Android与.Net交互模拟用户屏幕操作添加APN和网络4G/3G切换

 

  前几天接到一个需求,我们的客户需要对手机网络接入点进行可用性测试,简单点说就是需要实现Android上的APN配置的添加,APN切换网络模式4G/3G/2G切换,我要调研下写个demo。

  因为是要实现自动化测试,而且得合并到现有的拨测系统(C#项目)成为其中的一个模块,就需要用C#来驱动Android测试。交互方式上首先想到的是撸个代码放Android上,定时从服务端获取任务命令然后执行,嗯,OWIN实现个webapi进行数据交互分分钟的事情,貌似可行。 不过又想到,我们测试万一网络切换坏了,就不能联网了那就完了。这样的话,就不能进行任何手机天线端的网络操作了。接着就想到USB交互 然后找到了这个命令:adb forward tcp:PCPort tcp:Androidport 作用是将当前环境的某个端口与Android的某个端口绑定。这样Android 内部请求Androidport端口号就和请求PC上的PCPort端口一样,反之亦然,手机需要打开USB调试。准备写的时候我又想到,我们做的是无人值守的主动测试,Android一会儿跑过来问问有没有执行命令,一会儿跑过来问问 感觉有点不大好,麻烦别人还得别人惦记着不是我的性格。。。 balabala一番思想斗争后决定用socket交互,Android端做服务端,要做啥 过来说下~~

 

  Android的Server端通讯简要讯码:

  SCServer :接收连接过来的客户端,并且保存到ClientManager中

public class SCServer implements Runnable {



    static Boolean Startd = false;

    static Integer Port;

    static ServerSocket serverSocket = null;

    ClientManager clientManager = new ClientManager();



    public SCServer(int port) {

        Port = port;

    }



    @Override

    public void run() {

        if (!Startd) {

            try {

                serverSocket = new ServerSocket(Port);

                Startd = true;

                System.out.println("Startd :" + Port);

            } catch (IOException e) {

                e.printStackTrace();

            }



            try {

                while (Startd) {

                    Socket socket = serverSocket.accept();

                    clientManager.AddClient(socket);

                }

            } catch (IOException e) {

                // TODO Auto-generated catch block

                e.printStackTrace();

            }

        }

    }



    public void RegistCallBack(String comm, CallBack callBack) {

        CommManager.Add(comm, callBack);

    }



    public void UnRegistCallBack(String comm) {

        CommManager.Remove(comm);

    }



    public void Send(Integer clientID, String comm, Map<String, String> msgDatas) {

        clientManager.SendMsg(clientID, comm, msgDatas);

    }



}
View Code  

  ClientManager:保存所有客户端,分配唯一编号,线程运行客户端监听消息,根据编号找到客户端Client 发送消息。

public class ClientManager {

    static Integer ClientID=0;

    static Map<Integer, Client> Clients = new HashMap<>();



    public void AddClient(Socket socket) {

        Integer clientID= ClientID++;

        Client clinet = new Client(socket,clientID);

        new Thread(clinet).start();

         Clients.put(clientID, clinet);

    }



    public void SendMsg(Integer clientID, String comm,

            Map<String, String> msgDatas) {

        if (Clients.containsKey(clientID)) {

            Client client = Clients.get(clientID);

            client.SendMsg(comm, msgDatas);

        }

    }

}
View Code  

   Client:数据收发,命令解析。消息的载体是json格式FastJson处理。数据类容转换为Map<String,String>对应的为C#的Dictionary<string, string>

public class Client implements Runnable {

    private Socket socket;

    private DataOutputStream dos = null;

    private BufferedReader brIs = null;

    private boolean bConnected = false;

    public Integer ClientID = -1;



    public Client(Socket socket, int id) {

        this.socket = socket;

        this.ClientID = id;

    }



    @Override

    public void run() {

        try {

            brIs = new BufferedReader(new InputStreamReader(socket.getInputStream(), "UTF-8"));

            dos = new DataOutputStream(socket.getOutputStream());

