韦东山-电子量产工具项目:UI系统

代码结构

所有代码都已通过测试跑通,其中代码结构如下:

韦东山-电子量产工具项目:UI系统_第1张图片

 一、include文件夹

1.1 common.h

#ifndef _COMMON_H
#define _COMMON_H

typedef struct Region {
	int iLeftUpX;  //区域左上方的坐标
	int iLeftUpY;  //区域左下方的坐标
	int iWidth;    //区域宽度
	int iHeigh;    //区域高度
}Region, *PRegion;
 


#endif

1.2 disp_manager.h

#ifndef _DISP_MANAGER_H //防止头文件重复包含,只要右边的出现过,就不会再往下编译
#define _DISP_MANAGER_H
#include

//区域结构体
typedef struct DispBuff {
	int iXres; 
	int iYres; 
	int iBpp;   
	char *buff;  
}DispBuff, *PDispBuff; 
//区域结构体
/*
typedef struct Region {
	int iLeftUpX;  //区域左上方的坐标
	int iLeftUpY;  //区域左下方的坐标
	int iWidth;    //区域宽度
	int iHeigh;    //区域高度
}Region, *PRegion;
*/ 
//显示设备结构体(LCD设备或者是web设备),通过调用这个结构体中的函数来实现显示功能
typedef struct DispOpr {
	char *name;   //设备名
	int (*DeviceInit)(void);//设备初始化函数
	int (*DeviceExit)(void);//设备清除
	int (*GetBuffer)(PDispBuff ptDispBuff);///用于获取lcd所需的内存空间,return内存空间的首地址
	                                       //argument1-lcd屏长度,argument2-lcd屏宽度,argument3-每一个像素点的位数。
	int (*FlushRegion)(PRegion ptRegion, PDispBuff  ptDispBuff);//刷新出argum1-按钮区域,argum2-区域数据
	struct DispOpr *ptNext;//结构体指针,指向下一个设备机构体  多设备输出
}DispOpr,*PDispOpr;


void RegisterDisplay(PDispOpr ptDispOpr);
void DisplayInit(void);
int SelectDefaultDisplay(char *name);
int InitDefaultDisplay(void);
int PutPixel(int x, int y, unsigned int dwColor);
int FlushDisplayRegion(PRegion ptRegion, PDispBuff ptDispBuff);
PDispBuff GetDisplayBuffer(void);


void DrawRegion(PRegion ptRegion, unsigned int dwColor);
void DrawTextInRegionCentral(char *name, PRegion ptRegion, unsigned int dwColor);

#endif

1.3 font_manager.h

#ifndef _FONT_MANAGER_H
#define _FONT_MANAGER_H
#include 
//描述字体位图
typedef struct FontBitMap {
	Region tRegion;
	int iCurOriginX;//当期字符基点x坐标
	int iCurOriginY;//当期字符基点y坐标
	int iNextOriginX;//下一个字符基点x坐标
	int iNextOriginY;//下一个字符基点y坐标
	unsigned char *pucBuffer;
}FontBitMap, *PFontBitMap;
//描述字库操作
typedef struct FontOpr {
	char *name;
	int (*FontInit)(char *aFineName);//字体初始化
	int (*SetFontSize)(int iFontSize);//字体大小
	int (*GetFontBitMap)(unsigned int dwCode, PFontBitMap ptFontBitMap);//获得字符位图,存到ptFontBitMap中
	struct FontOpr *ptNext;//方便支持多种字库
}FontOpr, *PFontOpr;

void RegisterFont(PFontOpr ptFontOpr);
void FontsRegister(void);
int SelectAndInitFont(char *aFontOprName, char *aFontFileName);
int SetFontSize(int iFontSize);
int GetFontBitMap(unsigned int dwCode, PFontBitMap ptFontBitMap);
#endif

1.4 input_manager.h

#ifndef _INPUT_MANAGER_H //防止头文件重复包含,只要右边的出现过,就不会再往下编译
#define _INPUT_MANAGER_H
#include 

