lock.tryLock()
首先来看无参的tryLock()
方法
org.redisson.RedissonLock
@Override
public boolean tryLock() {
return get(tryLockAsync());
}
@Override
public RFuture<Boolean> tryLockAsync() {
//将当前获取锁线程的id传进去
return tryLockAsync(Thread.currentThread().getId());
}
@Override
public RFuture<Boolean> tryLockAsync(long threadId) {
return tryAcquireOnceAsync(-1, -1, null, threadId);
}
private RFuture<Boolean> tryAcquireOnceAsync(long waitTime, long leaseTime, TimeUnit unit, long threadId) {
//waitTime为获取锁的超时时间 leaseTime为锁的过期时间
//无参的tryLock 这里必定为-1 不会进入这个判断
if (leaseTime != -1) {
return tryLockInnerAsync(waitTime, leaseTime, unit, threadId, RedisCommands.EVAL_NULL_BOOLEAN);
}
//commandExecutor.getConnectionManager().getCfg().getLockWatchdogTimeout()
//private long lockWatchdogTimeout = 30 * 1000; 这个是看门狗机制默认的超时时间
RFuture<Boolean> ttlRemainingFuture = tryLockInnerAsync(waitTime,
commandExecutor.getConnectionManager().getCfg().getLockWatchdogTimeout(),
TimeUnit.MILLISECONDS, threadId, RedisCommands.EVAL_NULL_BOOLEAN);
//等待获取加锁的结果
ttlRemainingFuture.onComplete((ttlRemaining, e) -> {
// 存在异常 直接返回
if (e != null) {
return;
}
// 加锁成功,下面代码实现锁超时重试,也就是看门狗的逻辑
// lock acquired
if (ttlRemaining) {
scheduleExpirationRenewal(threadId);
}
});
return ttlRemainingFuture;
}
这块代码执行获取锁的流程,锁可重入的逻辑在lua脚本中
<T> RFuture<T> tryLockInnerAsync(long waitTime, long leaseTime, TimeUnit unit, long threadId, RedisStrictCommand<T> command) {
// 将超时时间保存在RedissonLock的 internalLockLeaseTime 变量中,用来解决锁超时问题watchDog机制
internalLockLeaseTime = unit.toMillis(leaseTime);
// 加锁的过程
return evalWriteAsync(getName(), LongCodec.INSTANCE, command,
"if (redis.call('exists', KEYS[1]) == 0) then " +
"redis.call('hincrby', KEYS[1], ARGV[2], 1); " +
"redis.call('pexpire', KEYS[1], ARGV[1]); " +
"return nil; " +
"end; " +
"if (redis.call('hexists', KEYS[1], ARGV[2]) == 1) then " +
"redis.call('hincrby', KEYS[1], ARGV[2], 1); " +
"redis.call('pexpire', KEYS[1], ARGV[1]); " +
"return nil; " +
"end; " +
"return redis.call('pttl', KEYS[1]);",
Collections.singletonList(getName()), internalLockLeaseTime, getLockName(threadId));
}
LUA脚本参数解析:
- KEYS[1] 表示的是
getName()
,即锁key的名称- ARGV[1] 表示的是
internalLockLeaseTime
默认值是30s;- ARGV[2] 表示的是
getLockName(threadId)
,唯一标识当前访问线程,使用锁对象id+线程id(UUID:ThreadId)
方式表示,用于区分不同服务器上的线程。
- UUID用来唯⼀标识⼀个客户端,因为会有多个客户端的多个线程加锁;
- 结合起来的
UUID:ThreadId
表示:具体哪个客户端上的哪个线程过来加锁,通过这样的组合⽅式唯⼀标识⼀个线程。
LUA脚本逻辑:
如果锁名称不存在
- 则向redis中添加一个key的HASH结构、添加一个field为线程id,值=1的键值对{field:increment},表示此线程的重入次数为1;
- 设置test_lock的过期时间,防止当前服务器出问题后导致死锁,然后return nil; end;返回nil,lua脚本执行完毕
如果锁存在,检测当前线程是否持有锁
