用属性动画实现星光四射的动画效果

在Android中, 属性动画是非常有意思的功能, 控制参数变换动画效果.

与使用gif图片相比, 动画控件要节约空间和增加响应速度.

要点:

(1) 使用PercentLayout设置自定义控件的大小.

(2) 属性动画的两个重要函数, 中值和映射.

(3) 擦除画笔(PorterDuff.Mode.CLEAR)的使用方法.

(4) 使用颜色估值器(ArgbEvaluator)控制颜色变换.

(5) 自定义控件的延迟重绘(postInvalidate)方法.

(6) 属性动画(Property)的设置和使用.

(7) 使用映射函数, 控制变换节奏.

(8) 插值器(Interpolator)的使用方法.

(9) 动画集合(AnimatorSet)的使用方法.

(10) 点击事件(onTouchEvent)的设置.

图片

掌握这些之后, 我们就可以使用属性动画完成一些自定义控件, 让我们来看看是如何实现的.

Github下载地址

动画

1. 主页

主页加载自定义的星型控件, 所有逻辑都在控件中实现.

逻辑

public class MainActivity extends AppCompatActivity {

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

}

}

布局

xmlns:android="http://schemas.android.com/apk/res/android"

xmlns:tools="http://schemas.android.com/tools"

android:layout_width="match_parent"

android:layout_height="match_parent"

tools:context="clwang.chunyu.me.wcl_like_anim_demo.MainActivity">

android:layout_width="200dp"

android:layout_height="200dp"

android:layout_gravity="center"/>

2. 星型控件

控件主要分为三个部分:

(1) 圆环的爆炸效果.

(2) 点状的散射效果.

(3) 星星的明暗变化.

布局, 使用PercentLayout, 圆环和星星占控件宽度的40%, 高度与宽度相同.


xmlns:app="http://schemas.android.com/apk/res-auto"

android:layout_width="match_parent"

android:layout_height="match_parent">

android:id="@+id/like_button_dv_dots"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:layout_gravity="center"/>

android:layout_width="match_parent"

android:layout_height="match_parent"

android:gravity="center">

android:id="@+id/like_button_cv_circle"

android:layout_width="0dp"

android:layout_height="0dp"

app:layout_aspectRatio="100%"

app:layout_widthPercent="40%"/>

android:layout_width="match_parent"

android:layout_height="match_parent"

android:gravity="center">

android:id="@+id/like_button_iv_star"

android:layout_width="0dp"

android:layout_height="0dp"

android:layout_gravity="center"

android:contentDescription="@null"

android:src="@drawable/ic_star_rate_off"

app:layout_aspectRatio="100%"

app:layout_widthPercent="40%"/>

属性动画常用工具类, 映射函数和中值函数.

/**

* 工具类

*

* Created by wangchenlong on 16/1/5.

*/

public class Utils {

// 映射到下一个域

public static double mapValueFromRangeToRange(double value, double fromLow, double fromHigh, double toLow, double toHigh) {

return toLow + ((value - fromLow) / (fromHigh - fromLow) * (toHigh - toLow));

}

// 中间值, valuehigh, 返回high.

public static double clamp(double value, double low, double high) {

return Math.min(Math.max(value, low), high);

}

}

3. 圆环

圆环要实现爆炸效果. 外圆是实心圆圈, 颜色渐变; 内圆是擦除效果.

逻辑

/**

* 圆形视图, 外圆是实心圆圈, 颜色渐变; 内圆是擦除效果.

*

* Created by wangchenlong on 16/1/5.

*/

public class CircleView extends View {

private static final int START_COLOR = 0xFFFF5722;

private static final int END_COLOR = 0xFFFFC107;

private ArgbEvaluator mArgbEvaluator; // Argb估计器

private Paint mCirclePaint; // 圆形视图

private Paint mMaskPaint; // 掩盖视图

private Canvas mTempCanvas; // 中间画布

private Bitmap mTempBitmap; // 中间图画

private int mMaxCircleSize; // 最大圆环大小

private float mOuterCircleRadiusProgress; // 外圈圆的控制器

private float mInnerCircleRadiusProgress; // 内圈圆的控制器

public CircleView(Context context) {

super(context);

init();