#define INPUT_TYPE_TOUCH 1
#define INPUT_TYPE_NET 2
/* 上报的数据格式 */
typedef struct InputEvent
{
    struct timeval tTime; //加入时间管理
 
    int iType;      //网络事件或者触摸事件类型
    int iX;         //触摸事件x坐标
    int iY;         //触摸事件y坐标
    int iPressure;  //触摸事件压力
    char str[1024]; //网络事件字符串
} InputEvent, *PInputEvent;


/* 不同的输入设备,应该模块化,使用下面的结构体表示输入设备 */
typedef struct InputDevice
{
    char *name;                                     //设备名称
    int (*GetInputEvent)(PInputEvent ptInputEvent); //获得数据
    int (*DeviceInit)(void);
    int (*DeviceExit)(void);
    struct InputDevice *ptNext; //加入链表,将多个输入设备链接到一起
} InputDevice, *PInputDevice;



#endif

1.5 ui.h

#ifndef _UI_H_
#define _UI_H_
#include
#include
#include


#define BUTTON_DEFAULT_COLOR 0xff0000
#define BUTTON_PRESSED_COLOR 0x00ff00
#define BUTTON_TEXT_COLOR 0x000000

struct Button;
/* 函数指针(绘制按键) */
typedef int (*ONDRAW_FUNC)(struct Button *ptButton, PDispBuff ptDispBuff);
/* 函数指针(按下按钮) */
typedef int (*ONPRESSED_FUNC)(struct Button *ptButton, PDispBuff ptDispBuff, PInputEvent ptInputEvent);


typedef struct Button {
	char *name;								// 按键 名字
	int status;								//按键 按下状态
	Region tRegion;							// 按键的区域
	ONDRAW_FUNC OnDraw;						//一个 ONDRAW_FUNC 类型的函数指针,用于指向按钮绘制函数
	ONPRESSED_FUNC OnPressed;				//一个 ONPRESSED_FUNC 类型的函数指针,用于指向按钮按下事件处理函数
}Button, *PButton;


#endif

二、button文件夹

2.1 button.c

#include
#include 
#include 
static int DefaultOnDraw(struct Button *ptButton, PDispBuff ptDispBuff){

	/* 绘制底色   DrawRegion追加在disp_manager.c中 */
	DrawRegion(&ptButton->tRegion, BUTTON_DEFAULT_COLOR);		// 红色 0xff0000

	/* 居中写文字   DrawTextInRegionCentral追加在disp_manager.c中*/
	DrawTextInRegionCentral(ptButton->name, &ptButton->tRegion, BUTTON_TEXT_COLOR);		//黑色 0x000000

	/* flush to lcd/web */
	FlushDisplayRegion(&ptButton->tRegion, ptDispBuff);

	return 0;



}
static int DefaultOnPressed(struct Button *ptButton, PDispBuff ptDispBuff, PInputEvent ptInputEvent)
{
	unsigned int dwColor = BUTTON_DEFAULT_COLOR;	
	ptButton->status = !ptButton->status;
	if (ptButton->status)
		dwColor = BUTTON_PRESSED_COLOR;
	/* 绘制底色 */
	DrawRegion(&ptButton->tRegion, dwColor);
	/* 居中写文字 */
	DrawTextInRegionCentral(ptButton->name, &ptButton->tRegion, BUTTON_TEXT_COLOR);
	/* flush to lcd/web */
	FlushDisplayRegion(&ptButton->tRegion, ptDispBuff);
	return 0;
}


void InitButton(PButton ptButton, char *name, PRegion ptRegion, ONDRAW_FUNC OnDraw, ONPRESSED_FUNC OnPressed)
{
	ptButton->status = 0;				//初始状态为 0 ,未按下
	ptButton->name = name;
	ptButton->tRegion = *ptRegion;			// 按钮的区域
	ptButton->OnDraw    = OnDraw ? OnDraw : DefaultOnDraw;		//若 OnDraw 为空,则执行默认绘制函数DefaultOnDraw
	ptButton->OnPressed = OnPressed ? OnPressed : DefaultOnPressed;	 //若 OnPressed 为空,则执行默认绘制函数DefaultOnPressed
}

2.2 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=button.o

三、display文件夹

3.1 disp_manager.c

#include "disp_manager.h"
#include "font_manager.h"
#include 
#include 
//管理底层lcd和web
/* display_manager.c */
static PDispOpr g_DispDevs = NULL;//设备链表表头
static PDispOpr g_DispDefault = NULL;
static DispBuff g_tDispBuff;

static unsigned int line_width;
static unsigned int pixel_width;
//绘制像素
int PutPixel(int x, int y, unsigned int dwColor)
{
	char *pen_8 = g_tDispBuff.buff+y*line_width+x*pixel_width;
	unsigned short *pen_16;	
	unsigned int *pen_32;	
	unsigned int red, green, blue;	
	pen_16 = (unsigned short *)pen_8;
	pen_32 = (unsigned int *)pen_8;
	switch (g_tDispBuff.iBpp)
	{
		case 8:
		{
			*pen_8 = dwColor;
			break;
		}
		case 16:
		{
			/* 565 */
			red   = (dwColor >> 16) & 0xff;
			green = (dwColor >> 8) & 0xff;
			blue  = (dwColor >> 0) & 0xff;
			dwColor = ((red >> 3) << 11) | ((green >> 2) << 5) | (blue >> 3);
			*pen_16 = dwColor;
			break;
		}
		case 32:
		{
			*pen_32 = dwColor;
			break;
		}
		default:
		{
			printf("can't surport %dbpp\n", g_tDispBuff.iBpp);
			break;
		}
	}
	return 0;
}


void RegisterDisplay(PDispOpr ptDispOpr)
{
	ptDispOpr->ptNext = g_DispDevs;
	g_DispDevs = ptDispOpr;
}


//链表中如果存在多个设备,则需要进行设备选择
int SelectDefaultDisplay(char *name)
{
	PDispOpr pTmp = g_DispDevs;//从表头开始遍历
	while (pTmp) 
	{
		if (strcmp(name, pTmp->name) == 0)//找到了
		{
			g_DispDefault = pTmp;
			return 0;
		}
		pTmp = pTmp->ptNext;
	}
	return -1;
}

int InitDefaultDisplay(void)
{
	int ret;
	ret = g_DispDefault->DeviceInit(); 
	/*在调用前文SelectDefaultDisplay函数后,g_DispDefault即为g_tFramebufferOpr*/
	if (ret)
	{
		printf("DeviceInit err\n");
		return -1;
	}
	ret = g_DispDefault->GetBuffer(&g_tDispBuff);
 
	if (ret)
	{
		printf("GetBuffer err\n");
		return -1;
	}
	line_width  = g_tDispBuff.iXres * g_tDispBuff.iBpp/8;
	pixel_width = g_tDispBuff.iBpp/8;
	return 0;
}


PDispBuff GetDisplayBuffer(void)
{
	return &g_tDispBuff;
}

int FlushDisplayRegion(PRegion ptRegion, PDispBuff ptDispBuff)
{
	return g_DispDefault->FlushRegion(ptRegion, ptDispBuff);
}

//文字绘制函数
void DrawFontBitMap(PFontBitMap ptFontBitMap, unsigned int dwColor)
{
    int i, j, p, q;
	int x = ptFontBitMap->tRegion.iLeftUpX;
	int y = ptFontBitMap->tRegion.iLeftUpY;
    int x_max = x + ptFontBitMap->tRegion.iWidth;
    int y_max = y + ptFontBitMap->tRegion.iHeigh;
	int width = ptFontBitMap->tRegion.iWidth;
	unsigned char *buffer = ptFontBitMap->pucBuffer;

    //printf("x = %d, y = %d\n", x, y);

    for ( j = y, q = 0; j < y_max; j++, q++ )
    {
        for ( i = x, p = 0; i < x_max; i++, p++ )
        {
            if ( i < 0      || j < 0       ||
                i >= g_tDispBuff.iXres || j >= g_tDispBuff.iYres )
            continue;

            //image[j][i] |= bitmap->buffer[q * bitmap->width + p];
            if (buffer[q * width + p])
	            PutPixel(i, j, dwColor);
        }
    }
	
}

// 区域绘制函数
void DrawRegion(PRegion ptRegion, unsigned int dwColor)
{
	int x = ptRegion->iLeftUpX;
	int y = ptRegion->iLeftUpY;
	int width = ptRegion->iWidth;
	int heigh = ptRegion->iHeigh;
	int i,j;
	for (j = y; j < y + heigh; j++)
	{
		for (i = x; i < x + width; i++)
			PutPixel(i, j, dwColor);
	}
}

//文本绘制函数
void DrawTextInRegionCentral(char *name, PRegion ptRegion, unsigned int dwColor)
{
	int n = strlen(name);
	int iFontSize = ptRegion->iWidth / n / 2;
	FontBitMap tFontBitMap;
	int iOriginX, iOriginY;
	int i = 0;
	int error;

	if (iFontSize > ptRegion->iHeigh)
		iFontSize =  ptRegion->iHeigh;

	iOriginX = (ptRegion->iWidth - n * iFontSize)/2 + ptRegion->iLeftUpX;
	iOriginY = (ptRegion->iHeigh - iFontSize)/2 + iFontSize + ptRegion->iLeftUpY;

	SetFontSize(iFontSize);

	while (name[i])
	{
		/* get bitmap */
		tFontBitMap.iCurOriginX = iOriginX;
		tFontBitMap.iCurOriginY = iOriginY;
		error = GetFontBitMap(name[i], &tFontBitMap);
		if (error)
		{
			printf("SelectAndInitFont err\n");
			return;
		}
		/* draw on buffer */		
		DrawFontBitMap(&tFontBitMap, dwColor);		

		iOriginX = tFontBitMap.iNextOriginX;
		iOriginY = tFontBitMap.iNextOriginY;	
		i++;
	}
}


/* display_manager.c */
void DisplayInit(void)
{
	extern void FramebufferInit(void); /*对应framebuffer设备lcd输出*/
	FramebufferInit();
	/*WebTnit()-对应web输出未实现*/
}

3.2 framebuffer.c

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
 
#include "disp_manager.h"
 
static int fd_fb; //设备节点的文件权柄
static struct fb_var_screeninfo var;	/* Current var */
static int screen_size;
static unsigned char *fb_base;//LCD的framebuffer地址
static unsigned int line_width;
static unsigned int pixel_width;
 
static int FbDeviceInit(void)   //设备初始化函数
{
	fd_fb = open("/dev/fb0", O_RDWR);//打开设备节点
	if (fd_fb < 0)
	{
		printf("can't open /dev/fb0\n");
		return -1;
	}
	if (ioctl(fd_fb, FBIOGET_VSCREENINFO, &var))
	{
		printf("can't get var\n");
		return -1;
	}
   //var.xres x方向的分辨率
	line_width  = var.xres * var.bits_per_pixel / 8;
	pixel_width = var.bits_per_pixel / 8;
	screen_size = var.xres * var.yres * var.bits_per_pixel / 8;
	fb_base = (unsigned char *)mmap(NULL , screen_size, PROT_READ | PROT_WRITE, MAP_SHARED, fd_fb, 0);//内存映射
	if (fb_base == (unsigned char *)-1)
	{
		printf("can't mmap\n");
		return -1;
	}
 
	return 0;
}
 
static int FbDeviceExit(void) //设备退出函数,释放设备资源
{
	munmap(fb_base, screen_size);//取消内存映射
	close(fd_fb);
	return 0;
}
 

/* 可以返回LCD的framebuffer, 以后上层APP可以直接操作LCD, 可以不用FbFlushRegion
 * 也可以malloc返回一块无关的buffer, 要使用FbFlushRegion
 */
static int FbGetBuffer(PDispBuff ptDispBuff)//获取内存空间
{
	ptDispBuff->iXres = var.xres;
	ptDispBuff->iYres = var.yres;
	ptDispBuff->iBpp = var.bits_per_pixel;
	ptDispBuff->buff = (char *)fb_base;
	return 0;
}
 
static int FbFlushRegion(PRegion ptRegion, char *buffer) //刷新函数
{
	return 0;
}
 


// 构建framebuffer设备结构体
static DispOpr g_tFramebufferOpr = {  
	.name        = "fb",   //设备的名字是fb
	.DeviceInit  = FbDeviceInit, //
	.DeviceExit  = FbDeviceExit, //
	.GetBuffer   = FbGetBuffer,  //获得buf空间中的数据
	.FlushRegion = FbFlushRegion, //刷新
};

void FramebufferInit(void)
{
	RegisterDisplay(&g_tFramebufferOpr);
}


3.3 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=disp_manager.o
obj-y +=framebuffer.o

四、freetype文件夹

4.1 font_manager.c

#include "font_manager.h"
#include 
static PFontOpr g_ptFonts = NULL;
static PFontOpr g_ptDefaulFontOpr = NULL;


void RegisterFont(PFontOpr ptFontOpr)
{
	ptFontOpr->ptNext = g_ptFonts;
	g_ptFonts = ptFontOpr;
}

void FontsRegister(void)
{
	extern void FreetypeRegister(void);
	FreetypeRegister();
}

int SelectAndInitFont(char *aFontOprName, char *aFontFileName)
{
	PFontOpr ptTmp = g_ptFonts;
	while (ptTmp)
	{
		if (strcmp(ptTmp->name, aFontOprName) == 0)
			break;
		ptTmp = ptTmp->ptNext;
	}

	if (!ptTmp)
		return -1;

	g_ptDefaulFontOpr = ptTmp;
	return ptTmp->FontInit(aFontFileName);
}

int SetFontSize(int iFontSize)
{
	return g_ptDefaulFontOpr->SetFontSize(iFontSize);
}

int GetFontBitMap(unsigned int dwCode, PFontBitMap ptFontBitMap)
{
	return g_ptDefaulFontOpr->GetFontBitMap(dwCode, ptFontBitMap);
}

4.2 freetype.c

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include "font_manager.h"
#include //freetype库中的一个头文件
#include FT_FREETYPE_H
#include FT_GLYPH_H
static FT_Face g_tFace;
static int g_iDefaultFontSize = 12;

static int FreeTypeFontInit(char *aFineName)
{
    FT_Library    library;
    int error;

    error = FT_Init_FreeType( &library );                 /* initialize library */    
	if (error)
	{
		printf("FT_Init_FreeType err\n");
		return -1;
	}
	
    error = FT_New_Face(library, aFineName, 0, &g_tFace ); /* create face object */
	if (error)
	{
		printf("FT_New_Face err\n");
		return -1;
	}

    FT_Set_Pixel_Sizes(g_tFace, g_iDefaultFontSize, 0);

	return 0;
}

static int FreeTypeSetFontSize(int iFontSize)
{
    FT_Set_Pixel_Sizes(g_tFace, iFontSize, 0);
	return 0;
}
//给编码值,得到位图
static int FreeTypeGetFontBitMap(unsigned int dwCode, PFontBitMap ptFontBitMap)
{
	int error;
    FT_Vector pen;
    FT_GlyphSlot slot = g_tFace->glyph;
    pen.x = ptFontBitMap->iCurOriginX * 64; /* 单位: 1/64像素 */
    pen.y = ptFontBitMap->iCurOriginY * 64; /* 单位: 1/64像素 */
	/* 转换:transformation */
	FT_Set_Transform(g_tFace, 0, &pen);//FT_Set_Transform是FreeType库中的函数
	/* 加载位图: load glyph image into the slot (erase previous one) */
	error = FT_Load_Char(g_tFace, dwCode, FT_LOAD_RENDER);
	if (error)
	{
		printf("FT_Load_Char error\n");
		return -1;
	}
	ptFontBitMap->pucBuffer = slot->bitmap.buffer;
	ptFontBitMap->tRegion.iLeftUpX = slot->bitmap_left;
	ptFontBitMap->tRegion.iLeftUpY = ptFontBitMap->iCurOriginY*2 - slot->bitmap_top;
	ptFontBitMap->tRegion.iWidth   = slot->bitmap.width;
	ptFontBitMap->tRegion.iHeigh   = slot->bitmap.rows;
	ptFontBitMap->iNextOriginX = ptFontBitMap->iCurOriginX + slot->advance.x / 64;
	ptFontBitMap->iNextOriginY = ptFontBitMap->iCurOriginY;

	return 0;
}
//描述字库操作及对应具体实现
static FontOpr g_tFreetypeOpr = {
	.name          = "freetype",
	.FontInit      = FreeTypeFontInit,
	.SetFontSize   = FreeTypeSetFontSize,
	.GetFontBitMap = FreeTypeGetFontBitMap,
};

void FreetypeRegister(void)
{
	RegisterFont(&g_tFreetypeOpr);
}

4.3 front_manager.c

#include "font_manager.h"
#include 
static PFontOpr g_ptFonts = NULL;
static PFontOpr g_ptDefaulFontOpr = NULL;


void RegisterFont(PFontOpr ptFontOpr)
{
	ptFontOpr->ptNext = g_ptFonts;
	g_ptFonts = ptFontOpr;
}

void FontsRegister(void)
{
	extern void FreetypeRegister(void);
	FreetypeRegister();
}

int SelectAndInitFont(char *aFontOprName, char *aFontFileName)
{
	PFontOpr ptTmp = g_ptFonts;
	while (ptTmp)
	{
		if (strcmp(ptTmp->name, aFontOprName) == 0)
			break;
		ptTmp = ptTmp->ptNext;
	}

	if (!ptTmp)
		return -1;

	g_ptDefaulFontOpr = ptTmp;
	return ptTmp->FontInit(aFontFileName);
}

int SetFontSize(int iFontSize)
{
	return g_ptDefaulFontOpr->SetFontSize(iFontSize);
}

int GetFontBitMap(unsigned int dwCode, PFontBitMap ptFontBitMap)
{
	return g_ptDefaulFontOpr->GetFontBitMap(dwCode, ptFontBitMap);
}

4.4 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=freetype.o
obj-y +=font_manager.o

五、uniotest文件夹

5.1 ui_test.c

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

#include 
#include  /*包含必要头文件*/

int main(int argc, char **argv)
{
	PDispBuff ptBuffer;
	int error;
	Button tButton;
	Region tRegion;

	if (argc != 2)
	{
		printf("Usage: %s \n", argv[0]); //打印用法
		return -1;
	}
		
	DisplayInit();  //显示系统初始化
	SelectDefaultDisplay("fb"); //选择lcd设备显示
	InitDefaultDisplay(); //初始化lcd设备显示
	ptBuffer = GetDisplayBuffer();//获取内存
	FontsRegister(); //字体注册
	error = SelectAndInitFont("freetype", argv[1]);//字体大小设置
	if (error)
	{
		printf("SelectAndInitFont err\n");
		return -1;
	}
    /*指定按键形状、位置信息*/
	tRegion.iLeftUpX = 200; 
	tRegion.iLeftUpY = 200;
	tRegion.iWidth   = 600;
	tRegion.iHeigh   = 200;

	InitButton(&tButton,"Alexius_test", &tRegion, NULL, NULL); //按键初始化
	tButton.OnDraw(&tButton, ptBuffer); //绘制案件即显示红色按钮与对应按键名
	while (1) //按键按下颜色反转
	{
		tButton.OnPressed(&tButton, ptBuffer, NULL); 
		sleep(2);
	}
	
	return 0;	
}

5.2 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=ui_test.o

六、顶层Makefile及Makefile.build

6.1 Makefile

#指定交叉编译工具链
COSS_COMPLE ?=arm-linux-gnueabihf-
AS	= $(COSS_COMPLE)as
LD	= $(COSS_COMPLE)ld
CC	= $(COSS_COMPLE)gcc
CPP = $(CC) -E
AR = $(CROSS_COMPILE)ar
NM = $(CROSS_COMPILE)nm



STRIP = $(CROSS_COMPILE)strip
OBJCOPY = $(CROSS_COMPILE)objcopy
OBJDUMP = $(CROSS_COMPILE)objdump

# export导出的变量是给子目录下的Makefile使用的
export AS LD CC CPP AR NM 
export STRIP OBJCOPY OBJDUMP

# 编译器在编译时的参数设置
CFLAGS := -Wall -O2 -g -DDEBUG
# 添加头文件路径,不添加的话include目录下的头文件编译时找不到
CFLAGS += -I $(shell pwd)/include -I/home/alexius/Downloads/freetype-2.10.2/install/include/freetype2

# 链接器的链接参数设置,链接库
LDFLAGS := -L/home/alexius/Downloads/freetype-2.10.2/install/lib -lfreetype
#-L/home/alexius/Downloads/tslib-1.21/install/lib -lts -lpthread	#触摸屏库链接

export CFLAGS LDFLAGS

TOPDIR := $(shell pwd)
export TOPDIR

# 定义将来编译生成的可执行程序的名字
TARGET := ui_test

# 添加项目中所有用到的源文件,有顶层目录下的.c文件,和子文件夹
# 添加顶层目录下的.c文件
#obj-y += main.o

# 添加顶层目录下的子文件夹(注意目录名后面加一个/)
#obj-y += main.o
obj-y += button/
obj-y += uniotest/
obj-y += display/
obj-y += freetype/

# 第一个目标
all : start_recursive_build $(TARGET)
	@echo $(TARGET) has been built!
    
# 处理第一个依赖,**转到 Makefile.build 执行**
start_recursive_build:
	make -C ./ -f $(TOPDIR)/Makefile.build
    
# 处理最终目标,把前期处理得出的 built-in.o 用上
$(TARGET) : built-in.o
	$(CC) -o $(TARGET) built-in.o $(LDFLAGS)
    
# 清理
clean:
	rm -f $(shell find -name "*.o")
	rm -f $(TARGET)
    
# 彻底清理
distclean:
	rm -f $(shell find -name "*.o")
	rm -f $(shell find -name "*.d")
	rm -f $(TARGET)

6.2 Makefile.build


# 将__build定义为伪目标
PHONY := __build
__build:

# 这里初值为空,下面引入Makefile文件后会被覆盖
obj-y :=
subdir-y :=

# 包含同级目录的Makefile
include Makefile

# 从obj-y变量中,将"/"结尾的字符串提取出来,也就是包含的子文件夹目录
__subdir-y	:= $(patsubst %/,%,$(filter %/, $(obj-y)))
subdir-y	+= $(__subdir-y)

# 将subdir-y变量中的字符串依次赋值给f变量,形成新的$(f)/built-in.o字符串
subdir_objs := $(foreach f,$(subdir-y),$(f)/built-in.o)

# 筛选出obj-y中不以"/"结尾的字符串,也就是普通文件,一般是.o结尾
cur_objs := $(filter-out %/, $(obj-y))

# 为每个.o文件生成.d文件
# 注意.$(f).d是隐藏文件,需要ls -a查看
dep_files := $(foreach f,$(cur_objs),.$(f).d)
dep_files := $(wildcard $(dep_files))

# 如果.d文件不是空,则将.d文件都包含进来
ifneq ($(dep_files),)
  include $(dep_files)
endif


PHONY += $(subdir-y)

# __build是Makefile的目标

__build : $(subdir-y) built-in.o

# 依次跳转到子目录中,执行Makefile.build文件
$(subdir-y):
	make -C $@ -f $(TOPDIR)/Makefile.build

# 生成当前目录的built-in.o,依赖当前目录的.o文件和子目录下的built-in.o文件
built-in.o : $(cur_objs) $(subdir_objs)
	$(LD) -r -o $@ $^

# dep_file变量是用来生成.d文件的
dep_file = [email protected]

# Makefile中的规则,把.c文件编译成.o文件
%.o : %.c
	$(CC) $(CFLAGS) -Wp,-MD,$(dep_file) -c -o $@ $<

# 重新定义 .PHONY的依赖
.PHONY : $(PHONY)

七、编译及结果

7.1 编译

韦东山-电子量产工具项目:UI系统_第2张图片

 7.2 测试结果

    将可执行文件ui_test及字库.ttc文件放入开发板下

韦东山-电子量产工具项目:UI系统_第3张图片

 韦东山-电子量产工具项目:UI系统_第4张图片

韦东山-电子量产工具项目:UI系统_第5张图片

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