更新内容:爆破战争更新保卫战和进攻战
游戏列表
糖豆人双人版
街头篮球
植物大战僵尸
爆破战争
狼人杀
井字棋
网上冲浪
欢乐斗地主
神庙逃亡
大家一起来找茬
4399滚动的天空
4399泡泡堂
4399生死狙击
硬汉狙击
赛车
赛车2
赛车3
热血传奇
#include
#include
#include
#include
int run_map[101][101];
int x=7;
int y=1;
int x2=7;
int y2=1;
int a=0;
int g=1;
//0空1地(黄)2杆子(红)3糖葫芦(粉红)
//蓝1P绿2P
using namespace std;
int x_what(int x) {
srand((unsigned)time(NULL));
return( rand() % x);
}
int wl(){
if(run_map[x+1][y]==0){
x++;
}
if(run_map[x2+1][y2]==0){
x2++;
}
}
int open(){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE);
cout<<" 糖豆人双人版"<4&&i<9){
run_map[i][j]=3;
}
else if(i==7&&j%3==0&&j%4!=0){
run_map[i][j]=2;
}
else if(i==8&&j%4==0&&j!=20){
run_map[i][j]=0;
}
else if(i==8&&j%4!=0){
run_map[i][j]=1;
}
}
}
}
int out(){
system("cls");
for(int i=0;i<=11;i++){
for(int j=0;j<=31;j++){
if(i==0||i==11){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<"+";
}
else if(j==0||j==31){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<"+";
}
else if(run_map[i][j]==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"-";
}
else if(run_map[i][j]==2){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"o";
}
else if(run_map[i][j]==3){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"O";
}
else if(i==x&&j==y){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);
cout<<"0";
if(x>=8){
x=7;
y=1;
}
}
else if(i==x2&&j==y2){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"0";
if(x2>=8){
x2=7;
y2=1;
}
}
else {
cout<<" ";
}
}
cout<=30){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"1P胜利";
Sleep(2000);
return 0;
}
if(y2>=30){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"2P胜利";
Sleep(2000);
return 0;
}
a++;
wl();
Sleep(100);
}
}
//版本:1.15
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
int round=0;
int f;
int c,b;
int jn=1;
int ls1;
int ls2;
int ball=1;
int x;
int y;
int fs;
int nm=0;
int fx=1;
int a=1;
int in=0;
int z=0;
char js='*';
using namespace std;
int g_map[5][10];
int mx;
int my;
int dx;
int dy;
char ms;
void read() {
ifstream cd("存档.txt");
cd>>c;
cd>>b;
cd.close();
}
void write() {
ofstream cd("存档.txt");
cd<dy&&dy<9) {
dy++;
}
if(my0) {
dy--;
}
if(mx+10) {
dx-=2;
}
for(int i=0; i<5; i++) {
for(int j=0; j<5; j++) {
if(g_map[i][j]==9) {
g_map[i][j]=0;
}
}
}
g_map[dx][dy]=9;
}
int play() {
char ch;
if(kbhit()) {
ch=getch();
if((ch=='w'||ch=='i')&&mx-3>0) {
mx-=4;
}
if((ch=='e'||ch=='u')&&my<9-5) {
if(jn==0) {
my+=2;
fx=1;
}
if(jn==1) {
in=1;
}
if(jn==2) {
my+=3;
fx=1;
}
if(jn==4) {
in=1;
}
if(jn==3) {
my+=5;
fx=1;
}
}
if((ch=='a'||ch=='j')&&my>0) {
my--;
fx=-1;
}
if((ch=='d'||ch=='l')&&my<9) {
my++;
fx=1;
}
if(ch=='s'||ch=='k') {
in=1;
}
}
if(kbhit()) {
ch=getch();
if((ch=='w'||ch=='i')&&mx>2) {
mx-=3;
}
if((ch=='e'||ch=='u')&&my<9-5) {
if(jn==0) {
my+=2;
fx=1;
}
if(jn==1) {
if(my>5) {
in=1;
}
}
if(jn==2) {
my+=3;
fx=1;
}
if(jn==4) {
if(my>4) {
in=1;
}
}
if(jn==3) {
my+=5;
fx=1;
}
}
if((ch=='a'||ch=='j')&&my>0) {
my--;
fx=-1;
}
if((ch=='d'||ch=='l')&&my<9) {
my++;
fx=1;
}
if(ch=='s'||ch=='k') {
in=1;
}
}
if(kbhit()) {
ch=getch();
if((ch=='w'||ch=='i')&&mx>2) {
mx-=3;
}
if((ch=='e'||ch=='u')&&my<9-5) {
if(jn==0) {
my+=2;
fx=1;
}
if(jn==1) {
if(my>5) {
in=1;
}
}
if(jn==2) {
my+=3;
fx=1;
}
if(jn==4) {
if(my>4) {
in=1;
}
}
if(jn==3) {
my+=5;
fx=1;
}
}
if((ch=='a'||ch=='j')&&my>0) {
my--;
fx=-1;
}
if((ch=='d'||ch=='l')&&my<9) {
my++;
fx=1;
}
if(ch=='s'||ch=='k') {
in=1;
}
}
for(int i=0; i<5; i++) {
for(int j=0; j<5; j++) {
if(g_map[i][j]==6) {
g_map[i][j]=0;
}
}
}
g_map[mx][my]=6;
g_map[mx][my]=6;
}
int m() {
while(true) {
a++;
system("cls");
out();
robot();
play();
Sleep(500);
if(my==dy&&mx==dx) {
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"球被抢了,失败";
Sleep(3000);
system("cls");
return 0;
}
if(in==1) {
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"上篮成功,胜利";
fs++;
ls2++;
Sleep(3000);
system("cls");
return 0;
}
wl();
wl2();
f++;
}
}
int m2() {
for(round=1; round<4; round++) {
in=0;
g_map[3][0]=6;
mx=3;
my=0;
g_map[3][5]=9;
dx=3;
dy=5;
g_map[1][9]=1;
while(true) {
a++;
system("cls");
out3();
play();
robot();
play();
Sleep(500);
if(my==dy&&mx==dx) {
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"球被抢了,失败";
Sleep(3000);
system("cls");
fs-=10;
break;
}
if(in==1) {
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"上篮成功,胜利";
fs+=10;
ls2++;
Sleep(3000);
break;
}
wl();
wl2();
f++;
}
}
}
int xl() {
while(true) {
a++;
system("cls");
out2();
play();
Sleep(500);
if(in==1) {
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"上篮成功,胜利";
ls2++;
fs++;
Sleep(3000);
system("cls");
return 0;
}
f++;
}
}
int cs() {
char c;
system("cls");
cout<<"1:普通.蓝色球"<6&&x<9) {
cout<<"6:联动.青球[清凉之夏](网上冲浪)"<6&&x<9) {
ball=5;
}
if(c=='7'&&x==8) {
ball=6;
}
if((x==11||x==12||x==1)&&c=='6') {
ball=7;
}
if(c=='5') {
ball=8;
}
system("cls");
}
int cs2() {
system("cls");
char c;
cout<<"1:普通.M[小华](疾跑)<效果:加速跑向篮筐>"<"<"<"<";
}
if(x==6) {
cout<<"6:限时.8[科比](扣篮)<效果:冲至篮筐下并扣篮>";
}
while(true) {
if(kbhit()) {
c=getch();
break;
}
}
if(c=='1') {
js='M';
jn=0;
}
if(c=='2') {
js='*';
jn=1;
}
if(c=='3') {
js='x';
jn=2;
}
