1、什么是RunLoop
故名思义就是,运行循环, 在程序运行过程中循环做一些事情。iOS中有2套API来访问和使用RunLoop。
- Foundation:NSRunLoop
- CFRunLoopRef:CFRunLoopRef
- NSRunLoop和CFRunLoopRef都代表着RunLoop对象
- NSRunLoop是基于CFRunLoopRef的一层OC包装
- CFRunLoopRef是开源的。
- https://opensource.apple.com/tarballs/CF
2、RunLoop与线程关系
- 每条线程都有唯一的一个与之对应的RunLoop对象
- RunLoop保存在一个全局的Dictionary里,线程作为key,RunLoop作为value
- 线程刚创建时并没有RunLoop对象,RunLoop会在第一次获取它时创建
- RunLoop会在线程结束时销毁
- 主线程的RunLoop已经自动获取(创建),子线程默认没有开启RunLoop
3、获取RunLoop对象
- Foundation
[NSRunLoop currentRunLoop]; // 获得当前线程的RunLoop对象
[NSRunLoop mainRunLoop]; // 获得主线程的RunLoop对象
- Core Foundation
CFRunLoopGetCurrent(); // 获得当前线程的RunLoop对象
CFRunLoopGetMain(); // 获得主线程的RunLoop对象
4、RunLoop相关的类
Core Foundation中关于RunLoop的5个类
- CFRunLoopRef
- CFRunLoopModeRef
- CFRunLoopSourceRef
- CFRunLoopTimerRef
- CFRunLoopObserverRef
typedef struct __CFRunLoop * CFRunLoopRef;
struct __CFRunLoop {
CFRuntimeBase _base;
pthread_mutex_t _lock; /* locked for accessing mode list */
__CFPort _wakeUpPort; // used for CFRunLoopWakeUp
Boolean _unused;
volatile _per_run_data *_perRunData; // reset for runs of the run loop
pthread_t _pthread;
uint32_t _winthread;
CFMutableSetRef _commonModes;
CFMutableSetRef _commonModeItems;
CFRunLoopModeRef _currentMode;
CFMutableSetRef _modes;
struct _block_item *_blocks_head;
struct _block_item *_blocks_tail;
CFAbsoluteTime _runTime;
CFAbsoluteTime _sleepTime;
CFTypeRef _counterpart;
};
typedef struct __CFRunLoopMode *CFRunLoopModeRef;
struct __CFRunLoopMode {
CFRuntimeBase _base;
pthread_mutex_t _lock; /* must have the run loop locked before locking this */
CFStringRef _name;
Boolean _stopped;
char _padding[3];
CFMutableSetRef _sources0;
CFMutableSetRef _sources1;
CFMutableArrayRef _observers;
CFMutableArrayRef _timers;
CFMutableDictionaryRef _portToV1SourceMap;
__CFPortSet _portSet;
CFIndex _observerMask;
#if USE_DISPATCH_SOURCE_FOR_TIMERS
dispatch_source_t _timerSource;
dispatch_queue_t _queue;
Boolean _timerFired; // set to true by the source when a timer has fired
Boolean _dispatchTimerArmed;
#endif
#if USE_MK_TIMER_TOO
mach_port_t _timerPort;
Boolean _mkTimerArmed;
#endif
#if DEPLOYMENT_TARGET_WINDOWS
DWORD _msgQMask;
void (*_msgPump)(void);
#endif
uint64_t _timerSoftDeadline; /* TSR */
uint64_t _timerHardDeadline; /* TSR */
};
4.1 CFRunLoopModeRef
- CFRunLoopModeRef代表RunLoop的运行模式
- 一个RunLoop包含若干个Mode,每个Mode又包含若干个Source0/Source1/Timer/Observer
- RunLoop启动时只能选择其中一个Mode,作为currentMode
- 如果需要切换Mode,只能退出当前Loop,再重新选择一个Mode进入
- 不同组的Source0/Source1/Timer/Observer能分隔开来,互不影响
- 如果Mode里没有任何Source0/Source1/Timer,RunLoop会立马退出
iOS 常用3种Mode
- kCFRunLoopDefaultMode:App的默认Mode,通常主线程是在这个Mode下运行
- UITrackingRunLoopMode:界面跟踪 Mode,用于 ScrollView 追踪触摸滑动,保证界面滑动时不受其他 Mode 影响
- kCFRunLoopCommonModes:这是一个占位用的Mode,不是一种真正的Mode
4.2 CFRunLoopObserverRef
typedef CF_OPTIONS(CFOptionFlags, CFRunLoopActivity) {
kCFRunLoopEntry = (1UL << 0), //即将进入Loop
kCFRunLoopBeforeTimers = (1UL << 1), //即将处理Time
kCFRunLoopBeforeSources = (1UL << 2),//即将处理Source
kCFRunLoopBeforeWaiting = (1UL << 5),//即将进入休眠
kCFRunLoopAfterWaiting = (1UL << 6), //刚从休眠中唤醒
kCFRunLoopExit = (1UL << 7), //即将退出Loop
kCFRunLoopAllActivities = 0x0FFFFFFFU
};
添加Observer监听RunLoop的所有状态
- (void)addRunloopObserver {
CFRunLoopObserverRef observer = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, kCFRunLoopAllActivities, YES, 0, ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
switch (activity) {
case kCFRunLoopEntry: {
CFRunLoopMode mode = CFRunLoopCopyCurrentMode(CFRunLoopGetCurrent());
NSLog(@"kCFRunLoopEntry - %@", mode);
CFRelease(mode);
}
break;
case kCFRunLoopBeforeTimers:
NSLog(@"kCFRunLoopBeforeTimers");
break;
case kCFRunLoopBeforeSources:
NSLog(@"kCFRunLoopBeforeSources");
break;
case kCFRunLoopBeforeWaiting:
NSLog(@"kCFRunLoopBeforeWaiting");
break;
case kCFRunLoopAfterWaiting:
NSLog(@"kCFRunLoopAfterWaiting");
break;
case kCFRunLoopExit: {
CFRunLoopMode mode = CFRunLoopCopyCurrentMode(CFRunLoopGetCurrent());
NSLog(@"kCFRunLoopExit - %@", mode);
CFRelease(mode);
}
break;
default:
break;
}
});
CFRunLoopAddObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopCommonModes);
CFRelease(observer);
}
5、RunLoop的运行逻辑
- Source0: 触摸事件处理、
performSelector:onThread:
- Source1: 基于Port的线程间通信、系统事件捕捉
- Timers:
NSTimer
、performSelector:withObject:afterDelay:
- Observers: 用于监听RunLoop的状态、UI刷新(
BeforeWaiting
)、Autorelease pool
(BeforeWaiting
)
6、RunLoop休眠的实现原理
7、RunLoop应用
- 控制线程生命周期(线程保活)
- 解决NSTimer在滑动时停止工作的问题 (NSRunLoopCommonModes)
- 监控应用卡顿
- 性能优化
线程保活
@interface SRThread : NSThread
@end
@implementation SRThread
- (void)dealloc {
NSLog(@"%s", __func__);
}
@end
@interface ViewController ()
@property (strong, nonatomic) SRThread *thread;
@property (assign, nonatomic, getter=isStoped) BOOL stopped;
@end
@implementation ViewController
- (void)dealloc {
NSLog(@"%s", __func__);
[self stop];
}
- (void)viewDidLoad {
[super viewDidLoad];
__weak typeof(self) weakSelf = self;
self.stopped = NO;
self.thread = [[SRThread alloc] initWithBlock:^{
NSLog(@"%@----begin----", [NSThread currentThread]);
// 往RunLoop里面添加Source\Timer
[[NSRunLoop currentRunLoop] addPort:[[NSPort alloc] init] forMode:NSDefaultRunLoopMode];
while (weakSelf && !weakSelf.isStoped) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
NSLog(@"%@----end----", [NSThread currentThread]);
}];
[self.thread start];
self.view.backgroundColor = [UIColor greenColor];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if (!self.thread) {
return;
}
[self performSelector:@selector(test) onThread:self.thread withObject:nil waitUntilDone:NO];
}
// 子线程需要执行的任务
- (void)test {
NSLog(@"%s %@", __func__, [NSThread currentThread]);
}
- (void)stop {
if (!self.thread) {
return;
}
// 在子线程调用stop(waitUntilDone设置为YES,代表子线程的代码执行完毕后,这个方法才会往下走)
[self performSelector:@selector(stopThread) onThread:self.thread withObject:nil waitUntilDone:YES];
}
// 用于停止子线程的RunLoop
- (void)stopThread {
// 设置标记为YES
self.stopped = YES;
// 停止RunLoop
CFRunLoopStop(CFRunLoopGetCurrent());
NSLog(@"%s %@", __func__, [NSThread currentThread]);
// 清空线程
self.thread = nil;
}
@end
持久线程封装
#import
/**
该线程执行完任务不会销毁, 手动调用stop后,线程销毁了
*/
@interface SRPermenantThread : NSObject
/**
在当前子线程执行一个任务
*/
- (void)executeTask:(dispatch_block_t)task;
/**
结束线程
*/
- (void)stop;
@end
@interface SRPermenantThread()
@property (strong, nonatomic) NSThread *innerThread;
@end
@implementation SRPermenantThread
- (void)dealloc {
[self stop];
}
#pragma mark - public methods
- (instancetype)init {
if (self = [super init]) {
self.innerThread = [[NSThread alloc] initWithBlock:^{
// 创建上下文(要初始化一下结构体)
CFRunLoopSourceContext context = {0};
// 创建source
CFRunLoopSourceRef source = CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context);
// 往Runloop中添加source
CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode);
// 销毁source
CFRelease(source);
// 启动
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1.0e10, false);
}];
[self.innerThread start];
}
return self;
}
- (void)executeTask:(dispatch_block_t)task {
if (!self.innerThread || !task) return;
[self performSelector:@selector(__executeTask:) onThread:self.innerThread withObject:task waitUntilDone:NO];
}
- (void)stop {
if (!self.innerThread) {
return;
}
[self performSelector:@selector(__stop) onThread:self.innerThread withObject:nil waitUntilDone:YES];
}
#pragma mark - private methods
- (void)__stop {
CFRunLoopStop(CFRunLoopGetCurrent());
self.innerThread = nil;
}
- (void)__executeTask:(dispatch_block_t)task {
task();
}
@end