Unity开发人员日–现场直播

The Evangelism Team works year-round to bring you the latest and greatest content from Unity, especially at our Developer Days. A Unity Developer Day is a showcase of the great local Indie and Triple-A (AAA) content that our community has to offer. Each Developer Day brings Evangelists and local experts together to exchange knowledge, stories, skills, and more.

传福音团队全年工作,为您带来Unity的最新,最出色的内容,尤其是在我们的开发人员日。 Unity开发人员日展示了我们社区必须提供的出色的本地独立和Triple-A(AAA)内容。 每个开发人员日都将福音传教士和当地专家召集在一起,交流知识,故事,技能等。

Developer Day’s are one of our favorite Unity events because we get to interact and grow alongside our local developer communities, which is something very special to us.Where did the time go? It feels like only yesterday that we were writing about Developer Day and now it’s already August! We have lots of fun updates on all of the Developer Days we’ve held so far this year – our attendees, our showcase, our local success and more!

开发人员日是我们最喜欢的Unity活动之一,因为我们可以与本地开发人员社区互动并共同成长,这对我们来说是非常特别的。 时间去哪了? 感觉就像昨天,我们 在写有关开发者日的文章, 而现在已经是八月了! 在今年到目前为止的所有开发人员日中,我们都有许多有趣的更新-与会者,展示厅,本地成功等等!

Why wait? Join one of our local Unity User Groups now!

干嘛要等? 立即加入 我们的本地Unity用户组之一!

2月9日,纽约开发人员日 (Developer Day New York, February 9th)

We had an incredible time in New York City, thanks in large part to our partners at Microsoft and the wonderful local Unity community. We’re proud to report that over 300 devs came by to listen to presentations and learn more about Unity’s latest and greatest features.
To top it off, we had ten Exhibitors such as Indie Dev Kate Smith who presented her game, I Was Here, which provides an intimate look into the main character’s personal lives. The industry pros at Exit 73 Studios shared their game, BLUD, which is a top-down adventure game involving Vampires.
What’s more, Microsoft’s Amanda Chew spoke about best practices through DevOps and how to ship higher-quality apps faster. Dave Inscore and Neil Edwards from UX IS Fine talked to us about how to create quality UX for your products.
We were honored to welcome guests from Baltimore’s Code in the Schools who brought their students learning Unity to meet with the community and many of them had not visited New York City before! Fereshteh Forogough from Code to Inspire spoke on behalf of her incredible project that teaches women in Afghanistan to code.
Thanks for having us, New York. We had a great time with your community.
Located in New York? Join one of our local Unity User Groups.

我们在纽约市度过了一段令人难以置信的时光,这在很大程度上要归功于Microsoft的合作伙伴和当地出色的Unity社区。 我们很自豪地报告说,有300多名开发人员来听了介绍,并了解了有关Unity最新和最出色功能的更多信息。
最重要的是,我们有10位参展商,例如独立开发者凯特·史密斯(Indie Dev Kate Smith),介绍了她的游戏《 我在这里》 ,该 游戏 对主角的个人生活提供了亲密的外观。 73号出口工作室 的行业专家 分享了他们的游戏BLUD,这是一款涉及吸血鬼的自上而下的冒险游戏。
此外,微软公司的Amanda Chew谈到了DevOps的最佳实践,以及如何更快地交付更高质量的应用程序。 UX IS Fine的 Dave Inscore和Neil Edwards与 我们讨论了如何为您的产品创建高质量的UX。
我们很荣幸地欢迎来自巴尔的摩 法典的学校 来宾, 他们带来了学习Unity的学生与社区见面,其中许多人以前从未来过纽约市! 来自 Code to Inspire的 Fereshteh Forogough 代表她的一项令人难以置信的项目发言,该项目教阿富汗妇女进行编码。
感谢您有我们,纽约。 我们与您的社区度过了愉快的时光。
位于纽约? 加入 我们的本地Unity用户组之一。

5月15日,莫斯科开发人员日 (Developer Day Moscow, May 15th)

It may have been our first ever Unity Developer Day in Eastern Europe, but the Russian Unity Community made us feel right at home. With the help of our sponsors DevGAMM and The Abyss team, our Moscow edition turned into our biggest Unity Developer Day in EMEA to date!