if(c=='4') {
js='o';
jn=0;
}
if(c=='6'&&x==8) {
js='O';
jn=3;
}
if(c=='6'&&x==6) {
js='8';
jn=4;
}
if(c=='5') {
js='U';
jn=4;
}
system("cls");
}
int first() {
jn=4;
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
cout<<" 街头篮球"<=10&&fs<30) {
cout<<"普通球员"<=30&&fs<60) {
cout<<"CBA大佬"<=60&&fs<90) {
cout<<"NBA球员"<=90) {
cout<<"NBA名人堂MVP";
}
cout<<"按g进入经典模式,按h进入训练模式,按f进入斗牛模式(排位),按b进入篮球商城(5分换一次),按p进入球员商城(5分换一次),按o退出"<=5) {
cs();
fs-=5;
}
if(ms=='p'&&fs>=5) {
cs2();
fs-=5;
} else {
system("cls");
}
}
}
int go_in() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"------------------------"<tm_year;
x=1 + ltm->tm_mon;
z=y-2022;
z*=4;
if(x<=3&&x>=1) {
z+=4;
}
if(x<=6&&x>=4) {
z+=3;
}
if(x<=9&&x>=7) {
z+=1;
}
if(x<=12&&x>=10) {
z+=2;
}
long long sfz;
long long sfz2;
cout<<"请输入身份证:";
cin>>sfz;
system("cls");
sfz2=sfz%1000000000000/100000000;
if((y-sfz2)<18&&(sys.wDayOfWeek<5||sys.wHour<8||sys.wHour>9)) {
cout<<"由于你是未成年且没到游戏时间,所以退出。";
return 0;
}
read();
first();
write();
return 0;
}
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int x,y;
int Boss=100;
int map1[5][9];
int map2[3][9];
int map3[9];
int kill;
int xrk;
int yg;
int out1() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"1豌豆射手(100阳光)"<=100) {
cin>>b;
map3[b]=9;
yg-=100;
}
}
}
int play2() {
char c;
int a,b;
if(kbhit()) {
c=getch();
if(c=='1'&&yg>=100) {
cin>>a>>b;
map2[a][b]=9;
yg-=100;
}
if(c=='2'&&yg>=50) {
yg-=50;
cin>>a>>b;
map2[a][b]=7;
xrk++;
}
}
}
int play3() {
char c;
int a,b;
if(kbhit()) {
c=getch();
if(c=='1'&&yg>=100) {
cin>>a>>b;
map1[a][b]=9;
yg-=100;
}
if(c=='2'&&yg>=50) {
yg-=50;
cin>>a>>b;
map1[a][b]=7;
xrk++;
}
if(c=='3'&&yg>=25){
yg-=25;
cin>>a>>b;
map1[a][b]=4;
}
}
}
int main() {
first();
int play_num=0;
int key=0;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"一波攻势来袭!";
Sleep(2000);
while(key==0) {
yg=200;
kill=0;
y=8;
while(true) {
system("cls");
out1();
play1();
Z1();
if(y==0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"僵尸们吃掉了你的脑子!";
Sleep(2000);
break;
}
if(kill>=10){
key=1;
break;
}
yg+=25;
yg+=xrk*25;
Sleep(500);
}
}
key=0;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"一大波攻势!";
Sleep(2000);
while(key==0) {
yg=200;
kill=0;
y=8;
while(true) {
system("cls");
out2();
play2();
Z2();
if(y==0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"僵尸们吃掉了你的脑子!";
Sleep(2000);
break;
}
if(kill>=30){
key=1;
break;
}
yg+=25;
yg+=xrk*25;
Sleep(500);
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"一大波僵尸来袭!";
Sleep(2000);
key=0;
while(key==0) {
yg=200;
kill=0;
y=8;
while(true) {
system("cls");
out3();
play3();
Z3();
if(y==0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"僵尸们吃掉了你的脑子!";
Sleep(2000);
break;
}
if(kill>=50){
key=1;
break;
}
yg+=25;
yg+=xrk*25;
Sleep(500);
}
}
key=0;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"僵王博士的复仇!(这次是改造机甲,因为放僵尸基本没用,要自己上。)";
Sleep(2000);
while(Boss>0) {
Boss=100;
yg=200;
kill=0;
x=2;
y=8;
while(true) {
system("cls");
out4();
play3();
Z4();
if(y==0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"僵尸们吃掉了你的脑子!";
Sleep(2000);
break;
}
if(Boss<=0){
key=1;
break;
}
yg+=25;
yg+=xrk*25;
Sleep(500);
}
}
key=0;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"击退僵尸!";
Sleep(2000);
return 0;
}
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
HWND hMainWnd; //主窗口句柄
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) //必要的,要背下来
using namespace std;
int ms;
int dhurt=5;
int bptd=1;
int boom_time;
int map_num;
int hurt;
int js;
int x,y;
int dx,dy;
int bx,by;
int bww=100;
int qfw=100;
char hero;
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int map_out(int x) {
if(x==0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"*";
} else if(x==1) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"*";
} else {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
cout<<"*";
}
}
int open() {
hero='+';
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"----------"<1) {
x--;
}
if(c=='a'&&y>1) {
y--;
}
if(c=='s'&&x<9) {
x++;
}
if(c=='d'&&y<9) {
y++;
}
}
if (KEY_DOWN(MOUSE_EVENT)) {
if(x==dx||y==dy) {
bww-=hurt;
}
}
}
int play2() {
char c;
if(kbhit()) {
c=getch();
if(c=='w'&&x>1) {
x--;
}
if(c=='a'&&y>1) {
y--;
}
if(c=='s'&&x<9) {
x++;
}
if(c=='d'&&y<9) {
y++;
}
if(c=='e') {
if(x==bx&&y==by) {
qfw=0;
}
}
}
if (KEY_DOWN(MOUSE_EVENT)) {
if(x==dx||y==dy) {
qfw-=hurt;
}
}
}
int AI() {
if(bww<=0||qfw<=0) {
return 0;
}
if(qfw<=0||bww<=0) {
return 0;
}
if(x>dx&&dx<9&&dy!=y) {
dx++;
}
if(y>dy&&dy<9&&dx!=x) {
dy++;
}
if(x1&&dy!=y) {
dx--;
}
if(y1&&dx!=x) {
dy--;
}
if(dy==y||dx==x) {
if(js==2) {
bww-=dhurt;
}
if(js==1) {
qfw-=dhurt;
}
}
}
int qf() {
while(true) {
out1();
play1();
AI();
boom_time--;
if(bww<=0||boom_time<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
cout<<"土匪胜利";
Sleep(2000);
system("cls");
return 0;
}
if(qfw<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
cout<<"警察胜利";
Sleep(2000);
system("cls");
return 0;
}
Sleep(500);
}
}
int bw() {
while(true) {
out2();
play2();
AI();
boom_time--;
if(bww<=0||boom_time<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
cout<<"土匪胜利";
Sleep(2000);
system("cls");
return 0;
}
if(qfw<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
cout<<"警察胜利";
Sleep(2000);
system("cls");
return 0;
}
Sleep(500);
}
}
int story_bwz(){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
system("cls");
cout<<"?警官:有土匪的改造人正在进攻城市,警局已经沦陷,我是唯一幸存者。";
Sleep(2000);
system("cls");
cout<<"?警官:你一定要消灭他!";
Sleep(2000);
system("cls");
cout<<"?警官:小心点,他拿着枪";
Sleep(2000);
system("cls");
cout<<"?警官:啊!";
Sleep(2000);
system("cls");
}
int story_jgz(){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
system("cls");
cout<<"土匪zero:改造士兵进攻计划失败了,你只能自己进攻了";
Sleep(2000);
system("cls");
cout<<"土匪zero:城市里有一个拿狙击枪的可怕的警察,你要消灭他";
Sleep(2000);
system("cls");
cout<<"土匪zero:开始行动!";
Sleep(2000);
system("cls");
}
int js_h() {
char c;
while(c!='z') {
system("cls");
cout<<"n换角色,z确定。"<
/*
Name: 杀人游戏
Date: 18/07/22 15:12
by_黑客小C
小C出品,必属精品!
*/
//杀人游戏
//版本:1.15
#include
#include
#include
#include
#include
#include
using namespace std;
int me;
int day=1;
int maxrand=3;
int die[10];
int MVP[10];
int mvp;
int play_num=3;
int ID_1=12359;
int ID_2=80435;
int ID_3=37259;
int new_player=0;
void num_first(){
day=0;
die[0]=1;
die[1]=1;
die[2]=1;
die[3]=1;
die[4]=1;
die[5]=1;
die[6]=2;
die[7]=1;
die[8]=1;
die[9]=1;
return ;
}
int x_what(int x) {//取随机数 (用于释放技能、抽角色)
srand((unsigned)time(NULL));
return( rand() % x);
}
void day_over(){
Sleep(2000);
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<3"<4"<5"<6"<7"<8"<9"<10"<";
cin>>a;
die[a-1]--;
system("cls");
}
bool tp2() {//投票
int a;
cout<<"3->4"<5"<6"<7"<8"<9"<10"<1"<2"<";
cin>>a;
die[a-1]--;
system("cls");
}
bool tp3() {//投票
int a;
cout<<"4->5"<6"<7"<8"<9"<10"<1"<2"<3"<";
cin>>a;
die[a-1]--;
system("cls");
}
bool tp4() {//投票
int a;
cout<<"5->6"<7"<8"<9"<10"<1"<2"<3"<4"<";
cin>>a;
die[a-1]--;
system("cls");
}
bool tp5() {//投票
int a;
cout<<"4->5"<7"<8"<9"<10"<1"<2"<3"<4"<";
cin>>a;
die[a-1]--;
system("cls");
}
bool tp6() {//投票
int a;
cout<<"4->5"<6"<8"<9"<10"<1"<2"<3"<4"<";
cin>>a;
die[a-1]--;
system("cls");
}
bool tp7() {//投票
int a;
cout<<"4->5"<6"<7"<9"<10"<1"<2"<3"<4"<";
cin>>a;
die[a-1]--;
system("cls");
}
bool tp8() {//投票
int a;
cout<<"4->5"<6"<7"<8"<10"<1"<2"<3"<4"<";
cin>>a;
die[a-1]--;
system("cls");
}
bool tp9() {//平民3投票
int a;
cout<<"4->5"<6"<7"<8"<9"<1"<2"<3"<4"<";
cin>>a;
die[a-1]--;
system("cls");
}
bool tp10() {//平民4投票
int a;
cout<<"4->5"<6"<7"<8"<9"<10"<2"<3"<4"<";
cin>>a;
die[a-1]--;
system("cls");
}
int pm() {//平民脚本
while(true) {
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"day:"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[0]>0) {
tp1();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
//day_over();
day++;
}
}
int nw() {//女巫脚本
while(true) {
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"day:"<>Z;
Z--;
Sleep(2000);
system("cls");
cout<<"女巫请闭眼,预言家请睁眼,请问你要查谁?";
Sleep(2000);
if(x_what(10)==2||x_what(10)==5) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"有狼人被查出,他们被吓走了,平民胜利。";
return 0;
}
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if(H!=Z) {
die[H]--;
cout<<"天亮了,"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[1]>0) {
tp2();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
//day_over();
day++;
}
}
int lr() {//狼人脚本
while(true) {
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"day:"<>H;
H--;
Sleep(2000);
system("cls");
cout<<"狼人请闭眼,女巫请睁眼,请问你要救谁?";
Z=x_what(7);
Sleep(2000);
system("cls");
cout<<"女巫请闭眼,预言家请睁眼,请问你要查谁?";
Sleep(2000);
if(x_what(10)==2||x_what(10)==5) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"有狼人被查出,他们被吓走了,平民胜利。";
return 0;
}
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if(H!=Z) {
die[H]--;
cout<<"天亮了,"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[2]>0) {
tp3();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
//day_over();
day++;
}
}
int lr2() {//狼人脚本
while(true) {
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"day:"<>H;
H--;
Sleep(2000);
system("cls");
cout<<"狼人请闭眼,女巫请睁眼,请问你要救谁?";
Z=x_what(7);
Sleep(2000);
system("cls");
cout<<"女巫请闭眼,预言家请睁眼,请问你要查谁?";
Sleep(2000);
if(x_what(10)==2||x_what(10)==5) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"有狼人被查出,他们被吓走了,平民胜利。";
return 0;
}
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if(H!=Z) {
die[H]--;
cout<<"天亮了,"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[5]>0) {
tp6();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
//day_over();
day++;
}
}
int yyj() {//预言家脚本
while(true) {
int AC;
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"day:"<>AC;
if(AC==3||AC==6) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"有狼人被查出,他们被吓走了,平民胜利。";
return 0;
}
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if(H!=Z) {
die[H]--;
cout<<"天亮了,"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[3]>0) {
tp4();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
//day_over();
day++;
}
}
int sw() {//守卫脚本
while(true) {
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
int WA;
cout<<"day:"<>WA;
die[WA-1]++;
cout<<"天黑请闭眼,狼人请睁眼,请问你要杀谁?";
H=x_what(10);
