添加引用
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Checksums;
压缩解压类
public class ZipHelper
{
///
/// ZIP:解压一个zip文件
///
/// 需要解压的Zip文件(绝对路径)
/// 解压到的目录
/// 解压密码
/// 是否覆盖已存在的文件
public static void UnZip(string ZipFile, string TargetDirectory, string Password, bool OverWrite = true)
{
//如果解压到的目录不存在,则报错
if (!System.IO.Directory.Exists(TargetDirectory))
{
throw new System.IO.FileNotFoundException("指定的目录: " + TargetDirectory + " 不存在!");
}
//目录结尾
if (!TargetDirectory.EndsWith("\\")) { TargetDirectory = TargetDirectory + "\\"; }
using (ZipInputStream zipfiles = new ZipInputStream(File.OpenRead(ZipFile)))
{
zipfiles.Password = Password;
ZipEntry theEntry;
System.Text.Encoding utf = GetType(ZipFile);
ZipConstants.DefaultCodePage = utf.CodePage;
while ((theEntry = zipfiles.GetNextEntry()) != null)
{
theEntry.IsUnicodeText = true;
string directoryName = "";
string pathToZip = "";
pathToZip = theEntry.Name;
if (pathToZip != "")
directoryName = Path.GetDirectoryName(pathToZip) + "\\";
string fileName = Path.GetFileName(pathToZip);
Directory.CreateDirectory(TargetDirectory + directoryName);
if (fileName != "")
{
if ((File.Exists(TargetDirectory + directoryName + fileName) && OverWrite) || (!File.Exists(TargetDirectory + directoryName + fileName)))
{
using (FileStream streamWriter = File.Create(TargetDirectory + directoryName + fileName))
{
int size = 2048;
byte[] data = new byte[2048];
while (true)
{
size = zipfiles.Read(data, 0, data.Length);
if (size > 0)
streamWriter.Write(data, 0, size);
else
break;
}
streamWriter.Close();
}
}
}
}
zipfiles.Close();
}
}
///
/// 给定文件的路径,读取文件的二进制数据,判断文件的编码类型
///
/// 文件路径
/// 文件的编码类型
public static System.Text.Encoding GetType(string FILE_NAME)
{
FileStream fs = new FileStream(FILE_NAME, FileMode.Open, FileAccess.Read);
Encoding r = GetType(fs);
fs.Close();
return r;
}
///
/// 通过给定的文件流,判断文件的编码类型
///
/// 文件流
/// 文件的编码类型
public static System.Text.Encoding GetType(FileStream fs)
{
byte[] Unicode = new byte[] { 0xFF, 0xFE, 0x41 };
byte[] UnicodeBIG = new byte[] { 0xFE, 0xFF, 0x00 };
byte[] UTF8 = new byte[] { 0xEF, 0xBB, 0xBF }; //带BOM
Encoding reVal = Encoding.Default;
BinaryReader r = new BinaryReader(fs, System.Text.Encoding.Default);
int i;
int.TryParse(fs.Length.ToString(), out i);
byte[] ss = r.ReadBytes(i);
if (IsUTF8Bytes(ss) || (ss[0] == 0xEF && ss[1] == 0xBB && ss[2] == 0xBF))
{
reVal = Encoding.UTF8;
}
else if (ss[0] == 0xFE && ss[1] == 0xFF && ss[2] == 0x00)
{
reVal = Encoding.BigEndianUnicode;
}
else if (ss[0] == 0xFF && ss[1] == 0xFE && ss[2] == 0x41)
{
reVal = Encoding.Unicode;
}
r.Close();
return reVal;
}
///
/// 判断是否是不带 BOM 的 UTF8 格式
///
///
///
private static bool IsUTF8Bytes(byte[] data)
{
int charByteCounter = 1;
//计算当前正分析的字符应还有的字节数
byte curByte; //当前分析的字节.
