iOS内存管理09 -- AutoReleasePool自动释放池

  • 新建一个命令行工程,并将main.m文件编译成main.cpp文件,cd到工程路径,并输入命令clang -rewrite-objc main.m -o main.cpp
Snip20210524_29.png
Snip20210524_30.png
  • 可以看到自动释放池@autoreleasepool {},在底层是一个__AtAutoreleasePool类型的结构体;结构如下所示:
struct __AtAutoreleasePool {
  //构造函数
  __AtAutoreleasePool() {
    atautoreleasepoolobj = objc_autoreleasePoolPush()
  }
  //析构函数
  ~__AtAutoreleasePool() {
    objc_autoreleasePoolPop(atautoreleasepoolobj);
  }
    
  void * atautoreleasepoolobj;
};
  • 通过汇编分析,在main函数中加入断点,并打开汇编代码分析界面如下所示:
Snip20210524_31.png
  • 看到自动释放池,在入口开始时,加入对象,底层调用objc_autoreleasePoolPush函数,在出口结束时,释放对象,底层调用objc_autoreleasePoolPop函数;
  • 在进行autoreleasePool源码分析之前,首先来介绍一个重要的数据结构AutoreleasePoolPage,autoreleasePool就是由多个AutoreleasePoolPage分页组成的双向链表结构AutoreleasePoolPage,源码如下:
class AutoreleasePoolPage : private AutoreleasePoolPageData
{
    friend struct thread_data_t;

public:
    static size_t const SIZE =
#if PROTECT_AUTORELEASEPOOL
        PAGE_MAX_SIZE;  // must be multiple of vm page size
#else
        PAGE_MIN_SIZE;  // size and alignment, power of 2
#endif
    
private:
    static pthread_key_t const key = AUTORELEASE_POOL_KEY;
    static uint8_t const SCRIBBLE = 0xA3;  // 0xA3A3A3A3 after releasing
    static size_t const COUNT = SIZE / sizeof(id);
    static size_t const MAX_FAULTS = 2;

    // EMPTY_POOL_PLACEHOLDER is stored in TLS when exactly one pool is 
    // pushed and it has never contained any objects. This saves memory 
    // when the top level (i.e. libdispatch) pushes and pops pools but 
    // never uses them.
#   define EMPTY_POOL_PLACEHOLDER ((id*)1)

#   define POOL_BOUNDARY nil

    // SIZE-sizeof(*this) bytes of contents follow
    static void * operator new(size_t size) {
        return malloc_zone_memalign(malloc_default_zone(), SIZE, SIZE);
    }
    static void operator delete(void * p) {
        return free(p);
    }

    inline void protect() {
#if PROTECT_AUTORELEASEPOOL
        mprotect(this, SIZE, PROT_READ);
        check();
#endif
    }

    inline void unprotect() {
#if PROTECT_AUTORELEASEPOOL
        check();
        mprotect(this, SIZE, PROT_READ | PROT_WRITE);
#endif
    }

    void checkTooMuchAutorelease(){}

    //构造函数
    AutoreleasePoolPage(AutoreleasePoolPage *newParent) :
        AutoreleasePoolPageData(begin(),
                                objc_thread_self(),
                                newParent,
                                newParent ? 1+newParent->depth : 0,
                                newParent ? newParent->hiwat : 0) {}

    //析构函数
    ~AutoreleasePoolPage() {}

    //页的数据存储是以栈的形式存储外界对象的
    //页的开始位置
    id * begin() {
        return (id *) ((uint8_t *)this+sizeof(*this));
    }

    //页的结束位置
    id * end() {
        return (id *) ((uint8_t *)this+SIZE);
    }
    
    //当前页 存储对象是否为空
    bool empty() {
        return next == begin();
    }

    //当前页是否存储对象已满
    bool full() { 
        return next == end();
    }

    //当前页是否存储对象小于一半
    bool lessThanHalfFull() {
        return (next - begin() < (end() - begin()) / 2);
    }

    //往页中添加对象
    id *add(id obj){}

    //释放所有对象
    void releaseAll() 
    {
        releaseUntil(begin());
    }

    //释放到stop位置之前的所有对象
    void releaseUntil(id *stop) {}

    
    //杀掉
    void kill() {}

    //释放本地线程存储空间
    static void tls_dealloc(void *p) {}

    //获取AutoreleasePoolPage
    static AutoreleasePoolPage *pageForPointer(const void *p) {}
    static AutoreleasePoolPage *pageForPointer(uintptr_t p) {}

