先看效果(动画太大了放不上来,感兴趣复制代码运行即可):
再看代码:
DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>赛车title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
overflow: hidden;
background: #000000;
}
.full-screen-3d-example {
opacity: 0;
transition: opacity 1s ease-out;
}
.full-screen-3d-example.-loaded {
opacity: 1;
}
style>
head>
<body>
<div id='root' class='full-screen-3d-example'>div>
<script src='https://unpkg.com/[email protected]/build/three.min.js'>script>
<script src='https://unpkg.com/[email protected]/examples/js/postprocessing/EffectComposer.js'>script>
<script src='https://unpkg.com/[email protected]/examples/js/postprocessing/ShaderPass.js'>script>
<script src='https://unpkg.com/[email protected]/examples/js/shaders/CopyShader.js'>script>
<script src='https://unpkg.com/[email protected]/examples/js/postprocessing/RenderPass.js'>script>
<script src='https://unpkg.com/[email protected]/examples/js/shaders/LuminosityHighPassShader.js'>script>
<script src='https://unpkg.com/[email protected]/examples/js/postprocessing/UnrealBloomPass.js'>script>
<script src='https://unpkg.com/[email protected]/examples/js/objects/Reflector.js'>script>
body>
<script>
function _classPrivateFieldGet(receiver, privateMap) {var descriptor = privateMap.get(receiver);if (!descriptor) {throw new TypeError("attempted to get private field on non-instance");}if (descriptor.get) {return descriptor.get.call(receiver);}return descriptor.value;}function _classPrivateFieldSet(receiver, privateMap, value) {var descriptor = privateMap.get(receiver);if (!descriptor) {throw new TypeError("attempted to set private field on non-instance");}if (descriptor.set) {descriptor.set.call(receiver, value);} else {if (!descriptor.writable) {throw new TypeError("attempted to set read only private field");}descriptor.value = value;}return value;}function _classStaticPrivateMethodGet(receiver, classConstructor, method) {if (receiver !== classConstructor) {throw new TypeError("Private static access of wrong provenance");}return method;}function _classPrivateMethodGet(receiver, privateSet, fn) {if (!privateSet.has(receiver)) {throw new TypeError("attempted to get private field on non-instance");}return fn;}function _defineProperty(obj, key, value) {if (key in obj) {Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true });} else {obj[key] = value;}return obj;}const { THREE } = window;
function isMobile() {
let check = false;
(function (a) {if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) check = true;})(navigator.userAgent || navigator.vendor || window.opera);
return check;
}
const IS_MOBILE_DEVICE = isMobile();
const FLAGS = Object.freeze({
ENABLE_SHADOWS: !IS_MOBILE_DEVICE,
ENABLE_BLOOM: !IS_MOBILE_DEVICE,
ENABLE_NOISE: !IS_MOBILE_DEVICE });
const COLOR_PALETTE = Object.freeze({
black: 0x010101,
white: 0xEEEEEE,
color1: 0xF72585,
color2: 0xB5179E,
color3: 0x7209B7,
color4: 0x560BAD,
color5: 0x480CA8,
color6: 0x3A0CA3,
color7: 0x3F37C9,
color8: 0x4361EE,
color9: 0x4895EF,
color10: 0x4CC9F0 });
const COLOR_PALETTE_GLSL = Object.freeze({
black: 'vec4(0.04, 0.04, 0.04, 1.0)',
white: 'vec4(0.933, 0.933, 0.933, 1.0)',
color1: 'vec4(0.969, 0.145, 0.522, 1.0)',
color2: 'vec4(0.71, 0.09, 0.62, 1.0)',