- 如果是当前线程持有锁,hincrby将该线程重入的次数++;并重新设置锁的过期时间;返回nil,lua脚本执行完毕;
- 如果不是当前线程持有锁,pttl返回锁的过期时间,单位ms。
总体来看,加锁的逻辑很简单:
在key对应的hash数据结构中记录了⼀ 下当前是哪个客户端的哪个线程过来加锁了,然后设置了⼀下key的过期时间为30s。
看下后面的续期逻辑
private void scheduleExpirationRenewal(long threadId) {
ExpirationEntry entry = new ExpirationEntry();
ExpirationEntry oldEntry = EXPIRATION_RENEWAL_MAP.putIfAbsent(getEntryName(), entry);
if (oldEntry != null) {
oldEntry.addThreadId(threadId);
} else {
entry.addThreadId(threadId);
renewExpiration();
}
}
private void renewExpiration() {
ExpirationEntry ee = EXPIRATION_RENEWAL_MAP.get(getEntryName());
if (ee == null) {
return;
}
// 如创建一个延时任务task
Timeout task = commandExecutor.getConnectionManager().newTimeout(new TimerTask() {
@Override
public void run(Timeout timeout) throws Exception {
ExpirationEntry ent = EXPIRATION_RENEWAL_MAP.get(getEntryName());
if (ent == null) {
return;
}
Long threadId = ent.getFirstThreadId();
if (threadId == null) {
return;
}
//重新设置超时时间
RFuture<Boolean> future = renewExpirationAsync(threadId);
future.onComplete((res, e) -> {
if (e != null) {
log.error("Can't update lock " + getName() + " expiration", e);
return;
}
if (res) {
// reschedule itself
renewExpiration();
}
});
}
//internalLockLeaseTime 就是我们之前获取到的leaseTime 不传默认30秒 这里每十秒触发一次
}, internalLockLeaseTime / 3, TimeUnit.MILLISECONDS);
ee.setTimeout(task);
}
protected RFuture<Boolean> renewExpirationAsync(long threadId) {
return evalWriteAsync(getName(), LongCodec.INSTANCE, RedisCommands.EVAL_BOOLEAN,
"if (redis.call('hexists', KEYS[1], ARGV[2]) == 1) then " +
"redis.call('pexpire', KEYS[1], ARGV[1]); " +
"return 1; " +
"end; " +
"return 0;",
Collections.singletonList(getName()),
internalLockLeaseTime, getLockName(threadId));
}
这里LUA脚本的逻辑很简单:
判断当前key中,是否还被线程UUID:ThreadId
持有锁,持有则设置过期时间为30s(续命)。
锁续约(看门狗机制)其实就是每次加锁成功后,会⻢上开启⼀个后台线程, 每隔10s检查⼀下key是否存在,如果存在就为key续期30s。
这里的10s,取自配置的lockWatchdogTimeout
参数,默认为30 * 1000 ms;
所以⼀个key往往当过期时间慢慢消逝到20s左右时就⼜会被定时任务重置为了30s,这样就能保证:只要这个定时任务还在、这个key还在,就⼀直维持加锁。
lock.tryLock(waitTime, leaseTime, TimeUnit)
@Override
public boolean tryLock(long waitTime, long leaseTime, TimeUnit unit) throws InterruptedException {
long time = unit.toMillis(waitTime);
long current = System.currentTimeMillis();
long threadId = Thread.currentThread().getId();
//尝试获取锁,成功返回null,失败返回锁的过期时间
Long ttl = tryAcquire(waitTime, leaseTime, unit, threadId);
// lock acquired
if (ttl == null) {
return true;
}
//获取锁剩余的等待时长
time -= System.currentTimeMillis() - current;
if (time <= 0) {
//获取锁超时,返回获取分布式锁失败
acquireFailed(waitTime, unit, threadId);
return false;
}
current = System.currentTimeMillis();