这可能是我们在东欧举行的第一个Unity开发人员日,但是俄罗斯Unity社区使我们感到宾至如归。 在我们的赞助商DevGAMM和The Abyss团队的帮助下,我们的莫斯科版本成为迄今为止我们在EMEA地区最大的Unity开发者日!

We had eight exhibitors, among them were two finalists from the GTP Indie Cup, Ticky Castle, and Lapovich Games, who were each given a showcase spot as part of their prize! We also had studios such as Enplex Games showing their incredibly beautiful MMO Population Zero and 1C Game Studios showing their new game Caliber. 

我们有八家参展商,其中包括来自 GTP独立杯 , 蒂基 城堡 和 拉波维奇游戏的 两名决赛入围者 ,他们每个人都被授予展示奖杯作为其奖品的一部分! 我们还拥有Enplex Games之类的工作室,这些工作室展示了其令人难以置信的MMO 零人口, 而1C Game Studios则展示了他们的新游戏 Calibre 。

The schedule consisted of six speakers, both internal Unity staff and local developers sharing stories, ideas and use cases in both Russian and English.  Among the speakers was Sergey Klimenko, Lead Developer at Moonlight Mouse, who took us through a journey of how his game Elinor evolved into what it is today.

时间表由六位发言人组成,两位内部Unity员工和本地开发人员以俄语和英语分享故事,想法和用例。 其中扬声器是 谢尔盖Klimenko,在首席开发 月光鼠标 , 谁带我们穿越了 他 的 比赛埃莉诺是如何演变成现在的样子是 一个旅程 。

Thank you, Russia, for the warm welcome – we will be back!  In the meantime, join one of our local Unity User Groups. 

谢谢俄罗斯,热烈欢迎-我们会回来的! 同时, 加入 我们的本地Unity用户组之一。

6月6日,汉堡开发人员日 (Developer Day Hamburg, June 6th)

On June 6th, InnoGames opened the doors to 120 Unity Developers and hosted the first-ever Unity Developer Day in Germany.  Huge thanks to InnoGames, one of the leaders in mobile gaming across Europe, for sponsoring the event and helping us help others! We’re also delighted to report that all ticket sales for this developer day were donated to Gaming-Aid, a non-profit charity that supports families in need. 

6月6日,InnoGames向120个Unity开发人员敞开了大门,并在德国举办了有史以来的第一个Unity开发人员日。 非常感谢 InnoGames (欧洲移动游戏的领导者之一)赞助该活动并帮助我们帮助了其他人! 我们也很高兴地报告,该开发人员日的所有门票销售都捐赠给了Gaming-Aid,这是一个为有需要的家庭提供支持的非营利慈善机构。

At this particular developer day, we showcased games such as Bomb Bots Arena by Tiny Roar and Skull Story by Void Games. In addition, speakers from Multiplay, Unity’s Evangelism team and InnoGames shared use cases and the latest Unity updates. 

在这个特殊的开发人员日,我们展示了诸如 Tiny Roar的 Bomb Bots Arena 和 Void Games的 Skull Story等 游戏。 此外, Multiplay,Unity的福音派团队和InnoGames的发言人分享了用例和Unity的最新更新。

Want more Unity networking and feature updates? Make sure you join the Unity User Group in Hamburg! 

是否需要更多Unity网络和功能更新? 确保您 加入 汉堡的Unity用户组!

7月8日,布莱顿开发人员日 (Developer Day Brighton, July 8th)

July 8th marked one year of Unity Developer Days in EMEA, and what a way to celebrate! Our first ever Unity Developer Day in EMEA was held in Brighton. To connect the dots and to celebrate the one year mark, we brought it back to our hometown for a second time. Thanks to our main sponsor, InnoGames, this year the event was twice as big as the previous year. And with both Magic Leap and Intel in the speaker lineup, Unity Evangelists and Multiplay – we knew we were in for an inspiring day!

7月8日是EMEA地区Unity开发人员日的一年,这是庆祝的一种方式! 我们在EMEA的第一个Unity开发人员日在布莱顿举行。 为了连接各个点并庆祝这一周年纪念,我们第二次将其带回了家乡。 感谢我们的主要赞助商InnoGames,今年的活动是上一年的两倍。 借助Magic Leap和Intel的演讲者阵容,Unity福音传教士和Multiplay,我们知道我们度过了激动人心的一天!