color3: 'vec4(0.447, 0.035, 0.718, 1.0)',
color4: 'vec4(0.337, 0.043, 0.678, 1.0)',
color5: 'vec4(0.282, 0.047, 0.659, 1.0)',
color6: 'vec4(0.227, 0.047, 0.639, 1.0)',
color7: 'vec4(0.247, 0.216, 0.788, 1.0)',
color8: 'vec4(0.263, 0.38, 0.933, 1.0)',
color9: 'vec4(0.282, 0.584, 0.937, 1.0)',
color10: 'vec4(0.298, 0.788, 0.941, 1.0)' });
class DefaultMaterial extends THREE.MeshStandardMaterial {
constructor() {
super({
color: COLOR_PALETTE.white });
}}
class CarMaterial extends THREE.MeshStandardMaterial {
constructor() {
super({
color: COLOR_PALETTE.black });
}}
class LightMaterial extends THREE.MeshStandardMaterial {
constructor() {
super({
color: COLOR_PALETTE.color1 });
}}
class WheelMaterial extends THREE.MeshStandardMaterial {
constructor() {
super({
color: COLOR_PALETTE.black });
}}
class MountainMaterial extends THREE.MeshBasicMaterial {
constructor() {
super({
color: COLOR_PALETTE.black });
}}
class CustomMaterial extends THREE.MeshStandardMaterial {
onBeforeCompile(shader) {
shader.uniforms.uTime = { value: 0.0 };
shader.vertexShader = shader.vertexShader.replace(
'#include ' ,
`varying vec2 vUv;
uniform float uTime;`);
shader.vertexShader = shader.vertexShader.replace(
'#include ' ,
'vUv = uv;');
shader.fragmentShader = shader.fragmentShader.replace(
'varying vec3 vViewPosition;',
`varying vec3 vViewPosition;
varying vec2 vUv;
uniform float uTime;`);
this.userData.shader = shader;
}}
class CustomTransparentMaterial extends CustomMaterial {
constructor() {
super({
transparent: true });
}}
class RoadMaterial extends CustomTransparentMaterial {
onBeforeCompile(shader) {
super.onBeforeCompile(shader);
shader.fragmentShader = shader.fragmentShader.replace(
'#include ' ,
`
diffuseColor = ${COLOR_PALETTE_GLSL.black};
float width = 0.06;
bool isInCenter = abs(0.5 - vUv.x) < (0.01 + width / 2.0);
bool isInRoad = abs(0.5 - vUv.x) < (width / 2.0);
if (isInCenter) {
diffuseColor = ${COLOR_PALETTE_GLSL.color9};
}
if (isInRoad) {
diffuseColor = ${COLOR_PALETTE_GLSL.black};
diffuseColor.a = 0.8;
bool isInLine = (abs(0.5 - vUv.x + width / 6.0) < 0.0003);
bool isInDashedLine = (abs(0.5 - vUv.x - width / 6.0) < 0.0003)
&& (sin(100.0 * vUv.y - 10.0 * uTime) > 0.3);
if (isInLine || isInDashedLine) {
diffuseColor = ${COLOR_PALETTE_GLSL.color10};
}
}
`);
this.userData.shader = shader;
}}
class SunMaterial extends CustomTransparentMaterial {
onBeforeCompile(shader) {
super.onBeforeCompile(shader);
shader.fragmentShader = shader.fragmentShader.replace(
'#include ' ,
`
diffuseColor = vec4(0.0);
bool isInSun = distance(vUv.xy, vec2(0.5, 0.5)) < 0.5;
if (isInSun) {
diffuseColor = ${COLOR_PALETTE_GLSL.color1};
float delta = 0.2 * (1.0 - vUv.y);
diffuseColor += vec4(delta, delta, 0.0, 0.0);
bool isInLine = sin(100.0 * vUv.y) * vUv.y > 0.3;
if (isInLine) {
diffuseColor = ${COLOR_PALETTE_GLSL.color3};
}
}
`);
this.userData.shader = shader;
}}
class BuildingMaterialA extends CustomMaterial {
onBeforeCompile(shader) {
super.onBeforeCompile(shader);
shader.fragmentShader = shader.fragmentShader.replace(
'#include ' ,
`
diffuseColor = ${COLOR_PALETTE_GLSL.black};
bool isInWindow = vUv.y > 0.09
&& (sin(31.415 * (vUv.x - 0.05)) > 0.5)
&& (sin(100.0 * vUv.y) > 0.5);
if (isInWindow) {
