arcgis js 4 风场可视化

当我们做洋流或者风场 可视化时候 echart 虽然也能用 但是数据量过大会很卡

数据调用是这个样子

样例数据

链接:https://pan.baidu.com/s/1yQrIMBMJdSPwnnI8YOC1_Q提取码: tnhc

最终调用

import {VectorField} from './VectorField';

// this.map 为arcgis Map对象实例

let vectorField = new VectorField(this.map);

const options = {

url: "./static/data/2020081106.json",

displayOptions: {

minVelocity: 0, // 最小速度

maxVelocity: 10, // 最大速度

velocityScale: 0.005, // 速度

particleAge: 90, // 粒子生存的帧数

lineWidth: 0.5, // 线宽

frameRate: 15, // 运动帧率

particleDensity: 10, // 每50x50像素块的粒子数

colorScale: ["#ffffff", "#e9ecfb", "#d3d9f7", "#bdc6f3", "#a7b3ef", "#91a0eb", "#7b8de7", "#657ae3", "#4f67df", "#3954db"]

}

}

vectorField.start(options);

我们需要两个类

AnimatedEnvironmentLayer 类

```javascript

import esriLoader from 'esri-loader';

export const AnimatedEnvironmentLayer = {}

AnimatedEnvironmentLayer.create = function () {

let a = null;

return new Promise(async (resolve, reject) => {

const [asd, MapView, Map, Point, GraphicsLayer, SpatialReference, Basemap, esriRequest, on, dom, BaseLayerView2D, watchUtils, webMercatorUtils] = await (esriLoader.loadModules([

"esri/core/accessorSupport/decorators",

"esri/views/MapView",

"esri/Map",

"esri/geometry/Point",

"esri/layers/GraphicsLayer",

"esri/geometry/SpatialReference",

"esri/Basemap",

"esri/request",

"dojo/on",

"dojo/dom",

"esri/views/2d/layers/BaseLayerView2D",

"esri/core/watchUtils",

"esri/geometry/support/webMercatorUtils",

]));


class AnimatedEnvironmentLayerView2D extends BaseLayerView2D {

constructor(props) {

super();

this.view = props.view;

this.layer = props.layer;


this.view.on("resize", () => {

if (!this.context) return;


// resize the canvas

this.context.canvas.width = this.view.width;

this.context.canvas.height = this.view.height;

});


watchUtils.watch(this.layer, "visible", (nv, olv, pn, ta) => {

if (!nv) {

this.clear();

} else {

this.prepDraw();

}

});

}


render(renderParameters) {

this.viewState = renderParameters.state;


if (!renderParameters.stationary) {

// not stationary so clear if drawn and set to prep again

if (this.drawing) {

this.clear();

this.drawing = false;

}

this.drawPrepping = false;

this.drawReady = false;

return;

}


if (!this.drawPrepping && !this.drawReady) {

// prep the draw

this.drawPrepping = true;

if (this.windy && this.windy.gridData) {

this.prepDraw();

}

return;

}


if (this.drawReady) {

if (!this.drawing) {

// this.animationLoop(); // haven't started drawing so kick off our animation loop

this.startWindy();

}


// draw the custom context into this layers context

renderParameters.context.drawImage(this.context.canvas, 0, 0);

this.drawing = true;


// call request render so we copy the draw again

this.requestRender();

}

}


startWindy() {

setTimeout(() => {

this.windy.start(

[[0, 0], [this.context.canvas.width, this.context.canvas.height]],

this.context.canvas.width,

this.context.canvas.height,

[[this.southWest.x, this.southWest.y], [this.northEast.x, this.northEast.y]]

);


this.setDate();

}, 500);

}


attach() {

// use attach to initilaize a custom canvas to draw on

// create the canvas, set some properties.

const canvas = document.createElement("canvas");

canvas.id = "ael-" + Date.now();

canvas.style.position = "absolute";

canvas.style.top = "0";

canvas.style.left = "0";

canvas.width = this.view.width;

canvas.height = this.view.height;

const context = canvas.getContext("2d");

this.context = context;

this.initWindy();

}


initWindy(data) {

this.windy = new Windy(

this.context.canvas,

this.layer.displayOptions,

undefined

);

}


clear(stopDraw = true) {

if (stopDraw) {

this.stopDraw();

}


if (this.context) {

this.context.clearRect(0, 0, this.view.width, this.view.height);

}

}


stopDraw() {

this.windy.stop();

this.drawing = false;

}


prepDraw(data) {

if (data) this.windy.setData(data);


this.setParticleDensity();

this.startDraw();

this.drawPrepping = false;

this.drawReady = true;

this.requestRender();

}