}

public CircleView(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

public CircleView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

@TargetApi(Build.VERSION_CODES.LOLLIPOP)

public CircleView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {

super(context, attrs, defStyleAttr, defStyleRes);

}

// 初始化

private void init() {

mCirclePaint = new Paint();

mCirclePaint.setStyle(Paint.Style.FILL);

mMaskPaint = new Paint(); // 消失的效果

mMaskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));

mArgbEvaluator = new ArgbEvaluator();

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mMaxCircleSize = w / 2; // 当前画布的一半.

mTempBitmap = Bitmap.createBitmap(getWidth(), getWidth(), Bitmap.Config.ARGB_8888);

mTempCanvas = new Canvas(mTempBitmap); // 初始化画布

}

@Override protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

mTempCanvas.drawColor(0xffffff, PorterDuff.Mode.CLEAR); // 清除颜色, 设置为白色

// 在控件的中心画圆, 宽度是当前视图宽度的一半(会随着控件变化), 半径会越来越大.

mTempCanvas.drawCircle(getWidth() / 2, getHeight() / 2, mOuterCircleRadiusProgress * mMaxCircleSize, mCirclePaint);

mTempCanvas.drawCircle(getWidth() / 2, getHeight() / 2, mInnerCircleRadiusProgress * mMaxCircleSize, mMaskPaint);

canvas.drawBitmap(mTempBitmap, 0, 0, null); // 画布绘制两个圆.

}

public float getOuterCircleRadiusProgress() {

return mOuterCircleRadiusProgress;

}

public void setOuterCircleRadiusProgress(float outerCircleRadiusProgress) {

mOuterCircleRadiusProgress = outerCircleRadiusProgress;

updateCircleColor();

postInvalidate(); // 延迟重绘

}

// 更新圆圈的颜色变化

private void updateCircleColor() {

// 0.5到1颜色渐变

float colorProgress = (float) Utils.clamp(mOuterCircleRadiusProgress, 0.5, 1);

// 转换映射控件

colorProgress = (float) Utils.mapValueFromRangeToRange(colorProgress, 0.5f, 1f, 0f, 1f);

mCirclePaint.setColor((Integer) mArgbEvaluator.evaluate(colorProgress, START_COLOR, END_COLOR));

}

public float getInnerCircleRadiusProgress() {

return mInnerCircleRadiusProgress;

}

public void setInnerCircleRadiusProgress(float innerCircleRadiusProgress) {

mInnerCircleRadiusProgress = innerCircleRadiusProgress;

postInvalidate(); // 延迟重绘

}

// 内部圆圈处理

public static final Property INNER_CIRCLE_RADIUS_PROGRESS =

new Property(Float.class, "innerCircleRadiusProgress") {

@Override

public Float get(CircleView object) {

return object.getInnerCircleRadiusProgress();

}

@Override

public void set(CircleView object, Float value) {

object.setInnerCircleRadiusProgress(value);

}

};

// 外部圆圈处理

public static final Property OUTER_CIRCLE_RADIUS_PROGRESS =

new Property(Float.class, "outerCircleRadiusProgress") {

@Override

public Float get(CircleView object) {

return object.getOuterCircleRadiusProgress();

}

@Override

public void set(CircleView object, Float value) {

object.setOuterCircleRadiusProgress(value);

}

};

}

初始化, 外圆使用实心画笔(Paint), 内圆使用擦除画笔. ArgbEvaluator控制颜色变换.

// 初始化

private void init() {

mCirclePaint = new Paint(); // 实心圆圈

mCirclePaint.setStyle(Paint.Style.FILL);

mMaskPaint = new Paint(); // 消失效果

mMaskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));

mArgbEvaluator = new ArgbEvaluator();

}

圆圈, 内圆和外圆绘制在画布的中心, 半径是画布当前宽度的一半.

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mMaxCircleSize = w / 2; // 当前画布的一半.

mTempBitmap = Bitmap.createBitmap(getWidth(), getWidth(), Bitmap.Config.ARGB_8888);

mTempCanvas = new Canvas(mTempBitmap); // 初始化画布

}

@Override protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

mTempCanvas.drawColor(0xffffff, PorterDuff.Mode.CLEAR); // 清除颜色, 设置为白色

// 在控件的中心画圆, 宽度是当前视图宽度的一半(会随着控件变化).

mTempCanvas.drawCircle(getWidth() / 2, getHeight() / 2, mOuterCircleRadiusProgress * mMaxCircleSize, mCirclePaint);

mTempCanvas.drawCircle(getWidth() / 2, getHeight() / 2, mInnerCircleRadiusProgress * mMaxCircleSize, mMaskPaint);

canvas.drawBitmap(mTempBitmap, 0, 0, null); // 画布绘制两个圆.

}

通过控制Progress控制内外圆圈的半径.

public float getOuterCircleRadiusProgress() {

return mOuterCircleRadiusProgress;

}

public void setOuterCircleRadiusProgress(float outerCircleRadiusProgress) {

mOuterCircleRadiusProgress = outerCircleRadiusProgress;

updateCircleColor();

postInvalidate(); // 延迟重绘

}

// 更新圆圈

private void updateCircleColor() {

// 0.5到1颜色渐变

float colorProgress = (float) Utils.clamp(mOuterCircleRadiusProgress, 0.5, 1);

// 转换映射控件

colorProgress = (float) Utils.mapValueFromRangeToRange(colorProgress, 0.5f, 1f, 0f, 1f);

mCirclePaint.setColor((Integer) mArgbEvaluator.evaluate(colorProgress, START_COLOR, END_COLOR));

}

public float getInnerCircleRadiusProgress() {

return mInnerCircleRadiusProgress;

}

public void setInnerCircleRadiusProgress(float innerCircleRadiusProgress) {

mInnerCircleRadiusProgress = innerCircleRadiusProgress;

postInvalidate(); // 延迟重绘

}

postInvalidate(), 延迟重绘, 不会阻碍UI线程.

设置动画属性, 通过设置progress的值, 改变圆圈的大小和颜色.

// 内部圆圈处理

public static final Property INNER_CIRCLE_RADIUS_PROGRESS =

new Property(Float.class, "innerCircleRadiusProgress") {

@Override

public Float get(CircleView object) {

return object.getInnerCircleRadiusProgress();

}

@Override

public void set(CircleView object, Float value) {

object.setInnerCircleRadiusProgress(value);

}

};

// 外部圆圈处理

public static final Property OUTER_CIRCLE_RADIUS_PROGRESS =

new Property(Float.class, "outerCircleRadiusProgress") {

@Override

public Float get(CircleView object) {

return object.getOuterCircleRadiusProgress();

}

@Override

public void set(CircleView object, Float value) {

object.setOuterCircleRadiusProgress(value);

}

};

4. 散射点

散射点, 由大点小点组成, 两类点排列和颜色均错开, 速度先慢后快向外发射.

/**

* 发散的点, 由大点小点组成, 两类点排列和颜色均错开, 速度先慢后快向外发射.

*

* Created by wangchenlong on 16/1/6.

*/

public class DotsView extends View {

private static final int DOTS_COUNT = 7; // 7个点阵

private static final int OUTER_DOTS_POSITION_ANGLE = 51; // 每个原点51度

private static final int COLOR_1 = 0xFFFFC107;

private static final int COLOR_2 = 0xFFFF9800;

private static final int COLOR_3 = 0xFFFF5722;

private static final int COLOR_4 = 0xFFF44336;

private final Paint[] mCirclePaints = new Paint[4]; // 4种类型的圆圈

// 图像的中心位置

private int mCenterX;

private int mCenterY;

private float mMaxOuterDotsRadius; // 最大外圈的半径

private float mMaxInnerDotsRadius; // 最大内圈的半径

private float mMaxDotSize; // 圆圈的最大尺寸

private float mCurrentProgress = 0; // 当前进度, 核心参数

private float mCurrentRadius1 = 0; // 外圈点的半径

private float mCurrentDotSize1 = 0; // 外圈点的大小

private float mCurrentDotSize2 = 0; // 内圈点的半径

private float mCurrentRadius2 = 0; // 内圈点的大小

private ArgbEvaluator argbEvaluator = new ArgbEvaluator();

public DotsView(Context context) {

super(context);

init();

}

public DotsView(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

public DotsView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

@TargetApi(Build.VERSION_CODES.LOLLIPOP)

public DotsView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {

super(context, attrs, defStyleAttr, defStyleRes);

init();

