UIWebView弃用问题

问题描述

开发者被告知UIWebView在2020年12底将被弃用,应用商店此后不再接受含有WebView的应用。

 ///("No longer supported; please adopt WKWebView., ios(2.0, 12.0))
@interface UIWebView : UIView 

@end
解决方案
  • 利用IDE提供的快捷键全局搜索
  • 利用runtime提供的方法查询(讲解点)
  • 编写脚本代码查询
方案描述
1. 查询UIWebViewDelegate

查询工程中的有那些Class实现了UIWebViewDelegate协议。

static NSArray *LMLiveClassesConformingToProtocol(Protocol *protocol){
    NSMutableArray *conformingClasses = [NSMutableArray new];
    Class *classes = NULL;
    //获取所有已经注册过的Class的总个数
    int numClasses = objc_getClassList(NULL, 0);
    if (numClasses > 0 ) {
        classes = (Class *)malloc(sizeof(Class) * numClasses);
        numClasses = objc_getClassList(classes, numClasses);
        for (int index = 0; index < numClasses; index++) {
            Class nextClass = classes[index];
             //校验是否实现了某个协议
            if (class_conformsToProtocol(nextClass, protocol)) {
                [conformingClasses addObject:nextClass];
            }
        }
        free(classes);
    }
    return conformingClasses;
}
2.查询 objc_property_tivar
static NSArray *LMLiveClassAllobjc_propertys(Class className){
    ///  objc_property_t的操作目前只提供
    ///  property_getName(objc_property_t _Nonnull property)
    ///  property_getAttributes(objc_property_t _Nonnull property)
    NSMutableArray *allPropertys = [NSMutableArray new];
    unsigned int propertyNumber = 0;
    objc_property_t *propertys = class_copyPropertyList(className, &propertyNumber);
    for (int i = 0; i < propertyNumber; i++) {
        objc_property_t property_t = propertys[i];
        QMUIPropertyDescriptor *propertyDescriptor = [QMUIPropertyDescriptor descriptorWithProperty:property_t];
        [allPropertys addObject:propertyDescriptor];
    }
    return allPropertys;
}
static NSArray *LMLiveClassAllIvas(Class className){
    ///  ivar的操作目前提供
    ///  ivar_getName(Ivar _Nonnull v)
    ///  ivar_getTypeEncoding(Ivar _Nonnull v)
    NSMutableArray *allIvas = [NSMutableArray new];
    unsigned int allIvarsNumber = 0;
    Ivar *ivars  = class_copyIvarList(className, &allIvarsNumber);
    for (int i = 0; i < allIvarsNumber; i++) {
        Ivar ivar = ivars[i];
        QMUIPropertyDescriptor *propertyDescriptor = [QMUIPropertyDescriptor descriptorWithIvar:ivar];
        [allIvas addObject:propertyDescriptor];
    }
    return allIvas;
}
注意问题

但是通过上述步骤1、2只能解决一部分问题。如下:

  1. Categoty
@interface UIWebView (AFNetworking)
...
@end
@implementation UIWebView (AFNetworking)
...
@end
  1. WebViewDelegateobjc_property_tIvar
@interface DoraemonDefaultWebViewController ()

@end

@implementation DoraemonDefaultWebViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    self.title = DoraemonLocalizedString(@"Doraemon内置浏览器");
    UIWebView * view = [[UIWebView alloc] initWithFrame:self.view.frame];
    [view loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:self.h5Url]]];
    [self.view addSubview:view];
}

@end

DoraemonDefaultWebViewController中没有设置UIWebViewDelegate相关属性,也无property关键字声明的属性,也无_变量_is变量。因此class_conformsToProtocolclass_copyPropertyListclass_copyIvarList操作是获取不到UIWebView相关的属性的。
其实从class_操作方法名称也可知道是无法获取的。

3.objc_setAssociatedObject动态关联的属性

objc_setAssociatedObject(id _Nonnull object, const void * _Nonnull key,
                         id _Nullable value, objc_AssociationPolicy policy)

使用objc_setAssociatedObject产生的副作用如下:

  • 1.首先校验要设置的newValue是否为空,不为空执行第2步,否则执行第5步

  • 2.AssociationsManager会维护一个全局hashMap,根据object的地址转换成相应的key,并在hashMap查询这个key,结果记为refs。如果refs不为空执行第3步,为空执行第4步。

    1. refs中以key查找oldValue,如果oldValue不为空更换为新值newValue, oldValue为空则以key为键值,将newValue存储起来。
    1. 生成新的ObjectAssociationMap refs,并将newValue存储到refs中。最后根据object的地址转换成相应的key,将新生成的refs插入到全局的hashMap中。
  • 5.在全局hashMap中查找object对应的 refs,并在refs中将key对应的属性销毁。

从上述步骤来看,这个全局hashMap内部存储的子map是动态可变的(objc_setAssociatedObject方法的执行),我们必须要让当前对象执行objc_setAssociatedObject才能在hashMap中获取到,对于一个庞大的工程(依赖众多)来说,这种操作是不可取的。

