hello大家好,今天我又发现了个有趣的小玩意。我是专写有趣小玩意的老诗。
老规矩,先上效果图
这是一个吃豆人的小游戏。我们8090后这一代人肯定会碰到过。黄点是我们自己,红点就是怪物们。这是最原始版的电子游戏。
然后我们可以在随便一个地方新建一个游戏代码,利用这个包的代码,实现自己的游戏逻辑。
1导入模块
from random import choice
from turtle import *
from freegames import floor, vector
2做一些初始化
state = {'score': 0}
path = Turtle(visible=False)
writer = Turtle(visible=False)
aim = vector(5, 0)
pacman = vector(-40, -80)
ghosts = [
[vector(-180, 160), vector(5, 0)],
[vector(-180, -160), vector(0, 5)],
[vector(100, 160), vector(0, -5)],
[vector(100, -160), vector(-5, 0)],
]
tiles = [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,
0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]
这里面包括了分数,路径,吃豆人的位置,地图场景,幽灵的路径。
3吃豆人的移动操作
onkey(lambda: change(5, 0), 'Right')
onkey(lambda: change(-5, 0), 'Left')
onkey(lambda: change(0, 5), 'Up')
onkey(lambda: change(0, -5), 'Down')
4幽灵的移动操作
def move():
"Move pacman and all ghosts."
writer.undo()
writer.write(state['score'])
clear()
if valid(pacman + aim):
pacman.move(aim)
index = offset(pacman)
if tiles[index] == 1:
tiles[index] = 2
state['score'] += 1
x = (index % 20) * 20 - 200
y = 180 - (index // 20) * 20
square(x, y)
up()
goto(pacman.x + 10, pacman.y + 10)
dot(20, 'yellow')
for point, course in ghosts:
if valid(point + course):
point.move(course)
else:
options = [
vector(5, 0),
vector(-5, 0),
vector(0, 5),
vector(0, -5),
]
plan = choice(options)
course.x = plan.x
course.y = plan.y
up()
goto(point.x + 10, point.y + 10)
dot(20, 'red')
update()
for point, course in ghosts:
if abs(pacman - point) < 20:
return
ontimer(move, 100)
有需要拿完整源码的话,请移步到公众号:诗一样的代码。既然进来了,小伙伴点个赞再走呗。