H--;
Sleep(2000);
system("cls");
cout<<"狼人请闭眼,女巫请睁眼,请问你要救谁?";
Z=x_what(10);
Sleep(2000);
system("cls");
cout<<"女巫请闭眼,预言家请睁眼,请问你要查谁?";
Sleep(2000);
if(x_what(10)==2||x_what(10)==5) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"有狼人被查出,他们被吓走了,平民胜利。";
return 0;
}
system("cls");
system("color F0");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if(H!=Z) {
die[H]--;
cout<<"天亮了,"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[4]>0) {
tp5();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
//day_over();
day++;
}
}
int bc() {//白痴脚本
while(true) {
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"day:"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[6]>0) {
tp7();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
//day_over();
day++;
}
}
int pm2() {//平民脚本
while(true) {
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"day:"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[7]>0) {
tp8();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
//day_over();
day++;
}
}
int pm3() {//平民脚本
while(true) {
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"day:"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[8]>0) {
tp9();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
//day_over();
day++;
}
}
int pm4() {//平民脚本
while(true) {
system("color 0f");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"day:"<9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
if(die[9]>0) {
tp10();
}
if((die[2]<=0&&die[5]<=0)||day>9) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"平民胜利";
return 0;
}
if(die[1]<=0&&die[3]<=0||die[1]<=0&&die[4]<=0||die[4]<=0&&die[3]<=0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<"狼人胜利";
return 0;
}
day_over();
day++;
}
}
int main() {//主干
//Sleep(5000);//劳资这里运行缓慢,以便客户掏钱优化
int in_id;
char ch;
char next_ch;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
open1();
ch='x';
cout<<"账号1:"<>in_id;
if(in_id==ID_1||in_id==ID_2||in_id==ID_3||in_id==new_player){
cout<<"登录成功。";
Sleep(2000);
system("cls");
}
else{
cout<<"你没有账号";
return 0;
}
while(ch!='o'){
if(play_num==0){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"游戏时间结束,已强制退出";
return 0;
}
open2();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"我准备好了(按任意键):";
cin>>next_ch;
system("cls");
num_first();
for(int i=0; i<5; i++) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"随机分配角色中";
Sleep(100);
cout<<".";
Sleep(100);
cout<<".";
Sleep(100);
cout<<".";
Sleep(100);
system("cls");
Sleep(100);
}
me=x_what(8);
me++;
system("cls");
//角色判定代码
//me=1;
//me=2;
//me=3;
//me=4;
//me=5;
//me=6;
//me=7;
//me=8;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if(me==1) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"你是1号"<>ch;
system("cls");
play_num--;
}
return 0;
}
/*
Name: 黑客小C
Date: 06/06/22 21:56
*/
//版本:1.17
#include
#include
#include
using namespace std;
int qp[4][4];
void open() {
std::system("color E4");
cout<<" 井字棋"<>h;
Sleep(1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
if(h=='d') {
std::system("color E4");
do {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
system("cls");
std::system("color E4");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
out();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
if(lost()) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
cout<<"你输了!"<>x>>y;
if(qp[x][y]==0)
qp[x][y]=1;
else {
cout<<"犯规罚停一轮!"<>x>>y;
if(qp[x][y]==0)
qp[x][y]=1;
else {
cout<<"犯规罚停一轮!"<
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int dx,dy;
int mx,my;
int sea[5][3];
int ms=0;
int maxms=0;
int healthy=3;
/*
000
000
080
*/
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int first(){
char ch;
for(int i=0;i<3;i++){
for(int j=0;j<3;j++){
sea[i][j]=0;
}
}
sea[4][1]=8;
mx=4;
my=1;
cout<<" 网上冲浪(无尽)"<0){
out();
play();
s();
Sleep(500);
system("cls");
ms+=50;
if(dy==my&&dx==mx){
healthy--;
}
}
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"米数:"<1000){
cout<<"1:玩家:"<
#include
#define PLAYERCOUNT 3
#define CARDSCOUNT 54
#define CURRENTPLAYER 0
#define VALUECOUNT 17
#define ERROR -1
using namespace std;
const char toFigure[]="34567890JQKA 2YZ";
enum COLOR{ //花色显示ASCII: 3~6
eHEART=3,//红桃
eDIAMOND,//方片
eCLUB, //草花
eSPADE //黑桃
};
class Card;
class CardsType;
class CardGroup;
class Player;
class Landlords;
class LastCards;
bool makeChoice(string tip);
bool cmp(Card* a,Card* b);
class Card{
public:
char figure;
COLOR color;
int value;
Card(char _figure,COLOR _color){
figure=_figure;
color=_color;
value=calValue();
}
int calValue(){
for(int i=0;toFigure[i];i++){
if(toFigure[i]==figure){
return i;
}
}
return ERROR;
}
void print(){
assert(value!=ERROR);
if(figure=='Z'){
cout<<"ZZ";
}else if(figure=='Y'){
cout<<"YY";
}else{
cout<
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int dx,dy;
int mx,my;
int sea[5][3];
int ms=0;
int maxms=0;
int healthy=3;
/*
000
000
080
*/
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int first(){
char ch;
for(int i=0;i<3;i++){
for(int j=0;j<3;j++){
sea[i][j]=0;
}
}
sea[4][1]=8;
mx=4;
my=1;
cout<<" 神庙逃亡(无尽)"<0){