diffuseColor = ${COLOR_PALETTE_GLSL.color7};
if (vUv.x > 0.4 && vUv.x < 0.6) {
diffuseColor = ${COLOR_PALETTE_GLSL.color10};
}
}
`);
this.userData.shader = shader;
}}
class BuildingMaterialB extends CustomMaterial {
onBeforeCompile(shader) {
super.onBeforeCompile(shader);
shader.fragmentShader = shader.fragmentShader.replace(
'#include ' ,
`
diffuseColor = ${COLOR_PALETTE_GLSL.black};
bool isInWindow = vUv.y > 0.1
&& vUv.y < 0.5
&& (sin(50.0 * 3.1415 * (vUv.x - 0.05)) > -0.8)
&& (sin(50.0 * vUv.y) > 0.5);
if (isInWindow) {
diffuseColor = ${COLOR_PALETTE_GLSL.color1};
if (vUv.y < 0.3) {
diffuseColor = ${COLOR_PALETTE_GLSL.color4};
}
}
`);
this.userData.shader = shader;
}}
class BuildingMaterialC extends CustomMaterial {
onBeforeCompile(shader) {
super.onBeforeCompile(shader);
shader.fragmentShader = shader.fragmentShader.replace(
'#include ' ,
`
diffuseColor = ${COLOR_PALETTE_GLSL.black};
bool isInWindow = vUv.y > 0.5
&& vUv.y < 0.8
&& (sin(5.0 * 3.1415 * (vUv.x - 0.05)) > -0.8)
&& (sin(50.0 * vUv.y) > 0.5);
if (isInWindow) {
diffuseColor = ${COLOR_PALETTE_GLSL.color9};
}
`);
this.userData.shader = shader;
}}
class BuildingMaterialD extends CustomMaterial {
onBeforeCompile(shader) {
super.onBeforeCompile(shader);
shader.fragmentShader = shader.fragmentShader.replace(
'#include ' ,
`
diffuseColor = ${COLOR_PALETTE_GLSL.black};
bool isInWindow = vUv.y > 0.1
&& (sin(50.0 * vUv.y) > -0.8);
if (isInWindow) {
diffuseColor = ${COLOR_PALETTE_GLSL.color5};
}
`);
this.userData.shader = shader;
}}
class MaterialsLibrary {}_defineProperty(MaterialsLibrary, "default",
new DefaultMaterial());_defineProperty(MaterialsLibrary, "road",
new RoadMaterial());_defineProperty(MaterialsLibrary, "sun",
new SunMaterial());_defineProperty(MaterialsLibrary, "mountain",
new MountainMaterial());_defineProperty(MaterialsLibrary, "car",
new CarMaterial());_defineProperty(MaterialsLibrary, "wheel",
new WheelMaterial());_defineProperty(MaterialsLibrary, "light",
new LightMaterial());_defineProperty(MaterialsLibrary, "buildingA",
new BuildingMaterialA());_defineProperty(MaterialsLibrary, "buildingB",
new BuildingMaterialB());_defineProperty(MaterialsLibrary, "buildingC",
new BuildingMaterialC());_defineProperty(MaterialsLibrary, "buildingD",
new BuildingMaterialD());
class Road extends THREE.Group {
constructor() {
super();
const geometry = new THREE.PlaneGeometry();
const material = MaterialsLibrary.road;
const road = new THREE.Mesh(geometry, material);
road.scale.set(200, 200, 1);
road.rotation.set(-Math.PI / 2, 0, 0);
if (FLAGS.ENABLE_SHADOWS) {
road.receiveShadow = true;
}
this.add(road);
const reflector = new THREE.Reflector(
new THREE.PlaneGeometry(10, 10),
{
color: new THREE.Color(0x7f7f7f),
textureWidth: window.innerWidth * window.devicePixelRatio,
textureHeight: window.innerHeight * window.devicePixelRatio });
reflector.position.set(0, -0.1, 0);
reflector.scale.set(200, 200, 1);
reflector.rotation.set(-Math.PI / 2, 0, 0);
this.add(reflector);
}}
class Sun extends THREE.Group {
constructor() {
super();
const geometry = new THREE.PlaneGeometry();
const material = MaterialsLibrary.sun;
const sun = new THREE.Mesh(geometry, material);
sun.scale.set(50, 50, 1);
this.add(sun);
}}
class Mountain extends THREE.Group {
