目录
一、概念
二、红黑树的性质
三、结点的实现
四、红黑树的插入
五、完整代码
红黑树,是一种二叉搜索树,但在每个结点上增加一个存储位表示结点的颜色,可以是Red或Black。 通过对任何一条从根到叶子的路径上各个结点着色方式的限制,红黑树确保没有一条路径会比其他路径长出俩倍,因而是接近平衡的。(并不是像AVL树那样高度差一定不超过1)。最长路径长度不超过最短路径长度的 2 倍。
如下图就是一棵红黑树:
注:树的路径是从根节点走到NIL节点才算一条路径。
在结点的实现中,我们要需要一个变量来控制它的颜色,因此我们可以使用枚举来列出两种颜色,再在结点中定义颜色。
enum Colour
{
RED,
BLACK
};
template
struct RBTreeNode
{
RBTreeNode* _left;
RBTreeNode* _right;
RBTreeNode* _parent;
pair _kv;
Colour _col;
RBTreeNode(const pair& kv, Colour col = RED)
:_left(nullptr)
, _right(nullptr)
, _parent(nullptr)
, _kv(kv)
, _col(col)
{}
};
上面的代码我们在创建结点后,就直接将新节点的颜色默认设置成了红色,那么为什么要默认设置成红色,而不是黑色呢?
首先,如果我们插入黑色结点,将会违背性质4,因为某条路径上一定会多出一个黑色结点,这样就需要去调节所有路径的黑色结点,非常麻烦。
如果我们插入的是红色结点,那么我们就可能违背了性质3,因为如果新插入结点的父亲是黑色那么我们就不需要进行调整。
所以总的来说,新插入结点是红色,红黑树的结构维护起来更加方便。
一般步骤:
* 情况二: cur为红,p为红,g为黑,u不存在/u存在且为黑,g/p/cur在同一侧
此时u的情况有两种:
1、如果u结点不存在,则cur一定是新增结点,因为如果cur不是新增结点:则cur和p一定有一个节点时黑色,就不满足每条路径都有相同的黑色结点的性质。
2、如果u结点存在,则其一定是黑色的,那么cur节点原来的颜色一定是黑色,在其子树调整过程中变为了红色。
p为g的左孩子,cur为p的左孩子,则进行右单旋;相反,p为g的右孩子,cur为p的右孩子,则进行左单旋。p变为黑色,g变为红色。
* 情况三:cur为红,p为红,g为黑,u不存在/u存在且为黑,g/p/cur不在同一侧
bool insert(const pair& kv)
{
if (_root == nullptr)
{
_root = new Node(kv);
_root->_col = BLACK;
return true;
}
Node* parent = nullptr;
Node* cur = _root;
while (cur)
{
if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else
{
return false;
}
}
cur = new Node(kv);
cur->_col = RED; //将新插入结点置成红色
if (parent->_kv.first > kv.first)
{
parent->_left = cur;
}
else
{
parent->_right = cur;
}
cur->_parent = parent;
while (parent && parent->_col == RED)
{
Node* grandfather = parent->_parent;
assert(grandfather);
assert(grandfather->_col == BLACK);
if (parent == grandfather->_left)
{
Node* uncle = grandfather->_right;
if (uncle && uncle->_col == RED)
{
parent->_col = uncle->_col = BLACK;
grandfather->_col = RED;
//继续往上处理
cur = grandfather;
parent = cur->_parent;
}
// uncle 不存在 + 存在且为黑
else
{
if (cur == parent->_left)
{
RotateR(grandfather);
parent->_col = BLACK;
grandfather->_col = RED;
}
else
{
RotateL(parent);
RotateR(grandfather);
cur->_col = BLACK;
grandfather->_col = RED;
}
break;
}
}
else
{
Node* uncle = grandfather->_left;
if (uncle && uncle->_col == RED)
{
parent->_col = uncle->_col = BLACK;
grandfather->_col = RED;
//继续往上处理
cur = grandfather;
parent = cur->_parent;
}
else
{
if (cur == parent->_right)
{
RotateL(grandfather);
parent->_col = BLACK;
grandfather->_col = RED;
}
else
{
RotateR(parent);
RotateL(grandfather);
cur->_col = BLACK;
grandfather->_col = RED;
}
break;
}
}
}
_root->_col = BLACK;
return true;
}
RBTree.h
#pragma once
#include
#include
using namespace std;
enum Colour
{
RED,
BLACK
};
template
struct RBTreeNode
{
RBTreeNode* _left;
RBTreeNode* _right;
RBTreeNode* _parent;
pair _kv;
Colour _col;
RBTreeNode(const pair& kv, Colour col = RED)
:_left(nullptr)
, _right(nullptr)