    //是否有空池占位符
    static inline bool haveEmptyPoolPlaceholder(){ }

    //设置空池占位符
    static inline id* setEmptyPoolPlaceholder(){}

    //获取当前操作页
    static inline AutoreleasePoolPage *hotPage() {}

    //将page设置为当前操作页
    static inline void setHotPage(AutoreleasePoolPage *page){}

    //获取coldPage -- 也就是首页即第一页
    static inline AutoreleasePoolPage *coldPage() {}

    //快速入栈 加入当前页
    static inline id *autoreleaseFast(id obj){}

    //往page中添加对象,并检测page是否已满
    static __attribute__((noinline))
    id *autoreleaseFullPage(id obj, AutoreleasePoolPage *page){}

    //pool为空时创建新的一页
    static __attribute__((noinline))
    id *autoreleaseNoPage(id obj){}

    //创建新的一页
    static __attribute__((noinline))
    id *autoreleaseNewPage(id obj){}

public:
    //将obj加入自动释放池,入栈,加入当前页
    static inline id autorelease(id obj){}

    //入栈
    static inline void *push() {}

    __attribute__((noinline, cold))
    static void badPop(void *token){}

    //出栈
    template
    static void
    popPage(void *token, AutoreleasePoolPage *page, id *stop){}

    __attribute__((noinline, cold))
    static void
    popPageDebug(void *token, AutoreleasePoolPage *page, id *stop){}

    //出栈
    static inline void pop(void *token){}

    static void init(){}

    __attribute__((noinline, cold))
    void print(){}

    __attribute__((noinline, cold))
    static void printAll(){ }

    __attribute__((noinline, cold))
    static void printHiwat() {}
  • AutoreleasePoolPage是继承自AutoreleasePoolPageData,其结构如下:
class AutoreleasePoolPage;
struct AutoreleasePoolPageData
{
#if SUPPORT_AUTORELEASEPOOL_DEDUP_PTRS
    struct AutoreleasePoolEntry {
        uintptr_t ptr: 48;
        uintptr_t count: 16;

        static const uintptr_t maxCount = 65535; // 2^16 - 1
    };
    static_assert((AutoreleasePoolEntry){ .ptr = MACH_VM_MAX_ADDRESS }.ptr == MACH_VM_MAX_ADDRESS, "MACH_VM_MAX_ADDRESS doesn't fit into AutoreleasePoolEntry::ptr!");
#endif
        //用来校验AutoreleasePoolPage的结构是否完整
    magic_t const magic;
        //指向最新添加的autoreleased对象的下一个位置,初始化时指向begin()
    __unsafe_unretained id *next;
        //指向当前线程
    pthread_t const thread;
        //指向父节点,第一个结点的parent值为nil
    AutoreleasePoolPage * const parent;
        //指向子节点,最后一个结点的child值为nil
    AutoreleasePoolPage *child;
       //表示深度,从0开始,往后递增1
    uint32_t const depth;
       //表示high water mark 最大入栈数量标记
    uint32_t hiwat;

    AutoreleasePoolPageData(__unsafe_unretained id* _next, pthread_t _thread, AutoreleasePoolPage* _parent, uint32_t _depth, uint32_t _hiwat)
        : magic(), next(_next), thread(_thread),
          parent(_parent), child(nil),
          depth(_depth), hiwat(_hiwat)
    {
    }
};
  • 其中AutoreleasePoolPageData结构体的内存大小为56字节
  • 属性magic的类型是magic_t结构体,所占内存大小为m[4],所占内存(即4*4=16字节)
  • 属性next(指针)、thread(对象)、parent(对象)、child(对象)均占8字节(即4*8=32字节);
  • 属性depth、hiwat类型为uint32_t,实际类型是unsigned int类型,均占4字节(即2*4=8字节)
  • next是指当前页存储的最新的对象的下一个地址;
  • parent是指当前页的上一页;
  • child是指当前页的下一页;
Autoreleasepool.png
  • id * begin():获取当前页存储外界对象的栈底指针,在其内部加入断点,调试结构如下:
Snip20210525_33.png
  • 表明AutoreleasePoolPage内部成员占用了56个字节,剩余的内存空间才是用来存储autorelease对象的;
查看自动释放池的内存结构
  • 将工程配置成MRC环境,main.m文件中加入以下代码:
#import 
#import "YYPerson.h"