out();
play();
s();
Sleep(500);
system("cls");
ms+=50;
if(dy==my&&dx==mx){
healthy--;
}
}
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"米数:"<1000){
cout<<"1:玩家:"<
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int ans1,ans2;
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int out(){
ans1=x_what(9);
ans2=ans1+1;
for(int i=0;i<10;i++){
for(int j=0;j<10;j++){
if(i==ans1&&j==ans2){
cout<<"o";
}
else{
cout<<"0";
}
}
cout<>a1>>a2;
if(ans1==a1&&ans2==a2) {
cout<<"答对了!"<
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int dx,dy;
int mx,my;
int sea[5][3];
int ms=0;
int maxms=0;
int healthy=3;
/*
000
000
080
*/
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int out() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<0&&ms<100) {
out();
play();
s();
Sleep(500);
system("cls");
ms+=5;
if(dy==my&&dx==mx) {
healthy=0;
}
}
if(ms==100) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<0&&ms<100) {
out2();
play();
s();
Sleep(500);
system("cls");
ms+=5;
if(dy==my&&dx==mx) {
healthy=0;
}
}
if(ms==100) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std; //O炸弹,绿1P红2P,地图:5*5
int x1,y1,x2,y2;
int b1x=-2,b1y=-2;
int b2x=-2,b2y=-2;
int x,y,z;
int cn;
int open() {
char c;
cout<<" 4399泡泡堂(简化版)"<=1&&i<=3&&j>=1&&j<=3) {
if(cn==1) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"*";
} else if(cn==2){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"*";
}else if(cn==3){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
cout<<"*";
}
} else if(i==-1||i==5) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED| FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<"*";
} else if(j==-1||j==5) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED| FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<"*";
} else if(i==x1&&j==y1) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"*";
} else if(i==x2&&j==y2) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<"*";
} else if(i==b1x&&j==b1y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
cout<<"O";
} else if(i==b2x&&j==b2y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
cout<<"O";
} else {
cout<<" ";
}
}
cout<4) {
x1=4;
}
if(x2>4) {
x2=4;
}
if(y1<0) {
x1=0;
}
if(y2<0) {
x2=0;
}
if(y1>4) {
x1=4;
}
if(y2>4) {
x2=4;
}
}
int main() {
char c;
long long sfz;
long long sfz2;
cout<<"请输入身份证号:"<>sfz;
SYSTEMTIME sys;
GetLocalTime(&sys);
time_t now=time(0);
tm *gmtm = gmtime(&now);
tm *ltm = localtime(&now);
y=1900 + ltm->tm_year;
x=1 + ltm->tm_mon;
z=y-2022;
z*=4;
system("cls");
sfz2=sfz%1000000000000/100000000;
if((y-sfz2)<18&&(sys.wDayOfWeek<5||sys.wHour<8||sys.wHour>9)) {
return 0;
}
char f;
open();
while(true) {
if(cn==1) {
cn=2;
} else if(cn==2) {
cn=3;
}
else{
cn=1;
}
system("cls");
b1x=-1;
b1y=-2;
b2x=-2;
b2y=-2;
if(f=='o') {
break;
}
x1=0;
y1=0;
x2=4;
y2=4;
while(true) {
out();
play1();
if((b1x==x2&&b1y==y2)||(b2x==x2&&b2y==y2)) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"1p胜利";
Sleep(2000);
break;
}
if((b2x==x1&&b2y==y1)||(b1x==x1&&b1y==y1)) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"2p胜利";
Sleep(2000);
break;
}
Sleep(200);
}
system("cls");
cout<<"当前赛季:SSS"<
#include
#include
#include
#include
using namespace std;
int SIZ = 20;
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
HANDLE hCon;
enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };
void SetColor(Color c) {
if(hCon == NULL)
hCon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon, c);
}
SYSTEMTIME sys;
//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek
struct PLAYER {
int x,y;
int hp;
int gun;
int direct;
} p1,p2;
int map[1005][1005];
int abs(int x) {
if(x < 0) return -x;
return x;
}
void locate(int x,int y) {
coord.X=y - 1;
coord.Y=x - 1;
SetConsoleCursorPosition(hout,coord);
}
void print_map() {
locate(1,1);
SetColor(GRAY);
for(int i = 1; i <= SIZ; i++) cout<<"■";
locate(SIZ,1);
for(int i = 1; i <= SIZ; i++) cout<<"■";
for(int i = 2; i < SIZ; i++) {
locate(i,1);
cout<<"■";
locate(i,SIZ*2-1);
cout<<"■";
}
locate(SIZ+1,1);
SetColor(WHITE);
}
void create_tree(int x,int y) {
map[x][y] = map[x+1][y] = map[x-1][y] = map[x][y+1] = map[x][y-1] = 2;
}
void use_map(int x) {
if(x == 1) {
SIZ = 20;
SetColor(DARKGREEN);
map[16][6]=map[15][6]=map[17][6]=map[16][7]=map[16][5]=map[14][13]=map[13][12]=map[13][13]=2;
for(int i = 2; i < SIZ; i++) {
for(int j = 2; j < SIZ; j++) {
if(map[i][j] == 2) {
locate(i,j*2-1);
cout<<"■";
}
}
}
SetColor(GRAY);
for(int i = 5; i <= 15; i++) {
map[i][i] = 1;
locate(i,i*2-1);
cout<<"■";
}
SetColor(WHITE);
} else if(x == 2) {
SIZ = 30;
SetColor(GRAY);
for(int i = 4; i <= 26; i++) {
if(i == 13 || i == 14 ||i == 15) continue;
map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;
}
for(int i = 1; i <= SIZ; i++) {
for(int j = 1; j <= SIZ; j++) {
if(map[i][j] == 1) {
locate(i,j*2-1);
cout<<"■";
}
}
}
SetColor(DARKGREEN);
for(int i = 10; i<=20; i++) {
if(i == 13 || i == 17) continue;
map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;
}
create_tree(5,5);
create_tree(18,18);
for(int i = 1; i <= SIZ; i++) {