4.objc_registerClassPair(懂的不多)

  subclass = objc_allocateClassPair(baseClass, subclassName, 0);
  objc_registerClassPair(subclass);
其他 objc_setAssociatedObjectobjc_getAssociatedObject源码
void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
    // retain the new value (if any) outside the lock.
    //声明一个存在oldValue的变量以便后续value为空时或者更换value时更换
    ObjcAssociation old_association(0, nil);
    //判断new_value是否为空,copy与retain方法的执行
    id new_value = value ? acquireValue(value, policy) : nil;
    {
        //一个全局变量,维护一个map,key为object变量的地址某种变形DISGUISE(object),value为一个refs,refs存储是为object绑定set_associative的值
        AssociationsManager manager;
        //拿到HashMap,里面为懒加载
        AssociationsHashMap &associations(manager.associations());
        // 获取object的变形key
        disguised_ptr_t disguised_object = DISGUISE(object);
        //校验插入新的newVale是否为空
        if (new_value) {
            // break any existing association.
            //查询object对应的disguised_object是否在associations存在
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            //在associations查询到object对应的表
            if (i != associations.end()) {
                // secondary table exists
                //取出object对应的表refs
                ObjectAssociationMap *refs = i->second;
                //在refs map查找key是否存在
                ObjectAssociationMap::iterator j = refs->find(key);
                //查找到key对应的j
                if (j != refs->end()) {
                    //旧值赋给old_association
                    old_association = j->second;
                    //更新新值
                    j->second = ObjcAssociation(policy, new_value);
                } else {
                    //之前没有存储过key对应的value,直接插入map中
                    (*refs)[key] = ObjcAssociation(policy, new_value);
                }
            } else {
                // create the new association (first time).
                //在associations没有找到,从新构建一个refs,以disguised_object为key,refs为value存储到
                ObjectAssociationMap *refs = new ObjectAssociationMap;
                associations[disguised_object] = refs;
                //将new_value存储到refs中
                (*refs)[key] = ObjcAssociation(policy, new_value);
                //object对应的map不为空了
                object->setHasAssociatedObjects();
            }
        } else {
            // setting the association to nil breaks the association.
            //查询object对应的map
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            //associations存在object对应的map
            if (i !=  associations.end()) {
                ObjectAssociationMap *refs = i->second;
                //在上一步找到的map中,查讯key对应的j,存在就将值赋值给old_association
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    old_association = j->second;
                    refs->erase(j);
                }
            }
        }
    }
    // release the old value (outside of the lock).
    //old_association有值,就将其release
    if (old_association.hasValue()) ReleaseValue()(old_association);
}
id _object_get_associative_reference(id object, void *key) {
    id value = nil;
    uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
    {
        AssociationsManager manager;
        //获取 hasMap associations
        AssociationsHashMap &associations(manager.associations());
        //获取object对应的key -> disguised_object
        disguised_ptr_t disguised_object = DISGUISE(object);
        //在associations中以disguised_object为key查找object对应的value->map
        AssociationsHashMap::iterator i = associations.find(disguised_object);
        //查找到disguised_object对应的i
        if (i != associations.end()) {
            ObjectAssociationMap *refs = i->second;
            //在refs中以key为键值查找对应的value
            ObjectAssociationMap::iterator j = refs->find(key);
            //查找到,取值
            if (j != refs->end()) {
                ObjcAssociation &entry = j->second;
                value = entry.value();
                policy = entry.policy();
                if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) ((id(*)(id, SEL))objc_msgSend)(value, SEL_retain);
            }
        }
    }
    if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
        //这个不敢解释
        ((id(*)(id, SEL))objc_msgSend)(value, SEL_autorelease);
    }
    return value;
}

void _object_remove_assocations(id object) {
    //声明一个list,将object之前_object_set_associative_reference绑定的值存储起来
    vector< ObjcAssociation,ObjcAllocator > elements;
    {
        AssociationsManager manager;
        //获取associations
        AssociationsHashMap &associations(manager.associations());
        //associations里面未存储任何值 ->return操作返回
        if (associations.size() == 0) return;
        //获取key -> disguised_object
        disguised_ptr_t disguised_object = DISGUISE(object);
        //在associations查找以disguised_object为key,object对应的value ->map
        AssociationsHashMap::iterator i = associations.find(disguised_object);
        //查找到了 object对应的map
        if (i != associations.end()) {
            // copy all of the associations that need to be removed.
            ObjectAssociationMap *refs = i->second;
            //存储refs中的所有value,以便统一执行release操作
            for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
                elements.push_back(j->second);
            }
            // remove the secondary table.
            delete refs;
            associations.erase(i);
        }
    }
    // the calls to releaseValue() happen outside of the lock.
    for_each(elements.begin(), elements.end(), ReleaseValue());
}
链接

https://github.com/Tencent/QMUI_iOS

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