Server界面代码:
系统管理文件:
QT += core gui network
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++11
# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
main.cpp \
widget.cpp
HEADERS += \
widget.h
FORMS += \
widget.ui
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
头文件:
#ifndef WIDGET_H
#define WIDGET_H
#include
#include //服务器头文件
#include //客户端头文件
#include //链表头文件用来存放客户端容器
#include
#include //消息对话框
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
private slots:
void on_pushButton_clicked();
void newConnection_slot();
void readyRead_slot(); //自定义处理readyRead信号的槽函数
private:
Ui::Widget *ui;
//定义服务器指针
QTcpServer *server;
//定义客户端指针链表容器
QList clientList;
};
#endif // WIDGET_H
主函数:
#include "widget.h"
#include
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
主要功能函数:
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
//给服务器指针实例化对象
server = new QTcpServer(this); //服务器创建完成
}
Widget::~Widget()
{
delete ui;
}
//启动服务器按钮对应的槽函数
void Widget::on_pushButton_clicked()
{
//获取UI界面的端口号
quint16 port = ui->lineEdit->text().toUInt();
//将服务器设置为被动监听状态
//bool QTcpServer::listen(const QHostAddress &address = QHostAddress::Any, quint16 port = 0)
//参数1:要监听的主机地址,如果是any,表示监听所有主机地址,也可以给特定的主机地址进行监听
//参数2:通过指定的端口号进行访问服务器,如果是0,表示由服务器自动分配。如果非0,则表示指定端口号
//返回值:成功返回真,失败返回假
if(!server->listen(QHostAddress::Any,port))
{
QMessageBox::critical(this, "失败", "服务器启动失败");
}else{
QMessageBox::information(this, "成功", "服务器启动成功");
}
//执行到这表明服务器启动成功,并对客户端连接进行监听,如果有客户端向服务器发来连接请求,那么该服务器就会自动发射一个newConnection信号
//我们可以将信号连接到对应的槽函数中处理相关逻辑
connect(server, &QTcpServer::newConnection, this, &Widget::newConnection_slot);
}
void Widget::newConnection_slot()
{
qDebug() <<"有客户端申请连接";
//获取最新连接的客户端套接字
//[virtual] QTcpSocket *QTcpServer::nextPendingConnection()
QTcpSocket *s = server->nextPendingConnection();
//将获取的套接字存放到客户端容器中
clientList.push_back(s);
//此时,客户端就和服务器建立起来联系了
//如果客户端有数据向服务器发送过来,那么该套接字就会自动发送一个readyread信号
//我们可以将该信号连接到自定义的槽函数中处理相关逻辑
connect(s, &QTcpSocket::readyRead, this, &Widget::readyRead_slot);
}
//关于readyRead信号对应槽函数的实现
void Widget::readyRead_slot()
{
//删除客户端链表中的无效客户端套接字
for(int i=0; istate() == 0)
{
clientList.removeAt(i); //将下标为i的客户端移除
}
}
//遍历所有客户端,查看是哪个客户端发来数据
for(int i=0; ibytesAvailable() != 0)
{
//读取当前客户端的相关数据
//函数原型:QByteArray readAll();
//功能:读取当前套接字中的所有数据,并返回一个字节数组
//返回值:数据的字节数组
QByteArray msg = clientList[i]->readAll();
//将数据战术到ui界面上
ui->listWidget->addItem(QString::fromLocal8Bit(msg));
//将接收到的该消息,发送给所有客户端
for(int j=0; jwrite(msg);
}
}
}
}
所用组件:
Client界面代码:
系统管理文件:
QT += core gui network
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++11
# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
main.cpp \
widget.cpp
HEADERS += \
widget.h
FORMS += \
widget.ui
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
头文件:
#ifndef WIDGET_H
#define WIDGET_H
#include
#include
#include
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
private slots:
void on_pushButton_2_clicked();
void connected_slot(); //自定义处理信号的槽函数
void readyRead_slot(); //自定义处理readyRead信号的槽函数
void disconnected_slot(); //自定义处理disconnected信号的槽函数
void on_pushButton_clicked();
void on_pushButton_3_clicked();
private:
Ui::Widget *ui;
//定义一个客户端指针
QTcpSocket *socket;
//用户名
QString userName;
};
#endif // WIDGET_H
主函数:
#include "widget.h"
#include
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
主要功能函数:
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
//给客户端指针实例化空间
socket = new QTcpSocket(this);
//如果连接服务器成功,该客户端就会发射一个connected信号
//我们可以将该信号连接到自定义的槽函数中处理相关逻辑
//由于该连接只需要连接一次。所有在构造函数中即可
connect(socket, &QTcpSocket::connected, this, &Widget::connected_slot);
//客户端与服务器连接成功后,如果服务器向客户端发来数据,那么该客户端就会自动发射一个readyRead信号
//我们可以将该信号连接到自定义槽函数中处理相关逻辑
connect(socket, &QTcpSocket::readyRead, this, &Widget::readyRead_slot);
//当客户端与服务器断开连接后,该客户端就会自动发射1一个disconnected信号
//我们可以将该信号与自定义的槽函数连接
//由于只需要连接一下,所有该连接写到构造函数即可
connect(socket, &QTcpSocket::disconnected, this, &Widget::disconnected_slot);
}
Widget::~Widget()
{
delete ui;
}
//连接服务器按钮对应的槽函数
void Widget::on_pushButton_2_clicked()
{
//获取UI界面的信息
userName = ui->lineEdit_2->text(); //获取用户名
QString hostName = ui->lineEdit_3->text(); //获取主机地址
quint16 port = ui->lineEdit_4->text().toUInt(); //获取端口号
//调用函数连接到主机
//函数原型:[virtual] void QAbstractSocket::connectToHost(const QString &hostName, quint16 port)
//参数1:服务器的主机地址
//参数2:端口号
//返回值:无
socket->connectToHost(hostName,port);
}
//关于处理connected信号的槽函数
void Widget::connected_slot()
{
QMessageBox::information(this,"成功","连接服务器成功");
//顺便向服务器发送一条消息,说:xxx进入聊天室
QString msg = userName + "进入聊天室";
socket->write(msg.toLocal8Bit());
}
//关于readyRead信号对应槽函数的实现
void Widget::readyRead_slot()
{
//读取该客户端中的数据
//返回值:QBytearray
QByteArray msg = socket->readAll();
//将数据展示在UI界面
ui->listWidget->addItem(QString::fromLocal8Bit(msg));
}
void Widget::on_pushButton_clicked()
{
//获取UI界面中的编辑的文本内容
QString m = ui->lineEdit->text();
//整合要发送的信息
QString msg = userName + ": " + m;
//将消息发送给服务器
socket->write(msg.toLocal8Bit());
//将消息编辑框中的内容清空
ui->lineEdit->clear();
}
//断开服务器按钮对应的槽函数
void Widget::on_pushButton_3_clicked()
{
//准备要发送的信息
QString msg = userName + ": 离开聊天室";
socket->write(msg.toLocal8Bit());
//调用成员函数disconnectFromHost
//函数原型:virtual void disconnectFromHost();
//功能:断开服务器与客户端的连接
//参数:无
//返回值:无
socket->disconnectFromHost();
}
//disconn信号对应槽函数的实现
void Widget::disconnected_slot()
{
QMessageBox::information(this, "退出", "断开成功");
}
所用组件: