Unity3D 串口通讯(二)---进行串口通讯

Unity3D 串口通讯(二)---进行串口通讯

传送门:Unity3D 串口通讯(一)---添加虚拟串口

写在前面:

代码中引用using System.IO.Ports;报错的话,把PlayerSettings界面下的OtherSettings下的Api Comatibility Level改为.NET2.0

Unity3D 串口通讯(二)---进行串口通讯_第1张图片

Unity3D 串口通讯(二)---进行串口通讯_第2张图片

 或者,把Scripting Runtime Version改为.Net4.6。

Unity3D 串口通讯(二)---进行串口通讯_第3张图片

 上面两个根据需求选择一种即可。

一、新建一个Dropdown,用于串口的切换,总共涉及两个脚本:SerialNameDropDown、SerialCommunication,把SerialNameDropDown脚本挂载在DropDown控件上。运行效果如下:

       由于我这里com2跟com3是一对虚拟的串口,所以与com1不能进行通讯,只能com2、com3之间互通。

Unity3D 串口通讯(二)---进行串口通讯_第4张图片

二、脚本如下:

using System;
using System.Collections.Generic;
using System.IO.Ports;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class SerialNameDropDown : MonoBehaviour , IPointerDownHandler
{
    private Dropdown portDropdown;
    private List portNames;
	
	void Start () 
    {
        portDropdown = GetComponent();
        portDropdown.onValueChanged.AddListener(delegate { DropdownValueChanged(portDropdown); });
    }
    void OnGUI()
    {
        if (SerialCommunication.sp != null && SerialCommunication.sp.IsOpen)
        {
            byte[] data = { 0x01, 0x10, 0x00, 0x03, 0x00, 0x07, 0x0E, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x46, 0x70, 0xD5 };
            if (GUILayout.Button("SendData", GUILayout.Height(50), GUILayout.Width(100)))
            {
                SerialCommunication.SendData(data);
            }
            string by = "01 10 00 03 00 07 0E 00 04 00 46 00 00 00 00 00 00 00 04 00 46 70 D5";

            if (GUILayout.Button("Send", GUILayout.Height(50), GUILayout.Width(100)))
            {
                SerialCommunication.SendData(SerialCommunication.StringToBytes(by));
            }
        }
    }

    public void OnPointerDown(PointerEventData eventData)
    {
        //如果有串口打开,关闭串口
        SerialCommunication. ClosePort();
        关闭接收数据的线程
        //readThread.Abort();

        portNames = new List(GetPortNames());
        //串口列表不为空时
        if (portNames.Count > 0)
        {
            portNames.Sort();
            //清除下拉列表中的选项列表
            portDropdown.ClearOptions();
            //根据串口列表,将多个选项添加到Dropdown的选项中
            portDropdown.AddOptions(portNames);
        }
    }

    /// 获取串口
    /// 
    /// 
    public string[] GetPortNames()
    {
        string[] portName;
        try
        {
            portName = SerialPort.GetPortNames();
            if (portName.Length == 0)
            {
                portName = null;
            }
        }
        catch (Exception e)
        {
            Debug.LogError("串口错误" + e.ToString());
            portName = null;
        }
        return portName;
    }
    private void DropdownValueChanged(Dropdown portDropdown)
    {
        //串口列表不为空时,打开串口
        if (portNames.Count > 0)
        {
            Debug.Log(portNames[portDropdown.value]);
            //要打开的串口
            SerialCommunication.portName = portNames[portDropdown.value];
            SerialCommunication.OpenPort();
        }
    }
}
using System;
using System.IO.Ports;
using System.Threading;
using UnityEngine;

public class SerialCommunication
{
    public static string portName;//串口名
    private static readonly int baudRate = 38400;//波特率
    private static readonly Parity parity = Parity.None;//校验位
    private static readonly int dataBits = 8;//数据位
    private static readonly StopBits stopBits = StopBits.One;//停止位

    public static SerialPort sp = null;

    public static Thread dataReceiveThread;//接收数据进程
    //void Start()
    //{
    //    dataReceiveThread = new Thread(new ThreadStart(DataReceiveFunction));
    //}
    /// 
    /// 打开端口
    /// 
    public static void OpenPort()
    {
        sp = new SerialPort(portName, baudRate, parity, dataBits, stopBits);
        sp.ReadTimeout = 400;
        try
        {
            sp.Open();
            Debug.Log("打开端口:" + portName + "成功!");
        }
        catch (Exception ex)
        {
            Debug.Log(ex.Message);
        }
    }

    /// 
    /// 关闭端口
    /// 
    public static void ClosePort()
    {
        try
        {
            sp.Close();
            sp.Dispose();

            //dataReceiveThread.Abort();//关闭接收数据进程


            Debug.Log("关闭端口");
        }
        catch (Exception ex)
        {
            Debug.Log(ex.Message);
        }
    }
    /// 
    /// 发送数据
    /// 
    /// 
    public static void SendData(byte[] dataStr)
    {
        if (sp.IsOpen)
        {
            sp.Write(dataStr, 0, dataStr.Length);

            Debug.Log("发送成功");
        }
    }
    static int num = 0;
    /// 
    /// 接收数据
    /// 
    public static void DataReceiveFunction()
    {
        byte[] buffer = new byte[8];
        int bytes = 0;

        string[] d = new string[buffer.Length];
        while (true)
        {
            if (sp != null && sp.IsOpen)
            {
                try
                {
                    bytes = sp.Read(buffer, 0, buffer.Length);
                    sp.DiscardOutBuffer();

                    string s = "";

                    for (int i = 0; i < buffer.Length; i++)
                    {
                        if (bytes == 0)
                            continue;
                        else
                        {
                            d[i] = Convert.ToString(buffer[i], 8);
                        }
                    }
                    num++;
                    for (int x = 0; x < d.Length; x++)
                        s += d[x];
                    Debug.Log(s + ";" + num);//打印接收的数据

                }
                catch (Exception ex)
                {
                    if (ex.GetType() != typeof(ThreadAbortException))
                    {
                        //Debug.Log(ex.Message);
                    }
                }
            }
            Thread.Sleep(10);
        }
    }
    /// 
    /// 字符串转字节流
    /// 
    /// 字符串
    /// 
    public static byte[] StringToBytes(string str)
    {
        if (string.IsNullOrEmpty(str))
        {
            return new byte[0];
        }
        string s = str.Replace(" ", "");
        int count = s.Length / 2;
        var result = new byte[count];
        for (int i = 0; i < count; i++)
        {
            var tempBytes = Byte.Parse(s.Substring(2 * i, 2), System.Globalization.NumberStyles.HexNumber);
            result[i] = tempBytes;
        }
        return result;
    }
}

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