OpenGL03-2深度测试和正背面剔除

这篇文章主要介绍深度测试和正背面剔除,主要代码就是以下几行。

深度测试+正背面剔除.gif

核心代码:

 glEnable(GL_CULL_FACE); //开启剔除
 glFrontFace(GL_CCW);  //设置逆时针为正面
 glCullFace(GL_BACK); //剔除背面
 glDisable(GL_CULL_FACE); //关闭剔除
    
 glEnable(GL_DEPTH_TEST);  //开启深度测试
 glDisable(GL_DEPTH_TEST);  //关闭深度测试

一. 设置成员变量

////设置角色帧,作为相机
GLFrame             viewFrame;
//使用GLFrustum类来设置透视投影
GLFrustum           viewFrustum;
GLTriangleBatch     torusBatch;
GLMatrixStack       modelViewMatix;
GLMatrixStack       projectionMatrix;
GLGeometryTransform transformPipeline;
GLShaderManager     shaderManager;

//标记:背面剔除、深度测试
int iCull = 0;
int iDepth = 0;

一. 右键菜单栏选项

void ProcessMenu(int value)
{
    switch(value)
    {
        case 1:
            iDepth = !iDepth;
            break;
            
        case 2:
            iCull = !iCull;
            break;
            
        case 3:
            glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
            break;
            
        case 4:
            glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
            break;
            
        case 5:
            glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
            break;
    }
    
    glutPostRedisplay();
}

二. 召唤场景

void RenderScene(void)
{
    //清除窗口和深度缓冲区
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
    //根据设置iCull标记来判断是否开启背面剔除
    if(iCull)
    {
        glEnable(GL_CULL_FACE);
        glFrontFace(GL_CCW);
        glCullFace(GL_BACK);
    }
    else
        glDisable(GL_CULL_FACE);
    
    //根据设置iDepth标记来判断是否开启深度测试
    if(iDepth)
        glEnable(GL_DEPTH_TEST);
    else
        glDisable(GL_DEPTH_TEST);
    
    //把摄像机矩阵压入模型矩阵中
    modelViewMatix.PushMatrix(viewFrame);
    
    GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
    
    //使用平面着色器
    //参数1:平面着色器
    //参数2:模型视图投影矩阵
    //参数3:颜色
    //shaderManager.UseStockShader(GLT_SHADER_FLAT, transformPipeline.GetModelViewProjectionMatrix(), vRed);
    
    //使用默认光源着色器
    //通过光源、阴影效果跟提现立体效果
    //参数1:GLT_SHADER_DEFAULT_LIGHT 默认光源着色器
    //参数2:模型视图矩阵
    //参数3:投影矩阵
    //参数4:基本颜色值
    shaderManager.UseStockShader(GLT_SHADER_DEFAULT_LIGHT, transformPipeline.GetModelViewMatrix(), transformPipeline.GetProjectionMatrix(), vRed);
    
    //绘制
    torusBatch.Draw();
    
    //出栈
    modelViewMatix.PopMatrix();
    
    
    glutSwapBuffers();
}

三. context. 图像上下文

void SetupRC()
{
    // 设置背景颜色
    glClearColor(0.3f, 0.3f, 0.3f, 1.0f );
    
    //初始化着色器管理器
    shaderManager.InitializeStockShaders();
    
    //将相机向后移动7个单元:肉眼到物体之间的距离
    viewFrame.MoveForward(7.0);
    
    //创建一个甜甜圈
    //void gltMakeTorus(GLTriangleBatch& torusBatch, GLfloat majorRadius, GLfloat minorRadius, GLint numMajor, GLint numMinor);
    //参数1:GLTriangleBatch 容器帮助类
    //参数2:外边缘半径
    //参数3:内边缘半径
    //参数4、5:主半径和从半径的细分单元数量
   
    gltMakeTorus(torusBatch, 1.0f, 0.3f, 52, 26);
   
    //点的大小
    glPointSize(4.0f);
}

四. 键位设置,通过不同的键位对其进行设置,控制Camera的移动,从而改变视口

void SpecialKeys(int key, int x, int y)
{
    if(key == GLUT_KEY_UP)
        viewFrame.RotateWorld(m3dDegToRad(-5.0), 1.0f, 0.0f, 0.0f);
    
    if(key == GLUT_KEY_DOWN)
        viewFrame.RotateWorld(m3dDegToRad(5.0), 1.0f, 0.0f, 0.0f);
    
    if(key == GLUT_KEY_LEFT)
        viewFrame.RotateWorld(m3dDegToRad(-5.0), 0.0f, 1.0f, 0.0f);
    
    if(key == GLUT_KEY_RIGHT)
        viewFrame.RotateWorld(m3dDegToRad(5.0), 0.0f, 1.0f, 0.0f);
    
    //重新刷新window
    glutPostRedisplay();
}

五. 修改窗口大小

void ChangeSize(int w, int h)
{
    //防止h变为0
    if(h == 0)
        h = 1;
    
    //设置视口窗口尺寸
    glViewport(0, 0, w, h);
    
    //setPerspective函数的参数是一个从顶点方向看去的视场角度(用角度值表示)
    // 设置透视模式,初始化其透视矩阵
    viewFrustum.SetPerspective(35.0f, float(w)/float(h), 1.0f, 100.0f);
    
    //把透视矩阵加载到透视矩阵对阵中
    projectionMatrix.LoadMatrix(viewFrustum.GetProjectionMatrix());
    // 初始化渲染管线
    transformPipeline.SetMatrixStacks(modelViewMatix, projectionMatrix);
}

六. 初始化

int main(int argc, char* argv[])
{
    gltSetWorkingDirectory(argv[0]);
    
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
    glutInitWindowSize(800, 600);
    glutCreateWindow("Geometry Test Program");
    glutReshapeFunc(ChangeSize);
    glutSpecialFunc(SpecialKeys);
    glutDisplayFunc(RenderScene);
    
    // Create the Menu
    glutCreateMenu(ProcessMenu);
    glutAddMenuEntry("Toggle depth test",1);
    glutAddMenuEntry("Toggle cull backface",2);
    glutAddMenuEntry("Set Fill Mode", 3);
    glutAddMenuEntry("Set Line Mode", 4);
    glutAddMenuEntry("Set Point Mode", 5);
    
    glutAttachMenu(GLUT_RIGHT_BUTTON);
    
    
    GLenum err = glewInit();
    if (GLEW_OK != err) {
        fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
        return 1;
    }
    
    SetupRC();
    
    glutMainLoop();
    return 0;
}

demo地址

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