constructor() {
super();
const material = MaterialsLibrary.mountain;
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(100, 0);
shape.lineTo(100, 50);
shape.lineTo(50, 10);
shape.lineTo(20, 15);
shape.lineTo(15, 5);
shape.lineTo(10, 10);
shape.lineTo(0, 0);
shape.lineTo(-5, 3);
shape.lineTo(-10, 10);
shape.lineTo(-12, 8);
shape.lineTo(-100, 50);
shape.lineTo(-100, 0);
shape.lineTo(0, 0);
const geometry = new THREE.ExtrudeGeometry(shape);
const mountain = new THREE.Mesh(geometry, material);
this.add(mountain);
}}
class Car extends THREE.Group {
constructor() {
super();
{
const material = MaterialsLibrary.car;
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(4, 0);
shape.lineTo(3.8, 0.3);
shape.lineTo(-0.1, 0.7);
shape.lineTo(0, 0);
const geometry = new THREE.ExtrudeGeometry(shape, {
depth: 1.5,
bevelThickness: 0.2 });
const body = new THREE.Mesh(geometry, material);
body.position.set(0, 0.3, 0);
this.add(body);
}
{
const material = MaterialsLibrary.car;
const geometry = new THREE.CylinderGeometry(0.6, 1.2, 0.5, 4);
const roof = new THREE.Mesh(geometry, material);
roof.position.set(1.5, 1, 0.8);
roof.rotation.set(0, Math.PI / 4, 0);
this.add(roof);
}
{
const material = MaterialsLibrary.light;
const geometry = new THREE.CylinderGeometry(0.1, 0.1, 0.1, 12);
const light1 = new THREE.Mesh(geometry, material);
light1.position.set(-0.2, 0.9, 0);
light1.rotation.set(0, 0, Math.PI / 2);
this.add(light1);
const light2 = new THREE.Mesh(geometry, material);
light2.position.set(-0.2, 0.9, 0.3);
light2.rotation.set(0, 0, Math.PI / 2);
this.add(light2);
const light3 = new THREE.Mesh(geometry, material);
light3.position.set(-0.2, 0.9, 1.2);
light3.rotation.set(0, 0, Math.PI / 2);
this.add(light3);
const light4 = new THREE.Mesh(geometry, material);
light4.position.set(-0.2, 0.9, 1.5);
light4.rotation.set(0, 0, Math.PI / 2);
this.add(light4);
}
{
const material = MaterialsLibrary.wheel;
const geometry = new THREE.CylinderGeometry(1, 1, 1, 12);
const wheel1 = new THREE.Mesh(geometry, material);
wheel1.scale.set(0.33, 2, 0.33);
wheel1.position.set(3, 0.33, 0.75);
wheel1.rotation.set(Math.PI / 2, 0, 0);
this.add(wheel1);
const wheel2 = new THREE.Mesh(geometry, material);
wheel2.scale.set(0.33, 2, 0.33);
wheel2.position.set(0.7, 0.33, 0.75);
wheel2.rotation.set(Math.PI / 2, 0, 0);
this.add(wheel2);
}
}}
class BuildingA extends THREE.Group {
constructor() {
super();
const material = MaterialsLibrary.buildingA;
const geometry = new THREE.BoxGeometry();
const building = new THREE.Mesh(geometry, material);
building.scale.set(10, 15, 10);
building.position.set(0, -3, 0);
if (FLAGS.ENABLE_SHADOWS) {
building.castShadow = true;
}
this.add(building);
const roofGeometry = new THREE.ConeGeometry(5, 15, 7);
const roof = new THREE.Mesh(roofGeometry, material);
roof.position.set(0, 5, 0);
this.add(roof);
}}
class BuildingB extends THREE.Group {
constructor() {
super();
const material = MaterialsLibrary.buildingB;
const geometry = new THREE.CylinderGeometry();
const building = new THREE.Mesh(geometry, material);
building.scale.set(5, 15, 5);
building.position.set(0, -3, 0);
if (FLAGS.ENABLE_SHADOWS) {
building.castShadow = true;
}
this.add(building);
const roofGeometry = new THREE.SphereGeometry(7);