The showcase floor consisted of 8 exhibitors – a mixture of studios. The Polygon loft brought their game Double Pug Switch and Gaming Garrison showcased their game, Midi the cat, where the player is controlled by a keyboard! We were also joined by Visospace who brought their VR locomotion companion Alto that creates a fun movement experience in VR.

陈列室由8个参展商组成,包括工作室。 Polygon鸽舍 带来了他们的游戏 Double Pug Switch ,游戏驻军展示了他们的游戏 Midi the cat ,其中玩家由键盘控制! Visospace也加入了我们,他们带来了他们的VR运动伴侣 Alto , 他们在VR 中创造了有趣的运动体验。

After Magic Leap’s talk, they joined us on the showcase floor to demo Magic Leap One. This was an especially exciting experience for us because the headset has yet to be released in Europe!

在Magic Leap演讲之后,他们加入了我们在展示厅的演示 Magic Leap One。 对于我们来说,这是一次特别令人兴奋的体验,因为耳机尚未在欧洲发布!

We’re already looking forward to next year; but until then, stay in touch by joining our Brighton Unity User Group.

我们已经期待着明年。 但在此之前,请 加入 我们的Brighton Unity用户组 以 保持联系 。

波哥大开发人员日,6月13日 (Developer Day Bogota, June 13th)

Our time in Colombia showed us that our Developer Community is filled with passion and enthusiasm past what we thought possible. Bogota sold out and people flew in from all over Colombia to hear about our newest features and join in on the fun.
Each of our exhibitors was incredible but we’re especially thankful to Cris Tales for taking a last-minute spot in our Showcase! They were the talk of the day having just returned from a triumphant E3 filled with awards and accolades.

我们在哥伦比亚的时间向我们展示了我们的开发人员社区充满了超出我们认为可能的激情和热情。 波哥大售罄,人们从哥伦比亚各地飞来,以了解我们的最新功能并加入其中。
我们的每个参展商都令人难以置信,但是我们特别感谢 Cris Tales 在我们的展示会中占据最后一席! 他们只是从充满奖项和荣誉的胜利E3回来的那一天的话题。

We look forward to seeing you at our upcoming Developer Day’s. Here’s what we have coming up.

我们期待与您在即将到来的开发人员日见面。 这就是我们即将提出的。

  • Developer Day Sao Paulo August 10th

    开发者日8月10日,圣保罗

  • Developer Day Montreal October 12th

    蒙特利尔开发人员日10月12日

  • Developer Day Quebec City October 15th

    魁北克市开发人员日10月15日

  • Developer Day Vancouver October 19th

    温哥华开发人员日10月19日

  • Developer Day Los Angeles November 9th (our biggest yet!)

    11月9日,洛杉矶开发商日 (我们最大的活动!)

Stay tuned for more information about these events. 

请继续关注有关这些事件的更多信息。

轮到你 (Your turn)

Do you want to be a part of our upcoming Developer Days by giving a talk or presentation? Have a great feature or understanding of Unity that you can demo and share? We are always looking for creators who are passionate about educating developers on best uses of Unity.

您是否想通过演讲或演示形式参加即将到来的开发者日活动? 您可以演示和共享Unity的强大功能或了解吗? 我们一直在寻找热衷于对开发人员进行Unity最佳使用教育的创建者。

Get involved

参与其中

Want to showcase their Unity product, game or demo. Join us at one of our upcoming Developer Days to show your latest made in Unity work.  We’ve got space for you!

想要展示他们的Unity产品,游戏或演示。 与我们一起参加即将到来的开发人员日之一,展示您最新的Unity工作成果。 我们有足够的空间为您服务!

Get involved

参与其中

Want to sponsor an event, get group ticket rates or talk to us about hosting events around our upcoming Developer Days? Email our team at [email protected].

想要赞助活动,获得团体票价或与我们讨论在即将到来的开发者日前后举办活动的问题? 给我们的团队发送电子邮件 [email protected]

翻译自: https://blogs.unity3d.com/2019/08/09/unity-developer-day-live-from-the-field/

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