官方文档
QTreeWidget类是一个方便的类,它提供了一个标准tree小部件与一个典型的基于项目所使用的接口类似QListView Qt 3类。这个类是基于Qt的模型/视图的体系结构,使用一个默认的模型项目,每一个都是一个QTreeWidgetItem。 开发人员不需要模型/视图框架的灵活性可以使用这个类来创建简单的分层列表。更灵活的方法是结合QTreeView标准项目模型。这允许存储的数据是与它的表示分离。 在其最简单的形式,一个tree小部件可以构建在以下方式:
QTreeWidget *treeWidget = new QTreeWidget();
treeWidget->setColumnCount(1);
QList<QTreeWidgetItem *> items;
for (int i = 0; i < 10; ++i)
items.append(new QTreeWidgetItem(static_cast<QTreeWidget *>(nullptr), QStringList(QString("item: %1").arg(i))));
treeWidget->insertTopLevelItems(0, items);
项目可以被添加到树小部件之前,列数必须设置与setColumnCount ()。这允许每个条目有一个或多个标签或其他装饰品。可以找到使用的列数与columnCount()函数。 树可以有一个头,它包含一个部分每一列的小部件。是简单的设置标签为每个部分提供一个字符串列表与setHeaderLabels(),但可以构造一个自订标头QTreeWidgetItem和插入到树setHeaderItem()函数。 树中的项目可以根据预定义的排序顺序按列排序。如果启用了排序,用户可以通过点击列标题的条目。通过调用setSortingEnabled排序可以启用或禁用()。isSortingEnabled()函数指示是否启用排序。
#ifndef FORM_H
#define FORM_H
#include
#include
#include
namespace Ui {
class Form;
}
class Form : public QWidget
{
Q_OBJECT
public:
explicit Form(QWidget *parent = 0);
~Form();
public Q_SLOTS:
void slotClicked(QTreeWidgetItem *item, int column);
void slotMenuPopup(const QPoint &);
private:
Ui::Form *ui;
QMenu *m_menu = nullptr;
};
#endif // FORM_H
#include "form.h"
#include "ui_form.h"
#include
#include
const QString styles = "QTreeView\
{\
background-color: #5B677A;\
font-size:17px;\
color: white;\
}\
QTreeView::item:hover\
{\
background: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #e7effd, stop: 1 #cbdaf1);\
border: 1px solid #bfcde4;\
}\
QTreeView::item:hover\
{\
background: rgb(69, 187, 217);\
}\
QTreeView::item:selected:active\
{\
background: rgb(63, 147, 168);\
}\
QTreeView::item:selected:!active\
{\
background: rgb(63, 147, 168);\
}\
QTreeView::branch\
{\
background:#5B677A;\
}\
QTreeView::branch:has-children:!has-siblings:closed,QTreeView::branch:closed:has-children:has-siblings\
{\
border-image: none;\
background:#5B677A;\
image: url(image/Folder-1.png);\
}\
QTreeView::branch:open:has-children:!has-siblings,QTreeView::branch:open:has-children:has-siblings\
{\
border-image: none;\
background:#5B677A;\
image: url(image/Open-Folder.png);\
}";
Form::Form(QWidget *parent) :
QWidget(parent),
ui(new Ui::Form)
{
ui->setupUi(this);
//隐藏表头
ui->treeWidget->setHeaderHidden(true);
//打开右键菜单属性
ui->treeWidget->setContextMenuPolicy(Qt::CustomContextMenu);
//添加顶层节点
QTreeWidgetItem *topItem1 = new QTreeWidgetItem(ui->treeWidget);
topItem1->setText(0,u8"角色");
topItem1->setCheckState(0, Qt::Checked);
ui->treeWidget->addTopLevelItem(topItem1);
//右键菜单
m_menu = new QMenu(ui->treeWidget);
m_menu->addAction(u8"添加");
m_menu->addAction(u8"删除");
QTreeWidgetItem *item11 = new QTreeWidgetItem(topItem1);
item11->setText(0,u8"野蛮人");
item11->setCheckState(0, Qt::Checked);
//设置数据,可以带多种数据
item11->setData(0,Qt::UserRole,100/*人员数量*/);
item11->setData(0,Qt::UserRole+1,u8"肖恩"/*负责人名字*/);
//获得数据