const roof = new THREE.Mesh(roofGeometry, material);
roof.position.set(0, 2, 0);
roof.rotation.set(0, 0.3, 0);
this.add(roof);
}}
class BuildingC extends THREE.Group {
constructor() {
super();
const material = MaterialsLibrary.buildingC;
const geometry = new THREE.BoxGeometry();
const building = new THREE.Mesh(geometry, material);
building.scale.set(5, 5, 5);
building.position.set(0, -8, 0);
if (FLAGS.ENABLE_SHADOWS) {
building.castShadow = true;
}
this.add(building);
}}
class BuildingD extends THREE.Group {
constructor() {
super();
const material = MaterialsLibrary.buildingD;
const geometry = new THREE.ConeGeometry(1, 1, 3);
const building = new THREE.Mesh(geometry, material);
building.scale.set(5, 20, 5);
building.rotation.set(0, 1, 0);
if (FLAGS.ENABLE_SHADOWS) {
building.castShadow = true;
}
this.add(building);
}}var _initBuilding = new WeakSet();
class City extends THREE.Group {
constructor() {
super();_initBuilding.add(this);
for (let z = 0; z < 200; z += 20) {
for (let x = 70; x >= 10; x -= 20) {
_classPrivateMethodGet(this, _initBuilding, _initBuilding2).call(this, x, z);
}
for (let x = 120; x <= 180; x += 20) {
_classPrivateMethodGet(this, _initBuilding, _initBuilding2).call(this, x, z);
}
}
}
update() {
this.children.forEach(building => {
const { x, z } = building.position;
let newZ = z - 0.5;
if (newZ < 0) {
newZ = 200;
}
const y = newZ <= 150 ? 10 : 10 + 20 * ((150 - newZ) / 50);
building.position.set(x, y, newZ);
});
}}var _getRandomBuilding = function _getRandomBuilding() {const choice = Math.random();if (choice < 0.2) {return new BuildingA();}if (choice < 0.3) {return new BuildingB();}if (choice < 0.9) {return new BuildingC();}return new BuildingD();};var _initBuilding2 = function _initBuilding2(x, z) {const building = _classStaticPrivateMethodGet(City, City, _getRandomBuilding).call(City);building.position.set(x, 20 / 2, z);this.add(building);};
class Stars extends THREE.Group {
constructor() {
super();
const geometry = new THREE.SphereGeometry();
const material = MaterialsLibrary.light;
for (let x = -300; x < 300; x += 30) {
for (let y = 0; y < 300; y += 30) {
const star = new THREE.Mesh(geometry, material);
const dx = 25 * Math.random();
const dy = 25 * Math.random();
const s = Math.random();
star.scale.set(s, s, s);
star.position.set(x + dx, y + dy, 0);
this.add(star);
}
}
}}
class ObjectsLibrary {}_defineProperty(ObjectsLibrary, "road",
new Road());_defineProperty(ObjectsLibrary, "sun",
new Sun());_defineProperty(ObjectsLibrary, "mountain",
new Mountain());_defineProperty(ObjectsLibrary, "car",
new Car());_defineProperty(ObjectsLibrary, "city",
new City());_defineProperty(ObjectsLibrary, "stars",
new Stars());var _savedObjects = new WeakMap();var _initObjects = new WeakSet();var _initLights = new WeakSet();
class SandboxWorld extends THREE.Group {
constructor() {
super();_initLights.add(this);_initObjects.add(this);_savedObjects.set(this, { writable: true, value: void 0 });
_classPrivateMethodGet(this, _initObjects, _initObjects2).call(this);
_classPrivateMethodGet(this, _initLights, _initLights2).call(this);
}
update() {
const t = performance.now() / 1000;
_classPrivateFieldGet(this, _savedObjects).car.position.set(0.7 + 0.2 * Math.sin(t), 0, 10);