for(int j = 1; j <= SIZ; j++) {
if(map[i][j] == 2) {
locate(i,j*2-1);
cout<<"■";
}
}
}
SetColor(WHITE);
}
}
void cleanbody(int x,int y);
void putbody(int x,int y,int z);
void player_init() {
p1.hp = p2.hp = 300;
p1.gun = p2.gun = 1;
p1.direct = 4;
p2.direct = 2;
p1.x = 2;
p1.y = 2;
p2.x = SIZ - 1;
p2.y = SIZ - 1;
putbody(p1.x,p1.y,1);
putbody(p2.x,p2.y,2);
}
void mapinit() {
for(int i = 1; i <= SIZ; i++) {
map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;
}
}
void init() {
printf("Use Which Map?\n");
int x;
cin>>x;
system("cls");
use_map(x);
mapinit();
print_map();
player_init();
}
void putbody(int x,int y,int z) {
if(z == 1) SetColor(BLUE);
else if(z == 2) SetColor(RED);
locate(x,y*2-1);
cout<<"■";
SetColor(WHITE);
}
void cleanbody(int x,int y) {
locate(x,y*2-1);
cout<<" ";
}
/*
LIST
direct:
w 1
a 2
s 3
d 4
gun:
usp 1
mimigun 2
awp 3
block:
void 0
stone 1
tree 2
player 3
clip 4
*/
bool judge(int x,int y) {
if(map[x][y] == 1) return false;
if(map[x][y] == 2) return false;
if(map[x][y] == 3) return false;
return true;
}
bool judge_gun(int x,int y) {
if(map[x][y] == 1) return 0;
if(map[x][y] == 2) return 0;
if(map[x][y] == 3) {
if(p1.x == x && p1.y == y) p1.hp -= 50;//此处暂时忽略威力
else p2.hp -= 50;
return 0;
}
return 1;
}
int cnt;
struct Clip {
int x,y;
int derect;
int force;
int start;
bool flag;
} clip[1000000];
void create_clip(int y,int x,int a,int b) {
int X,Y;
if(y == 1) {
if(!judge_gun(a-1,b)) return;
X = a-1;
Y = b;
} else if(y == 2) {
if(!judge_gun(a,b-1)) return;
X = a;
Y = b-1;
} else if(y == 3) {
if(!judge_gun(a+1,b)) return;
X = a+1;
Y = b;
} else if(y == 4) {
if(!judge_gun(a,b+1)) return;
X = a;
Y = b+1;
}
cnt++;
GetLocalTime( &sys );
clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
clip[cnt].x = X;
clip[cnt].y = Y;
if(x == 1) {
clip[cnt].derect = p1.direct;
} else if(x == 2) {
clip[cnt].derect = p2.direct;
}
}
void shoot(int x) {
if(x == 1) {
create_clip(p1.direct,1,p1.x,p1.y);
} else if(x == 2) {
create_clip(p2.direct,2,p2.x,p2.y);
}
}
void clean_clip(int x,int y) {
locate(x,y*2-1);
cout<<" ";
locate(1,1);
}
void print_clip(int x,int y,int i) {
if(clip[i].flag) {
clean_clip(x,y);
return;
}
locate(x,y*2-1);
SetColor(YELLOW);
cout<<"''";
locate(1,1);
// system("pause");
}
void clipmove() {
GetLocalTime( &sys );
int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
for(int i = 1; i <= cnt; i++) {
if(clip[i].flag) continue;
if(abs(clip[i].start - t) > 50) {
clip[i].start = t;
int x = clip[i].x;
int y = clip[i].y;
if(clip[i].derect==1) {
if(!judge_gun(clip[i].x-1,clip[i].y)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].x--;
print_clip(clip[i].x,clip[i].y,i);
} else if(clip[i].derect==2) {
if(!judge_gun(clip[i].x,clip[i].y-1)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].y--;
print_clip(clip[i].x,clip[i].y,i);
} else if(clip[i].derect==3) {
if(!judge_gun(clip[i].x+1,clip[i].y)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].x++;
print_clip(clip[i].x,clip[i].y,i);
} else if(clip[i].derect==4) {
if(!judge_gun(clip[i].x,clip[i].y+1)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].y++;
print_clip(clip[i].x,clip[i].y,i);
}
}
}
}
void judge_hp() {
int x = p1.hp;
int y = p2.hp;
if(x<0 && y<0 && x > y) swap(x,y);
if(x <= 0) {
locate(1,1);
system("cls");
printf("2P胜利!");
Sleep(5000);
//printf("\n-MADE BY Floatiy-");
exit(0);
} else if(y <= 0) {
locate(1,1);
system("cls");
printf("1P胜利!");
Sleep(5000);
//printf("\n-MADE BY Floatiy-");
exit(0);
}
}
void prog() {
char ch;
while(true) {
if(kbhit()) {
ch=getch();
if(ch == 'w' && judge(p1.x-1,p1.y)) {
p1.direct = 1;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(--p1.x,p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '8' && judge(p2.x-1,p2.y)) {
p2.direct = 1;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(--p2.x,p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == 'a' && judge(p1.x,p1.y-1)) {
p1.direct = 2;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(p1.x,--p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '4' && judge(p2.x,p2.y-1)) {
p2.direct = 2;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(p2.x,--p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == 's' && judge(p1.x+1,p1.y)) {
p1.direct = 3;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(++p1.x,p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '5' && judge(p2.x+1,p2.y)) {
p2.direct = 3;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(++p2.x,p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == 'd' && judge(p1.x,p1.y+1)) {
p1.direct = 4;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(p1.x,++p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '6' && judge(p2.x,p2.y+1)) {
p2.direct = 4;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(p2.x,++p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == '0') {
shoot(2);
} else if(ch == ' ') {
shoot(1);
}
Sleep(20);
}
clipmove();
judge_hp();
}
}
void welcome() {
printf("键位:\n玩家1 wasd控制移动,空格攻击,玩家2 数字小键盘4568控制移动,0攻击\n");
Sleep(2000);
}
int main() {