//************打印自动释放池结构************
extern void _objc_autoreleasePoolPrint(void);

int main(int argc, const char * argv[]) {
    
    @autoreleasepool {
        //循环创建对象,并加入自动释放池
        for (int i = 0; i < 5; i++) {
            NSObject *objc = [[NSObject alloc] autorelease];
        }
        //调用
        _objc_autoreleasePoolPrint();
    }
    return 0;
}
  • 调试结果如下:


    Snip20210525_34.png
  • AutoreleasePoolPage栈从0x102013038开始,栈底第一个元素存储的是哨兵对象,其中的POOL表示哨兵,即边界,其目的是为了防止越界;
  • AutoreleasePoolPage内部地址从0x102013000开始,到栈底相隔0x38,换算成10进制即56,再次证明AutoreleasePoolPage内部成员占用了56个字节;
  • 将for循环中的i改成505,调试结果如下:
Snip20210525_37.png
  • 看到第一页存储了504个NSObject + 1个哨兵对象;占4040个字节,再加上本身的成员占用的56个字节,所以一个AutoreleasePoolPage的存储空间大小为4096个字节
  • 当第一页存满了,会创建新的一页即第二页,存储了一个NSObject,可以看到只有当第一页的时候才会存入一个哨兵对象,后面的都不会存入哨兵对象;所以从第二页开始会存入505个NSObject;

objc_autoreleasePoolPush函数分析

  • 源码如下:
void * _objc_autoreleasePoolPush(void){
    return objc_autoreleasePoolPush();
}
void * objc_autoreleasePoolPush(void){
    return AutoreleasePoolPage::push();
}
    //入栈
    static inline void *push() 
    {
        id *dest;
        //判断是否存在pool
        if (slowpath(DebugPoolAllocation)) {
            // Each autorelease pool starts on a new pool page.
            //若没有,创建一个新的AutoreleasePoolPage,作为新的pool的起点
            dest = autoreleaseNewPage(POOL_BOUNDARY);
        } else {
            dest = autoreleaseFast(POOL_BOUNDARY);
        }
        ASSERT(dest == EMPTY_POOL_PLACEHOLDER || *dest == POOL_BOUNDARY);
        return dest;
    }
  • slowpath(DebugPoolAllocation):判断是否存在自动释放池,自动释放池都是以一个AutoreleasePoolPage为起点的;
  • 1.如果没有,执行autoreleaseNewPage(POOL_BOUNDARY),传入一个边界对象(哨兵对象),源码如下:
   //创建新的一页
    static __attribute__((noinline))
    id *autoreleaseNewPage(id obj)
    {
        //获取当前的操作页
        AutoreleasePoolPage *page = hotPage();
        //若当前操作页存在,将obj压栈
        if (page) return autoreleaseFullPage(obj, page);
        //若当前操作页不存在,创建一个新的操作页
        else return autoreleaseNoPage(obj);
    }
  • AutoreleasePoolPage *page = hotPage():获取当前的操作页;若当前操作页存在,将obj压栈,执行autoreleaseFullPage(obj, page);若当前操作页不存在,则创建一个新的操作页,执行autoreleaseNoPage(obj)
    //往page中添加对象,并检测page是否已满
    static __attribute__((noinline))
    id *autoreleaseFullPage(id obj, AutoreleasePoolPage *page)
    {
        // The hot page is full. 
        // Step to the next non-full page, adding a new page if necessary.
        // Then add the object to that page.
        ASSERT(page == hotPage());
        ASSERT(page->full()  ||  DebugPoolAllocation);

        //判断当前页是否已满
        do {
            //判断当前页是否存在下一页,如果存在,将下一页设置成当前操作页
            if (page->child) page = page->child;
            //如果不存在,创建新的一页
            else page = new AutoreleasePoolPage(page);
        } while (page->full());

        //设置page为当前操作页
        setHotPage(page);
        //将对象压栈到当前操作页
        return page->add(obj);
    }
  • 当当前页已满,执行if (page->child) page = page->child
//pool为空时创建新的一页
    static __attribute__((noinline))
    id *autoreleaseNoPage(id obj)
    {
        // "No page" could mean no pool has been pushed
        // or an empty placeholder pool has been pushed and has no contents yet
        ASSERT(!hotPage());