_classPrivateFieldGet(this, _savedObjects).city.update();
}}var _initObjects2 = function _initObjects2() {const { road, car, sun, city, mountain, stars } = ObjectsLibrary;road.position.set(0, 0, 100);sun.position.set(0, 10, 200);sun.rotation.set(-Math.PI, 0, 0);city.position.set(-100, 0, 0);mountain.position.set(0, 0, 200);car.position.set(0.7, 0, 10);car.rotation.set(0, -Math.PI / 2, 0);stars.position.set(0, 0, 250);this.add(road);this.add(sun);this.add(car);this.add(city);this.add(mountain);this.add(stars);_classPrivateFieldSet(this, _savedObjects, { car, city });};var _initLights2 = function _initLights2() {const ambient = new THREE.AmbientLight({ color: COLOR_PALETTE.color3, intensity: 0.1 });this.add(ambient);const point = new THREE.PointLight({ color: COLOR_PALETTE.color1, intensity: 5, decay: 0.5, distance: 300 });point.position.set(0, 30, 180);if (FLAGS.ENABLE_SHADOWS) {point.castShadow = true;}this.add(point);};var _root = new WeakMap();var _frameRequestId = new WeakMap();var _scene = new WeakMap();var _world = new WeakMap();var _camera = new WeakMap();var _cameraData = new WeakMap();var _renderer = new WeakMap();var _composer = new WeakMap();var _initScene = new WeakSet();var _initObjects3 = new WeakSet();var _initCamera = new WeakSet();var _initRenderer = new WeakSet();var _initComposer = new WeakSet();var _initRenderPass = new WeakSet();var _initBloomPass = new WeakSet();var _initShaderPass = new WeakSet();var _initEventListeners = new WeakSet();var _onWindowResize = new WeakSet();var _onMouseMove = new WeakSet();var _updateEverything = new WeakSet();var _render = new WeakSet();
class FullScreen3DExample {
constructor(root) {_render.add(this);_updateEverything.add(this);_onMouseMove.add(this);_onWindowResize.add(this);_initEventListeners.add(this);_initShaderPass.add(this);_initBloomPass.add(this);_initRenderPass.add(this);_initComposer.add(this);_initRenderer.add(this);_initCamera.add(this);_initObjects3.add(this);_initScene.add(this);_root.set(this, { writable: true, value: void 0 });_frameRequestId.set(this, { writable: true, value: void 0 });_scene.set(this, { writable: true, value: void 0 });_world.set(this, { writable: true, value: void 0 });_camera.set(this, { writable: true, value: void 0 });_cameraData.set(this, { writable: true, value: void 0 });_renderer.set(this, { writable: true, value: void 0 });_composer.set(this, { writable: true, value: void 0 });
_classPrivateFieldSet(this, _root, root);
_classPrivateFieldGet(this, _root).classList.add(FullScreen3DExample.CSS_ROOT);
_classPrivateMethodGet(this, _initScene, _initScene2).call(this);
_classPrivateMethodGet(this, _initObjects3, _initObjects4).call(this);
_classPrivateMethodGet(this, _initCamera, _initCamera2).call(this);
_classPrivateMethodGet(this, _initRenderer, _initRenderer2).call(this);
_classPrivateMethodGet(this, _initComposer, _initComposer2).call(this);
_classPrivateMethodGet(this, _initEventListeners, _initEventListeners2).call(this);
_classPrivateMethodGet(this, _onWindowResize, _onWindowResize2).call(this);
_classPrivateFieldGet(this, _root).classList.add(FullScreen3DExample.CSS_ROOT_LOADED_VARIANT);
_classPrivateMethodGet(this, _render, _render2).call(this);
}
start() {