}

private void init() {

// 填充圆圈

for (int i = 0; i < mCirclePaints.length; i++) {

mCirclePaints[i] = new Paint();

mCirclePaints[i].setStyle(Paint.Style.FILL);

}

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mCenterX = w / 2;

mCenterY = h / 2;

mMaxDotSize = 20; // 点的大小

mMaxOuterDotsRadius = w / 2 - mMaxDotSize * 2; // 最大外圈

mMaxInnerDotsRadius = 0.8f * mMaxOuterDotsRadius; // 最大内圈

}

@Override

protected void onDraw(Canvas canvas) {

drawOuterDotsFrame(canvas);

drawInnerDotsFrame(canvas);

}

// 外圈点, 画若干点, 使用不同颜色, 中心位置CurrentRadius和点大小CurrentDotSize是变量.

private void drawOuterDotsFrame(Canvas canvas) {

for (int i = 0; i < DOTS_COUNT; i++) {

int cX = (int) (mCenterX + mCurrentRadius1 * Math.cos(i * OUTER_DOTS_POSITION_ANGLE * Math.PI / 180));

int cY = (int) (mCenterY + mCurrentRadius1 * Math.sin(i * OUTER_DOTS_POSITION_ANGLE * Math.PI / 180));

canvas.drawCircle(cX, cY, mCurrentDotSize1, mCirclePaints[i % mCirclePaints.length]);

}

}

// 内圈点, 与外圈点错开10, 颜色也与外圈点开, 中心位置CurrentRadius和点大小CurrentDotSize是变量.

private void drawInnerDotsFrame(Canvas canvas) {

for (int i = 0; i < DOTS_COUNT; i++) {

int cX = (int) (mCenterX + mCurrentRadius2 * Math.cos((i * OUTER_DOTS_POSITION_ANGLE - 10) * Math.PI / 180));

int cY = (int) (mCenterY + mCurrentRadius2 * Math.sin((i * OUTER_DOTS_POSITION_ANGLE - 10) * Math.PI / 180));

// i+1确保颜色不同

canvas.drawCircle(cX, cY, mCurrentDotSize2, mCirclePaints[(i + 1) % mCirclePaints.length]);

}

}

// 设置当前进度, 会更新大小和轨迹

public void setCurrentProgress(float currentProgress) {

mCurrentProgress = currentProgress;

// 更新位置

updateInnerDotsPosition();

updateOuterDotsPosition();

updateDotsPaints(); // 更新颜色

updateDotsAlpha(); // 更新透明度

postInvalidate(); // 每次设置都会延迟重绘

}

public float getCurrentProgress() {

return mCurrentProgress;

}

// 更新内部点

private void updateInnerDotsPosition() {

// 0.3以上不动

if (mCurrentProgress < 0.3f) {

this.mCurrentRadius2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0, 0.3f, 0.f, mMaxInnerDotsRadius);

} else {

this.mCurrentRadius2 = mMaxInnerDotsRadius;

}

// 点的缩小速度

if (mCurrentProgress < 0.2) {

this.mCurrentDotSize2 = mMaxDotSize;

} else if (mCurrentProgress < 0.5) {

this.mCurrentDotSize2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.2f, 0.5f, mMaxDotSize, 0.3 * mMaxDotSize);

} else {

this.mCurrentDotSize2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.5f, 1f, mMaxDotSize * 0.3f, 0);

}

}

// 变换外层点的位置

private void updateOuterDotsPosition() {

// 半径先走的快, 后走的慢

if (mCurrentProgress < 0.3f) {

mCurrentRadius1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.0f, 0.3f, 0, mMaxOuterDotsRadius * 0.8f);

} else {

mCurrentRadius1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.3f, 1f, 0.8f * mMaxOuterDotsRadius, mMaxOuterDotsRadius);

}

// 点的大小, 小于0.7是最大点, 大于0.7逐渐为0.

if (mCurrentProgress < 0.7f) {

mCurrentDotSize1 = mMaxDotSize;

} else {

mCurrentDotSize1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.7f, 1f, mMaxDotSize, 0);

}

}

// 变化颜色

private void updateDotsPaints() {

if (mCurrentProgress < 0.5f) {

float progress = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0f, 0.5f, 0, 1f);

mCirclePaints[0].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_1, COLOR_2));

mCirclePaints[1].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_2, COLOR_3));

mCirclePaints[2].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_3, COLOR_4));

mCirclePaints[3].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_4, COLOR_1));

