flash开源游戏引擎pushButton学习笔记(3)----一个基本完整的应用

代码
package  {
    
    
import  com.pblabs.engine.PBE;
    
import  com.pblabs.engine.entity.IEntity;
    
import  com.pblabs.engine.entity.PropertyReference;
    
import  com.pblabs.rendering2D.SimpleSpatialComponent;
    
import  com.pblabs.rendering2D.SpriteRenderer;
    
import  com.pblabs.rendering2D.ui.SceneView;
    
    
import  flash.display.Sprite;
    
import  flash.geom.Point;
    
    
// [SWF(width="800", height="500", frameRate="60")]
     public   class  MainApp  extends  Sprite
    {
        
        
public  function MainApp()
        {
            PBE.startup(
this ); // 启动pushButton
            createScene();
        }
        
private  function createScene(): void
        {
            var sceneView:SceneView
= new  SceneView();
            PBE.initializeScene(sceneView);
            sceneView.width
= 500 ;
            sceneView.height
= 400 ;
        }
        
        
private  function createHero(): void
        {
            var hero:IEntity
= PBE.allocateEntity();
            hero.initialize(
" Hero " );
            
            var spatial:SimpleSpatialComponent
= new  SimpleSpatialComponent();
            spatial.position
= new  Point( 0 , 0 );
            spatial.size
= new  Point( 20 , 20 );
            hero.addComponent(spatial,
" Spatial " );
            
            var render:SpriteRenderer
= new  SpriteRenderer();
            render.fileName
= " assets/palnt.png " ;
            render.positionProperty
= new  PropertyReference( " @Spatial.position " );
            render.sizeProperty
= new  PropertyReference( " @Spatial.size " );
            hero.addComponent(render,
" Render " );
            
        }
        
        
        
        
        
    }
}

向舞台添加一个角色,角色是由"assets/palnt.png"渲染的

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