_classPrivateMethodGet(this, _render, _render2).call(this);
_classPrivateFieldSet(this, _frameRequestId, requestAnimationFrame(this.start.bind(this)));
}
stop() {
cancelAnimationFrame(_classPrivateFieldGet(this, _frameRequestId));
}}_defineProperty(FullScreen3DExample, "CSS_ROOT", 'full-screen-3d-example');_defineProperty(FullScreen3DExample, "CSS_ROOT_LOADED_VARIANT", '-loaded');var _initScene2 = function _initScene2() {_classPrivateFieldSet(this, _scene, new THREE.Scene());};var _initObjects4 = function _initObjects4() {_classPrivateFieldSet(this, _world, new SandboxWorld());_classPrivateFieldGet(this, _scene).add(_classPrivateFieldGet(this, _world));};var _initCamera2 = function _initCamera2() {const fov = 45;const aspect = window.innerWidth / window.innerHeight;const near = 1;const far = 1000;_classPrivateFieldSet(this, _camera, new THREE.PerspectiveCamera(fov, aspect, near, far));_classPrivateFieldGet(this, _camera).position.set(0, 2, 1);_classPrivateFieldGet(this, _camera).lookAt(0, 0, 200);_classPrivateFieldGet(this, _camera).updateProjectionMatrix();_classPrivateFieldSet(this, _cameraData, { positionX: 0, positionY: 2 });};var _initRenderer2 = function _initRenderer2() {const clearColor = COLOR_PALETTE.black;const clearColorAlpha = 1;_classPrivateFieldSet(this, _renderer, new THREE.WebGLRenderer({ alpha: true, logarithmicDepthBuffer: true }));_classPrivateFieldGet(this, _renderer).setClearColor(clearColor, clearColorAlpha);_classPrivateFieldGet(this, _renderer).setPixelRatio(window.devicePixelRatio);if (FLAGS.ENABLE_SHADOWS) {_classPrivateFieldGet(this, _renderer).shadowMap.enabled = true;_classPrivateFieldGet(this, _renderer).shadowMap.type = THREE.PCFSoftShadowMap;}_classPrivateFieldGet(this, _root).appendChild(_classPrivateFieldGet(this, _renderer).domElement);};var _initComposer2 = function _initComposer2() {const width = window.innerWidth;const height = window.innerHeight;_classPrivateFieldSet(this, _composer, new THREE.EffectComposer(_classPrivateFieldGet(this, _renderer)));_classPrivateFieldGet(this, _composer).setSize(width, height);_classPrivateMethodGet(this, _initRenderPass, _initRenderPass2).call(this);if (FLAGS.ENABLE_BLOOM) {_classPrivateMethodGet(this, _initBloomPass, _initBloomPass2).call(this);}if (FLAGS.ENABLE_NOISE) {_classPrivateMethodGet(this, _initShaderPass, _initShaderPass2).call(this);}};var _initRenderPass2 = function _initRenderPass2() {const renderPass = new THREE.RenderPass(_classPrivateFieldGet(this, _scene), _classPrivateFieldGet(this, _camera));_classPrivateFieldGet(this, _composer).addPass(renderPass);};var _initBloomPass2 = function _initBloomPass2() {const width = window.innerWidth;const height = window.innerHeight;const resolution = new THREE.Vector2(width, height);const strength = 0.8;const radius = 0.5;const threshold = 0.1;const bloomPass = new THREE.UnrealBloomPass(resolution, strength, radius, threshold);_classPrivateFieldGet(this, _composer).addPass(bloomPass);};var _initShaderPass2 = function _initShaderPass2() {const pass = new THREE.ShaderPass({ uniforms: { tDiffuse: { type: 't', value: null }, uTime: { value: 1 } }, vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}`, fragmentShader: `
uniform float uTime;