RFuture<RedissonLockEntry> subscribeFuture = subscribe(threadId);
//这里的subscribe就是订阅释放锁的lua脚本中的publish
//如果等待结束还没有收到通知就取消订阅, 并返回获取锁失败
if (!subscribeFuture.await(time, TimeUnit.MILLISECONDS)) {
if (!subscribeFuture.cancel(false)) {
subscribeFuture.onComplete((res, e) -> {
if (e == null) {
unsubscribe(subscribeFuture, threadId);
}
});
}
acquireFailed(waitTime, unit, threadId);
return false;
}
try {
//获取锁剩余的等待时长
time -= System.currentTimeMillis() - current;
if (time <= 0) {
//获取锁超时,返回获取分布式锁失败
acquireFailed(waitTime, unit, threadId);
return false;
}
//循环获取锁
while (true) {
long currentTime = System.currentTimeMillis();
ttl = tryAcquire(waitTime, leaseTime, unit, threadId);
// lock acquired
if (ttl == null) {
return true;
}
time -= System.currentTimeMillis() - currentTime;
if (time <= 0) {
acquireFailed(waitTime, unit, threadId);
return false;
}
// waiting for message
currentTime = System.currentTimeMillis();
//取锁存活时长(ttl)和获取锁的剩余等待时间(time)中的较小值
if (ttl >= 0 && ttl < time) {
//采用信号量的方式,释放锁的代码会传递一个信号量,收到之后继续尝试获取锁
subscribeFuture.getNow().getLatch().tryAcquire(ttl, TimeUnit.MILLISECONDS);
} else {
subscribeFuture.getNow().getLatch().tryAcquire(time, TimeUnit.MILLISECONDS);
}
time -= System.currentTimeMillis() - currentTime;
//继续判断锁剩余的等待时长,如果time>0,则继续执行循环
if (time <= 0) {
acquireFailed(waitTime, unit, threadId);
return false;
}
}
} finally {
unsubscribe(subscribeFuture, threadId);
}
// return get(tryLockAsync(waitTime, leaseTime, unit));
}
这里设计的巧妙之处就在于利用了消息订阅,信号量的机制,它不是无休止的这种盲等机制,也避免了不断的重试, 而是检测到锁被释放才去尝试重新获取,这对CPU十分的友好
lock.lock()
来看无参的lock()
方法
@Override
public void lock() {
try {
//过期时间为-1
lock(-1, null, false);
} catch (InterruptedException e) {
throw new IllegalStateException();
}
}
private void lock(long leaseTime, TimeUnit unit, boolean interruptibly) throws InterruptedException {
long threadId = Thread.currentThread().getId();
//尝试获取锁,成功返回null,失败则返回锁的过期时间
Long ttl = tryAcquire(-1, leaseTime, unit, threadId);
// lock acquired
if (ttl == null) {
return;
}
//订阅释放锁的消息
RFuture<RedissonLockEntry> future = subscribe(threadId);
if (interruptibly) {
commandExecutor.syncSubscriptionInterrupted(future);
} else {
commandExecutor.syncSubscription(future);
}
try {
//循环获取锁
while (true) {
//尝试去获取锁,直到成功获取到锁才会跳出while死循环。
ttl = tryAcquire(-1, leaseTime, unit, threadId);
// lock acquired
if (ttl == null) {
break;
}
// waiting for message
if (ttl >= 0) {
try {
future.getNow().getLatch().tryAcquire(ttl, TimeUnit.MILLISECONDS);
} catch (InterruptedException e) {
if (interruptibly) {
throw e;
}
future.getNow().getLatch().tryAcquire(ttl, TimeUnit.MILLISECONDS);