startDraw() {

// use the extent of the view, and not the extent passed into fetchImage...it was slightly off when it crossed IDL.

let extent = this.view.extent;

if (extent.spatialReference.isWebMercator) {

extent = webMercatorUtils.webMercatorToGeographic(extent);

}


this.northEast = new Point({x: extent.xmax, y: extent.ymax});

this.southWest = new Point({x: extent.xmin, y: extent.ymin});


// resize the canvas

this.context.canvas.width = this.view.width;

this.context.canvas.height = this.view.height;


// cater for the extent crossing the IDL

if (this.southWest.x > this.northEast.x && this.northEast.x < 0) {

this.northEast.x = 360 + this.northEast.x;

}

}


setParticleDensity() {

if (!Array.isArray(this.layer.displayOptions.particleDensity)) {

return; // not an array, so must be a number, exit out here as there's no calc to do

}


const stops = this.layer.displayOptions.particleDensity;

const currentZoom = Math.round(this.view.zoom);

let density = -1;


const zoomMap = stops.map((stop) => {

return stop.zoom;

});

console.log("zoomMap", zoomMap);

// loop the zooms


for (let i = 0; i < stops.length; i++) {

const stop = stops[i];


if (stop.zoom === currentZoom) {

density = stop.density;

break;

}


const nextStop = i + 1 < stops.length ? stops[i + 1] : undefined;

if (!nextStop) {

// this is the last one, so just set to this value

density = stop.density;

break;

}


if (nextStop.zoom > currentZoom) {

density = stop.density;

break;

}

}


// if density still not found, set it to the last value in the stops array

if (density === -1) {

density = stops[stops.length - 1].density;

}


this.windy.calculatedDensity = density;

}


setDate() {

if (this.windy) {

if (this.windy.refTime && this.windy.forecastTime) {

// assume the ref time is an iso string, or some other equivalent that javascript Date object can parse.

const d = new Date(this.windy.refTime);


// add the forecast time as hours to the refTime;

d.setHours(d.getHours() + this.windy.forecastTime);

this.date = d;

return;

}

}


this.date = undefined;

}

}


var __extends = (this && this.__extends) || (function () {

var extendStatics = function (d, b) {

extendStatics = Object.setPrototypeOf ||

({__proto__: []} instanceof Array && function (d, b) {

d.__proto__ = b;

}) ||

function (d, b) {

for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];

};

return extendStatics(d, b);

};

return function (d, b) {

extendStatics(d, b);


function __() {

this.constructor = d;

}


d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());

};

})();

var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {

var c = arguments.length,

r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;

if (typeof Reflect === "object" && typeof Reflect.decorate === "function") {

r = Reflect.decorate(decorators, target, key, desc);

} else {

for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;

}

return c > 3 && r && Object.defineProperty(target, key, r), r;

};

var __metadata = (this && this.__metadata) || function (k, v) {

if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);

};

var AnimatedEnvironmentLayer = /** @class */ (function (_super) {

__extends(AnimatedEnvironmentLayer, _super);


function AnimatedEnvironmentLayer(properties) {

var _this = _super.call(this, properties) || this;

// If the active view is set in properties, then set it here.

_this.url = properties.url;

_this.displayOptions = properties.displayOptions || {};

if (Array.isArray(_this.displayOptions.particleDensity)) {

// make sure the particle density stops array is is order by zoom level lowest zooms first

_this.displayOptions.particleDensity.sort(function (a, b) {

return a.zoom - b.zoom;

});

}

_this.reportValues = properties.reportValues === false ? false : true; // default to true

// watch url prop so a fetch of data and redraw will occur.

watchUtils.watch(_this, "url", function (a, b, c, d) {

return _this._urlChanged(a, b, c, d);

});