uniform sampler2D tDiffuse;
varying vec2 vUv;
float rand(vec2 seed);
float noise(vec2 position);
void main() {
vec4 color = texture2D(tDiffuse, vUv);
float d = 0.05 * noise(50.0 * (100.0 * uTime + vec2(vUv.x, 20.0 * vUv.y)));
color = vec4(color.r - d, color.g - d, color.b - d, 1.0);
gl_FragColor = color;
}
float rand(vec2 seed) {
return fract(sin(dot(seed, vec2(12.9898,78.233))) * 43758.5453123);
}
float noise(vec2 position) {
vec2 blockPosition = floor(position);
float topLeftValue = rand(blockPosition);
float topRightValue = rand(blockPosition + vec2(1.0, 0.0));
float bottomLeftValue = rand(blockPosition + vec2(0.0, 1.0));
float bottomRightValue = rand(blockPosition + vec2(1.0, 1.0));
vec2 computedValue = smoothstep(0.0, 1.0, fract(position));
return mix(topLeftValue, topRightValue, computedValue.x)
+ (bottomLeftValue - topLeftValue) * computedValue.y * (1.0 - computedValue.x)
+ (bottomRightValue - topRightValue) * computedValue.x * computedValue.y;
}
` });pass.renderToScreen = true;_classPrivateFieldGet(this, _composer).addPass(pass);};var _initEventListeners2 = function _initEventListeners2() {window.addEventListener('resize', _classPrivateMethodGet(this, _onWindowResize, _onWindowResize2).bind(this));document.addEventListener('mousemove', _classPrivateMethodGet(this, _onMouseMove, _onMouseMove2).bind(this));};var _onWindowResize2 = function _onWindowResize2() {const width = window.innerWidth;const height = window.innerHeight;_classPrivateFieldGet(this, _camera).aspect = width / height;_classPrivateFieldGet(this, _camera).updateProjectionMatrix();_classPrivateFieldGet(this, _renderer).setSize(width, height);_classPrivateFieldGet(this, _composer).setSize(width, height);};var _onMouseMove2 = function _onMouseMove2(e) {_classPrivateFieldGet(this, _cameraData).positionX = 5 * (window.innerWidth / 2 - e.clientX) / window.innerWidth;_classPrivateFieldGet(this, _cameraData).positionY = 2 + 0.5 * (window.innerHeight / 2 - e.clientY) / window.innerHeight;};var _updateEverything2 = function _updateEverything2() {const t = performance.now() / 1000;_classPrivateFieldGet(this, _world).update();_classPrivateFieldGet(this, _scene).traverse(child => {if (child.isMesh) {const { shader } = child.material.userData;if (shader) {shader.uniforms.uTime.value = t;}}});_classPrivateFieldGet(this, _composer).passes.forEach(pass => {if (pass instanceof THREE.ShaderPass) {
pass.uniforms.uTime.value = t % 10;}});{const x = _classPrivateFieldGet(this, _cameraData).positionX + 0.3 * (Math.sin(0.1 * t) + Math.sin(0.05 * t));const y = _classPrivateFieldGet(this, _cameraData).positionY + 0.3 * Math.cos(0.3 * t);_classPrivateFieldGet(this, _camera).position.set(x, y, 1);_classPrivateFieldGet(this, _camera).updateProjectionMatrix();}};var _render2 = function _render2() {_classPrivateMethodGet(this, _updateEverything, _updateEverything2).call(this);_classPrivateFieldGet(this, _composer).render(_classPrivateFieldGet(this, _scene), _classPrivateFieldGet(this, _camera));};function main() {const root = document.getElementById('root');const example = new FullScreen3DExample(root);example.start();}document.addEventListener('DOMContentLoaded', main);
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