            System.out.println(this.ClientID + " Start");

            bConnected = true;

            while (bConnected) {

                String str = brIs.readLine();

                if(str!=null){

                System.out.println("-------->" + str);

                JSONObject jb = JSON.parseObject(str);

                String msgComm = jb.getString("MsgComm");

                CallBack cb = CommManager.Get(msgComm);

                if (cb != null) {

                    String msgCBComm = jb.getString("MsgCBComm");

                    Map<String, String> msgDatas = (Map<String, String>) JSON.parse(jb.getString("MsgDatas"));

                    cb.execute(ClientID, msgCBComm, msgDatas);

                } else {

                    System.out.println("--->MsgComm:[" + msgComm+ "] Can't Find!");

                }}

            }

        } catch (IOException e) {

            e.printStackTrace();

        }

    }



    public void SendMsg(String comm, String callBackComm,

            Map<String, String> msgDatas) {

        Message msg = new Message();

        msg.MsgCBComm = callBackComm;

        msg.MsgComm = comm;

        msg.MsgDatas = msgDatas;

        String StrJson = JSON.toJSONString(msg);

        System.out.println("<--------"+StrJson);

        try {

            this.dos.writeUTF(StrJson);

            this.dos.flush();

        } catch (IOException e) {

            e.printStackTrace();

        }

    }



    public void SendMsg(String comm, Map<String, String> msgDatas) {

        SendMsg(comm,"",msgDatas);

    }

}
View Code

 

  CommManager:消息命令管理,保存命令关键字与回调的处理方法。

public class CommManager {



    static Map<String, CallBack> Comms = new HashMap<String, CallBack>();



    public static void Add(String comm, CallBack callBack) {

        Comms.put(comm, callBack);

    }



    public static CallBack Get(String comm) {

        if (Comms.containsKey(comm)) {

            CallBack callBack = Comms.get(comm);

            return callBack;

        } else {

            return null;

        }

    }

    

    public static void Remove(String comm) {

        Comms.remove(comm);

    }

}
View Code

 

  CallBack:回调接口,返回客户端ID,消息返回命令,接收的消息

public interface CallBack {

     public void execute(Integer clientID, String callBackComm,

                Map<String, String> msgDatas);  

}
View Code

 

  Message:交互的消息

public class Message {

    public String MsgComm;  //传过来的命令

    public String MsgCBComm;//回应的命令

    public Map<String,String> MsgDatas=new HashMap<String, String>();//数据

}
View Code

 

调用方式:

 1 final SCServer sc = new SCServer(57641);

 2 

 3         sc.RegistCallBack("DoSth", new CallBack() {

 4             @Override

 5             public void execute(Integer clientID, String callBackComm,Map<String, String> msgDatas) {

 6                     // 执行代码

 7                 msgDatas.clear();

 8                 msgDatas.put("Result", "OK");

 9                 sc.Send(clientID, callBackComm, msgDatas);

10             }

11         });

 

 

C#的Client端通讯简要代码

using Newtonsoft.Json;

using System;

using System.Collections.Generic;

using System.Linq;

using System.Net;

using System.Net.Sockets;

using System.Text;

using System.Threading;



namespace LiteSocket

{





    public class SocketClient

    {

        public bool IsConnected = false;

        private static byte[] result = new byte[2048];

        string IP;

        int Port;

        Thread t_Server;

        Socket clientSocket;

        

        Dictionary<string, Action<string, Dictionary<string, string>>> Comms = new Dictionary<string, Action<string, Dictionary<string, string>>>();





        public SocketClient(string ip, int port)

        {

            IP = ip;

            Port = port;

        }

        public void Close()

        {

            clientSocket.Close();

            t_Server.Abort();

        }



        public bool Connect()

        {

            try

            {

                IPAddress ip = IPAddress.Parse(IP);

                clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

                clientSocket.Connect(new IPEndPoint(ip, Port)); //配置服务器IP与端口  

                t_Server = new Thread(() =>

                  {

                      while (clientSocket.Connected)

                      {

                          try

                          {

                              int receiveLength = clientSocket.Receive(result);