} else {

float progress = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.5f, 1f, 0, 1f);

mCirclePaints[0].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_2, COLOR_3));

mCirclePaints[1].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_3, COLOR_4));

mCirclePaints[2].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_4, COLOR_1));

mCirclePaints[3].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_1, COLOR_2));

}

}

// 变化透明度

private void updateDotsAlpha() {

float progress = (float) Utils.clamp(mCurrentProgress, 0.6f, 1f); // 最小0.6, 最大1

int alpha = (int) Utils.mapValueFromRangeToRange(progress, 0.6f, 1f, 255, 0); // 直至消失

mCirclePaints[0].setAlpha(alpha);

mCirclePaints[1].setAlpha(alpha);

mCirclePaints[2].setAlpha(alpha);

mCirclePaints[3].setAlpha(alpha);

}

public static final Property DOTS_PROGRESS = new Property(Float.class, "dotsProgress") {

@Override

public Float get(DotsView object) {

return object.getCurrentProgress();

}

@Override

public void set(DotsView object, Float value) {

object.setCurrentProgress(value);

}

};

}

初始化圆圈, 设置点的大小和半径, 大小点错开排列.

private void init() {

// 填充圆圈

for (int i = 0; i < mCirclePaints.length; i++) {

mCirclePaints[i] = new Paint();

mCirclePaints[i].setStyle(Paint.Style.FILL);

}

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mCenterX = w / 2;

mCenterY = h / 2;

mMaxDotSize = 20; // 点的大小

mMaxOuterDotsRadius = w / 2 - mMaxDotSize * 2; // 最大外圈

mMaxInnerDotsRadius = 0.8f * mMaxOuterDotsRadius; // 最大内圈

}

@Override

protected void onDraw(Canvas canvas) {

drawOuterDotsFrame(canvas);

drawInnerDotsFrame(canvas);

}

// 外圈点, 画若干点, 使用不同颜色, 中心位置CurrentRadius和点大小CurrentDotSize是变量.

private void drawOuterDotsFrame(Canvas canvas) {

for (int i = 0; i < DOTS_COUNT; i++) {

int cX = (int) (mCenterX + mCurrentRadius1 * Math.cos(i * OUTER_DOTS_POSITION_ANGLE * Math.PI / 180));

int cY = (int) (mCenterY + mCurrentRadius1 * Math.sin(i * OUTER_DOTS_POSITION_ANGLE * Math.PI / 180));

canvas.drawCircle(cX, cY, mCurrentDotSize1, mCirclePaints[i % mCirclePaints.length]);

}

}

// 内圈点, 与外圈点错开10, 颜色也与外圈点开, 中心位置CurrentRadius和点大小CurrentDotSize是变量.

private void drawInnerDotsFrame(Canvas canvas) {

for (int i = 0; i < DOTS_COUNT; i++) {

int cX = (int) (mCenterX + mCurrentRadius2 * Math.cos((i * OUTER_DOTS_POSITION_ANGLE - 10) * Math.PI / 180));

int cY = (int) (mCenterY + mCurrentRadius2 * Math.sin((i * OUTER_DOTS_POSITION_ANGLE - 10) * Math.PI / 180));

// i+1确保颜色不同

canvas.drawCircle(cX, cY, mCurrentDotSize2, mCirclePaints[(i + 1) % mCirclePaints.length]);

}

}

设置点的大小和半径, 颜色变化, 透明度, 使用映射函数控制速度变化.

// 设置当前进度, 会更新大小和轨迹

public void setCurrentProgress(float currentProgress) {

mCurrentProgress = currentProgress;

// 更新位置

updateInnerDotsPosition();

updateOuterDotsPosition();

updateDotsPaints(); // 更新颜色

updateDotsAlpha(); // 更新透明度

postInvalidate(); // 每次设置都会延迟重绘

}

public float getCurrentProgress() {

return mCurrentProgress;

}

// 更新内部点

private void updateInnerDotsPosition() {

// 0.3以上不动

if (mCurrentProgress < 0.3f) {

this.mCurrentRadius2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0, 0.3f, 0.f, mMaxInnerDotsRadius);

} else {

this.mCurrentRadius2 = mMaxInnerDotsRadius;

