python贪吃蛇简单代码_Python贪吃蛇简单的代码

该楼层疑似违规已被系统折叠 隐藏此楼查看此楼

在自学Python的过程中在网上查询资料时发现了一些好玩的东西,python的游戏库模块,它可以自己弄一个小游戏来玩玩,然后我在网上找了一些游戏的代码,,自己改了一些,弄出了一个简单贪吃蛇,代码也是照着敲的只是稍微的改了一下

import pygame, sys, random, time

from pygame.locals import * # 从pygame模块导入常用的函数和常量

# 定义颜色变量

black_colour = pygame.Color(28, 56, 20)

white_colour = pygame.Color(255, 144, 20)

red_colour = pygame.Color(255,34 , 20)

grey_colour = pygame.Color(150, 150, 150)

# 定义游戏结束函数

def GameOver(gamesurface):

# 设置提示字体的格式

GameOver_font = pygame.font.SysFont("MicrosoftYaHei", 16)

# 设置提示字体的颜色

GameOver_colour = GameOver_font.render('GameOver', True, grey_colour)#只能英文

# 设置提示位置

GameOver_location = GameOver_colour.get_rect()

GameOver_location.midtop = (310, 200)

# 绑定以上设置到句柄

gamesurface.blit(GameOver_colour, GameOver_location)

# 提示运行信息

pygame.display.flip()

# 休眠5秒

time.sleep(5)

# 退出游戏

pygame.quit()

# 退出程序

sys.exit()

# 定义主函数

def main():

# 初始化pygame,为使用硬件做准备

pygame.init()

pygame.time.Clock()

ftpsClock = pygame.time.Clock()

# 创建一个窗口

gamesurface = pygame.display.set_mode((640, 480))

# 设置窗口的标题

pygame.display.set_caption('tanchishe snake')

# 初始化变量

# 初始化贪吃蛇的起始位置

snakeposition = [100, 100]

# 初始化贪吃蛇的长度

snakelength = [[100, 100], [80, 100], [60, 100]]

# 初始化目标方块的位置

square_purpose = [300, 300]

# 初始化一个数来判断目标方块是否存在

square_position = 1

# 初始化方向,用来使贪吃蛇移动

derection = "right"

change_derection = derection

# 进行游戏主循环

while True:

# 检测按键等pygame事件

for event in pygame.event.get():

if event.type == QUIT:

# 接收到退出事件后,退出程序

pygame.quit()

sys.exit()

elif event.type == KEYDOWN:

# 判断键盘事件,用w,s,a,d来表示上下左右

if event.key == K_RIGHT or event.key == ord('d'):

change_derection = "right"

if event.key == K_LEFT or event.key == ord('a'):

change_derection = "left"

if event.key == K_UP or event.key == ord('w'):

change_derection = "up"

if event.key == K_DOWN or event.key == ord('s'):

change_derection = "down"

if event.key == K_ESCAPE:

pygame.event.post(pygame.event.Event(QUIT))

# 判断移动的方向是否相反

if change_derection == 'left' and not derection == 'right':

derection = change_derection

if change_derection == 'right' and not derection == 'left':

derection = change_derection

if change_derection == 'up' and not derection == 'down':

derection = change_derection

if change_derection == 'down' and not derection == 'up':

derection = change_derection

# 根据方向,改变坐标

if derection == 'left':

snakeposition[0] -= 20

if derection == 'right':

snakeposition[0] += 20

if derection == 'up':

snakeposition[1] -= 20

if derection == 'down':

snakeposition[1] += 20

# 增加蛇的长度

snakelength.insert(0, list(snakeposition))

# 判断是否吃掉目标方块

if snakeposition[0] == square_purpose[0] and snakeposition[1] == square_purpose[1]:

square_position = 0

else:

snakelength.pop()

# 重新生成目标方块

if square_position == 0:

# 随机生成x,y,扩大二十倍,在窗口范围内

x = random.randrange(1, 32)

y = random.randrange(1, 24)

square_purpose = [int(x * 20), int(y * 20)]

square_position = 1

# 绘制pygame显示层

gamesurface.fill(black_colour)

for position in snakelength:

pygame.draw.rect(gamesurface, white_colour, Rect(position[0], position[1], 20, 20))

pygame.draw.rect(gamesurface, red_colour, Rect(square_purpose[0], square_purpose[1], 20, 20))

# 刷新pygame显示层

pygame.display.flip()

# 判断是否死亡

if snakeposition[0] < 0 or snakeposition[0] > 620:

GameOver(gamesurface)

if snakeposition[1] < 0 or snakeposition[1] > 460:

GameOver(gamesurface)

for snakebody in snakelength[1:]:

if snakeposition[0] == snakebody[0] and snakeposition[1] == snakebody[1]:

GameOver(gamesurface)

# 控制游戏速度

ftpsClock.tick(8)

if __name__ == "__main__":

main()

你可能感兴趣的:(python贪吃蛇简单代码)