welcome();
GetLocalTime( &sys );
init();
prog();
return 0;
}
#include
#include
#include
#include
#include
using namespace std;
/*=============== all the structures ===============*/
typedef struct Frame
{
COORD position[2];
int flag;
}Frame;
/*=============== all the functions ===============*/
void SetPos(COORD a)// set cursor
{
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)// set cursor
{
COORD pos={i, j};
SetPos(pos);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
SetPos(x1,y);
for(int i = 0; i <= (x2-x1); i++)
cout<=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
return true;
return false;
}
void printCoord(COORD a)
{
cout <<"( "<>";
//drawFrame(45, 9, 79, 17, '=', '|');
while(1)
{ if( _kbhit() )
{
char x=_getch();
switch (x)
{
case 'w' :
{
if( j == 13)
{
SetPos(12, j);
cout<<" ";
j = 11;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"简单的士兵:";
SetPos(51, 13);
cout<<"简单士兵有着较慢的移动速度。";
}
break;
}
case 's' :
{
if( j == 11 )
{
SetPos(12, j);
cout<<" ";
j = 13;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"冷酷的士兵:";
SetPos(51, 13);
cout<<"冷酷的士兵移动速度较快。";
}
break;
}
case 'k' :
{
if (j == 8) return 1;
else return 2;
}
}
}
}
}
/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ;
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
return 0;
}
*/
/*================== the Game Class ==================*/
class Game
{
public:
COORD position[10];
COORD bullet[10];
Frame enemy[8];
int score;
int rank;
int rankf;
string title;
int flag_rank;
Game ();
//初始化所有
void initPlane();
void initBullet();
void initEnemy();
//初始化其中一个
//void initThisBullet( COORD );
//void initThisEnemy( Frame );
void planeMove(char);
void bulletMove();
void enemyMove();
//填充所有
void drawPlane();
void drawPlaneToNull();
void drawBullet();
void drawBulletToNull();
void drawEnemy();
void drawEnemyToNull();
//填充其中一个
void drawThisBulletToNull( COORD );
void drawThisEnemyToNull( Frame );
void Pause();
void Playing();
void judgePlane();
void judgeEnemy();
void Shoot();
void GameOver();
void printScore();
};
Game::Game()
{
initPlane();
initBullet();
initEnemy();
score = 0;
rank = 25;
rankf = 0;
flag_rank = 0;
}
void Game::initPlane()
{
COORD centren={39, 22};
position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
position[1].X=centren.X-2;
position[2].X=position[6].X=centren.X-1;
position[3].X=position[8].X=centren.X+1;
position[4].X=centren.X+2;
for(int i=0; i<=4; i++)
position[i].Y=centren.Y;
for(int i=6; i<=8; i++)
position[i].Y=centren.Y+1;
position[5].Y=centren.Y-1;
position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
if(i!=5)
cout<<"o";
else if(i==5)
cout<<"|";
}
}
void Game::drawPlaneToNull()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
cout<<" ";
}
}
void Game::initBullet()
{
for(int i=0; i<10; i++)
bullet[i].Y = 30;
}
void Game::drawBullet()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
SetPos(bullet[i]);
cout<<"|";
}
}
}
void Game::drawBulletToNull()
{
for(int i=0; i<10; i++)
if( bullet[i].Y != 30 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
SetPos(pos);
cout<<" ";
}
}
void Game::initEnemy()
{
COORD a={1, 1};
COORD b={45, 15};
for(int i=0; i<8; i++)
{
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
void Game::drawEnemy()
{
for(int i=0; i<8; i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
for(int i=0; i<8; i++)
{
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
}
}
void Game::Pause()
{
SetPos(61,2);
cout<<" ";
SetPos(61,2);
cout<<"暂停中...";
char c=_getch();
while(c!='p')
c=_getch();
SetPos(61,2);
cout<<" ";
}
void Game::planeMove(char x)
{
if(x == 'a')
if(position[1].X != 1)
for(int i=0; i<=9; i++)
position[i].X -= 2;
if(x == 's')
if(position[7].Y != 23)
for(int i=0; i<=9; i++)
position[i].Y += 1;
if(x == 'd')
if(position[4].X != 47)
for(int i=0; i<=9; i++)
position[i].X += 2;
if(x == 'w')
if(position[5].Y != 3)
for(int i=0; i<=9; i++)
position[i].Y -= 1;
}
void Game::bulletMove()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
bullet[i].Y -= 1;
if( bullet[i].Y == 1 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
drawThisBulletToNull( pos );
bullet[i].Y=30;
}
}
}
}
void Game::enemyMove()
{
for(int i=0; i<8; i++)
{
for(int j=0; j<2; j++)
enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
{
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
}
void Game::judgePlane()
{
for(int i = 0; i < 8; i++)
for(int j=0; j<9; j++)
if(judgeCoordInFrame(enemy[i], position[j]))
{
SetPos(62, 1);
cout<<"中弹";
drawFrame(enemy[i], '+', '+');
Sleep(1000);
GameOver();
break;
}
}
void Game::drawThisBulletToNull( COORD c)
{
SetPos(c);
cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
for(int i = 0; i < 8; i++)
for(int j = 0; j < 10; j++)
if( judgeCoordInFrame(enemy[i], bullet[j]) )
{
score += 5;
drawThisEnemyToNull( enemy[i] );
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
drawThisBulletToNull( bullet[j] );
bullet[j].Y = 30;
}
}
void Game::Shoot()
{
for(int i=0; i<10; i++)
if(bullet[i].Y == 30)
{
bullet[i].X = position[5].X;
bullet[i].Y = position[5].Y-1;