}

// 点的缩小速度

if (mCurrentProgress < 0.2) {

this.mCurrentDotSize2 = mMaxDotSize;

} else if (mCurrentProgress < 0.5) {

this.mCurrentDotSize2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.2f, 0.5f, mMaxDotSize, 0.3 * mMaxDotSize);

} else {

this.mCurrentDotSize2 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.5f, 1f, mMaxDotSize * 0.3f, 0);

}

}

// 变换外层点的位置

private void updateOuterDotsPosition() {

// 半径先走的快, 后走的慢

if (mCurrentProgress < 0.3f) {

mCurrentRadius1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.0f, 0.3f, 0, mMaxOuterDotsRadius * 0.8f);

} else {

mCurrentRadius1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.3f, 1f, 0.8f * mMaxOuterDotsRadius, mMaxOuterDotsRadius);

}

// 点的大小, 小于0.7是最大点, 大于0.7逐渐为0.

if (mCurrentProgress < 0.7f) {

mCurrentDotSize1 = mMaxDotSize;

} else {

mCurrentDotSize1 = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.7f, 1f, mMaxDotSize, 0);

}

}

// 变化颜色

private void updateDotsPaints() {

if (mCurrentProgress < 0.5f) {

float progress = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0f, 0.5f, 0, 1f);

mCirclePaints[0].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_1, COLOR_2));

mCirclePaints[1].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_2, COLOR_3));

mCirclePaints[2].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_3, COLOR_4));

mCirclePaints[3].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_4, COLOR_1));

} else {

float progress = (float) Utils.mapValueFromRangeToRange(mCurrentProgress, 0.5f, 1f, 0, 1f);

mCirclePaints[0].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_2, COLOR_3));

mCirclePaints[1].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_3, COLOR_4));

mCirclePaints[2].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_4, COLOR_1));

mCirclePaints[3].setColor((Integer) argbEvaluator.evaluate(progress, COLOR_1, COLOR_2));

}

}

// 变化透明度

private void updateDotsAlpha() {

float progress = (float) Utils.clamp(mCurrentProgress, 0.6f, 1f); // 最小0.6, 最大1

int alpha = (int) Utils.mapValueFromRangeToRange(progress, 0.6f, 1f, 255, 0); // 直至消失

mCirclePaints[0].setAlpha(alpha);

mCirclePaints[1].setAlpha(alpha);

mCirclePaints[2].setAlpha(alpha);

mCirclePaints[3].setAlpha(alpha);

}

添加属性

public static final Property DOTS_PROGRESS = new Property(Float.class, "dotsProgress") {

@Override

public Float get(DotsView object) {

return object.getCurrentProgress();

}

@Override

public void set(DotsView object, Float value) {

object.setCurrentProgress(value);

}

};

5. 控件逻辑

喜欢按钮, 通过属性值变化(0-1), 设置子控件状态, 使用插值器控制速度变化.

/**

* 喜欢按钮, 通过属性值变化(0-1)设置子控件状态, 使用不同的插值器控制速度.

*

* Created by wangchenlong on 16/1/5.

*/

public class LikeButtonView extends FrameLayout {

@Bind(R.id.like_button_cv_circle) CircleView mCvCircle; // 圆形

@Bind(R.id.like_button_iv_star) ImageView mIvStar; // 星星

@Bind(R.id.like_button_dv_dots) DotsView mDvDots; // 圆圈

private DecelerateInterpolator mDecelerate; // 减速插值

private OvershootInterpolator mOvershoot; // 超出插值

private AccelerateDecelerateInterpolator mAccelerateDecelerate; // 加速度减速插值

private AnimatorSet mAnimatorSet; // 动画集合

private boolean mIsChecked; // 点击状态

public LikeButtonView(Context context) {

super(context);

init();

}

public LikeButtonView(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

public LikeButtonView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

@TargetApi(Build.VERSION_CODES.LOLLIPOP)

public LikeButtonView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {

super(context, attrs, defStyleAttr, defStyleRes);

init();

}

// 初始化视图

private void init() {

isInEditMode();

LayoutInflater.from(getContext()).inflate(R.layout.view_like_button, this, true);