item11->data(0,Qt::UserRole).toInt();
item11->data(0,Qt::UserRole+1).toString();
QTreeWidgetItem *item12 = new QTreeWidgetItem(topItem1);
item12->setText(0,u8"猎魔人");
QTreeWidgetItem *item13 = new QTreeWidgetItem(topItem1);
item13->setText(0,u8"死灵法师");
QTreeWidgetItem *item14 = new QTreeWidgetItem(topItem1);
item14->setText(0,u8"圣骑士");
QTreeWidgetItem *item15 = new QTreeWidgetItem(topItem1);
item15->setText(0,u8"女巫");
QTreeWidgetItem *item16 = new QTreeWidgetItem(topItem1);
item16->setText(0,u8"武行者");
QTreeWidgetItem *topItem2 = new QTreeWidgetItem(ui->treeWidget);
topItem2->setText(0,u8"技能");
topItem2->setCheckState(0,Qt::Checked);
ui->treeWidget->addTopLevelItem(topItem2);
QTreeWidgetItem *item21 = new QTreeWidgetItem(topItem2);
item21->setText(0,u8"旋风斩");
item21->setCheckState(0,Qt::Checked);
QTreeWidgetItem *item22 = new QTreeWidgetItem(topItem2);
item22->setText(0,u8"狂暴冲锋");
item22->setCheckState(0,Qt::Checked);
QTreeWidgetItem *item23 = new QTreeWidgetItem(topItem2);
item23->setText(0,u8"不灭之怒");
item23->setCheckState(0,Qt::Checked);
QTreeWidgetItem *item24 = new QTreeWidgetItem(topItem2);
item24->setText(0,u8"疾奔");
item24->setCheckState(0,Qt::Checked);
QTreeWidgetItem *item25 = new QTreeWidgetItem(topItem2);
item25->setText(0,u8"狂乱");
item25->setCheckState(0,Qt::Checked);
QTreeWidgetItem *item26 = new QTreeWidgetItem(topItem2);
item26->setText(0,u8"先祖之锤");
item26->setCheckState(0,Qt::Checked);
QTreeWidgetItem* childItem111 = new QTreeWidgetItem(item11);
childItem111->setCheckState(0, Qt::Unchecked);
childItem111->setText(0, u8"装备");
QTreeWidgetItem* childItem1111 = new QTreeWidgetItem(childItem111);
childItem1111->setText(0, u8"头盔");
QTreeWidgetItem* childItem1112 = new QTreeWidgetItem(childItem111);
childItem1112->setText(0, u8"胸甲");
QTreeWidgetItem* childItem1113 = new QTreeWidgetItem(childItem111);
childItem1113->setText(0, u8"肩甲");
QTreeWidgetItem* childItem1114 = new QTreeWidgetItem(childItem111);
childItem1114->setText(0, u8"裤子");
QTreeWidgetItem* childItem1115 = new QTreeWidgetItem(childItem111);
childItem1115->setText(0, u8"主手");
QTreeWidgetItem* childItem1116 = new QTreeWidgetItem(childItem111);
childItem1116->setText(0, u8"副手");
//设置展开
ui->treeWidget->expandAll();
ui->treeWidget->setStyleSheet(styles); //QTreeWidget
connect(ui->treeWidget,&QTreeWidget::itemClicked,this,
&Form::slotClicked);
connect(ui->treeWidget,&QTreeWidget::customContextMenuRequested,
this,&Form::slotMenuPopup);
}
Form::~Form()
{
delete ui;
}
void Form::slotClicked(QTreeWidgetItem *item, int column)
{
//简单响应一下选中状态槽函数
int itemCount = item->childCount();
for (int i=0; i<item->childCount(); i++)
{
QTreeWidgetItem *pChildItem = item->child(i);
pChildItem->setCheckState(0,item->checkState(0));
}
}
void Form::slotMenuPopup(const QPoint &pos)
{
m_menu->exec(ui->treeWidget->mapToGlobal(pos));
}
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