                              if (receiveLength > 0)

                              {

                                  //接收数据处理

                                  string msgStr = Encoding.UTF8.GetString(result, 2, receiveLength - 2);

                                  Console.WriteLine(msgStr);

                                  Message msg = JsonConvert.DeserializeObject<Message>(msgStr);

                                  Action<string, Dictionary<string, string>> action = null;

                                  if (!Comms.TryGetValue(msg.MsgComm, out action))

                                  {

                                      Console.WriteLine("MsgComm :" + msg.MsgComm + " 不存在");

                                  }

                                  else

                                  {

                                      action(msg.MsgCBComm, msg.MsgDatas); //回调

                                  }

                              }

                          }

                          catch (Exception ex)

                          {

                              

                          }

                      }

                  });

                t_Server.IsBackground = false;

                t_Server.Start();

            }

            catch (Exception ex)

            {

                Console.WriteLine(ex.Message);

            }

            IsConnected = clientSocket.Connected;

            return IsConnected;

        }



        /// <summary>

        /// 注册回调方法

        /// </summary>

        /// <param name="Comm">消息命令</param>

        /// <param name="CallBack">回调方法</param>

        public void RegistComm(string Comm, Action<string/*返回消息命令*/, Dictionary<string, string>> CallBack)

        {

            if (!Comms.ContainsKey(Comm))

            {

                Comms.Add(Comm, CallBack);

            }

            else

            {

                Comms[Comm] = CallBack;

            }

        }



        public void UnRegistComm(string Comm)

        {

            if (Comms.ContainsKey(Comm))

            {

                Comms.Remove(Comm);

            }

        }

        /// <summary>

        /// 发送数据给服务端,需要返回,回调响应

        /// </summary>

        /// <param name="comm">命令消息</param>

        /// <param name="callBackComm">返回消息</param>

        /// <param name="msgDatas">消息内容</param>

        public void PostData(string comm, string callBackComm, Dictionary<string, string> msgDatas)

        {

            Message m = new Message();

            m.MsgComm = comm;

            m.MsgCBComm = callBackComm;

            m.MsgDatas = msgDatas;

            string json = JsonConvert.SerializeObject(m);



            Console.WriteLine(json);

            if (clientSocket.Connected)

            {

                clientSocket.Send(Encoding.UTF8.GetBytes(json + "\n"));

            }

            else

            {

                Console.WriteLine("Connected Is Broken");

            }

        }

        /// <summary>

        /// 发送命令给服务端,不需要返回数据

        /// </summary>

        /// <param name="comm"></param>

        /// <param name="msgDatas"></param>

        public void PostData(string comm, Dictionary<string, string> msgDatas)

        {

            PostData(comm, "", msgDatas);

        }



        /// <summary>

        /// 发送命令给服务端,并等待返回的消息。

        /// </summary>

        /// <param name="comm"></param>

        /// <param name="waitSeconds">命令执行超时时间 默认60s</param>

        /// <returns></returns>

        public Dictionary<string, string> SendData(string comm, int waitSeconds = 60)

        {

            return SendData(comm, new Dictionary<string, string>(), waitSeconds);

        }

        /// <summary>

        /// 发送命令和数据给服务端,并等待返回的消息。

        /// </summary>

        /// <param name="comm"></param>

        /// <param name="msgDatas"></param>

        /// <param name="waitSeconds">命令执行超时时间 默认60s</param>

        /// <returns></returns>

        public Dictionary<string, string> SendData(string comm, Dictionary<string, string> msgDatas, int waitSeconds = 60)

        {

            DateTime waitTime = DateTime.Now.AddSeconds(waitSeconds);

            Dictionary<string, string> returnMsgDatas = null;

            string RdComm = RandomStr(8); //随机生成返回消息命令

            RegistComm(RdComm, (cbkey, data) =>

            {

                returnMsgDatas = data;

            });

            Message m = new Message();

            m.MsgComm = comm;

            m.MsgCBComm = RdComm;

            m.MsgDatas = msgDatas;

            string json = JsonConvert.SerializeObject(m);

            if (clientSocket.Connected)

