign a new value to p[i].
A: A string literal can be used in two slightly different ways. As an array initializer (as in the declaration of char a[] in the question), it specifies the initial values of the characters in that array. Anywhere else, it turns into an unnamed, static array of characters, which may be stored in read-only memory, and which therefore cannot necessarily be modified. In an expression context, the array is converted at once to a pointer, as usual (see section 6), so the second declaration initializes p to point to the unnamed array's first element.
(For compiling old code, some compilers have a switch controlling whether string literals are writable or not.)
See also questions 1.31, 6.1, 6.2, 6.8, and 11.8b.
References: K&R2 Sec. 5.5 p. 104; ISO Sec. 6.1.4, Sec. 6.5.7; Rationale Sec. 3.1.4; H&S Sec. 2.7.4 pp. 31-2.
1.34: I finally figured out the syntax for declaring pointers to functions, but now how do I initialize one?
A: Use something like
extern int func(); int (*fp)() = func;
When the name of a function appears in an expression, it "decays" into a pointer (that is, it has its address implicitly taken), much as an array name does.
A prior, explicit declaration for the function (perhaps in a header file) is normally needed. The implicit external function declaration that can occur when a function is called does not help when a function name's only use is for its value.
See also questions 1.25 and 4.12.
Section 2. Structures, Unions, and Enumerations
2.1: What's the difference between these two declarations?
struct x1 { ... }; typedef struct { ... } x2;
A: The first form declares a "structure tag"; the second declares a "typedef". The main difference is that you subsequently refer to the first type as "struct x1" and the second simply as "x2". That is, the second declaration is of a slightly more abstract type -- its users don't necessarily know that it is a structure, and the keyword struct is not used when declaring instances of it.
2.2: Why doesn't
struct x { ... }; x thestruct;
work?
A: C is not C++. Typedef names are not automatically generated for structure tags. See also questions 1.14 and 2.1.
2.3: Can a structure contain a pointer to itself?
A: Most certainly. See also question 1.14.
2.4: How can I implement opaque (abstract) data types in C?
A: One good way is for clients to use structure pointers (perhaps additionally hidden behind typedefs) which point to structure types which are not publicly defined. It's legal to declare and use "anonymous" structure pointers (that is, pointers to structures of incomplete type), as long as no attempt is made to access the members -- which of course is exactly the point of an opaque type.
2.4b: Is there a good way of simulating OOP-style inheritance, or other OOP features, in C?
A: It's straightforward to implement simple "methods" by placing function pointers in structures. You can make various clumsy, brute-force attempts at inheritance using the preprocessor or by having structures contain "base types" as initial subsets, but it won't be perfect. There's obviously no operator overloading, and overriding (i.e. of "methods" in "derived classes") would have to be done by hand.
Obviously, if you need "real" OOP, you'll want to use a language that supports it, such as C++.
2.6: I came across some code that declared a structure like this:
struct name { int namelen; char namestr[1]; };
and then did some tricky allocation to make the namestr array act like it had several elements. Is this legal or portable?
A: This technique is popular, although Dennis Ritchie has called it "unwarranted chumminess with the C implementation." An official interpretation has deemed that it is not strictly conforming with the C Standard, although it does seem to work under all known implementations. (Compilers which check array bounds carefully might issue warnings.)
Another possibility is to declare the variable-size element very large, rather than very small; in the case of the above example:
... char namestr[MAXSIZE];
where MAXSIZE is larger than any name which will be stored. However, it looks like this technique is disallowed by a strict interpretation of the Standard as well. Furthermore, either of these "chummy" structures must be used with care, since the programmer knows more about their size than the compiler does.
C99 introduces the concept of a "flexible array member", which allows the size of an array to be omitted if it is the last member in a structure, thus providing a well-defined solution.
References: Rationale Sec. 3.5.4.2; C9X Sec. 6.5.2.1.
2.8: Is there a way to compare structures automatically?
A: No. There is not a good way for a compiler to implement structure comparison (i.e. to support the == operator for structures) which is consistent with C's low-level flavor. A simple byte-by-byte comparison could founder on random bits present in unused "holes" in the structure (see question 2.12). A field-by-field comparison might require unacceptable amounts of repetitive code for large structures.
If you need to compare two structures, you'll have to write your own function to do so, field by field.
References: K&R2 Sec. 6.2 p. 129; Rationale Sec. 3.3.9; H&S Sec. 5.6.2 p. 133.
2.10: How can I pass constant values to functions which accept structure arguments?
A: Traditional C had no way of generating anonymous structure values; you had to use a temporary structure variable or a little structure-building function.
C99 introduces "compound literals", one form of which provides for structure constants. For example, to pass a constant coordinate pair to a hypothetical plotpoint() function which expects a struct point, you can call
plotpoint((struct point){1, 2});
Combined with "designated initializers" (another C99 feature), it is also possible to specify member values by name:
plotpoint((struct point){.x=1, .y=2});
See also question 4.10.
References: C9X Sec. 6.3.2.5, Sec. 6.5.8.
2.11: How can I read/write structures from/to data files?
A: It is relatively straightforward to write a structure out using fwrite():
fwrite(&somestruct, sizeof somestruct, 1, fp);
and a corresponding fread invocation can read it back in. However, data files so written will *not* be portable (see questions 2.12 and 20.5). Also, if the structure contains any pointers, only the pointer values will be written, and they are most unlikely to be valid when read back in. Finally, note that for widespread portability you must use the "b" flag when opening the files; see question 12.38.
A more portable solution, though it's a bit more work initially, is to write a pair of functions for writing and reading a structure, field-by-field, in a portable (perhaps even human- readable) way.
References: H&S Sec. 15.13 p. 381.
2.12: My compiler is leaving holes in structures, which is wasting space and preventing "binary" I/O to external data files. Why? Can I turn this off, or otherwise control the alignment of structure fields?
A: Those "holes" provide "padding", which may be needed in order to preserve the "alignment" of later fields of the structure. For efficient access, most processors prefer (or require) that multibyte objects (e.g. structure members of any type larger than char) not sit at arbitrary memory addresses, but rather at addresses which are multiples of 2 or 4 or the object size.
Your compiler may provide an extension to give you explicit control over struct alignment (perhaps involving a #pragma; see question 11.20), but there is no standard method.
See also question 20.5.
References: K&R2 Sec. 6.4 p. 138; H&S Sec. 5.6.4 p. 135.
2.13: Why does sizeof report a larger size than I expect for a structure type, as if there were padding at the end?
A: Padding at the end of a structure may be necessary to preserve alignment when an array of contiguous structures is allocated. Even when the structure is not part of an array, the padding remains, so that sizeof can always return a consistent size. See also question 2.12 above.
References: H&S Sec. 5.6.7 pp. 139-40.
2.14: How can I determine the byte offset of a field within a structure?
A: ANSI C defines the offsetof() macro in , which lets you compute the offset of field f in struct s as offsetof(struct s, f). If for some reason you have to code this sort of thing yourself, one possibility is
This implementation is not 100% portable; some compilers may legitimately refuse to accept it.
References: ISO Sec. 7.1.6; Rationale Sec. 3.5.4.2; H&S Sec. 11.1 pp. 292-3.
2.15: How can I access structure fields by name at run time?
A: Keep track of the field offsets as computed using the offsetof() macro (see question 2.14). If structp is a pointer to an instance of the structure, and field f is an int having offset offsetf, f's value can be set indirectly with
*(int *)((char *)structp + offsetf) = value;
2.18: This program works correctly, but it dumps core after it finishes. Why?
struct list { char *item; struct list *next; }
/* Here is the main program. */
main(argc, argv) { ... }
A: A missing semicolon causes main() to be declared as returning a structure. (The connection is hard to see because of the intervening comment.) Since structure-valued functions are usually implemented by adding a hidden return pointer, the generated code for main() tries to accept three arguments, although only two are passed (in this case, by the C start-up code). See also questions 10.9 and 16.4.
References: CT&P Sec. 2.3 pp. 21-2.
2.20: Can I initialize unions?
A: In the original ANSI C, an initializer was allowed only for the first-named member of a union. C99 introduces "designated initializers" which can be used to initialize any member.
References: K&R2 Sec. 6.8 pp. 148-9; ISO Sec. 6.5.7; C9X Sec. 6.5.8; H&S Sec. 4.6.7 p. 100.
2.22: What's the difference between an enumeration and a set of preprocessor #defines?
A: There is little difference. The C Standard says that enumerations may be freely intermixed with other integral types, without errors. (If, on the other hand, such intermixing were disallowed without explicit casts, judicious use of enumerations could catch certain programming errors.)
Some advantages of enumerations are that the numeric values are automatically assigned, that a debugger may be able to display the symbolic values when enumeration variables are examined, and that they obey block scope. (A compiler may also generate nonfatal warnings when enumerations are indiscriminately mixed, since doing so can still be considered bad style.) A disadvantage is that the programmer has little control over those nonfatal warnings; some programmers also resent not having control over the sizes of enumeration variables.