}
} else {
if (interruptibly) {
future.getNow().getLatch().acquire();
} else {
future.getNow().getLatch().acquireUninterruptibly();
}
}
}
} finally {
unsubscribe(future, threadId);
}
// get(lockAsync(leaseTime, unit));
}
lock.lock(leaseTime,TimeUnit)
相比于无参的lock()
方法,多了锁的过期时间,没有watchDog
机制
tryLock()
方法获取锁会失败,lock()
方法获取锁一定会成功。
不传锁的过期时间(leaseTime)
,会开启watchDog
机制,每隔一段时间(默认10s),重置超时时间
lock.unlock();
@Override
public void unlock() {
try {
get(unlockAsync(Thread.currentThread().getId()));
} catch (RedisException e) {
if (e.getCause() instanceof IllegalMonitorStateException) {
throw (IllegalMonitorStateException) e.getCause();
} else {
throw e;
}
}
}
@Override
public RFuture<Void> unlockAsync(long threadId) {
RPromise<Void> result = new RedissonPromise<Void>();
//释放锁的核心方法
RFuture<Boolean> future = unlockInnerAsync(threadId);
future.onComplete((opStatus, e) -> {
//锁释放成功之后,杀死看门狗
cancelExpirationRenewal(threadId);
if (e != null) {
result.tryFailure(e);
return;
}
if (opStatus == null) {
IllegalMonitorStateException cause = new IllegalMonitorStateException("attempt to unlock lock, not locked by current thread by node id: "
+ id + " thread-id: " + threadId);
result.tryFailure(cause);
return;
}
result.trySuccess(null);
});
return result;
}
protected RFuture<Boolean> unlockInnerAsync(long threadId) {
return evalWriteAsync(getName(), LongCodec.INSTANCE, RedisCommands.EVAL_BOOLEAN,
"if (redis.call('hexists', KEYS[1], ARGV[3]) == 0) then " +
"return nil;" +
"end; " +
"local counter = redis.call('hincrby', KEYS[1], ARGV[3], -1); " +
"if (counter > 0) then " +
"redis.call('pexpire', KEYS[1], ARGV[2]); " +
"return 0; " +
"else " +
"redis.call('del', KEYS[1]); " +
"redis.call('publish', KEYS[2], ARGV[1]); " +
"return 1; " +
"end; " +
"return nil;",
Arrays.asList(getName(), getChannelName()), LockPubSub.UNLOCK_MESSAGE, internalLockLeaseTime, getLockName(threadId));
}
和加锁的方式⼀样,释放锁也是通过lua脚本来完成的;
LUA脚本参数解析:
KEYS[1]
表示的是getName()
,代表的是锁名;
KEYS[2]
表示getChanelName()
表示的是发布订阅过程中使用的Chanel
;
ARGV[1]
表示的是LockPubSub.unLockMessage
,解锁消息,实际代表的是数字 0,代表解锁消息;
ARGV[2]
表示的是internalLockLeaseTime
默认的有效时间 30s;
ARGV[3]
表示的是getLockName(thread.currentThread().getId())
代表的是UUID:ThreadId
用锁对象id+线程id, 表示当前访问线程,用于区分不同服务器上的线程。
LUA脚本逻辑:
如果锁名称不存在
- 可能是因为锁过期导致锁不存在,也可能是并发解锁。
- 则发布锁解除的消息,返回1,lua脚本执行完毕;
如果锁存在,检测当前线程是否持有锁
如果是当前线程持有锁,定义变量counter,接收执行incrby将该线程重入的次数–1的结果;
如果重入次数大于0,表示该线程还有其他任务需要执行;重新设置锁的过期时间;返回0,lua脚本执行完毕;
否则表示该线程执行结束,del删除该锁;并且publish发布该锁解除的消息;返回1,lua脚本执行完毕;
如果不是当前线程持有锁 或 其他情况,都返回nil,lua脚本执行完毕。
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