ButterKnife.bind(this);

mDecelerate = new DecelerateInterpolator(); // 减速插值器

mOvershoot = new OvershootInterpolator(4); // 超出插值器

mAccelerateDecelerate = new AccelerateDecelerateInterpolator(); // 加速再减速插值器

setOnClickListener(this::clickView);

}

// 点击视图

private void clickView(View view) {

mIsChecked = !mIsChecked;

mIvStar.setImageResource(mIsChecked ? R.drawable.ic_star_rate_on : R.drawable.ic_star_rate_off);

if (mAnimatorSet != null) {

mAnimatorSet.cancel();

}

if (mIsChecked) {

mIvStar.animate().cancel();

mIvStar.setScaleX(0);

mIvStar.setScaleY(0);

mCvCircle.setInnerCircleRadiusProgress(0);

mCvCircle.setOuterCircleRadiusProgress(0);

mDvDots.setCurrentProgress(0);

mAnimatorSet = new AnimatorSet();

ObjectAnimator outerCircleAnimator = ObjectAnimator.ofFloat(mCvCircle, CircleView.OUTER_CIRCLE_RADIUS_PROGRESS, 0.1f, 1f);

outerCircleAnimator.setDuration(250);

outerCircleAnimator.setInterpolator(mDecelerate);

ObjectAnimator innerCircleAnimator = ObjectAnimator.ofFloat(mCvCircle, CircleView.INNER_CIRCLE_RADIUS_PROGRESS, 0.1f, 1f);

innerCircleAnimator.setDuration(200);

innerCircleAnimator.setStartDelay(200);

innerCircleAnimator.setInterpolator(mDecelerate);

ObjectAnimator starScaleYAnimator = ObjectAnimator.ofFloat(mIvStar, ImageView.SCALE_Y, 0.2f, 1f);

starScaleYAnimator.setDuration(350);

starScaleYAnimator.setStartDelay(250);

starScaleYAnimator.setInterpolator(mOvershoot);

ObjectAnimator starScaleXAnimator = ObjectAnimator.ofFloat(mIvStar, ImageView.SCALE_X, 0.2f, 1f);

starScaleXAnimator.setDuration(350);

starScaleXAnimator.setStartDelay(250);

starScaleXAnimator.setInterpolator(mOvershoot);

ObjectAnimator dotsAnimator = ObjectAnimator.ofFloat(mDvDots, DotsView.DOTS_PROGRESS, 0, 1f);

dotsAnimator.setDuration(900);

dotsAnimator.setStartDelay(50);

dotsAnimator.setInterpolator(mAccelerateDecelerate);

mAnimatorSet.playTogether(

outerCircleAnimator,

innerCircleAnimator,

starScaleYAnimator,

starScaleXAnimator,

dotsAnimator

);

mAnimatorSet.addListener(new AnimatorListenerAdapter() {

@Override

public void onAnimationCancel(Animator animation) {

mIvStar.setScaleX(1);

mIvStar.setScaleY(1);

mCvCircle.setInnerCircleRadiusProgress(0);

mCvCircle.setOuterCircleRadiusProgress(0);

mDvDots.setCurrentProgress(0);

}

});

mAnimatorSet.start();

}

}

@Override

public boolean onTouchEvent(MotionEvent event) {

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

mIvStar.animate().scaleX(0.7f).scaleY(0.7f).setDuration(150).setInterpolator(mDecelerate);

setPressed(true);

break;

case MotionEvent.ACTION_MOVE:

float x = event.getX();

float y = event.getY();

boolean isInside = (x > 0 && x < getWidth() && y > 0 && y < getHeight());

if (isPressed() != isInside) {

setPressed(isInside);

}

break;

case MotionEvent.ACTION_UP:

mIvStar.animate().scaleX(1).scaleY(1).setInterpolator(mDecelerate);

if (isPressed()) {

performClick();

setPressed(false);

}

break;

}

return true;

}

}

初始化, 减速插值器用于圆环控件, 超出插值器用于星星图片, 加速再减速插值器用于散射点.

// 初始化视图

private void init() {

isInEditMode();

LayoutInflater.from(getContext()).inflate(R.layout.view_like_button, this, true);

ButterKnife.bind(this);

mDecelerate = new DecelerateInterpolator(); // 减速插值器

mOvershoot = new OvershootInterpolator(4); // 超出插值器, 图片放大和缩小

mAccelerateDecelerate = new AccelerateDecelerateInterpolator(); // 加速再减速插值器

setOnClickListener(this::clickView);

}

依次设计三个控件的动画, 放入动画集合, 设置初始状态, 启动.