References: K&R2 Sec. 2.3 p. 39, Sec. A4.2 p. 196; ISO Sec. 6.1.2.5, Sec. 6.5.2, Sec. 6.5.2.2, Annex F; H&S Sec. 5.5 pp. 127-9, Sec. 5.11.2 p. 153.
2.24: Is there an easy way to print enumeration values symbolically?
A: No. You can write a little function to map an enumeration constant to a string. (For debugging purposes, a good debugger should automatically print enumeration constants symbolically.)
Section 3. Expressions
3.1: Why doesn't this code:
a[i] = i++;
work?
A: The subexpression i++ causes a side effect -- it modifies i's value -- which leads to undefined behavior since i is also referenced elsewhere in the same expression, and there's no way to determine whether the reference (in a[i] on the left-hand side) should be to the old or the new value. (Note that although the language in K&R suggests that the behavior of this expression is unspecified, the C Standard makes the stronger statement that it is undefined -- see question 11.33.)
References: K&R1 Sec. 2.12; K&R2 Sec. 2.12; ISO Sec. 6.3; H&S Sec. 7.12 pp. 227-9.
3.2: Under my compiler, the code
int i = 7; printf("%d\n", i++ * i++);
prints 49. Regardless of the order of evaluation, shouldn't it print 56?
A: Although the postincrement and postdecrement operators ++ and -- perform their operations after yielding the former value, the implication of "after" is often misunderstood. It is *not* guaranteed that an increment or decrement is performed immediately after giving up the previous value and before any other part of the expression is evaluated. It is merely guaranteed that the update will be performed sometime before the expression is considered "finished" (before the next "sequence point," in ANSI C's terminology; see question 3.8). In the example, the compiler chose to multiply the previous value by itself and to perform both increments later.
The behavior of code which contains multiple, ambiguous side effects has always been undefined. (Loosely speaking, by "multiple, ambiguous side effects" we mean any combination of increment, decrement, and assignment operators in a single expression which causes the same object either to be modified twice or modified and then inspected. This is a rough definition; see question 3.8 for a precise one, and question 11.33 for the meaning of "undefined.") Don't even try to find out how your compiler implements such things (contrary to the ill-advised exercises in many C textbooks); as K&R wisely point out, "if you don't know *how* they are done on various machines, that innocence may help to protect you."
References: K&R1 Sec. 2.12 p. 50; K&R2 Sec. 2.12 p. 54; ISO Sec. 6.3; H&S Sec. 7.12 pp. 227-9; CT&P Sec. 3.7 p. 47; PCS Sec. 9.5 pp. 120-1.
3.3: I've experimented with the code
int i = 3; i = i++;
on several compilers. Some gave i the value 3, and some gave 4. Which compiler is correct?
A: There is no correct answer; the expression is undefined. See questions 3.1, 3.8, 3.9, and 11.33. (Also, note that neither i++ nor ++i is the same as i+1. If you want to increment i, use i=i+1, i+=1, i++, or ++i, not some combination. See also question 3.12b.)
3.3b: Here's a slick expression:
a ^= b ^= a ^= b
It swaps a and b without using a temporary.
A: Not portably, it doesn't. It attempts to modify the variable a twice between sequence points, so its behavior is undefined.
For example, it has been reported that when given the code
int a = 123, b = 7654; a ^= b ^= a ^= b;
the SCO Optimizing C compiler (icc) sets b to 123 and a to 0.
See also questions 3.1, 3.8, 10.3, and 20.15c.
3.4: Can I use explicit parentheses to force the order of evaluation I want? Even if I don't, doesn't precedence dictate it?
A: Not in general.
Operator precedence and explicit parentheses impose only a partial ordering on the evaluation of an expression. In the expression
f() + g() * h()
although we know that the multiplication will happen before the addition, there is no telling which of the three functions will be called first.
When you need to ensure the order of subexpression evaluation, you may need to use explicit temporary variables and separate statements.
References: K&R1 Sec. 2.12 p. 49, Sec. A.7 p. 185; K&R2 Sec. 2.12 pp. 52-3, Sec. A.7 p. 200.
3.5: But what about the && and || operators? I see code like "while((c = getchar()) != EOF && c != '\n')" ...
A: There is a special "short-circuiting" exception for these operators: the right-hand side is not evaluated if the left-hand side determines the outcome (i.e. is true for || or false for &&). Therefore, left-to-right evaluation is guaranteed, as it also is for the comma operator. Furthermore, all of these operators (along with ?:) introduce an extra internal sequence point (see question 3.8).