        //压栈哨兵对象的标识符
        bool pushExtraBoundary = false;
        //自动释放池是否存在空占位符
        if (haveEmptyPoolPlaceholder()) {
            // We are pushing a second pool over the empty placeholder pool
            // or pushing the first object into the empty placeholder pool.
            // Before doing that, push a pool boundary on behalf of the pool 
            // that is currently represented by the empty placeholder.
            //存在空占位符,表明自动释放池中没有分页,可添加一个哨兵对象。
            pushExtraBoundary = true;
        }else if (obj != POOL_BOUNDARY  &&  DebugMissingPools) {
            // We are pushing an object with no pool in place, 
            // and no-pool debugging was requested by environment.
            _objc_inform("MISSING POOLS: (%p) Object %p of class %s "
                         "autoreleased with no pool in place - "
                         "just leaking - break on "
                         "objc_autoreleaseNoPool() to debug", 
                         objc_thread_self(), (void*)obj, object_getClassName(obj));
            objc_autoreleaseNoPool(obj);
            return nil;
        }else if (obj == POOL_BOUNDARY  &&  !DebugPoolAllocation) {
            // We are pushing a pool with no pool in place,
            // and alloc-per-pool debugging was not requested.
            // Install and return the empty pool placeholder.
            return setEmptyPoolPlaceholder();
        }

        // We are pushing an object or a non-placeholder'd pool.

        // Install the first page.
        //创建pool的第一页
        AutoreleasePoolPage *page = new AutoreleasePoolPage(nil);
        //设置成当前操作页
        setHotPage(page);
        
        // Push a boundary on behalf of the previously-placeholder'd pool.
        //哨兵对象压栈
        if (pushExtraBoundary) {
            page->add(POOL_BOUNDARY);
        }
        
        // Push the requested object or pool.
        //对象压栈
        return page->add(obj);
    }
  • haveEmptyPoolPlaceholder():判断自动释放池,是否存在空占位符,如果存在则表明自动释放池中没有任何分页,那么在创建第一个分页时,可压栈一个哨兵对象。
  • AutoreleasePoolPage *page = new AutoreleasePoolPage(nil):创建pool的第一页,调用的是AutoreleasePoolPage的构造方法;
//构造函数
    AutoreleasePoolPage(AutoreleasePoolPage *newParent) :
        AutoreleasePoolPageData(begin(),
                                objc_thread_self(),
                                newParent,
                                newParent ? 1+newParent->depth : 0,
                                newParent ? newParent->hiwat : 0)
    {
        if (objc::PageCountWarning != -1) {
            checkTooMuchAutorelease();
        }

        if (parent) {
            parent->check();
            ASSERT(!parent->child);
            parent->unprotect();
            parent->child = this;
            parent->protect();
        }
        protect();
    }
  • 2.自动释放池存在,也就是说至少存在一个分页AutoreleasePoolPage,将POOL_BOUNDARY快速入栈,执行autoreleaseFast(POOL_BOUNDARY)
    //快速入栈 加入当前页
    static inline id *autoreleaseFast(id obj)
    {
        //获取当前页
        AutoreleasePoolPage *page = hotPage();
        //当前页存在且未满
        if (page && !page->full()) {
            return page->add(obj);
        //当前页存在且已满
        } else if (page) {
            return autoreleaseFullPage(obj, page);
        //当前页不存在
        } else {
            return autoreleaseNoPage(obj);
        }
    }
  • page->add(obj):往当前页中加入autorelease对象;
//往页中添加对象
    id *add(id obj)
    {
        ASSERT(!full());
        unprotect();

        ......

        id *ret;
        ret = next;  // faster than `return next-1` because of aliasing
        *next++ = obj;
#if SUPPORT_AUTORELEASEPOOL_DEDUP_PTRS
        // Make sure obj fits in the bits available for it
        ASSERT(((AutoreleasePoolEntry *)ret)->ptr == (uintptr_t)obj);
#endif
     done:
        protect();
        return ret;
    }
  • *next++ = obj:next指针指向当前最新添加对象的下一个地址;
autoreleasepool_push.png

autorelease源码分析

  • MRC环境,工程代码如下:
#import 
#import "YYPerson.h"