// 点击视图

private void clickView(View view) {

mIsChecked = !mIsChecked;

mIvStar.setImageResource(mIsChecked ? R.drawable.ic_star_rate_on : R.drawable.ic_star_rate_off);

// 情况状态

if (mAnimatorSet != null) {

mAnimatorSet.cancel();

}

if (mIsChecked) {

mIvStar.animate().cancel();

mIvStar.setScaleX(0);

mIvStar.setScaleY(0);

mCvCircle.setInnerCircleRadiusProgress(0);

mCvCircle.setOuterCircleRadiusProgress(0);

mDvDots.setCurrentProgress(0);

mAnimatorSet = new AnimatorSet();

ObjectAnimator outerCircleAnimator = ObjectAnimator.ofFloat(mCvCircle, CircleView.OUTER_CIRCLE_RADIUS_PROGRESS, 0.1f, 1f);

outerCircleAnimator.setDuration(250);

outerCircleAnimator.setInterpolator(mDecelerate);

// 延迟擦除

ObjectAnimator innerCircleAnimator = ObjectAnimator.ofFloat(mCvCircle, CircleView.INNER_CIRCLE_RADIUS_PROGRESS, 0.1f, 1f);

innerCircleAnimator.setDuration(200);

innerCircleAnimator.setStartDelay(200);

innerCircleAnimator.setInterpolator(mDecelerate);

// 竖直水平放大和缩小

ObjectAnimator starScaleYAnimator = ObjectAnimator.ofFloat(mIvStar, ImageView.SCALE_Y, 0.2f, 1f);

starScaleYAnimator.setDuration(350);

starScaleYAnimator.setStartDelay(250);

starScaleYAnimator.setInterpolator(mOvershoot);

ObjectAnimator starScaleXAnimator = ObjectAnimator.ofFloat(mIvStar, ImageView.SCALE_X, 0.2f, 1f);

starScaleXAnimator.setDuration(350);

starScaleXAnimator.setStartDelay(250);

starScaleXAnimator.setInterpolator(mOvershoot);

// 先快后慢.

ObjectAnimator dotsAnimator = ObjectAnimator.ofFloat(mDvDots, DotsView.DOTS_PROGRESS, 0, 1f);

dotsAnimator.setDuration(900);

dotsAnimator.setStartDelay(50);

dotsAnimator.setInterpolator(mAccelerateDecelerate);

// 放入动画集合

mAnimatorSet.playTogether(

outerCircleAnimator,

innerCircleAnimator,

starScaleYAnimator,

starScaleXAnimator,

dotsAnimator

);

// 动画集合监听

mAnimatorSet.addListener(new AnimatorListenerAdapter() {

@Override

public void onAnimationCancel(Animator animation) {

// 初始值

mIvStar.setScaleX(1);

mIvStar.setScaleY(1);

mCvCircle.setInnerCircleRadiusProgress(0);

mCvCircle.setOuterCircleRadiusProgress(0);

mDvDots.setCurrentProgress(0);

}

});

mAnimatorSet.start();

}

}

点击事件

@Override

public boolean onTouchEvent(MotionEvent event) {

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

mIvStar.animate().scaleX(0.7f).scaleY(0.7f).setDuration(150).setInterpolator(mDecelerate);

setPressed(true);

break;

// 在控件内移动, 判断为点击.

case MotionEvent.ACTION_MOVE:

float x = event.getX();

float y = event.getY();

boolean isInside = (x > 0 && x < getWidth() && y > 0 && y < getHeight());

if (isPressed() != isInside) {

setPressed(isInside);

}

break;

case MotionEvent.ACTION_UP:

mIvStar.animate().scaleX(1).scaleY(1).setInterpolator(mDecelerate);

if (isPressed()) {

performClick();

setPressed(false);

}

break;

}

return true;

}

参考

属性动画虽然有些复杂, 但是掌握其中原理, 特别有意思, 类似于数学公式, 及其锻炼智商.

作者:SpikeKing

链接:http://www.jianshu.com/p/520a0400aa7c

來源:

著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。

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