扫雷(C语言)

目录

一.文件

二、步骤

三、函数

四.代码


一.文件

test.c 测试扫雷游戏

game.c 游戏函数的实现

game.h 游戏的函数声明


二、步骤

1打印菜单

通过do while和swtch case语句选择是否进行游戏。

2进入游戏

1>初始化

2>打印

3>设置雷

4>排雷

三、函数

1初始化

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

2打印

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	printf("-----------扫雷游戏--------------\n");
	int i = 0;
	int j = 0;
	for (j = 0; j <= col; j++)
	{
		printf("%d", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d", i);
		int j = 0;
		for (j = 1; j <= col; j++)
		{
			printf("%c", board[i][j]);
		}
		printf("\n");
	}
	printf("-----------扫雷游戏--------------\n");
}

3设置雷

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x ][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

设置随机数,0变1,1代表有雷

4排雷

int get_mine_count(char board[ROWS][COLS], int x, int y)
{
	return (board[x - 1][y] +
		board[x - 1][y - 1] +
		board[x][y - 1] +
		board[x + 1][y - 1] +
		board[x + 1][y] +
		board[x + 1][y + 1] +
		board[x][y + 1] +
		board[x - 1][y + 1] - 8 * '0');
}

//排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	//排雷个数
	int win = 0;
	while (win < row * col - EASY_COUNT)
	{
		printf("请输入位置\n");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (show[x][y] != '*')
			{
				printf("这个坐标排查过了\n");
			}
			else
			{
				if (mine[x][y] == '1')
				{
					printf("很遗憾,你被炸死了\n");
					DisplayBoard(mine, ROW, COL);
					break;
				}
				else
				{
					win++;
					//统计mine数组中x,y坐标周围有几个雷
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';//转换成数字字符
					DisplayBoard(show, ROW, COL);

				}
			}
			
			
		}
		else
		{
			printf("输入参数非法\n");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}

扫雷(C语言)_第1张图片 

 



四.代码

game.h

 

#pragma once

#include 
#include 
#include 

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS

#include"game.h"

//初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

//打印
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	printf("-----------扫雷游戏--------------\n");
	int i = 0;
	int j = 0;
	for (j = 0; j <= col; j++)
	{
		printf("%d", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d", i);
		int j = 0;
		for (j = 1; j <= col; j++)
		{
			printf("%c", board[i][j]);
		}
		printf("\n");
	}
	printf("-----------扫雷游戏--------------\n");
}

//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x ][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

int get_mine_count(char board[ROWS][COLS], int x, int y)
{
	return (board[x - 1][y] +
		board[x - 1][y - 1] +
		board[x][y - 1] +
		board[x + 1][y - 1] +
		board[x + 1][y] +
		board[x + 1][y + 1] +
		board[x][y + 1] +
		board[x - 1][y + 1] - 8 * '0');
}

//排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	//排雷个数
	int win = 0;
	while (win < row * col - EASY_COUNT)
	{
		printf("请输入位置\n");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (show[x][y] != '*')
			{
				printf("这个坐标排查过了\n");
			}
			else
			{
				if (mine[x][y] == '1')
				{
					printf("很遗憾,你被炸死了\n");
					DisplayBoard(mine, ROW, COL);
					break;
				}
				else
				{
					win++;
					//统计mine数组中x,y坐标周围有几个雷
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';//转换成数字字符
					DisplayBoard(show, ROW, COL);

				}
			}
			
			
		}
		else
		{
			printf("输入参数非法\n");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}

test.c

#define _CRT_SECURE_NO_WARNINGS

#include
#include"game.h"

void meun()
{
	printf("************************\n");
	printf("**********1.play********\n");
    printf("**********0.exit********\n");
    printf("************************\n");

}
void game()
{
	//创建两个数组
	//布置好的雷
	char mine[ROWS][COLS] = { 0 };
	//存放排查出的雷
	char show[ROWS][COLS] = { 0 };
	//初始化
	//mine 数组在没有布置雷的时候,都是'0'
	//mine数组初始化全为0
	InitBoard(mine, ROWS, COLS, '0');
	//show数组初始化全为*
	InitBoard(show, ROWS, COLS, '*');
	//布置雷
	SetMine(mine, ROW, COL);
	//打印
	DisplayBoard(show, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
	//排雷
	FindMine(mine,show, ROW, COL);
}
int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	
	do
	{
		meun();
		printf("请输入选择》\n");
		scanf("%d", &input);
		switch(input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入\n ");
			break;

		}

	} while (input);

	return 0;
}

 

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