            {

                clientSocket.Send(Encoding.UTF8.GetBytes(json + "\n"));

            }

            else

            {

                Console.WriteLine("Connect Is Broken");



            }

            //等待返回数据

            double wait = 0.00;

            while (returnMsgDatas == null && wait<=0)

            {

                Thread.Sleep(500);

                wait = (DateTime.Now - waitTime).TotalSeconds;

            }

            UnRegistComm(RdComm); //注销命令

            return returnMsgDatas;

        }





        public static string CHAR = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";

        /// <summary>

        /// 真·随机字符串

        /// </summary>

        /// <param name="lenght">长度</param>

        /// <returns></returns>

        public string RandomStr(int lenght)

        {



            StringBuilder sb = new StringBuilder();

            Random r = new Random(Guid.NewGuid().GetHashCode());

            for (int i = 0; i < lenght; i++)

            {

                sb.Append(CHAR[r.Next(25)]);

            }

            return sb.ToString();

        }

    }

}

 

Message:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;



namespace LiteSocket

{

   public class Message

    {

       public string MsgComm { set; get; }

       public string MsgCBComm { set; get; }

       private Dictionary<string, string> _MsgDatas = new Dictionary<string, string>();

       public Dictionary<string, string> MsgDatas

       {

           get { return _MsgDatas; }

           set { _MsgDatas = value; }

       }



    }

}

 

调用方法:

        SocketClient SC = new SocketClient(ip, port);

            Dictionary<string, string> Dic_doSth = new Dictionary<string, string>();

            Dic_doSth.Add("somethingKey", "somethingValue");

            var result = SC.SendData("DoSth", Dic_doSth);//发送并接收返回数据

            //OR

            SC.RegistComm("SthOver", (rekey, value) => { 

                //处理返回数据

            });

            SC.PostData("DoSth", "SthOver", Dic_doSth); //发送 异步处理返回数据

 

以上的交互完成了,后面就是业务代码了。APN添加切换 网络模式切换

网上搜了下,得到一个例子:Android开发之APN网络切换 心中暗喜:有前辈给出了解决方案,还有代码实例,这实现起来还不简单么。照猫画虎。。。后发现出了个错:

 No permission to write APN settings:

查询了一翻发现android 4.0以上对这一权限进行回收了。我们的测试机为小米4,按照网上说的方法进行了 重新系统签名,系统权限设置均无效,依然会有权限错误,中间为了得到android4.4.4的platform.pk8文件还下载了8G的android 4.4.4源码。可能是MIUI的与android原生的系统签名不一样 总是就是要不没权限 要不安装不上。 网上还有一种方法是 MM编译,得在Linux环境下;Eclipse+NDK配置又是很多的配置,看着教程实在感受不到爱了。。。 索性就放弃了这方案 曲线救国的方式来实现需求-----模拟用户屏幕操作。 adb有个Input命令,可以模拟键盘输入,屏幕点击,屏幕滑动。

adb shell input keyevent “value”

usage: input ...

       input text <string>

       input keyevent <key code number or name>

       input tap <x> <y>

       input swipe <x1> <y1> <x2> <y2>

 

常用键:

input keyevent 3    // Home

input keyevent 4    // Back

input keyevent 19  //Up

input keyevent 20  //Down

input keyevent 21  //Left

input keyevent 22  //Right

input keyevent 23  //Select/Ok

input keyevent 24  //Volume+

input keyevent 25  // Volume-

input keyevent 82  // Menu 菜单

 

 

抄个这段代码,Android上执行终端命令,Root权限?小米4:—_—

    public static void execShellCmd(String cmd) {



        try {

            // 申请获取root权限

            Process process = Runtime.getRuntime().exec("su");

            OutputStream outputStream = process.getOutputStream();

            DataOutputStream dataOutputStream = new DataOutputStream(

                    outputStream);

            dataOutputStream.writeBytes(cmd);

            dataOutputStream.flush();

            dataOutputStream.close();

            outputStream.close();