//************打印自动释放池结构************
extern void _objc_autoreleasePoolPrint(void);

int main(int argc, const char * argv[]) {
    @autoreleasepool {
        NSObject *objc = [[NSObject alloc] autorelease];
        //调用
        _objc_autoreleasePoolPrint();
    }
    return 0;
}
  • 底层源码调用流程图如下所示:
obj_autorelease.png
  • 核心代码,底层调用AutoreleasePookPage :: autorelease函数
   //自动释放对象入栈
    static inline id autorelease(id obj)
    {
        ASSERT(!obj->isTaggedPointerOrNil());
        id *dest __unused = autoreleaseFast(obj);
#if SUPPORT_AUTORELEASEPOOL_DEDUP_PTRS
        ASSERT(!dest  ||  dest == EMPTY_POOL_PLACEHOLDER  ||  (id)((AutoreleasePoolEntry *)dest)->ptr == obj);
#else
        ASSERT(!dest  ||  dest == EMPTY_POOL_PLACEHOLDER  ||  *dest == obj);
#endif
        return obj;
    }

objc_autoreleasePoolPop函数分析

  • 其具体的实现流程如下图所示:
autoreleasepool_pop.png
    //出栈
    static inline void pop(void *token){
        AutoreleasePoolPage *page;
        id *stop;
        //判断当前参数是否是空占位符
        if (token == (void*)EMPTY_POOL_PLACEHOLDER) {
            //Popping the top-level placeholder pool.
            //如果是 获取当前操作页
            page = hotPage();
            if (!page) {
                //Pool was never used. Clear the placeholder.
                return setHotPage(nil);
            }
            // Pool was used. Pop its contents normally.
            // Pool pages remain allocated for re-use as usual.
            //获取第一页
            page = coldPage();
            //获取第一页的栈底指针位置
            token = page->begin();
        } else {
            //获取参数对象 在自动释放池的中 所在页
            page = pageForPointer(token);
        }

        stop = (id *)token;
        if (*stop != POOL_BOUNDARY) {
            if (stop == page->begin()  &&  !page->parent) {
                // Start of coldest page may correctly not be POOL_BOUNDARY:
                // 1. top-level pool is popped, leaving the cold page in place
                // 2. an object is autoreleased with no pool
            } else {
                // Error. For bincompat purposes this is not 
                // fatal in executables built with old SDKs.
                return badPop(token);
            }
        }
        if (slowpath(PrintPoolHiwat || DebugPoolAllocation || DebugMissingPools)) {
            return popPageDebug(token, page, stop);
        }
        return popPage(token, page, stop);
    }
  • 自动释放池pop所有对象,传入的参数一般是push函数返回的对象,也就是是第一页的第一个对象即token;所有会执行page = pageForPointer(token),当前页page为第一页,stop = token,然后执行popPage(token, page, stop)
   //出栈
    template
    static void
    popPage(void *token, AutoreleasePoolPage *page, id *stop)
    {
        if (allowDebug && PrintPoolHiwat) printHiwat();

        //当前页 释放从next到栈底之间的所有对象
        page->releaseUntil(stop);

        // memory: delete empty children
        if (allowDebug && DebugPoolAllocation  &&  page->empty()) {
            // special case: delete everything during page-per-pool debugging
            AutoreleasePoolPage *parent = page->parent;
            page->kill();
            setHotPage(parent);
        } else if (allowDebug && DebugMissingPools  &&  page->empty()  &&  !page->parent) {
            // special case: delete everything for pop(top)
            // when debugging missing autorelease pools
            page->kill();
            setHotPage(nil);
        } else if (page->child) {
            // hysteresis: keep one empty child if page is more than half full
            if (page->lessThanHalfFull()) {
                page->child->kill();
            }
            else if (page->child->child) {
                page->child->child->kill();
            }
        }
    }
  • page->releaseUntil(stop):将当前页的从next到栈底之间的所有对象全部释放;
  • 参数allowDebug = false,所以直接进入最后的判断逻辑,当前页有子节点,且内部元素对象少于一半时,将其子节点kill掉,注意是所有子节点,只保留当前节点页(且是空页);
//杀掉
    void kill() 
    {
        // Not recursive: we don't want to blow out the stack 
        // if a thread accumulates a stupendous amount of garbage
        AutoreleasePoolPage *page = this;
        while (page->child) page = page->child;

        AutoreleasePoolPage *deathptr;
        do {
            deathptr = page;
            page = page->parent;
            if (page) {
                page->unprotect();
                page->child = nil;
                page->protect();
            }
            delete deathptr;
        } while (deathptr != this);
    }
  • 循环kill掉所有子节点页;

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