C语言实现扫雷

今天用C语言写一个扫雷的代码

扫雷其实和我们之前写的三子棋有点相似,首先是打印菜单,进行选择

我们还是像之前一样有三个文件,一个是game.h game.c test.c

test.c实现我们的扫雷逻辑

gam.c实现我们的游戏需要的函数

game.h来声明

那么我们首先应该有个菜单,并进行选择

void menu()
{
    printf("************************\n");
    printf("*******  1. Play  ******\n");
    printf("*******  0. Exit  ******\n");
    printf("************************\n");
}
int main()
{
    srand((unsigned int)time(NULL));
    int input = 0;
    do
    {
        menu();
        printf("请选择:>");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            printf("扫雷游戏\n");
            game();
            break;
        case 0:
            printf("退出游戏\n");
            break;
        default:
            printf("输入错误,请重新输入\n");
            break;
        }

    } while (input);   //进入循环的条件是input为真
    return 0;
}

下一步就是如何实现这个逻辑,那我们需要一个game函数里写下我们的创建过程

第一步来初始化棋盘

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        for (j = 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }
}

第二部我们应该打印我们的棋盘

//打印棋盘
void PrintfBoard(char board[ROWS][COLS], int row, int col)
{
    int i = 0;
    int j = 0;
    printf("****** 扫雷 ******\n");
    for (i = 0; i <= row; i++)
    {
        printf("%d ", i);
    }
    printf("\n");
    for (i = 1; i <= row; i++)
    {
        printf("%d ", i);
        for (j = 1; j <= col; j++)
        {
            printf("%c ", board[i][j]);
        }
        printf("\n");
    }
}

打印棋盘之后我们需要的是布置雷

//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
    int x = 0;
    int y = 0;
    int count = EASY_COUNT;
    while (count)
    {
        x = rand() % row + 1;
        y = rand() % col + 1;
        if (mine[x][y] == '0')
        {
            mine[x][y] = '1';
            count--;
        }
    }
}

布置雷之后,就是应该想我们输入坐标来排雷

//统计雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
    return (mine[x - 1][y] +
        mine[x - 1][y - 1] +
        mine[x][y - 1] +
        mine[x + 1][y - 1] +
        mine[x + 1][y] +
        mine[x + 1][y + 1] +
        mine[x][y + 1] +
        mine[x - 1][y + 1] - 8 * '0');
}

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    int x = 0;
    int y = 0;
    int win = 0;
    while (win < row * col - EASY_COUNT)
    {
        printf("请输入你要排查的坐标");
        scanf("%d %d", &x, &y);
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
            if (show[x][y] == '*')
            {
                if (mine[x][y] == '1')
                {
                    printf("很遗憾,游戏失败\n");
                    PrintfBoard(mine, ROW, COL);
                    break;
                }
                else
                {
                    //统计雷的个数
                    int ret = GetMineCount(mine, x, y);
                    show[x][y] = ret + '0';
                    PrintfBoard(show, ROW, COL);

                    win++;
                }
            }
            else
            {
                printf("该坐标已被排查,请重新输入:\n");
            }
        }
        else
        {
            printf("输入错误,请重新输入:\n");
        }
    }
    if (win == row * col - EASY_COUNT)
    {
        printf("恭喜你,排雷成功!\n");
        PrintfBoard(mine, ROW, COL);
    }
}

完整代码

game.h

#pragma once


#include
#include
#include

//变量的定义
#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10


//函数的声明
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void PrintfBoard(char board[ROWS][COLS], int row, int col);

//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

//统计雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y);

game.c

#define _CRT_SECURE_NO_WARNINGS 1

//源文件game.c
#include "game.h"

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        for (j = 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }
}

//打印棋盘
void PrintfBoard(char board[ROWS][COLS], int row, int col)
{
    int i = 0;
    int j = 0;
    printf("****** 扫雷 ******\n");
    for (i = 0; i <= row; i++)
    {
        printf("%d ", i);
    }
    printf("\n");
    for (i = 1; i <= row; i++)
    {
        printf("%d ", i);
        for (j = 1; j <= col; j++)
        {
            printf("%c ", board[i][j]);
        }
        printf("\n");
    }
}


//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
    int x = 0;
    int y = 0;
    int count = EASY_COUNT;
    while (count)
    {
        x = rand() % row + 1;
        y = rand() % col + 1;
        if (mine[x][y] == '0')
        {
            mine[x][y] = '1';
            count--;
        }
    }
}
//统计雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
    return (mine[x - 1][y] +
        mine[x - 1][y - 1] +
        mine[x][y - 1] +
        mine[x + 1][y - 1] +
        mine[x + 1][y] +
        mine[x + 1][y + 1] +
        mine[x][y + 1] +
        mine[x - 1][y + 1] - 8 * '0');
}

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    int x = 0;
    int y = 0;
    int win = 0;
    while (win < row * col - EASY_COUNT)
    {
        printf("请输入你要排查的坐标");
        scanf("%d %d", &x, &y);
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
            if (show[x][y] == '*')
            {
                if (mine[x][y] == '1')
                {
                    printf("很遗憾,游戏失败\n");
                    PrintfBoard(mine, ROW, COL);
                    break;
                }
                else
                {
                    //统计雷的个数
                    int ret = GetMineCount(mine, x, y);
                    show[x][y] = ret + '0';
                    PrintfBoard(show, ROW, COL);

                    win++;
                }
            }
            else
            {
                printf("该坐标已被排查,请重新输入:\n");
            }
        }
        else
        {
            printf("输入错误,请重新输入:\n");
        }
    }
    if (win == row * col - EASY_COUNT)
    {
        printf("恭喜你,排雷成功!\n");
        PrintfBoard(mine, ROW, COL);
    }
}

test.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"


void game()
{
    //创建一个二维数组用来放置我们排雷时所看到的棋盘
    //再创建一个二维数组用来布置雷
    char mine[ROWS][COLS] = { 0 };   //用来显示雷的位置
    char show[ROWS][COLS] = { 0 };   //用来排雷
    //初始化棋盘
    InitBoard(mine, ROWS, COLS, '0');
    InitBoard(show, ROWS, COLS, '*');
    //打印棋盘
    PrintfBoard(show, ROW, COL);
    //PrintfBoard(mine, ROW, COL);
    //布置雷
    SetMine(mine, ROW, COL);
    PrintfBoard(mine, ROW, COL);
    //排雷
    FindMine(mine, show, ROW, COL);
}

void menu()
{
    printf("************************\n");
    printf("*******  1. Play  ******\n");
    printf("*******  0. Exit  ******\n");
    printf("************************\n");
}
int main()
{
    srand((unsigned int)time(NULL));
    int input = 0;
    do
    {
        menu();
        printf("请选择:>");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            printf("扫雷游戏\n");
            game();
            break;
        case 0:
            printf("退出游戏\n");
            break;
        default:
            printf("输入错误,请重新输入\n");
            break;
        }

    } while (input);   //进入循环的条件是input为真
    return 0;
}

主要是分享一个扫雷的代码,讲解并不是特别多,谢谢大家

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