// watch visible so a fetch of data and redraw will occur.

watchUtils.watch(_this, "visible", function (a, b, c, d) {

return _this._visibleChanged(a, b, c, d);

});

// watch display options so to redraw when changed.

watchUtils.watch(_this, "displayOptions", function (a, b, c, d) {

return _this._displayOptionsChanged(a, b, c, d);

});

_this.dataFetchRequired = true;

return _this;

}


AnimatedEnvironmentLayer.prototype.createLayerView = function (view) {

var _this = this;

// only supports 2d right now.

if (view.type !== "2d") {

console.error("不支持3D(only supports 2d right now)", view.type)

return;

}

// hook up the AnimatedEnvironmentLayerView2D as the layer view

this.layerView = new AnimatedEnvironmentLayerView2D({

view: view,

layer: this

});

this.layerView.view.on("pointer-move", function (evt) {

return _this.viewPointerMove(evt);

});

this.draw(true);

return this.layerView;

};

AnimatedEnvironmentLayer.prototype.draw = function (forceDataRefetch) {

var _this = this;

if (forceDataRefetch != null) {

this.dataFetchRequired = forceDataRefetch;

}

if (!this.url || !this.visible) {

return;

} // no url set, not visible or is currently drawing, exit here.

// if data should be fetched, go get it now.

if (this.dataFetchRequired) {

this.isErrored = false;

this.dataLoading = true;

esriRequest(this.url, {

responseType: "json"

})

.then(function (response) {

_this.dataFetchRequired = false;

_this.doDraw(response.data); // all sorted draw now.

_this.dataLoading = false;

})

.otherwise(function (err) {

console.error("Error occurred retrieving data. " + err);

_this.dataLoading = false;

_this.isErrored = true;

});

}

else {

// no need for data, just draw. no need for data, just draw.

this.doDraw();

}

};

AnimatedEnvironmentLayer.prototype.stop = function () {

if (this.layerView) {

this.layerView.stopDraw();

}

};

AnimatedEnvironmentLayer.prototype.start = function () {

this.doDraw();

};

AnimatedEnvironmentLayer.prototype.doDraw = function (data) {

this.layerView.prepDraw(data);

};

AnimatedEnvironmentLayer.prototype.viewPointerMove = function (evt) {

if (!this.layerView.windy || !this.visible) {

return;

}

var mousePos = this._getMousePos(evt);

var point = this.layerView.view.toMap({x: mousePos.x, y: mousePos.y});

if (point.spatialReference.isWebMercator) {

point = webMercatorUtils.webMercatorToGeographic(point);

}

var grid = this.layerView.windy.interpolate(point.x, point.y);

var result = {

point: point,

target: this

};

if (!grid || (isNaN(grid[0]) || isNaN(grid[1]) || !grid[2])) {

// the current point contains no data in the windy grid, so emit an object with no speed or direction object

//当前点在风网格中不包含任何数据,所以发射一个没有速度或方向的对象

this.emit("point-report", result);

return;

}

// get the speed and direction and emit the result 获得速度和方向,并发出结果

result.velocity = this._vectorToSpeed(grid[0], grid[1]);

result.degree = this._vectorToDegrees(grid[0], grid[1]);

this.emit("point-report", result);

};

AnimatedEnvironmentLayer.prototype._vectorToSpeed = function (uMs, vMs) {

var speedAbs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2));

return speedAbs;

};

AnimatedEnvironmentLayer.prototype._vectorToDegrees = function (uMs, vMs) {

var abs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2));

var direction = Math.atan2(uMs / abs, vMs / abs);

var directionToDegrees = direction * 180 / Math.PI + 180;

directionToDegrees += 180;

if (directionToDegrees >= 360) {

directionToDegrees -= 360;

}

return directionToDegrees;

};

AnimatedEnvironmentLayer.prototype._getMousePos = function (evt) {

// container on the view is actually a html element at this point, not a string as the typings suggest.

var container = this.layerView.view.container;

var rect = container.getBoundingClientRect();

return {

x: evt.x - rect.left,

y: evt.y - rect.top

};

};

AnimatedEnvironmentLayer.prototype._urlChanged = function (a, b, c, d) {

this.stop();

this.dataFetchRequired = true;

this.draw();

};

