Pygame+多线程实现弹幕

服务器端

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# @File : homework.py
# @Author : YeHao
# @Contact : [email protected]
# @Date : 2018/8/8 17:28
# @Desc :
"""
写一个服务器,可以和多个客户端同时通信,并且把接收到的消息显示在屏幕上

"""
import socket
from random import randint
from threading import Thread

import pygame


"""
1. 想要结束一个进程就是让它里面的所有进程都借宿,进程才会结束
2. 想要关闭一个子线程,就是想方设法让子线程中的任务结束(就是让run()结束)
3. 如果一个线程崩溃(发生异常),不会影响其他线程
"""


WIDTH = 600
HEIGHT = 600

IP = '10.7.181.90'
PORT = 12345

class Color:

    white = 255, 255, 255

    @staticmethod
    def rand_color():
        return randint(0, 255), randint(0, 255), randint(0, 255)

class Message:
    """文字信息"""
    def __init__(self, text):
        self.text = text
        self.x = 600
        self.y = randint(0, 300)
        self.color = Color.rand_color()
        self.speed = randint(2, 5)
        self.is_alive = True

    def move(self):
        self.x -= self.speed
        # 越界判断
        if self.x <  - 50:
            self.is_alive = False

class AcceptThread(Thread):
    """接收请求的线程"""
    def __init__(self, server: socket.socket):
        super().__init__()
        self.server = server

    def run(self):
        while True:
            conversation, address = self.server.accept()
            print('接收到客户端的请求')

            # 来了一个客户端请求,就给他创建一个子线程,来处理对应消息
            conversation_thread = ConversationThread(conversation)
            conversation_thread.start()

class ConversationThread(Thread):
    """处理不同的客户端信息"""
    all_messages = []  # 保存所有的消息

    def __init__(self, conversation: socket.socket):
        super().__init__()
        self.conversation = conversation

    # 让服务器和客户端一直保持通话
    def run(self):
        while True:
            try:
                # 接收客户端发来的消息
                re_msg = self.conversation.recv(1024).decode()

                # 接收到消息就创建一个消息对象
                message = Message(re_msg)
                # 保存所有的消息
                ConversationThread.all_messages.append(message)

                # 给客户端发送消息
                self.conversation.send(' '.encode())
            except ConnectionResetError:
                print('[XXX已下线]')
                break

def create_server():
    server = socket.socket()
    server.bind((IP, PORT))
    server.listen(512)

    # 在子线程去监听客户端的请求
    server_thread = AcceptThread(server)
    server_thread.start()


if __name__ == '__main__':
    # 准备显示信息的屏幕
    pygame.init()
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
    screen.fill((254, 223, 225))
    pygame.display.flip()

    create_server()

    # 让屏幕可以一直存在
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

        # 获取每条信息显示在屏幕上
        screen.fill((254, 223, 225))
        for message in ConversationThread.all_messages:
            if message.is_alive:
                # 显示信息
                font = pygame.font.SysFont('Times', 30)
                text = font.render(message.text, True, message.color)
                screen.blit(text, (message.x, message.y))

                # 移动
                message.move()
            else:
                ConversationThread.all_messages.remove(message)

        pygame.display.update()


客户端

import socket

IP = '10.7.181.90'
PORT = 12345
if __name__ == '__main__':
    client = socket.socket()
    client.connect((IP, PORT))

    while True:

        msg = input('>>>')
        client.send(msg.encode())
        print(client.recv(1024).decode())

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