for (int i = 0; i < data.Length; i++)
{
curByte = data[i];
if (charByteCounter == 1)
{
if (curByte >= 0x80)
{
//判断当前
while (((curByte <<= 1) & 0x80) != 0)
{
charByteCounter++;
}
//标记位首位若为非0 则至少以2个1开始 如:110XXXXX...........1111110X
if (charByteCounter == 1 || charByteCounter > 6)
{
return false;
}
}
}
else
{
//若是UTF-8 此时第一位必须为1
if ((curByte & 0xC0) != 0x80)
{
return false;
}
charByteCounter--;
}
}
if (charByteCounter > 1)
{
throw new Exception("非预期的byte格式");
}
return true;
}
///
/// 压缩单个文件
///
/// 要压缩的文件
/// 压缩后的文件
/// 压缩等级
/// 每次写入大小
public static void ZipFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize)
{
//如果文件没有找到,则报错
if (!System.IO.File.Exists(fileToZip))
{
throw new System.IO.FileNotFoundException("指定要压缩的文件: " + fileToZip + " 不存在!");
}
using (System.IO.FileStream ZipFile = System.IO.File.Create(zipedFile))
{
using (ZipOutputStream ZipStream = new ZipOutputStream(ZipFile))
{
using (System.IO.FileStream StreamToZip = new System.IO.FileStream(fileToZip, System.IO.FileMode.Open, System.IO.FileAccess.Read))
{
string fileName = fileToZip.Substring(fileToZip.LastIndexOf("\\") + 1);
ZipEntry ZipEntry = new ZipEntry(fileName);
ZipStream.PutNextEntry(ZipEntry);
ZipStream.SetLevel(compressionLevel);
byte[] buffer = new byte[blockSize];
int sizeRead = 0;
try
{
do
{
sizeRead = StreamToZip.Read(buffer, 0, buffer.Length);
ZipStream.Write(buffer, 0, sizeRead);
}
while (sizeRead > 0);
}
catch (System.Exception ex)
{
throw ex;
}
StreamToZip.Close();
}
ZipStream.Finish();
ZipStream.Close();
}
ZipFile.Close();
}
}
///
/// 压缩单个文件
///
/// 要进行压缩的文件名
/// 压缩后生成的压缩文件名
public static void ZipFile(string fileToZip, string zipedFile)
{
//如果文件没有找到,则报错
if (!File.Exists(fileToZip))
{
throw new System.IO.FileNotFoundException("指定要压缩的文件: " + fileToZip + " 不存在!");
}
using (FileStream fs = File.OpenRead(fileToZip))
{
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, buffer.Length);
fs.Close();
using (FileStream ZipFile = File.Create(zipedFile))
{
using (ZipOutputStream ZipStream = new ZipOutputStream(ZipFile))
{
string fileName = fileToZip.Substring(fileToZip.LastIndexOf("\\") + 1);
ZipEntry ZipEntry = new ZipEntry(fileName);
ZipStream.PutNextEntry(ZipEntry);
ZipStream.SetLevel(5);
ZipStream.Write(buffer, 0, buffer.Length);
ZipStream.Finish();
ZipStream.Close();
}
}
}
}
///
/// 压缩多层目录
///
/// The directory.
/// The ziped file.
public static void ZipFileDirectory(string strDirectory, string zipedFile)
{
using (System.IO.FileStream ZipFile = System.IO.File.Create(zipedFile))
{
using (ZipOutputStream s = new ZipOutputStream(ZipFile))
{
ZipSetp(strDirectory, s, "");
}
}
}
///
/// 递归遍历目录
///
/// The directory.
/// The ZipOutputStream Object.
/// The parent path.
private static void ZipSetp(string strDirectory, ZipOutputStream s, string parentPath)
{
if (strDirectory[strDirectory.Length - 1] != Path.DirectorySeparatorChar)
{
strDirectory += Path.DirectorySeparatorChar;
}
Crc32 crc = new Crc32();
string[] filenames = Directory.GetFileSystemEntries(strDirectory);
foreach (string file in filenames)// 遍历所有的文件和目录
{
if (Directory.Exists(file))// 先当作目录处理如果存在这个目录就递归Copy该目录下面的文件
{
string pPath = parentPath;
pPath += file.Substring(file.LastIndexOf("\\") + 1);
pPath += "//";
ZipSetp(file, s, pPath);
}
else // 否则直接压缩文件
{
//打开压缩文件
using (FileStream fs = File.OpenRead(file))
{
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, buffer.Length);
string fileName = parentPath + file.Substring(file.LastIndexOf("\\") + 1);
ZipEntry entry = new ZipEntry(fileName);
entry.DateTime = DateTime.Now;
entry.Size = fs.Length;
fs.Close();
crc.Reset();
crc.Update(buffer);
entry.Crc = crc.Value;
s.PutNextEntry(entry);
s.Write(buffer, 0, buffer.Length);
}
}
}
}
/// 压缩文件
///
/// 待拷贝文件或文件夹 绝对路径
/// 生成zip文件的绝对路径
public static void CreateZip(string sourceFilePath, string destinationZipFilePath)
{
if (sourceFilePath[sourceFilePath.Length - 1] != Path.DirectorySeparatorChar)
sourceFilePath += Path.DirectorySeparatorChar;
ZipOutputStream zipStream = new ZipOutputStream(File.Create(destinationZipFilePath));
zipStream.SetLevel(6); // 压缩级别 0-9
CreateZipFiles(sourceFilePath, zipStream, sourceFilePath);
zipStream.Finish();
zipStream.Close();
}
///
/// 递归压缩文件
///
/// 待压缩的文件或文件夹路径
/// 打包结果的zip文件路径(类似 D:\WorkSpace\a.zip),全路径包括文件名和.zip扩展名
///
public static void CreateZipFiles(string sourceFilePath, ZipOutputStream zipStream, string staticFile)
{
if (sourceFilePath[sourceFilePath.Length - 1] != Path.DirectorySeparatorChar)
sourceFilePath += Path.DirectorySeparatorChar;
Crc32 crc = new Crc32();
string[] filesArray = Directory.GetFileSystemEntries(sourceFilePath);
foreach (string file in filesArray)
{
if (Directory.Exists(file)) //如果当前是文件夹,递归
{
CreateZipFiles(file, zipStream, staticFile);
}
else//如果是文件,开始压缩
{
FileStream fileStream = File.OpenRead(file);
byte[] buffer = new byte[fileStream.Length];
fileStream.Read(buffer, 0, buffer.Length);
string tempFile = file.Substring(staticFile.LastIndexOf("\\") + 1);
ZipEntry entry = new ZipEntry(tempFile);
entry.DateTime = DateTime.Now;
entry.Size = fileStream.Length;
fileStream.Close();
crc.Reset();
crc.Update(buffer);
entry.Crc = crc.Value;
zipStream.PutNextEntry(entry);
zipStream.Write(buffer, 0, buffer.Length);
}
}
}
}