References: K&R1 Sec. 2.6 p. 38, Secs. A7.11-12 pp. 190-1; K&R2 Sec. 2.6 p. 41, Secs. A7.14-15 pp. 207-8; ISO Sec. 6.3.13, Sec. 6.3.14, Sec. 6.3.15; H&S Sec. 7.7 pp. 217-8, Sec. 7.8 pp. 218-20, Sec. 7.12.1 p. 229; CT&P Sec. 3.7 pp. 46-7.
3.8: How can I understand these complex expressions? What's a "sequence point"?
A: A sequence point is a point in time (at the end of the evaluation of a full expression, or at the ||, &&, ?:, or comma operators, or just before a function call) at which the dust has settled and all side effects are guaranteed to be complete. The ANSI/ISO C Standard states that
Between the previous and next sequence point an object shall have its stored value modified at most once by the evaluation of an expression. Furthermore, the prior value shall be accessed only to determine the value to be stored.
The second sentence can be difficult to understand. It says that if an object is written to within a full expression, any and all accesses to it within the same expression must be directly involved in the computation of the value to be written. This rule effectively constrains legal expressions to those in which the accesses demonstrably precede the modification. For example, i = i + 1 is legal, but not a[i] = i++ (see question 3.1).
See also question 3.9 below.
References: ISO Sec. 5.1.2.3, Sec. 6.3, Sec. 6.6, Annex C; Rationale Sec. 2.1.2.3; H&S Sec. 7.12.1 pp. 228-9.
3.9: So given
a[i] = i++;
we don't know which cell of a[] gets written to, but i does get incremented by one, right?
A: Not necessarily! Once an expression or program becomes undefined, *all* aspects of it become undefined. See questions 3.2, 3.3, 11.33, and 11.35.
3.12a: What's the difference between ++i and i++?
A: If your C book doesn't explain, get a better one. Briefly: ++i adds one to the stored value of i and "returns" the new, incremented value to the surrounding expression; i++ adds one to i but returns the prior, unincremented value.
3.12b: If I'm not using the value of the expression, should I use ++i or i++ to increment a variable?
A: Since the two forms differ only in the value yielded, they are entirely equivalent when only their side effect is needed. (However, the prefix form is preferred in C++.) See also question 3.3.
References: K&R1 Sec. 2.8 p. 43; K&R2 Sec. 2.8 p. 47; ISO Sec. 6.3.2.4, Sec. 6.3.3.1; H&S Sec. 7.4.4 pp. 192-3, Sec. 7.5.8 pp. 199-200.
3.14: Why doesn't the code
int a = 1000, b = 1000; long int c = a * b;
work?
A: Under C's integral promotion rules, the multiplication is carried out using int arithmetic, and the result may overflow or be truncated before being promoted and assigned to the long int left-hand side. Use an explicit cast to force long arithmetic:
long int c = (long int)a * b;
Notice that (long int)(a * b) would *not* have the desired effect.
A similar problem can arise when two integers are divided, with the result assigned to a floating-point variable; the solution is similar, too.
References: K&R1 Sec. 2.7 p. 41; K&R2 Sec. 2.7 p. 44; ISO Sec. 6.2.1.5; H&S Sec. 6.3.4 p. 176; CT&P Sec. 3.9 pp. 49-50.
3.16: I have a complicated expression which I have to assign to one of two variables, depending on a condition. Can I use code like this?
((condition) ? a : b) = complicated_expression;
A: No. The ?: operator, like most operators, yields a value, and you can't assign to a value. (In other words, ?: does not yield an "lvalue".) If you really want to, you can try something like
References: ISO Sec. 6.3.15; H&S Sec. 7.1 pp. 179-180.
Section 4. Pointers
4.2: I'm trying to declare a pointer and allocate some space for it, but it's not working. What's wrong with this code?
char *p; *p = malloc(10);
A: The pointer you declared is p, not *p. When you're manipulating the pointer itself (for example when you're setting it to make it point somewhere), you just use the name of the pointer:
p = malloc(10);
It's when you're manipulating the pointed-to memory that you use * as an indirection operator:
*p = 'H';
See also questions 1.21, 7.1, 7.3c, and 8.3.
References: CT&P Sec. 3.1 p. 28.
4.3: Does *p++ increment p, or what it points to?
A: The postfix ++ and -- operators essentially have higher precedence than the prefix unary operators. Therefore, *p++ is equivalent to *(p++); it increments p, and returns the value which p pointed to before p was incremented. To increment the value pointed to by p, use (*p)++ (or perhaps ++*p, if the order of the side effect doesn't matter).
References: K&R1 Sec. 5.1 p. 91; K&R2 Sec. 5.1 p. 95; ISO Sec. 6.3.2, Sec. 6.3.3; H&S Sec. 7.4.4 pp. 192-3, Sec. 7.5 p. 193, Secs. 7.5.7,7.5.8 pp. 199-200.
4.5: I have a char * pointer that happens to point to some ints, and I want to step it over them. Why doesn't
((int *)p)++;
work?
A: In C, a cast operator does not mean "pretend these bits have a different type, and treat them accordingly"; it is a conversion operator, and by definition it yields an rvalue, which cannot be assigned to, or incremented with ++. (It is either an accident or a deliberate but nonstandard extension if a particular compiler accepts expressions such as the above.) Say what you mean: use
p = (char *)((int *)p + 1);
or (since p is a char *) simply
p += sizeof(int);
When possible, however, you should choose appropriate pointer types in the first place, rather than trying to treat one type as another.
References: K&R2 Sec. A7.5 p. 205; ISO Sec. 6.3.4; Rationale Sec. 3.3.2.4; H&S Sec. 7.1 pp. 179-80.
4.8: I have a function which accepts, and is supposed to initialize, a pointer:
void f(int *ip) { static int dummy = 5; ip = &dummy; }
But when I call it like this:
int *ip; f(ip);
the pointer in the caller remains unchanged.
A: Are you sure the function initialized what you thought it did? Remember that arguments in C are passed by value. The called function altered only the passed copy of the pointer. You'll either want to pass the address of the pointer (the function will end up accepting a pointer-to-a-pointer), or have the function return the pointer.
See also questions 4.9 and 4.11.
4.9: Can I use a void ** pointer as a parameter so that a function can accept a generic pointer by reference?
A: Not portably. There is no generic pointer-to-pointer type in C. void * acts as a generic pointer only because conversions (if necessary) are applied automatically when other pointer types are assigned to and from void *'s; these conversions cannot be performed (the correct underlying pointer type is not known) if an attempt is made to indirect upon a void ** value which points at a pointer type other than void *.
4.10: I have a function
extern int f(int *);
which accepts a pointer to an int. How can I pass a constant by reference? A call like
f(&5);
doesn't seem to work.
A: In C99, you can use a "compound literal":
f((int[]){5});
Prior to C99, you couldn't do this directly; you had to declare a temporary variable, and then pass its address to the function:
int five = 5; f(&five);
See also questions 2.10, 4.8, and 20.1.
4.11: Does C even have "pass by reference"?
A: Not really.
Strictly speaking, C always uses pass by value. You can simulate pass by reference yourself, by defining functions which accept pointers and then using the & operator when calling, and the compiler will essentially simulate it for you when you pass an array to a function (by passing a pointer instead, see question 6.4 et al.). However, C has nothing truly equivalent to formal pass by reference or C++ reference parameters. (On the other hand, function-like preprocessor macros can provide a form of "pass by name".)
See also questions 4.8 and 20.1.
References: K&R1 Sec. 1.8 pp. 24-5, Sec. 5.2 pp. 91-3; K&R2 Sec. 1.8 pp. 27-8, Sec. 5.2 pp. 95-7; ISO Sec. 6.3.2.2; H&S Sec. 9.5 pp. 273-4.
4.12: I've seen different syntax used for calling functions via pointers. What's the story?
A: Originally, a pointer to a function had to be "turned into" a "real" function, with the * operator (and an extra pair of parentheses, to keep the precedence straight), before calling:
int r, func(), (*fp)() = func; r = (*fp)();
It can also be argued that functions are always called via pointers, and that "real" function names always decay implicitly into pointers (in expressions, as they do in initializations; see question 1.34). This reasoning means that
r = fp();
is legal and works correctly, whether fp is the name of a function or a pointer to one. (The usage has always been unambiguous; there is nothing you ever could have done with a function pointer followed by an argument list except call the function pointed to.)
The ANSI C Standard essentially adopts the latter interpretation, meaning that the explicit * is not required, though it is still allowed.
See also question 1.34.
References: K&R1 Sec. 5.12 p. 116; K&R2 Sec. 5.11 p. 120; ISO Sec. 6.3.2.2; Rationale Sec. 3.3.2.2; H&S Sec. 5.8 p. 147, Sec. 7.4.3 p. 190.
4.15: How do I convert an int to a char *? I tried a cast, but it's not working.
A: It depends on what you're trying to do. If you tried a cast but it's not working, you're probably trying to convert an integer to a string, in which case see question 13.1. If you're trying to convert an integer to a character, see question 8.6. If you're trying to set a pointer to point to a particular memory address, see question 19.25.
Section 5. Null Pointers
5.1: What is this infamous null pointer, anyway?
A: The language definition states that for each pointer type, there is a special value -- the "null pointer" -- which is distinguishable from all other pointer values and which is "guaranteed to compare unequal to a pointer to any object or function." That is, the address-of operator & will never yield a null pointer, nor will a successful call to malloc(). (malloc() does return a null pointer when it fails, and this is a typical use of null pointers: as a "special" pointer value with some other meaning, usually "not allocated" or "not pointing anywhere yet.")
A null pointer is conceptually different from an uninitialized pointer. A null pointer is known not to point to any object or function; an uninitialized pointer might point anywhere. See also questions 1.30, 7.1, and 7.31.
As mentioned above, there is a null pointer for each pointer type, and the internal values of null pointers for different types may be different. Although programmers need not know the internal values, the compiler must always be informed which type of null pointer is required, so that it can make the distinction if necessary (see questions 5.2, 5.5, and 5.6 below).
References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102; ISO Sec. 6.2.2.3; Rationale Sec. 3.2.2.3; H&S Sec. 5.3.2 pp. 121-3.
5.2: How do I get a null pointer in my programs?
A: According to the language definition, a constant 0 in a pointer context is converted into a null pointer at compile time. That is, in an initialization, assignment, or comparison when one side is a variable or expression of pointer type, the compiler can tell that a constant 0 on the other side requests a null pointer, and generate the correctly-typed null pointer value. Therefore, the following fragments are perfectly legal:
char *p = 0; if(p != 0)
(See also question 5.3.)
However, an argument being passed to a function is not necessarily recognizable as a pointer context, and the compiler may not be able to tell that an unadorned 0 "means" a null pointer. To generate a null pointer in a function call context, an explicit cast may be required, to force the 0 to be recognized as a pointer. For example, the Unix system call execl takes a variable-length, null-pointer-terminated list of character pointer arguments, and is correctly called like this:
execl("/bin/sh", "sh", "-c", "date", (char *)0);
If the (char *) cast on the last argument were omitted, the compiler would not know to pass a null pointer, and would pass an integer 0 instead. (Note that many Unix manuals get this example wrong.)
When function prototypes are in scope, argument passing becomes an "assignment context," and most casts may safely be omitted, since the prototype tells the compiler that a pointer is required, and of which type, enabling it to correctly convert an unadorned 0. Function prototypes cannot provide the types for variable arguments in variable-length argument lists however, so explicit casts are still required for those arguments. (See also question 15.3.) It is probably safest to properly cast all null pointer constants in function calls, to guard against varargs functions or those without prototypes.
Summary:
Unadorned 0 okay: Explicit cast required:
initialization function call, no prototype in scope assignment variable argument in comparison varargs function call
function call, prototype in scope, fixed argument
References: K&R1 Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R2 Sec. A7.10 p. 207, Sec. A7.17 p. 209; ISO Sec. 6.2.2.3; H&S Sec. 4.6.3 p. 95, Sec. 6.2.7 p. 171.
5.3: Is the abbreviated pointer comparison "if(p)" to test for non- null pointers valid? What if the internal representation for null pointers is nonzero?
A: When C requires the Boolean value of an expression, a false value is inferred when the expression compares equal to zero, and a true value otherwise. That is, whenever one writes
if(expr)
where "expr" is any expression at all, the compiler essentially acts as if it had been written as
if((expr) != 0)
Substituting the trivial pointer expression "p" for "expr", we have
if(p) is equivalent to if(p != 0)
and this is a comparison context, so the compiler can tell that the (implicit) 0 is actually a null pointer constant, and use the correct null pointer value. There is no trickery involved here; compilers do work this way, and generate identical code for both constructs. The internal representation of a null pointer does *not* matter.
The boolean negation operator, !, can be described as follows:
!expr is essentially equivalent to (expr)?0:1 or to ((expr) == 0)
which leads to the conclusion that
if(!p) is equivalent to if(p == 0)
"Abbreviations" such as if(p), though perfectly legal, are considered by some to be bad style (and by others to be good style; see question 17.10).
See also question 9.2.
References: K&R2 Sec. A7.4.7 p. 204; ISO Sec. 6.3.3.3, Sec. 6.3.9, Sec. 6.3.13, Sec. 6.3.14, Sec. 6.3.15, Sec. 6.6.4.1, Sec. 6.6.5; H&S Sec. 5.3.2 p. 122.
5.4: What is NULL and how is it defined?
A: As a matter of style, many programmers prefer not to have unadorned 0's scattered through their programs. Therefore, the preprocessor macro NULL is defined (by and several other headers) as a null pointer constant, typically 0 or ((void *)0) (see also question 5.6). A programmer who wishes to make explicit the distinction between 0 the integer and 0 the null pointer constant can then use NULL whenever a null pointer is required.
