Qt QTreeWidget 详解

Qt系列文章目录

文章目录

  • Qt系列文章目录
  • 前言
  • 主要API
  • 示例
    • 1.头文件:
    • 2.实现文件
  • 二、源码下载

前言

官方文档
QTreeWidget类是一个方便的类,它提供了一个标准tree小部件与一个典型的基于项目所使用的接口类似QListView Qt 3类。这个类是基于Qt的模型/视图的体系结构,使用一个默认的模型项目,每一个都是一个QTreeWidgetItem。      开发人员不需要模型/视图框架的灵活性可以使用这个类来创建简单的分层列表。更灵活的方法是结合QTreeView标准项目模型。这允许存储的数据是与它的表示分离。 在其最简单的形式,一个tree小部件可以构建在以下方式:

QTreeWidget *treeWidget = new QTreeWidget();
treeWidget->setColumnCount(1);
QList<QTreeWidgetItem *> items;
for (int i = 0; i < 10; ++i)
    items.append(new QTreeWidgetItem(static_cast<QTreeWidget *>(nullptr), QStringList(QString("item: %1").arg(i))));
treeWidget->insertTopLevelItems(0, items);

Qt QTreeWidget 详解_第1张图片
项目可以被添加到树小部件之前,列数必须设置与setColumnCount ()。这允许每个条目有一个或多个标签或其他装饰品。可以找到使用的列数与columnCount()函数。      树可以有一个头,它包含一个部分每一列的小部件。是简单的设置标签为每个部分提供一个字符串列表与setHeaderLabels(),但可以构造一个自订标头QTreeWidgetItem和插入到树setHeaderItem()函数。      树中的项目可以根据预定义的排序顺序按列排序。如果启用了排序,用户可以通过点击列标题的条目。通过调用setSortingEnabled排序可以启用或禁用()。isSortingEnabled()函数指示是否启用排序。

主要API

公共接口
Qt QTreeWidget 详解_第2张图片
主要信号槽函数
Qt QTreeWidget 详解_第3张图片

示例

运行效果
Qt QTreeWidget 详解_第4张图片

1.头文件:

#ifndef FORM_H
#define FORM_H

#include 
#include 
#include 

namespace Ui {
class Form;
}

class Form : public QWidget
{
    Q_OBJECT

public:
    explicit Form(QWidget *parent = 0);
    ~Form();

public Q_SLOTS:
    void slotClicked(QTreeWidgetItem *item, int column);

    void slotMenuPopup(const QPoint &);

private:
    Ui::Form *ui;

    QMenu *m_menu = nullptr;
};

#endif // FORM_H

2.实现文件

#include "form.h"
#include "ui_form.h"
#include 
#include 

const QString styles = "QTreeView\
{\
    background-color: #5B677A;\
    font-size:17px;\
    color: white;\
}\
QTreeView::item:hover\
{\
    background: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #e7effd, stop: 1 #cbdaf1);\
    border: 1px solid #bfcde4;\
}\
QTreeView::item:hover\
{\
    background: rgb(69, 187, 217);\
}\
QTreeView::item:selected:active\
{\
    background: rgb(63, 147, 168);\
}\
QTreeView::item:selected:!active\
{\
    background: rgb(63, 147, 168);\
}\
QTreeView::branch\
{\
    background:#5B677A;\
}\
QTreeView::branch:has-children:!has-siblings:closed,QTreeView::branch:closed:has-children:has-siblings\
{\
    border-image: none;\
    background:#5B677A;\
    image: url(image/Folder-1.png);\
}\
QTreeView::branch:open:has-children:!has-siblings,QTreeView::branch:open:has-children:has-siblings\
{\
    border-image: none;\
    background:#5B677A;\
    image: url(image/Open-Folder.png);\
}";

Form::Form(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Form)
{
    ui->setupUi(this);

    //隐藏表头
    ui->treeWidget->setHeaderHidden(true);

    //打开右键菜单属性
    ui->treeWidget->setContextMenuPolicy(Qt::CustomContextMenu);

    //添加顶层节点
    QTreeWidgetItem *topItem1 = new QTreeWidgetItem(ui->treeWidget);
    topItem1->setText(0,u8"角色");
    topItem1->setCheckState(0, Qt::Checked);
    ui->treeWidget->addTopLevelItem(topItem1);

    //右键菜单
    m_menu = new QMenu(ui->treeWidget);
    m_menu->addAction(u8"添加");
    m_menu->addAction(u8"删除");

