目录
一.文件
二、步骤
三、函数
四.代码
test.c 测试扫雷游戏
game.c 游戏函数的实现
game.h 游戏的函数声明
1打印菜单
通过do while和swtch case语句选择是否进行游戏。
2进入游戏
1>初始化
2>打印
3>设置雷
4>排雷
1初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
2打印
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
printf("-----------扫雷游戏--------------\n");
int i = 0;
int j = 0;
for (j = 0; j <= col; j++)
{
printf("%d", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c", board[i][j]);
}
printf("\n");
}
printf("-----------扫雷游戏--------------\n");
}
3设置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x ][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
设置随机数,0变1,1代表有雷
4排雷
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y] +
board[x - 1][y - 1] +
board[x][y - 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] +
board[x][y + 1] +
board[x - 1][y + 1] - 8 * '0');
}
//排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
//排雷个数
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入位置\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '*')
{
printf("这个坐标排查过了\n");
}
else
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
win++;
//统计mine数组中x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';//转换成数字字符
DisplayBoard(show, ROW, COL);
}
}
}
else
{
printf("输入参数非法\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
game.h
#pragma once
#include
#include
#include
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
//初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
printf("-----------扫雷游戏--------------\n");
int i = 0;
int j = 0;
for (j = 0; j <= col; j++)
{
printf("%d", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c", board[i][j]);
}
printf("\n");
}
printf("-----------扫雷游戏--------------\n");
}
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x ][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y] +
board[x - 1][y - 1] +
board[x][y - 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] +
board[x][y + 1] +
board[x - 1][y + 1] - 8 * '0');
}
//排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
//排雷个数
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入位置\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '*')
{
printf("这个坐标排查过了\n");
}
else
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
win++;
//统计mine数组中x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';//转换成数字字符
DisplayBoard(show, ROW, COL);
}
}
}
else
{
printf("输入参数非法\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include
#include"game.h"
void meun()
{
printf("************************\n");
printf("**********1.play********\n");
printf("**********0.exit********\n");
printf("************************\n");
}
void game()
{
//创建两个数组
//布置好的雷
char mine[ROWS][COLS] = { 0 };
//存放排查出的雷
char show[ROWS][COLS] = { 0 };
//初始化
//mine 数组在没有布置雷的时候,都是'0'
//mine数组初始化全为0
InitBoard(mine, ROWS, COLS, '0');
//show数组初始化全为*
InitBoard(show, ROWS, COLS, '*');
//布置雷
SetMine(mine, ROW, COL);
//打印
DisplayBoard(show, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排雷
FindMine(mine,show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
meun();
printf("请输入选择》\n");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n ");
break;
}
} while (input);
return 0;
}