Using NULL is a stylistic convention only; the preprocessor turns NULL back into 0 which is then recognized by the compiler, in pointer contexts, as before. In particular, a cast may still be necessary before NULL (as before 0) in a function call argument. The table under question 5.2 above applies for NULL as well as 0 (an unadorned NULL is equivalent to an unadorned 0).
NULL should be used *only* as a pointer constant; see question 5.9.
References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102; ISO Sec. 7.1.6, Sec. 6.2.2.3; Rationale Sec. 4.1.5; H&S Sec. 5.3.2 p. 122, Sec. 11.1 p. 292.
5.5: How should NULL be defined on a machine which uses a nonzero bit pattern as the internal representation of a null pointer?
A: The same as on any other machine: as 0 (or some version of 0; see question 5.4).
Whenever a programmer requests a null pointer, either by writing "0" or "NULL", it is the compiler's responsibility to generate whatever bit pattern the machine uses for that null pointer. Therefore, #defining NULL as 0 on a machine for which internal null pointers are nonzero is as valid as on any other: the compiler must always be able to generate the machine's correct null pointers in response to unadorned 0's seen in pointer contexts. See also questions 5.2, 5.10, and 5.17.
References: ISO Sec. 7.1.6; Rationale Sec. 4.1.5.
5.6: If NULL were defined as follows:
#define NULL ((char *)0)
wouldn't that make function calls which pass an uncast NULL work?
A: Not in the most general case. The complication is that there are machines which use different internal representations for pointers to different types of data. The suggested definition would make uncast NULL arguments to functions expecting pointers to characters work correctly, but pointer arguments of other types could still (in the absence of prototypes) be problematical, and legal constructions such as
FILE *fp = NULL;
could fail.
Nevertheless, ANSI C allows the alternate definition
#define NULL ((void *)0)
for NULL. Besides potentially helping incorrect programs to work (but only on machines with homogeneous pointers, thus questionably valid assistance), this definition may catch programs which use NULL incorrectly (e.g. when the ASCII NUL character was really intended; see question 5.9).
At any rate, ANSI function prototypes ensure that most (though not quite all; see question 5.2) pointer arguments are converted correctly when passed as function arguments, so the question is largely moot.
References: Rationale Sec. 4.1.5.
5.9: If NULL and 0 are equivalent as null pointer constants, which should I use?
A: Many programmers believe that NULL should be used in all pointer contexts, as a reminder that the value is to be thought of as a pointer. Others feel that the confusion surrounding NULL and 0 is only compounded by hiding 0 behind a macro, and prefer to use unadorned 0 instead. There is no one right answer. (See also questions 9.2 and 17.10.) C programmers must understand that NULL and 0 are interchangeable in pointer contexts, and that an uncast 0 is perfectly acceptable. Any usage of NULL (as opposed to 0) should be considered a gentle reminder that a pointer is involved; programmers should not depend on it (either for their own understanding or the compiler's) for distinguishing pointer 0's from integer 0's.
NULL should *not* be used when another kind of 0 is required, even though it might work, because doing so sends the wrong stylistic message. (Furthermore, ANSI allows the definition of NULL to be ((void *)0), which will not work at all in non- pointer contexts.) In particular, do not use NULL when the ASCII null character (NUL) is desired. Provide your own definition
#define NUL '\0'
if you must.
References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102.
5.10: But wouldn't it be better to use NULL (rather than 0), in case the value of NULL changes, perhaps on a machine with nonzero internal null pointers?
A: No. (Using NULL may be preferable, but not for this reason.) Although symbolic constants are often used in place of numbers because the numbers might change, this is *not* the reason that NULL is used in place of 0. Once again, the language guarantees that source-code 0's (in pointer contexts) generate null pointers. NULL is used only as a stylistic convention. See questions 5.5 and 9.2.
5.12: I use the preprocessor macro
#define Nullptr(type) (type *)0
to help me build null pointers of the correct type.
A: This trick, though popular and superficially attractive, does not buy much. It is not needed in assignments or comparisons; see question 5.2. (It does not even save keystrokes.) See also questions 9.1 and 10.2.
5.13: This is strange. NULL is guaranteed to be 0, but the null pointer is not?
A: When the term "null" or "NULL" is casually used, one of several things may be meant:
1. The conceptual null pointer, the abstract language concept defined in question 5.1. It is implemented with...
2. The internal (or run-time) representation of a null pointer, which may or may not be all-bits-0 and which may be different for different pointer types. The actual values should be of concern only to compiler writers. Authors of C programs never see them, since they use...