, _parent(nullptr)
, _kv(kv)
, _col(col)
{}
};
template
struct RBTree
{
typedef RBTreeNode Node;
public:
bool insert(const pair& kv)
{
if (_root == nullptr)
{
_root = new Node(kv);
_root->_col = BLACK;
return true;
}
Node* parent = nullptr;
Node* cur = _root;
while (cur)
{
if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else
{
return false;
}
}
cur = new Node(kv);
if (parent->_kv.first > kv.first)
{
parent->_left = cur;
}
else
{
parent->_right = cur;
}
cur->_parent = parent;
while (parent && parent->_col == RED)
{
Node* grandfather = parent->_parent;
assert(grandfather);
assert(grandfather->_col == BLACK);
if (parent == grandfather->_left)
{
Node* uncle = grandfather->_right;
if (uncle && uncle->_col == RED)
{
parent->_col = uncle->_col = BLACK;
grandfather->_col = RED;
//继续往上处理
cur = grandfather;
parent = cur->_parent;
}
// uncle 不存在 + 存在且为黑
else
{
if (cur == parent->_left)
{
RotateR(grandfather);
parent->_col = BLACK;
grandfather->_col = RED;
}
else
{
RotateL(parent);
RotateR(grandfather);
cur->_col = BLACK;
grandfather->_col = RED;
}
break;
}
}
else
{
Node* uncle = grandfather->_left;
if (uncle && uncle->_col == RED)
{
parent->_col = uncle->_col = BLACK;
grandfather->_col = RED;
//继续往上处理
cur = grandfather;
parent = cur->_parent;
}
else
{
if (cur == parent->_right)
{
RotateL(grandfather);
parent->_col = BLACK;
grandfather->_col = RED;
}
else
{
RotateR(parent);
RotateL(grandfather);
cur->_col = BLACK;
grandfather->_col = RED;
}
break;
}
}
}
_root->_col = BLACK;
return true;
}
void InOrder()
{
_InOrder(_root);
cout << endl;
}
private:
void RotateL(Node* parent) //左单旋
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
Node* pparent = parent->_parent;
subR->_left = parent;
parent->_parent = subR;
parent->_right = subRL;
if (subRL)
subRL->_parent = parent;
if (parent == _root)
{
_root = subR;
subR->_parent = nullptr;
}
else
{
if (pparent->_left == parent)
pparent->_left = subR;
else
pparent->_right = subR;
subR->_parent = pparent;
}
}
void RotateR(Node* parent) //右单旋
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
Node* pparent = parent->_parent;
parent->_parent = subL;
subL->_right = parent;
parent->_left = subLR;
if (subLR)
subLR->_parent = parent;
if (parent == _root)
{
_root = subL;
subL->_parent = nullptr;
}
else
{
if (pparent->_left == parent)
pparent->_left = subL;
else
pparent->_right = subL;
subL->_parent = pparent;
}
}
void _InOrder(Node* root)
{
if (root == nullptr)
return;
_InOrder(root->_left);
cout << root->_kv.first << ":" << root->_kv.second << endl;
_InOrder(root->_right);
}
private:
Node* _root = nullptr;
};
void test()
{
int a[] = { 4,2,6,1,3,5,15,7,16,14 };
RBTree t;
for (auto e : a)
{
t.insert(make_pair(e, e));
}
t.InOrder();
}
test.cpp
#include"RBTree.h"
int main()
{
test();
return 0;
}
运行结果: