Flutter(九)Flutter动画和自定义组件

目录

  • 1.动画简介
  • 2.动画实现和监听
  • 3. 自定义路由切换动画
  • 4. Hero动画
  • 5.交织动画
  • 6.动画切换
  • 7.Flutter预置的动画过渡组件
  • 自定义组件
    • 1.简介
    • 2.组合组件
    • 3.CustomPaint 和 RenderObject

1.动画简介

Animation、Curve、Controller、Tween这四个角色,它们一起配合来完成一个完整动画

  • Animation
    Animation是抽象类,和UI渲染没有关系,功能是保存动画的插值和状态;比较常用的是Animation
    addListener:帧监听器中最常见的行为是改变状态后调用setState()来触发UI重建
    addStatusListener:动画开始、结束、正向或反向(见AnimationStatus定义)时会调用状态改变的监听器。
  • Curve
    动画过程可以是匀速的、匀加速的或者先加速后减速等。Flutter中通过Curve(曲线)来描述动画过程,我们把匀速动画称为线性的(Curves.linear),而非匀速动画称为非线性的。
final CurvedAnimation curve =
    CurvedAnimation(parent: controller, curve: Curves.easeIn);

Curves曲线 动画过程
linear 匀速的
decelerate 匀减速
ease 开始加速,后面减速
easeIn 开始慢,后面快
easeOut 开始快,后面慢
easeInOut 开始慢,然后加速,最后再减速

也可以自定义一个正弦曲线:

class ShakeCurve extends Curve {
  @override
  double transform(double t) {
    return math.sin(t * math.PI * 2);
  }
}
  • AnimationController
    AnimationController用于控制动画,它包含动画的启动forward()、停止stop() 、反向播放 reverse()等
final AnimationController controller = AnimationController( 
 duration: const Duration(milliseconds: 2000), 
 lowerBound: 10.0,
 upperBound: 20.0,
 vsync: this
);
  • Tween
    默认AnimationController对象值的范围是[0.0,1.0],但可以使用Tween来改变范围
    例如,像下面示例,Tween生成[-200.0,0.0]的值
final Tween doubleTween = Tween<double>(begin: -200.0, end: 0.0);

完整示例:
以下示例构建了一个控制器、一条曲线和一个 Tween:

final AnimationController controller = AnimationController(
  duration: const Duration(milliseconds: 500), 
  vsync: this,
);
final Animation curve = CurvedAnimation(parent: controller, curve: Curves.easeOut);
Animation<int> alpha = IntTween(begin: 0, end: 255).animate(curve);

线性插值lerp函数:

//a 为起始颜色,b为终止颜色,t为当前动画的进度[0,1]
Color.lerp(a, b, t);

2.动画实现和监听

AnimatedBuilder可以封装常见的过渡效果来复用动画

class GrowTransition extends StatelessWidget {
  const GrowTransition({Key? key,
    required this.animation,
    this.child,
  }) : super(key: key);

  final Widget? child;
  final Animation<double> animation;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: AnimatedBuilder(
        animation: animation,
        builder: (BuildContext context, child) {
          return SizedBox(
            height: animation.value,
            width: animation.value,
            child: child,
          );
        },
        child: child,
      ),
    );
  }
}
...
Widget build(BuildContext context) {
  return GrowTransition(
    child: Image.asset("images/avatar.png"), 
    animation: animation,
  );
}

Flutter中正是通过这种方式封装了很多动画,如:FadeTransition、ScaleTransition、SizeTransition等,很多时候都可以复用这些预置的过渡类

Animation的addStatusListener()方法来添加动画状态改变监听器。Flutter中,有四种动画状态,在AnimationStatus枚举类中定义
dismissed 动画在起始点停止
forward 动画正在正向执行
reverse 动画正在反向执行
completed 动画在终点停止

3. 自定义路由切换动画

无论是MaterialPageRoute、CupertinoPageRoute,还是PageRouteBuilder,它们都继承自PageRoute

MaterialPageRoute组件,它可以使用和平台风格一致的路由切换动画,如在iOS上会左右滑动切换,而在Android上会上下滑动切换

CupertinoPageRoute是Cupertino组件库提供的iOS风格的路由切换组件,它实现的就是左右滑动切换。

自定义切换动画优先考虑使用PageRouteBuilder

Navigator.push(
  context,
  PageRouteBuilder(
    transitionDuration: Duration(milliseconds: 500), //动画时间为500毫秒
    pageBuilder: (BuildContext context, Animation animation,
        Animation secondaryAnimation) {
      return FadeTransition(
        //使用渐隐渐入过渡,
        opacity: animation,
        child: PageB(), //路由B
      );
    },
  ),
);

但是有些时候PageRouteBuilder是不能满足需求的,例如在应用过渡动画时我们需要读取当前路由的一些属性,这时就只能通过继承PageRoute的方式了

@override
Widget buildTransitions(BuildContext context, Animation<double> animation,
    Animation<double> secondaryAnimation, Widget child) {
 //当前路由被激活,是打开新路由
 if(isActive) {
   return FadeTransition(
     opacity: animation,
     child: builder(context),
   );
 }else{
   //是返回,则不应用过渡动画
   return Padding(padding: EdgeInsets.zero);
 }
}

4. Hero动画

在Flutter中将图片从一个路由“飞”到另一个路由称为hero动画

例如A路由有一个圆形用户头像,点击后跳到B路由,可以查看大图

class HeroAnimationRouteA extends StatelessWidget {
  const HeroAnimationRouteA({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Container(
      alignment: Alignment.topCenter,
      child: Column(
        children: <Widget>[
          InkWell(
            child: Hero(
              tag: "avatar", //唯一标记,前后两个路由页Hero的tag必须相同
              child: ClipOval(
                child: Image.asset(
                  "imgs/avatar.png",
                  width: 50.0,
                ),
              ),
            ),
            onTap: () {
              //打开B路由
              Navigator.push(context, PageRouteBuilder(
                pageBuilder: (
                  BuildContext context,
                  animation,
                  secondaryAnimation,
                ) {
                  return FadeTransition(
                    opacity: animation,
                    child: Scaffold(
                      appBar: AppBar(
                        title: const Text("原图"),
                      ),
                      body: const HeroAnimationRouteB(),
                    ),
                  );
                },
              ));
            },
          ),
          const Padding(
            padding: EdgeInsets.only(top: 8.0),
            child: Text("点击头像"),
          )
        ],
      ),
    );
  }
}
class HeroAnimationRouteB extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Center(
      child: Hero(
        tag: "avatar", //唯一标记,前后两个路由页Hero的tag必须相同
        child: Image.asset("imgs/avatar.png"),
      ),
    );
  }
}

实现 Hero 动画只需要用Hero组件将要共享的 widget 包装起来,并提供一个相同的 tag 即可

5.交织动画

比如:有一个柱状图,需要在高度增长的同时改变颜色,等到增长到最大高度后,我们需要在X轴上平移一段距离。可以发现上述场景在不同阶段包含了多种动画,要实现这种效果,使用交织动画(Stagger Animation)会非常简单
实现步骤:
1.要创建交织动画,需要使用多个动画对象(Animation)。
2.一个AnimationController控制所有的动画对象。
3.给每一个动画对象指定时间间隔(Interval)

class StaggerAnimation extends StatelessWidget {
  StaggerAnimation({
    Key? key,
    required this.controller,
  }) : super(key: key) {
    //高度动画
    height = Tween<double>(
      begin: .0,
      end: 300.0,
    ).animate(
      CurvedAnimation(
        parent: controller,
        curve: const Interval(
          0.0, 0.6, //间隔,前60%的动画时间
          curve: Curves.ease,
        ),
      ),
    );

    color = ColorTween(
      begin: Colors.green,
      end: Colors.red,
    ).animate(
      CurvedAnimation(
        parent: controller,
        curve: const Interval(
          0.0, 0.6, //间隔,前60%的动画时间
          curve: Curves.ease,
        ),
      ),
    );

    padding = Tween<EdgeInsets>(
      begin: const EdgeInsets.only(left: .0),
      end: const EdgeInsets.only(left: 100.0),
    ).animate(
      CurvedAnimation(
        parent: controller,
        curve: const Interval(
          0.6, 1.0, //间隔,后40%的动画时间
          curve: Curves.ease,
        ),
      ),
    );
  }

  late final Animation<double> controller;
  late final Animation<double> height;
  late final Animation<EdgeInsets> padding;
  late final Animation<Color?> color;

  Widget _buildAnimation(BuildContext context, child) {
    return Container(
      alignment: Alignment.bottomCenter,
      padding: padding.value,
      child: Container(
        color: color.value,
        width: 50.0,
        height: height.value,
      ),
    );
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      builder: _buildAnimation,
      animation: controller,
    );
  }
}

StaggerAnimation中定义了三个动画,分别是对Container的height、color、padding属性设置的动画,然后通过Interval来为每个动画指定在整个动画过程中的起始点和终点

使用:

class StaggerRoute extends StatefulWidget {
  @override
  _StaggerRouteState createState() => _StaggerRouteState();
}

class _StaggerRouteState extends State<StaggerRoute>
    with TickerProviderStateMixin {
  late AnimationController _controller;

  @override
  void initState() {
    super.initState();

    _controller = AnimationController(
      duration: const Duration(milliseconds: 2000),
      vsync: this,
    );
  }

  _playAnimation() async {
    try {
      //先正向执行动画
      await _controller.forward().orCancel;
      //再反向执行动画
      await _controller.reverse().orCancel;
    } on TickerCanceled {
      //捕获异常。可能发生在组件销毁时,计时器会被取消。
    }
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Column(
        children: [
          ElevatedButton(
            onPressed: () => _playAnimation(),
            child: Text("start animation"),
          ),
          Container(
            width: 300.0,
            height: 300.0,
            decoration: BoxDecoration(
              color: Colors.black.withOpacity(0.1),
              border: Border.all(
                color: Colors.black.withOpacity(0.5),
              ),
            ),
            //调用我们定义的交错动画Widget
            child: StaggerAnimation(controller: _controller),
          ),
        ],
      ),
    );
  }
}

Flutter(九)Flutter动画和自定义组件_第1张图片

6.动画切换

AnimatedSwitcher组件,它定义了一种通用的UI切换抽象

const AnimatedSwitcher({
  Key? key,
  this.child,
  required this.duration, // 新child显示动画时长
  this.reverseDuration,// 旧child隐藏的动画时长
  this.switchInCurve = Curves.linear, // 新child显示的动画曲线
  this.switchOutCurve = Curves.linear,// 旧child隐藏的动画曲线
  this.transitionBuilder = AnimatedSwitcher.defaultTransitionBuilder, // 动画构建器
  this.layoutBuilder = AnimatedSwitcher.defaultLayoutBuilder, //布局构建器
})

当AnimatedSwitcher的 child 发生变化时(类型或 Key 不同),旧 child 会执行隐藏动画,新 child 会执行执行显示动画。究竟执行何种动画效果则由transitionBuilder参数决定,该参数接受一个AnimatedSwitcherTransitionBuilder类型的 builder

typedef AnimatedSwitcherTransitionBuilder =
  Widget Function(Widget child, Animation<double> animation);

defaultTransitionBuilder :默认AnimatedSwitcher会对新旧child执行“渐隐”和“渐显”动画

现一个计数器,然后在每一次自增的过程中,旧数字执行缩小动画隐藏,新数字执行放大动画显示

import 'package:flutter/material.dart';

class AnimatedSwitcherCounterRoute extends StatefulWidget {
   const AnimatedSwitcherCounterRoute({Key key}) : super(key: key);

   @override
   _AnimatedSwitcherCounterRouteState createState() => _AnimatedSwitcherCounterRouteState();
 }

 class _AnimatedSwitcherCounterRouteState extends State<AnimatedSwitcherCounterRoute> {
   int _count = 0;

   @override
   Widget build(BuildContext context) {
     return Center(
       child: Column(
         mainAxisAlignment: MainAxisAlignment.center,
         children: <Widget>[
           AnimatedSwitcher(
             duration: const Duration(milliseconds: 500),
             transitionBuilder: (Widget child, Animation<double> animation) {
               //执行缩放动画
               return ScaleTransition(child: child, scale: animation);
             },
             child: Text(
               '$_count',
               //显示指定key,不同的key会被认为是不同的Text,这样才能执行动画
               key: ValueKey<int>(_count),
               style: Theme.of(context).textTheme.headline4,
             ),
           ),
           ElevatedButton(
             child: const Text('+1',),
             onPressed: () {
               setState(() {
                 _count += 1;
               });
             },
           ),
         ],
       ),
     );
   }
 }

Flutter(九)Flutter动画和自定义组件_第2张图片
Flutter SDK中还提供了一个AnimatedCrossFade组件,它也可以切换两个子元素,切换过程执行渐隐渐显的动画,和AnimatedSwitcher不同的是AnimatedCrossFade是针对两个子元素,而AnimatedSwitcher是在一个子元素的新旧值之间切换

示例:实现各种“滑动出入动画”便非常容易,只需给direction传递不同的方向值即可

class SlideTransitionX extends AnimatedWidget {
  SlideTransitionX({
    Key? key,
    required Animation<double> position,
    this.transformHitTests = true,
    this.direction = AxisDirection.down,
    required this.child,
  }) : super(key: key, listenable: position) {
    switch (direction) {
      case AxisDirection.up:
        _tween = Tween(begin: const Offset(0, 1), end: const Offset(0, 0));
        break;
      case AxisDirection.right:
        _tween = Tween(begin: const Offset(-1, 0), end: const Offset(0, 0));
        break;
      case AxisDirection.down:
        _tween = Tween(begin: const Offset(0, -1), end: const Offset(0, 0));
        break;
      case AxisDirection.left:
        _tween = Tween(begin: const Offset(1, 0), end: const Offset(0, 0));
        break;
    }
  }

  final bool transformHitTests;

  final Widget child;

  final AxisDirection direction;

  late final Tween<Offset> _tween;

  @override
  Widget build(BuildContext context) {
    final position = listenable as Animation<double>;
    Offset offset = _tween.evaluate(position);
    if (position.status == AnimationStatus.reverse) {
      switch (direction) {
        case AxisDirection.up:
          offset = Offset(offset.dx, -offset.dy);
          break;
        case AxisDirection.right:
          offset = Offset(-offset.dx, offset.dy);
          break;
        case AxisDirection.down:
          offset = Offset(offset.dx, -offset.dy);
          break;
        case AxisDirection.left:
          offset = Offset(-offset.dx, offset.dy);
          break;
      }
    }
    return FractionalTranslation(
      translation: offset,
      transformHitTests: transformHitTests,
      child: child,
    );
  }
}
AnimatedSwitcher(
  duration: Duration(milliseconds: 200),
  transitionBuilder: (Widget child, Animation<double> animation) {
    var tween=Tween<Offset>(begin: Offset(1, 0), end: Offset(0, 0))
     return SlideTransitionX(
       child: child,
       direction: AxisDirection.down, //上入下出
       position: animation,
     );
  },
  ...//省略其余代码
)

Flutter(九)Flutter动画和自定义组件_第3张图片

7.Flutter预置的动画过渡组件

AnimatedPadding 在padding发生变化时会执行过渡动画到新状态
AnimatedPositioned 配合Stack一起使用,当定位状态发生变化时会执行过渡动画到新的状态。
AnimatedOpacity 在透明度opacity发生变化时执行过渡动画到新状态
AnimatedAlign 当alignment发生变化时会执行过渡动画到新的状态。
AnimatedContainer 当Container属性发生变化时会执行过渡动画到新的状态。
AnimatedDefaultTextStyle 当字体样式发生变化时,子组件中继承了该样式的文本组件会动态过渡到新样式。

import 'package:flutter/material.dart';

class AnimatedWidgetsTest extends StatefulWidget {
  const AnimatedWidgetsTest({Key? key}) : super(key: key);

  @override
  _AnimatedWidgetsTestState createState() => _AnimatedWidgetsTestState();
}

class _AnimatedWidgetsTestState extends State<AnimatedWidgetsTest> {
  double _padding = 10;
  var _align = Alignment.topRight;
  double _height = 100;
  double _left = 0;
  Color _color = Colors.red;
  TextStyle _style = const TextStyle(color: Colors.black);
  Color _decorationColor = Colors.blue;
  double _opacity = 1;

  @override
  Widget build(BuildContext context) {
    var duration = const Duration(milliseconds: 400);
    return SingleChildScrollView(
      child: Column(
        children: <Widget>[
          ElevatedButton(
            onPressed: () {
              setState(() {
                _padding = 20;
              });
            },
            child: AnimatedPadding(
              duration: duration,
              padding: EdgeInsets.all(_padding),
              child: const Text("AnimatedPadding"),
            ),
          ),
          SizedBox(
            height: 50,
            child: Stack(
              children: <Widget>[
                AnimatedPositioned(
                  duration: duration,
                  left: _left,
                  child: ElevatedButton(
                    onPressed: () {
                      setState(() {
                        _left = 100;
                      });
                    },
                    child: const Text("AnimatedPositioned"),
                  ),
                )
              ],
            ),
          ),
          Container(
            height: 100,
            color: Colors.grey,
            child: AnimatedAlign(
              duration: duration,
              alignment: _align,
              child: ElevatedButton(
                onPressed: () {
                  setState(() {
                    _align = Alignment.center;
                  });
                },
                child: const Text("AnimatedAlign"),
              ),
            ),
          ),
          AnimatedContainer(
            duration: duration,
            height: _height,
            color: _color,
            child: TextButton(
              onPressed: () {
                setState(() {
                  _height = 150;
                  _color = Colors.blue;
                });
              },
              child: const Text(
                "AnimatedContainer",
                style: TextStyle(color: Colors.white),
              ),
            ),
          ),
          AnimatedDefaultTextStyle(
            child: GestureDetector(
              child: const Text("hello world"),
              onTap: () {
                setState(() {
                  _style = const TextStyle(
                    color: Colors.blue,
                    decorationStyle: TextDecorationStyle.solid,
                    decorationColor: Colors.blue,
                  );
                });
              },
            ),
            style: _style,
            duration: duration,
          ),
          AnimatedOpacity(
            opacity: _opacity,
            duration: duration,
            child: TextButton(
              style: ButtonStyle(
                  backgroundColor: MaterialStateProperty.all(Colors.blue)),
              onPressed: () {
                setState(() {
                  _opacity = 0.2;
                });
              },
              child: const Text(
                "AnimatedOpacity",
                style: TextStyle(color: Colors.white),
              ),
            ),
          ),
          AnimatedDecoratedBox1(
            duration: Duration(
                milliseconds: _decorationColor == Colors.red ? 400 : 2000),
            decoration: BoxDecoration(color: _decorationColor),
            child: Builder(builder: (context) {
              return TextButton(
                onPressed: () {
                  setState(() {
                    _decorationColor = _decorationColor == Colors.blue
                        ? Colors.red
                        : Colors.blue;
                  });
                },
                child: const Text(
                  "AnimatedDecoratedBox toggle",
                  style: TextStyle(color: Colors.white),
                ),
              );
            }),
          )
        ].map((e) {
          return Padding(
            padding: const EdgeInsets.symmetric(vertical: 16),
            child: e,
          );
        }).toList(),
      ),
    );
  }
}

Flutter(九)Flutter动画和自定义组件_第4张图片

自定义组件

1.简介

组合”是自定义组件最简单的方法,在任何需要自定义组件的场景下,都应该优先考虑是否能够通过组合来实现。
而通过CustomPaint和RenderObject自绘的方式本质上是一样的,都需要开发者调用Canvas API手动去绘制UI

2.组合组件

  • 自定义渐变背景按钮
    DecoratedBox可以支持背景色渐变和圆角,InkWell在手指按下有涟漪效果,所以我们可以通过组合DecoratedBox和InkWell来实现GradientButton
import 'package:flutter/material.dart';

class GradientButton extends StatelessWidget {
  const GradientButton({Key? key, 
    this.colors,
    this.width,
    this.height,
    this.onPressed,
    this.borderRadius,
    required this.child,
  }) : super(key: key);

  // 渐变色数组
  final List<Color>? colors;

  // 按钮宽高
  final double? width;
  final double? height;
  final BorderRadius? borderRadius;

  //点击回调
  final GestureTapCallback? onPressed;

  final Widget child;

  @override
  Widget build(BuildContext context) {
    ThemeData theme = Theme.of(context);

    //确保colors数组不空
    List<Color> _colors =
        colors ?? [theme.primaryColor, theme.primaryColorDark];

    return DecoratedBox(
      decoration: BoxDecoration(
        gradient: LinearGradient(colors: _colors),
        borderRadius: borderRadius,
        //border: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20.0)),
      ),
      child: Material(
        type: MaterialType.transparency,
        child: InkWell(
          splashColor: _colors.last,
          highlightColor: Colors.transparent,
          borderRadius: borderRadius,
          onTap: onPressed,
          child: ConstrainedBox(
            constraints: BoxConstraints.tightFor(height: height, width: width),
            child: Center(
              child: Padding(
                padding: const EdgeInsets.all(8.0),
                child: DefaultTextStyle(
                  style: const TextStyle(fontWeight: FontWeight.bold),
                  child: child,
                ),
              ),
            ),
          ),
        ),
      ),
    );
  }
}

GradientButton是由DecoratedBox、Padding、Center、InkWell等组件组合而成,
flukit组件库已收录GradientButton
使用:

 children: <Widget>[
        GradientButton(
          colors: const [Colors.orange, Colors.red],
          height: 50.0,
          child: const Text("Submit"),
          onPressed: onTap,
        ),

3.CustomPaint 和 RenderObject

painter: 背景画笔,会显示在子节点后面;
foregroundPainter: 前景画笔,会显示在子节点前面
size:当child为null时,代表默认绘制区域大小,如果有child则忽略此参数,画布尺寸则为child尺寸。如果有child但是想指定画布为特定大小,可以使用SizeBox包裹CustomPaint实现。
isComplex:是否复杂的绘制,如果是,Flutter会应用一些缓存策略来减少重复渲染的开销。
willChange:和isComplex配合使用,当启用缓存时,该属性代表在下一帧中绘制是否会改变

CustomPaint({
  Key key,
  this.painter, 
  this.foregroundPainter,
  this.size = Size.zero, 
  this.isComplex = false, 
  this.willChange = false, 
  Widget child, //子节点,可以为空
})
//自定义
class MyPainter extends CustomPainter 

class CustomCheckbox extends LeafRenderObjectWidget 

Canvas常用:
drawLine 画线
drawPoint 画点
drawPath 画路径
drawImage 画图像
drawRect 画矩形
drawCircle 画圆
drawOval 画椭圆
drawArc 画圆弧

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