3. The null pointer constant, which is a constant integer 0 (see question 5.2). It is often hidden behind...
4. The NULL macro, which is #defined to be 0 (see question 5.4). Finally, as red herrings, we have...
5. The ASCII null character (NUL), which does have all bits zero, but has no necessary relation to the null pointer except in name; and...
6. The "null string," which is another name for the empty string (""). Using the term "null string" can be confusing in C, because an empty string involves a null ('\0') character, but *not* a null pointer, which brings us full circle...
This article uses the phrase "null pointer" (in lower case) for sense 1, the token "0" or the phrase "null pointer constant" for sense 3, and the capitalized word "NULL" for sense 4.
5.14: Why is there so much confusion surrounding null pointers? Why do these questions come up so often?
A: C programmers traditionally like to know a lot (perhaps more than they need to) about the underlying machine implementation. The fact that null pointers are represented both in source code, and internally to most machines, as zero invites unwarranted assumptions. The use of a preprocessor macro (NULL) may seem to suggest that the value could change some day, or on some weird machine. The construct "if(p == 0)" is easily misread as calling for conversion of p to an integral type, rather than 0 to a pointer type, before the comparison. Finally, the distinction between the several uses of the term "null" (listed in question 5.13 above) is often overlooked.
One good way to wade out of the confusion is to imagine that C used a keyword (perhaps "nil", like Pascal) as a null pointer constant. The compiler could either turn "nil" into the appropriate type of null pointer when it could unambiguously determine that type from the source code, or complain when it could not. Now in fact, in C the keyword for a null pointer constant is not "nil" but "0", which works almost as well, except that an uncast "0" in a non-pointer context generates an integer zero instead of an error message, and if that uncast 0 was supposed to be a null pointer constant, the resulting program may not work.
5.15: I'm confused. I just can't understand all this null pointer stuff.
A: Here are two simple rules you can follow:
1. When you want a null pointer constant in source code, use "0" or "NULL".
2. If the usage of "0" or "NULL" is an argument in a function call, cast it to the pointer type expected by the function being called.
The rest of the discussion has to do with other people's misunderstandings, with the internal representation of null pointers (which you shouldn't need to know), and with the complexities of function prototypes. (Taking those complexities into account, we find that rule 2 is conservative, of course; but it doesn't hurt.) Understand questions 5.1, 5.2, and 5.4, and consider 5.3, 5.9, 5.13, and 5.14, and you'll do fine.
5.16: Given all the confusion surrounding null pointers, wouldn't it be easier simply to require them to be represented internally by zeroes?
A: If for no other reason, doing so would be ill-advised because it would unnecessarily constrain implementations which would otherwise naturally represent null pointers by special, nonzero bit patterns, particularly when those values would trigger automatic hardware traps for invalid accesses.
Besides, what would such a requirement really accomplish? Proper understanding of null pointers does not require knowledge of the internal representation, whether zero or nonzero. Assuming that null pointers are internally zero does not make any code easier to write (except for a certain ill-advised usage of calloc(); see question 7.31). Known-zero internal pointers would not obviate casts in function calls, because the *size* of the pointer might still be different from that of an int. (If "nil" were used to request null pointers, as mentioned in question 5.14 above, the urge to assume an internal zero representation would not even arise.)
5.17: Seriously, have any actual machines really used nonzero null pointers, or different representations for pointers to different types?
A: The Prime 50 series used segment 07777, offset 0 for the null pointer, at least for PL/I. Later models used segment 0, offset 0 for null pointers in C, necessitating new instructions such as TCNP (Test C Null Pointer), evidently as a sop to all the extant poorly-written C code which made incorrect assumptions. Older, word-addressed Prime machines were also notorious for requiring larger byte pointers (char *'s) than word pointers (int *'s).
The Eclipse MV series from Data General has three architecturally supported pointer formats (word, byte, and bit pointers), two of which are used by C compilers: byte pointers for char * and void *, and word pointers for everything else.
Some Honeywell-Bull mainframes use the bit pattern 06000 for (internal) null pointers.
The CDC Cyber 180 Series has 48-bit pointers consisting of a ring, segment, and offset. Most users (in ring 11) have null pointers of 0xB00000000000. It was common on old CDC ones- complement machines to use an all-one-bits word as a special flag for all kinds of data, including invalid addresses.
The old HP 3000 series uses a different addressing scheme for byte addresses than for word addresses; like several of the machines above it therefore uses different representations for char * and void * pointers than for other pointers.
The Symbolics Lisp Machine, a tagged architecture, does not even have conventional numeric pointers; it uses the pair (basically a nonexistent
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