AnimatedEnvironmentLayer.prototype._visibleChanged = function (visible, b, c, d) {

if (!visible) {

this.stop();

}

else {

this.draw();

}

};

AnimatedEnvironmentLayer.prototype._displayOptionsChanged = function (newOptions, b, c, d) {

if (!this.layerView.windy) {

return;

}

this.layerView.windy.stop();

this.layerView.windy.setDisplayOptions(newOptions);

this.draw();

};

__decorate([

asd.property(),

__metadata("design:type", String)

], AnimatedEnvironmentLayer.prototype, "url", void 0);

__decorate([

asd.property(),

__metadata("design:type", Object)

], AnimatedEnvironmentLayer.prototype, "displayOptions", void 0);

__decorate([

asd.property(),

__metadata("design:type", Boolean)

], AnimatedEnvironmentLayer.prototype, "reportValues", void 0);

__decorate([

asd.property(),

__metadata("design:type", Boolean)

], AnimatedEnvironmentLayer.prototype, "dataLoading", void 0);

__decorate([

asd.property(),

__metadata("design:type", Boolean)

], AnimatedEnvironmentLayer.prototype, "isErrored", void 0);

AnimatedEnvironmentLayer = __decorate([

asd.subclass("AnimatedEnvironmentLayer"),

__metadata("design:paramtypes", [Object])

], AnimatedEnvironmentLayer);

return AnimatedEnvironmentLayer;

}(asd.declared(GraphicsLayer)));

var Windy = /** @class */ (function () {

function Windy(canvas, options, data) {

this.NULL_WIND_VECTOR = [NaN, NaN, null]; // singleton for no wind in the form: [u, v, magnitude]

this.canvas = canvas;

this.setDisplayOptions(options);

this.gridData = data;

}


Windy.prototype.setData = function (data) {

this.gridData = data;

};

Windy.prototype.setDisplayOptions = function (options) {

this.displayOptions = options;

// setup some defaults

this.displayOptions.minVelocity = this.displayOptions.minVelocity || 0;

this.displayOptions.maxVelocity = this.displayOptions.maxVelocity || 10;

this.displayOptions.particleDensity = this.displayOptions.particleDensity || 10;

this.calculatedDensity = Array.isArray(this.displayOptions.particleDensity) ? 10 : this.displayOptions.particleDensity;

this.displayOptions.velocityScale = (this.displayOptions.velocityScale || 0.005) * (Math.pow(window.devicePixelRatio, 1 / 3) || 1); // scale for velocity (completely arbitrary -- this value looks nice)

this.displayOptions.particleAge = this.displayOptions.particleAge || 90;

this.displayOptions.lineWidth = this.displayOptions.lineWidth || 1;

this.displayOptions.particleReduction = this.displayOptions.particleReduction || (Math.pow(window.devicePixelRatio, 1 / 3) || 1.6); // multiply particle count for mobiles by this amount

this.displayOptions.frameRate = this.displayOptions.frameRate || 15;

var defaultColorScale = ["rgb(61,160,247)", "rgb(99,164,217)", "rgb(138,168,188)", "rgb(177,173,158)", "rgb(216,177,129)", "rgb(255,182,100)", "rgb(240,145,87)", "rgb(225,109,74)", "rgb(210,72,61)", "rgb(195,36,48)", "rgb(180,0,35)"];

this.colorScale = this.displayOptions.colorScale || defaultColorScale;

this.FRAME_TIME = 1000 / this.displayOptions.frameRate; // desired frames per second

};

Windy.prototype.start = function (bounds, width, height, extent) {

var _this = this;

var mapBounds = {

south: this.deg2rad(extent[0][1]),

north: this.deg2rad(extent[1][1]),

east: this.deg2rad(extent[1][0]),

west: this.deg2rad(extent[0][0]),

width: width,

height: height

};

this.stop();

// build grid

this.buildGrid(this.gridData, function (gridResult) {

var builtBounds = _this.buildBounds(bounds, width, height);

_this.interpolateField(gridResult, builtBounds, mapBounds, function (bounds, field) {

// animate the canvas with random points

Windy.field = field;

_this.animate(bounds, Windy.field);

});

});

};

Windy.prototype.stop = function () {

if (Windy.field) {

Windy.field.release();

}

if (Windy.animationLoop) {

cancelAnimationFrame(Windy.animationLoop);

}

};

/**

* Get interpolated grid value from Lon/Lat position

* @param lon {Float} Longitude

 更多消息参考https://xiaozhuanlan.com/topic/2178340659

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