谷歌开源的跨平台UI开发框架Flutter

谷歌开源的跨平台UI开发框架Flutter

Flutter是Google一个新的用于构建跨平台的手机App的SDK。写一份代码,在Android 和iOS平台上都可以运行。与React Native、Weex不同,React Native、Weex等一直存在一个问题,就是性能跟原生App存在很大的差异。

  • Fast Development
  • Expressive and Flexible UI
  • Native Performance

说明文档:https://flutter.dev/docs

配置Fluter环境

  1. 获取Flutter SDK
git clone https://github.com/flutter/flutter.git -b stable
  1. 配置环境变量

将获取Flutter SDK的完整的路径 D:\Users\flutter\bin 加入到path路径当中即可

  1. 检查依赖是否成功

运行cmd,输入flutter doctor

C:\Users\Admin>flutter doctor
Doctor summary (to see all details, run flutter doctor -v):
[√] Flutter (Channel stable, 1.22.3, on Microsoft Windows [Version 10.0.18363.1139], locale zh-CN)
  1. 查看设备

运行cmd,输入flutter devices

配置Flutter IDE

  1. 安装Android Studio
  2. 下载Flutter和Dart插件:Flutter用于开发者的工作,比如编译调试等,Dart用于编码,解析 。

打开Android Studio,选择File-settings-Plugins-Marketplace,搜索Flutter,安装重启IDE即可

创建Flutter Application

  1. 选择File>New Flutter Project,选择项目类型为Fluter Application
  2. 输入项目名称,选择配置Flutter SDK路径,点击finish创建项目
  3. 使用Flutter的热重载能力特性
    Flutter Hot Reload:提供给开发者快速修改UI,增加功能,修复bug,不需要重新启动应用,即可看到改动效果。

在Flutter项目中,Application的代码是lib/main.dart

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
        // This makes the visual density adapt to the platform that you run
        // the app on. For desktop platforms, the controls will be smaller and
        // closer together (more dense) than on mobile platforms.
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have clicked the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

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