        } catch (Throwable t) {

            t.printStackTrace();

        }

    }

 

 那么,当我需要添加一个APN的时候:

Android:

        final SCServer sc = new SCServer(57641);

        sc.RegistCallBack("AddApn", new CallBack() {

            @Override

            public void execute(Integer clientID, String callBackComm,

                    Map<String, String> msgDatas) {

                Intent intent = new Intent(Settings.ACTION_APN_SETTINGS);

                startActivity(intent);
         SystemClock.Sleep(1000);
for (int i = 0; i < msgDatas.values().size(); i++) { String strDo = msgDatas.get(i + ""); FoolHand.execShellCmd(strDo); Log.d("strDo", strDo); SystemClock.sleep(1000); } msgDatas.clear(); msgDatas.put("Result", "OK"); sc.Send(clientID, callBackComm, msgDatas); } });

 

 C#:

  public bool AddApn(string Name, string APN)

        {

            Dictionary<string, string> doSth = new Dictionary<string, string>();

            int i = 0;

            doSth.Add((i++).ToString(), "input tap 463 1810");//点击新建

            doSth.Add((i++).ToString(), "input tap 650 290"); //点击名称

            doSth.Add((i++).ToString(), "input text " + Name); //输入名称

            doSth.Add((i++).ToString(), "input tap 846 1040");  //点击确定

            doSth.Add((i++).ToString(), "input tap 650 470");  //点击APN

            doSth.Add((i++).ToString(), "input text " + APN); //输入APN

            doSth.Add((i++).ToString(), "input tap 846 1040");  //点击确定

            doSth.Add((i++).ToString(), "input keyevent 4"); //退出 (弹出保存确认框)

            doSth.Add((i++).ToString(), "input tap 730 1780");  // 确认保存

            var result = SC.SendData("AddApn", doSth);

            if (result["Result"] == "OK")

            {

                return true;

            }

            else

            {

                return false;

            }

        }

 

 效果:

 

sc.RegistCallBack("SetNetMode", new CallBack() {

            @Override

            public void execute(Integer clientID, String callBackComm,

                    Map<String, String> msgDatas) {

                Intent intent = new Intent(Settings.ACTION_WIRELESS_SETTINGS);

                startActivity(intent);



                for (int i = 0; i < msgDatas.values().size(); i++) {

                    String strDo = msgDatas.get(i + "");

                    FoolHand.execShellCmd(strDo);

                    Log.d("strDo", strDo);

                    SystemClock.sleep(1000);

                }

                msgDatas.clear();

                msgDatas.put("Result", "OK");

                sc.Send(clientID, callBackComm, msgDatas);

            }

        });
切换网络模式Java
public bool ChangeNetMode(string NetMode)

        {

            Dictionary<string, string> doSth = new Dictionary<string, string>();

            int i = 0;

            doSth.Add((i++).ToString(), "input swipe 640 550 640 1440");  //滑到最顶端

            doSth.Add((i++).ToString(), "input tap 640 430");

            doSth.Add((i++).ToString(), "input tap 640 1040");

            switch (NetMode)

            {

                case "4G":

                    doSth.Add((i++).ToString(), "input tap 640 260");//选择4G

                    break;

                case "3G":

                    doSth.Add((i++).ToString(), "input tap 640 430");//选择3G

                    break;

                case "2G":

                    doSth.Add((i++).ToString(), "input tap 640 600");//点击2G

                    break;

                default:

                    break;

            }

            doSth.Add((i++).ToString(), "input keyevent 4");

            doSth.Add((i++).ToString(), "input keyevent 4");

            // 640   260 430 

            var result = SC.SendData("SetNetMode", doSth);

            if (result["Result"] == "OK")

            {

                return true;

            }

            else

            {

                return false;

            }

        }
切换网络模式C#

 

 

 

这玩意模拟键盘输入,所以得记住屏幕位置。

这玩意模拟键盘输入,所以不能录入中文。

源码:  AndroidAPNSettings

 

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