break;
}
}
void Game::printScore()
{
if(score == 120 && flag_rank == 0)
{
rank -= 3;
flag_rank = 1;
}
else if( score == 360 && flag_rank == 1)
{
rank -= 5;
flag_rank = 2;
}
else if( score == 480 && flag_rank == 2)
{
rank -= 5;
flag_rank = 3;
}
int x=rank/5;
SetPos(60, 6);
cout<= rank )
flag_enemy = 0;
/* 输出得分 */
printScore();
}
}
void Game::GameOver()
{
system("cls");
COORD p1={28,9};
COORD p2={53,15};
drawFrame(p1, p2, '=', '|');
SetPos(36,12);
string str="嘎子中弹了!";
for(int i=0; i
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int dx,dy;
int mx,my;
int sea[5][3];
int ms=0;
int maxms=0;
int healthy=1;
int sd=500;
/*
000
000
080
*/
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int first(){
char ch;
for(int i=0;i<3;i++){
for(int j=0;j<3;j++){
sea[i][j]=0;
}
}
sea[4][1]=8;
mx=4;
my=1;
cout<<"++++"<0){
my--;
}
}
if(ch=='d'){
if(my<2){
my++;
}
}
}
}
int s(){
if(dx==4){
dx=0;
dy=x_what(3);
}
else{
dx++;
}
}
int main(){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
first();
ms=0;
while(healthy>0){
out();
play();
s();
Sleep(500);
system("cls");
ms+=50;
if(dy==my&&dx==mx){
healthy--;
}
}
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int dx,dy;
int mx,my;
int sea[5][3];
int ms=0;
int maxms=0;
int healthy=1;
int sd=500;
/*
000
000
080
*/
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int first(){
char ch;
for(int i=0;i<3;i++){
for(int j=0;j<3;j++){
sea[i][j]=0;
}
}
sea[4][1]=8;
mx=4;
my=1;
cout<<"++++"<0){
my--;
}
}
if(ch=='d'){
if(my<2){
my++;
}
}
if(ch=='k'||ch=='p'){
sd=50;
}
if(ch=='o'||ch=='l'){
sd=1000;
}
else{
sd=500;
}
}
}
int s(){
if(dx==4){
dx=0;
dy=x_what(3);
}
else{
dx++;
}
}
int main(){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
first();
ms=0;
while(healthy>0){
out();
play();
s();
Sleep(sd);
system("cls");
ms+=50;
if(dy==my&&dx==mx){
healthy--;
}
}
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int pm=100;
int dx,dy;
int mx,my;
int sea[5][3];
int ms=0;
int maxms=0;
int healthy=1;
int sd=500;
/*
000
000
080
*/
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int first(){
char ch;
for(int i=0;i<3;i++){
for(int j=0;j<3;j++){
sea[i][j]=0;
}
}
sea[4][1]=8;
mx=4;
my=1;
cout<<"++++"<0){
my--;
}
}
if(ch=='d'){
if(my<2){
my++;
}
}
if(ch=='k'||ch=='p'){
sd=50;
ms+=100;
}
if(ch=='o'||ch=='l'){
sd=1000;
ms+=10;
}
else{
sd=500;
ms+=50;
}
}
}
int s(){
if(dx==4){
dx=0;
dy=x_what(3);
pm--;
}
else{
dx++;
}
}
int main(){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
first();
ms=0;
while(healthy>0){
out();
play();
s();
Sleep(sd);
system("cls");
if(dy==my&&dx==mx){
healthy--;
}
if(pm==1){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE );
cout<<"胜利";
Sleep(2000);
return 0;
}
}
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"第"<
//1.04
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int blue=100;
int HP=0;
int hurt=0;
int x=10,y=1;
int Boss_HP=2000;
int Boss_hurt=200;
int Boss_x=10,Boss_y=20;
int monsters_HP=200;
int monsters_hurt=20;
int monsters_x,monsters_y;
int wz[5];
int hj=0;
int fj=0;
int xx=0;
int bx,by;
int money=0;
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int sc(){
system("cls");
char cz;
cout<<"金钱"<=200){
money-=200;
fj+=100;
wz[0]++;
}
if(cz=='2'&&money>=100){
money-=100;
hj+=100;
wz[1]++;
}
if(cz=='3'&&money>=100){
money-=100;
hurt+=100;
wz[2]++;
}
if(cz=='4'&&money>=200){
money-=200;
xx+=100;
wz[3]++;
}
if(cz=='5'&&money>=100){
money-=100;
HP+=500;
wz[4]++;
}
}
int open(){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
cout<<" 传奇(DEVC++阳光版)";
cout<<"by:黑客小C"<=100){
blue-=100;
HP+=200;
if(x==monsters_x&&y==monsters_y-1){
monsters_HP-=(hurt*2);
HP+=xx;
}
if(x==Boss_x&&y==Boss_y-1){
Boss_HP-=(hurt*2);
HP+=xx;
}
}
}
if(cz=='q'){
sc();
}
if(cz==' '){
wpl();
}
}
}
int zy(){
int num;
cout<<"1道士2法师3战士4刺客";
cin>>num;
if(num==1){
HP=800;
hurt=200;
}
else if(num==2){
HP=200;
hurt=1000;
}
else if(num==3){
HP=1200;
hurt=100;
}
else if(num==4){
HP=500;
hurt=900;
}
system("cls");
}
int main(){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
int f,b,i;
char name[101];
cout<<"请输入名字:"<16){
cout<<"请输入真名";
return 0;
}
long long sfz;
long long sfz2;
cout<<"请输入身份证号:"<>sfz;
SYSTEMTIME sys;
GetLocalTime(&sys);
time_t now=time(0);
tm *gmtm = gmtime(&now);
tm *ltm = localtime(&now);
f=1900 + ltm->tm_year;
b=1 + ltm->tm_mon;
i=y-2022;
i*=4;
system("cls");
sfz2=sfz%1000000000000/100000000;
if((f-sfz2)<18&&(sys.wDayOfWeek<5||sys.wHour<8||sys.wHour>9)) {
cout<<"由于你是未成年且没到游戏时间,所以强制退出。";
return 0;
}
zy();
open();
while(true){
out();
play();
if(Boss_HP<=0){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
cout<<"游戏胜利";
Sleep(2000);
return 0;
}
if(HP<=0){
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"你死了";
Sleep(2000);
return 0;
}
if(monsters_HP<=0){
monsters_HP=200;
money+=100;
hurt+=100;
monsters_x=x_what(18);
monsters_x++;
monsters_y=x+1;
}
if(x==monsters_x&&y==monsters_y-1){
HP-=monsters_hurt;
HP+=hj;
monsters_HP-=fj;
}
if(x==Boss_x&&y==Boss_y-1){
HP-=Boss_hurt;
HP+=hj;
Boss_HP-=fj;
}
blue+=10;
Sleep(100);
}
return 0;
}