    QTreeWidgetItem *item11 = new QTreeWidgetItem(topItem1);
    item11->setText(0,u8"野蛮人");
    item11->setCheckState(0, Qt::Checked);
    //设置数据,可以带多种数据
    item11->setData(0,Qt::UserRole,100/*人员数量*/);
    item11->setData(0,Qt::UserRole+1,u8"肖恩"/*负责人名字*/);

    //获得数据
    item11->data(0,Qt::UserRole).toInt();
    item11->data(0,Qt::UserRole+1).toString();

    QTreeWidgetItem *item12 = new QTreeWidgetItem(topItem1);
    item12->setText(0,u8"猎魔人");
    QTreeWidgetItem *item13 = new QTreeWidgetItem(topItem1);
    item13->setText(0,u8"死灵法师");

    QTreeWidgetItem *item14 = new QTreeWidgetItem(topItem1);
    item14->setText(0,u8"圣骑士");

    QTreeWidgetItem *item15 = new QTreeWidgetItem(topItem1);
    item15->setText(0,u8"女巫");

    QTreeWidgetItem *item16 = new QTreeWidgetItem(topItem1);
    item16->setText(0,u8"武行者");

    QTreeWidgetItem *topItem2 = new QTreeWidgetItem(ui->treeWidget);
    topItem2->setText(0,u8"技能");
    topItem2->setCheckState(0,Qt::Checked);
    ui->treeWidget->addTopLevelItem(topItem2);

    QTreeWidgetItem *item21 = new QTreeWidgetItem(topItem2);
    item21->setText(0,u8"旋风斩");
    item21->setCheckState(0,Qt::Checked);
    QTreeWidgetItem *item22 = new QTreeWidgetItem(topItem2);
    item22->setText(0,u8"狂暴冲锋");
    item22->setCheckState(0,Qt::Checked);
    QTreeWidgetItem *item23 = new QTreeWidgetItem(topItem2);
    item23->setText(0,u8"不灭之怒");
    item23->setCheckState(0,Qt::Checked);

    QTreeWidgetItem *item24 = new QTreeWidgetItem(topItem2);
    item24->setText(0,u8"疾奔");
    item24->setCheckState(0,Qt::Checked);

    QTreeWidgetItem *item25 = new QTreeWidgetItem(topItem2);
    item25->setText(0,u8"狂乱");
    item25->setCheckState(0,Qt::Checked);

    QTreeWidgetItem *item26 = new QTreeWidgetItem(topItem2);
    item26->setText(0,u8"先祖之锤");
    item26->setCheckState(0,Qt::Checked);

    QTreeWidgetItem* childItem111 = new QTreeWidgetItem(item11);
    childItem111->setCheckState(0, Qt::Unchecked);
    childItem111->setText(0, u8"装备");

    QTreeWidgetItem* childItem1111 = new QTreeWidgetItem(childItem111);
    childItem1111->setText(0, u8"头盔");

    QTreeWidgetItem* childItem1112 = new QTreeWidgetItem(childItem111);
    childItem1112->setText(0, u8"胸甲");

    QTreeWidgetItem* childItem1113 = new QTreeWidgetItem(childItem111);
    childItem1113->setText(0, u8"肩甲");

    QTreeWidgetItem* childItem1114 = new QTreeWidgetItem(childItem111);
    childItem1114->setText(0, u8"裤子");

    QTreeWidgetItem* childItem1115 = new QTreeWidgetItem(childItem111);
    childItem1115->setText(0, u8"主手");

    QTreeWidgetItem* childItem1116 = new QTreeWidgetItem(childItem111);
    childItem1116->setText(0, u8"副手");




    //设置展开
    ui->treeWidget->expandAll();

    ui->treeWidget->setStyleSheet(styles);  //QTreeWidget

    connect(ui->treeWidget,&QTreeWidget::itemClicked,this,
            &Form::slotClicked);

    connect(ui->treeWidget,&QTreeWidget::customContextMenuRequested,
            this,&Form::slotMenuPopup);

}

Form::~Form()
{
    delete ui;
}

void Form::slotClicked(QTreeWidgetItem *item, int column)
{
    //简单响应一下选中状态槽函数
    int itemCount = item->childCount();
    for (int i=0; i<item->childCount(); i++)
    {
       QTreeWidgetItem *pChildItem = item->child(i);
       pChildItem->setCheckState(0,item->checkState(0));
    }
}

void Form::slotMenuPopup(const QPoint &pos)
{
    m_menu->exec(ui->treeWidget->mapToGlobal(pos));
}

UI
Qt QTreeWidget 详解_第5张图片

二、源码下载

源码下载地址

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