适配聚吧来玩

  1. wxapi修改

①wxapi修改showLoading()方法.

showLoading(title,_success) {
    _success();
}

②wxapi修改login方法

login(_func,_fail_func,hide_btns) {
        if(!Juba.is_weixin_platform){
            if(_func) _func();
            return;
        }

        const self = this;
        // 如果已经登录过, 直接进入游戏
        if(Juba.third_key && Juba.openid && Juba.my_id){
            if(_func)
                _func();
            return;
        }
        // 从聚吧来玩进来, 已经有个人信息, 不需要授权
        if(JubaLaiWan.isLaiwanUser()) {
            self.do_login(_func,_fail_func,Juba.my_info);
            return;
        }
        ...
}

③do_my_login 会尝试3次登录, 若都登录失败则回到首页, 由用户来点击按钮来登录.

      // 请求自己的服务器
    do_my_login(_func,_fail_func,js_code,rawData,count) {
        const _fail = function () {
            if(count < 3) {
                Networker.statistics("wx_login_fail_"+count);
                this.do_my_login(_func,_fail_func,js_code,rawData,count+1);
            } else {
                console.log('request login fail. error! cannot again');
                Networker.statistics("wx_login_failed");
                if(_fail_func) {
                    _fail_func();
                }
            }
        }.bind(this);
        const _success = function (res) {
            console.log('request login success');
            if(res && res.data && res.data.third_key){
                PlatformCommon.login_success(res.data,_func);
                Networker.statistics("wx_login_success_"+count);
            } else {
                _fail();
            }
        }.bind(this);
        Networker.login(js_code.code,rawData,_success,_fail);
    },
  1. Common.login修改
login(_success,_fail) {
        switch (Juba.platform) {
            case JubaPlatform.Wx :
                if(Juba.is_dev)console.log('--------------common  login wx ---------------------------');
                wxapi.login(_success,_fail);
                break;
            case JubaPlatform.Qq :
                if(Juba.is_dev)console.log('--------------common  login qq ---------------------------');
                qqapi.login(_success,_fail);
                break;
            case JubaPlatform.Browser:
                _success();
                break;
        }
    },

3.Networker.js中login方法修改

    login(js_code,rawData,_success,_fail) {
        let data = {js_code : js_code,rawData : rawData};
        if(JubaLaiWan.isLaiwanUser()) {
            data['chId'] = JubaLaiWan.extraData['chid'];
            data['box_uid'] = JubaLaiWan.extraData['userInfo']['uid'];
        }
        this.base_request({
            action  : "login",
            data    : data,
            success : _success,
            fail    : _fail,
            encrypt : false
        });
    },

4.Networker.js修改statistics,将统计事件全部指向阿拉丁.

    // 统计事件
    statistics(name,event) {
        if(!Juba.is_weixin_platform)
            return;
        if(event == null)
            event = name;
        if(!wx.aldSendEvent){
            console.error(" not have ald alading");
            return;
        }
        try{
            wx.aldSendEvent(name,{'key' : event});
        } catch (e) {
            if(Juba.is_dev)
                console.warn(e)
        }
    },
  1. 对战游戏在game.json增加:
"navigateToMiniProgramAppIdList": ["xxx"]

6.对战游戏收到的命令都调用阿拉丁统计,类似

Networker.statistics("收到--"+d['cmd']);

7.修改对战游戏房间状态

onLoad方法:
this.roomStatus = RoomStatus.Inited;
onOpen方法:
this.roomStatus = RoomStatus.Connect_Success
收到matched命令:
this.roomStatus = RoomStatus.Matched;
收到start命令
this.roomStatus = RoomStatus.Start;

8.matchView 点击取消按钮时添加统计:

cancel_match(){
    if(D.battle.roomStatus == RoomStatus.Matched) {
        return;
    }
    Networker.statistics("click取消匹配_"+D.battle.roomStatus);
}

9.OverView.js增加:

    // 绑定脚本
    this.laiwan_view = this.node.getChildByName('over_laiwan');
    do_matched(msg){
        if(JubaLaiWan.isLaiwanUser()) {
            this.laiwan_script.set_user();
            return;
        }
    }
    ...
    do_quit() {
        if(JubaLaiWan.isLaiwanUser()) {
            this.laiwan_script.opponent_quit();
            return;  
        }
    }
    ...
    another_ready() {
        if(JubaLaiWan.isLaiwanUser()) {
            this.laiwan_script.opponent_ready();
            return;
        }
    }

10.Battle.js增加

    joinRoom() {
        this.roomStatus = RoomStatus.Subscribe_Success;
        // 1 -> 陌生人匹配. 2 -> 好友对战 3 -> 高手对战 4 -> 单机
        let type = 1;
        if(JubaLaiWan.isLaiwanUser() && JubaLaiWan.extraData['mode'] != 2) {
            type = JubaLaiWan.extraData['mode'];
        }
        let join_data = {type : type};
        try {
            // 聚吧来玩用户
            if(JubaLaiWan.isLaiwanUser()) {
                join_data['chId'] = JubaLaiWan.extraData['chid'];
                join_data['type'] = JubaLaiWan.extraData['mode'];
                join_data['boxUserId'] = JubaLaiWan.extraData['userInfo']['uid'];
            }
        } catch (e) { console.error(e)}
        if(Juba.rid) {
            join_data['roomId'] = Juba.rid;
            join_data['type']   = 2;
        }
        this.join_room_type = join_data['type'];// 用于matchView
        D.ws.send(wsFunction.cmd_message_with_tea(Cmd.Join_Room,join_data));
    },

11.F.js增加

    digitCount(num) {
        if(num == 0)
            return 1;
        let count = 0;
        num = Math.abs(num);
        while(num > 0) {
            num = (num-num%10)/10;
            count++;
        }
        return count;
    },

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