I Mr. Main and Windmills
if(!line_make_point(l , r , now)) continue;
if(!point_on_segment(now , st , ed)) continue;
if(toleft(st , p[i] , p[j]) * toleft(ed , p[i] , p[j]) > 0) continue;
line_make_point(l , r , now);
#include
using namespace std;
#define fi first
#define se second
#define IOS std::ios::sync_with_stdio(false),cin.tie(0),cout.tie(0);
#define int long long
const int N = 1e3 + 10;
const int mod = 1e9 + 7;
typedef pair<int,int>PII;
//--------------------------------------------------------------
const double eps = 1e-9;
const double pi = acos(-1);
inline double sqr(double x) {return x * x;} //平方
int sign(double x){
if(fabs(x) < eps) return 0;
if(x > 0) return 1;
return -1;
}//符号
struct point{
double x , y;
point(){}
point(double a , double b) : x(a) , y(b){}
friend point operator + (const point &a , const point &b){
return point(a.x + b.x , a.y + b.y);
}
friend point operator - (const point &a , const point &b){
return point(a.x - b.x , a.y - b.y);
}
friend bool operator == (const point &a , const point &b){
return !sign(a.x - b.x) && !sign(a.y - b.y);
}
friend point operator * (const point &a , const double &b){
return point(a.x * b , a.y * b);
}
friend point operator * (const double &a , const point &b){
return point(a * b.x , a * b.y);
}
friend point operator / (const point &a , const double &b){
return point(a.x / b , a.y / b);
}
//向量模长
double norm(){
return sqrt(sqr(x) + sqr(y));
}
};
struct line{
point a , b;
line(){}
line(point x , point y) : a(x) , b(y) {}
};
double det(const point &a , const point &b){
return a.x * b.y - a.y * b.x;
}//叉积 判断两点共线
double dot(const point &a , const point &b){
return a.x * b.x + a.y * b.y;
}//点积
double dist(const point &a , const point &b){
return (a - b).norm();
}//两点距离
point rotate_point(const point &a , const point &p , double A){
double tx = p.x - a.x , ty = p.y - a.y;
return point(a.x + tx * cos(A) - ty * sin(A) , a.y + tx * sin(A) + ty * cos(A));
}// p 点 绕 a 点逆时针旋转 A 弧度
int toleft(const point &p , const point &a , const point &b) {
return sign(det(b - a , p - a));
// 1 左 0 上 -1 右
}//只适用凸多边形
//判断点 p 是否在线段 st 上(包括端点)
bool point_on_segment(point p , point s , point t){
return sign(det(p - s , t - s)) == 0 && sign(dot(p - s , p - t)) <= 0;
}
bool parallel(line a , line b){
return !sign(det(a.a - a.b , b.a - b.b));
}
bool line_make_point(line a , line b , point &res){
if(parallel(a , b)) return 0;
double s1 = det(a.a - b.a , b.b - b.a);
double s2 = det(a.b - b.a , b.b - b.a);
res = (s1 * a.b - s2 * a.a) / (s1 - s2);
return 1;
}
//--------------------------------------------------------------
//--------------------------------------------------------------
int n , m;
point st , ed , p[N] , now;
double x , y;
int h , k;
vector<tuple<double , double , double>>ans[N];
signed main(){
IOS
cout << fixed << setprecision(10);
cin >> n >> m;
cin >> x >> y;
st = point{x , y};
cin >> x >> y;
ed = point{x , y};
for(int i = 1 ; i <= n ; i ++){
cin >> x >> y;
p[i] = point{x , y};
}
line l = line{st , ed};
for(int i = 1 ; i <= n ; i ++){
for(int j = i + 1 ; j <= n ; j ++){
line r = line{p[i] , p[j]};
if(toleft(st , p[i] , p[j]) * toleft(ed , p[i] , p[j]) > 0) continue;
line_make_point(l , r , now);
ans[i].emplace_back(now.x , now.y , dist(now , st));
ans[j].emplace_back(now.x , now.y , dist(now , st));
}
}
for(int i = 1 ; i <= n ; i ++) sort(ans[i].begin() , ans[i].end() ,
[&](tuple<double , double , double> a , tuple<double , double , double> b){
return get<2>(a) < get<2>(b);
}
);
for(int i = 1 ; i <= m ; i ++){
cin >> h >> k;
if(ans[h].size() < k){
cout << "-1\n";
}else{
auto [x , y , z] = ans[h][k - 1];
cout << x << " " << y << "\n";
}
}
return 0;
}
//freopen("文件名.in","r",stdin);
//freopen("文件名.out","w",stdout);