1:首先安装Pixel Streaming插件
启动后需重启
2: 偏好设置
额外启动参数:
-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888
3:打包window
4:打包结束后,将UE的运行包新建一个快捷方式(按住ATL直接拖动)
5:给快捷方式添加相关运行参数:
-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888
6:新建VUE工程
7:将UE5打包好的js文件拷贝到VUE里‘app.js’与‘webRtcPlayer.js’
8:将app.js更改为webrtc.js(可有可无)
9:vue项目index.html将webRtcPlayer导入
10:修改webrtc
修改websocket的链接地址(本人是写死的)
添加导出块
末文添加:
var temp = new window.webRtcPlayer({});
var webrtc = {
load: load,
webRtcPlayer: temp,
resizePlayer: resizePlayerStyle,
emitUIInter: emitUIInteraction
}
export default {
webrtc
}
11:新增vue代码块
12:启动
在UE5打包好的Windows\Samples\PixelStreaming\WebServers\SignallingWebServer\platform_scripts\cmd路径下有个run_local.bat,首先将其启动起来
接着启动Windows里我们创建的快捷方式启动
这时,之前启动的会出现一句话 ,即成功
最后启动VUE点击'click to start'.
完结,撒花
2022年7月28日 新增:
1:首先蓝图里添加组件 为关卡中的Actor添加一个:PixelStreamingInput
蓝图如下:
2:
vue代码
const onClickGift = (id) => {
if (isLoad.value) {
console.log("onClickGift:::", id);
let data = {
id,
};
api_send("onUEGiftCall", data, (info) => {
console.log("api_register========", info);
});
}
};
app.js/webrtc.js代码
let bLog = true;
// 前端发消息给后端,并监听返回
export function api_send(proto, data, callback) {
let jsonData = { command: 'event', func_name: proto, args: data };
if (bLog) {
console.log('send:', jsonData);
}
//
responseEventListeners.set(proto, callback);
//
emitUIInteraction(jsonData);
}
PS:
1: webrtc里面有很多找不到的id,这个哪里报错删哪里,先跑起来再说后面的
2:之前出过Player101错误:解决方法
在UE5打包好的Windows\Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer路径下有个cirrus.js,
在第376行后加入如下代码:
_RemoveExtmapAllowMixed(msg);// 替换sdp协议内新内容
此块代码如下:
playerServer.on('connection', function (ws, req) {
// Reject connection if streamer is not connected
if (!streamer || streamer.readyState != 1 /* OPEN */) {
ws.close(1013 /* Try again later */, 'Streamer is not connected');
return;
}
let playerId = ++nextPlayerId;
console.log(`player ${playerId} (${req.connection.remoteAddress}) connected`);
players.set(playerId, { ws: ws, id: playerId });
function sendPlayersCount() {
let playerCountMsg = JSON.stringify({ type: 'playerCount', count: players.size });
for (let p of players.values()) {
p.ws.send(playerCountMsg);
}
}
ws.on('message', function (msg) {
console.logColor(logging.Blue, `<- player ${playerId}: ${msg}`);
try {
msg = JSON.parse(msg);
} catch (err) {
console.error(`Cannot parse player ${playerId} message: ${err}`);
ws.close(1008, 'Cannot parse');
return;
}
if (msg.type == 'offer') {
console.log(`<- player ${playerId}: offer`);
_RemoveExtmapAllowMixed(msg);// 替换sdp协议内新内容
msg.playerId = playerId;
streamer.send(JSON.stringify(msg));
} else if (msg.type == 'iceCandidate') {
console.log(`<- player ${playerId}: iceCandidate`);
msg.playerId = playerId;
streamer.send(JSON.stringify(msg));
} else if (msg.type == 'stats') {
console.log(`<- player ${playerId}: stats\n${msg.data}`);
} else if (msg.type == 'kick') {
let playersCopy = new Map(players);
for (let p of playersCopy.values()) {
if (p.id != playerId) {
console.log(`kicking player ${p.id}`)
p.ws.close(4000, 'kicked');
}
}
} else {
console.error(`<- player ${playerId}: unsupported message type: ${msg.type}`);
ws.close(1008, 'Unsupported message type');
return;
}
});
function onPlayerDisconnected() {
players.delete(playerId);
streamer.send(JSON.stringify({type: 'playerDisconnected', playerId: playerId}));
sendPlayerDisconnectedToFrontend();
sendPlayerDisconnectedToMatchmaker();
sendPlayersCount();
}
ws.on('close', function(code, reason) {
console.logColor(logging.Yellow, `player ${playerId} connection closed: ${code} - ${reason}`);
onPlayerDisconnected();
});
ws.on('error', function(error) {
console.error(`player ${playerId} connection error: ${error}`);
ws.close(1006 /* abnormal closure */, error);
onPlayerDisconnected();
});
sendPlayerConnectedToFrontend();
sendPlayerConnectedToMatchmaker();
ws.send(JSON.stringify(clientConfig));
sendPlayersCount();
});
在文件末尾追加如下代码
/**
* sdp协议更新的方法
* @param desc offer内容
* @returns {string}
*/
function _RemoveExtmapAllowMixed(desc) {
if (desc.sdp.indexOf('\na=extmap-allow-mixed') !== -1) {
const sdp = desc.sdp.split('\n').filter((line) => {
return line.trim() !== 'a=extmap-allow-mixed';
}).join('\n');
desc.sdp = sdp;
return sdp;
}
}
参考文献
vue3集成ue5像素流自定义网页
Vue.js集成UE4像素流自定义网页的实现方式
像素流送
Player 101找不到问题的解决方法