五子棋基本要求:棋盘大小,玩家下棋,人机下棋,判断输赢,判断平局。
一.头文件
#include
#include
#include
二.棋盘大小(宏定义确定棋盘大小)
这里棋盘的实现比较低级,请多多包含。
#define ROW 10
#define COL 10
void printboard(char board[ROW][COL])
{
int row = 0;
int s = 0;
printf("\t 1 2 3 4 5 6 7 8 9 10\n");
printf("\t+---+---+---+---+---+---+---+---+---+---+\n");
for (row=0,s= 0; row < ROW; row++,s++)
{
printf("%7d\t| %c | %c | %c | %c | %c | %c | %c | %c | %c | %c |\n",s+1, board[row][0], board[row][1], board[row][2],board[row][3],board[row][4],board[row][5],board[row][6],board[row][7],board[row][8],board[row][9] );
printf("\t+---+---+---+---+---+---+---+---+---+---+\n");
}
}
初始化棋盘(数组里的位置里的数都化为0)
void csh(char board[ROW][COL])
{
int row = 0, col = 0;
for (row = 0; row < ROW; row++)
{
for (col = 0; col < COL; col++)
{
board[row][col] = ' ';
}
}
}
三.主函数及游戏菜单
int main()
{
int input = 0;
srand((unsigned int)time(0));
do
{
printf("\n");
printf("****************************\n");
printf("****** 1.play 0.exit ******\n");
printf("****************************\n");
printf("please input a number:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("\n");
game();
input=0;
break;
case 0:
printf("exit!\n");
break;
default:
printf("input error!\n");
break;
}
} while (input);
getch();
}
四.game函数
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
csh(board);
printboard(board);
while (1)
{
playermove(board,ROW,COL);
system("cls");
printboard(board);
ret = whowin(board, ROW, COL);
if (ret != 'c')
{
break;
}
computermove(board, ROW, COL);
system("cls");
printboard(board);
ret = whowin(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == 'o')
{
printf("player win\n");
}
else if (ret == 'x')
{
printf("computer win\n");
}
else
{
printf("draw\n");
}
}
五.玩家下棋(使用o图案)
void playermove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("player go:>\n");
while (1)
{
printf("\n");
printf("please input a coord:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'o';
break;
}
else
{
printf("already have\n");
}
}
else
{
printf("input error!\n");
}
}
}
六.人机随机下棋(生成随机值为坐标)
void computermove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("computermove:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'x';
break;
}
}
}
七.判断胜负
char whowin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j <= col - 4; j++)
{
if (board[i][j]==board[i][j+1]
&&board[i][j+1]==board[i][j+2]
&&board[i][j+2]==board[i][j+3]
&&board[i][j+3]==board[i][j+4]
&&board[i][j]!=' ')
{
return board[i][j];
}
}
}
for (j = 0; j < col; j++)
{
for (i = 0; i <= row - 4; i++)
{
if (board[i][j]== board[i+1][j]
&& board[i+1][j]== board[i+2][j]
&& board[i+2][j]== board[i+3][j]
&& board[i+3][j]== board[i+4][j]
&&board[i][j]!= ' ')
{
return board[i][j];
}
}
}
for (i = 0; i < row - 4; i++)
{
if (board[i][i] == board[i + 1][i + 1]
&& board[i + 1][i + 1] == board[i + 2][i + 2]
&& board[i + 2][i + 2] == board[i + 3][i + 3]
&& board[i + 3][i + 3]==board[i+4][i+4]
&&board[i][i]!=' ')
{
return board[i][i];
}
if (board[i][i+4] == board[i+1][i+3]
&& board[i+1][i+3] == board[i+2][i+2]
&& board[i+2][i+2] == board[i+3][i+1]
&&board[i+3][i+1]==board[i+4][i]
&&board[i][i+4]!=' ')
{
return board[i][i+4];
}
}
if (draw(board, ROW, COL) == 1)
{
return 'q';
}
return 'c';
}
八.平局
int draw(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
return 1;
}
完整代码
#define ROW 10
#define COL 10
#include//改表格换多少行多少列;玩家下棋图案,电脑下棋图案;设置成双玩家;
#include
#include
void csh(char board[ROW][COL])
{
int row = 0, col = 0;
for (row = 0; row < ROW; row++)
{
for (col = 0; col < COL; col++)
{
board[row][col] = ' ';
}
}
}
void printboard(char board[ROW][COL])
{
int row = 0;
int s = 0;
printf("\t 1 2 3 4 5 6 7 8 9 10\n");
printf("\t+---+---+---+---+---+---+---+---+---+---+\n");
for (row=0,s= 0; row < ROW; row++,s++)
{
printf("%7d\t| %c | %c | %c | %c | %c | %c | %c | %c | %c | %c |\n",s+1, board[row][0], board[row][1], board[row][2],board[row][3],board[row][4],board[row][5],board[row][6],board[row][7],board[row][8],board[row][9] );
printf("\t+---+---+---+---+---+---+---+---+---+---+\n");
}
}
void playermove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("player go:>\n");
while (1)
{
printf("\n");
printf("please input a coord:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'o';
break;
}
else
{
printf("already have\n");
}
}
else
{
printf("input error!\n");
}
}
}
void computermove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("computermove:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'x';
break;
}
}
}
int draw(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
return 1;
}
char whowin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j <= col - 4; j++)
{
if (board[i][j]==board[i][j+1]
&&board[i][j+1]==board[i][j+2]
&&board[i][j+2]==board[i][j+3]
&&board[i][j+3]==board[i][j+4]
&&board[i][j]!=' ')
{
return board[i][j];
}
}
}
for (j = 0; j < col; j++)
{
for (i = 0; i <= row - 4; i++)
{
if (board[i][j]== board[i+1][j]
&& board[i+1][j]== board[i+2][j]
&& board[i+2][j]== board[i+3][j]
&& board[i+3][j]== board[i+4][j]
&&board[i][j]!= ' ')
{
return board[i][j];
}
}
}
for (i = 0; i < row - 4; i++)
{
if (board[i][i] == board[i + 1][i + 1]
&& board[i + 1][i + 1] == board[i + 2][i + 2]
&& board[i + 2][i + 2] == board[i + 3][i + 3]
&& board[i + 3][i + 3]==board[i+4][i+4]
&&board[i][i]!=' ')
{
return board[i][i];
}
if (board[i][i+4] == board[i+1][i+3]
&& board[i+1][i+3] == board[i+2][i+2]
&& board[i+2][i+2] == board[i+3][i+1]
&&board[i+3][i+1]==board[i+4][i]
&&board[i][i+4]!=' ')
{
return board[i][i+4];
}
}
if (draw(board, ROW, COL) == 1)
{
return 'q';
}
return 'c';
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
csh(board);
printboard(board);
while (1)
{
playermove(board,ROW,COL);
system("cls");
printboard(board);
ret = whowin(board, ROW, COL);
if (ret != 'c')
{
break;
}
computermove(board, ROW, COL);
system("cls");
printboard(board);
ret = whowin(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == 'o')
{
printf("player win\n");
}
else if (ret == 'x')
{
printf("computer win\n");
}
else
{
printf("draw\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(0));
do
{
printf("\n");
printf("****************************\n");
printf("****** 1.play 0.exit ******\n");
printf("****************************\n");
printf("please input a number:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("\n");
game();
input=0;
break;
case 0:
printf("exit!\n");
break;
default:
printf("input error!\n");
break;
}
} while (input);
getch();
}