iOS 准确获取 iPhone 状态栏、导航栏、TabBar高度

利用系统方法获取状态栏高度

[UIApplication sharedApplication].statusBarFrame.size.height;

但是在 iOS 13.0 之后,UIApplication 单例中的 statusBarFrame 属性被废弃⚠️了。官方希望能我们使用 UIStatusBarManager 类中的 statusBarFrame 熟悉来进行获取,代码如下:

if (@available(iOS 13.0, *)) {

NSSet *set = [UIApplication sharedApplication].connectedScenes;

    UIWindowScene *windowScene = [set anyObject];

    UIStatusBarManager *statusBarManager = windowScene.statusBarManager;

    return statusBarManager.statusBarFrame.size.height;

}

3|代码模版

为了能正确获取系统顶部和底部相关元素(导航栏和安全区)的高度,这里提供了获取顶部和底部安全区、顶部状态栏和导航栏、底部 tabBar。

Objective-C 版本

在 UIDevice+VGAddition.h 中,对各方法进行了声明。

@interface UIDevice (VGAddition)

/// 顶部安全区高度

+ (CGFloat)vg_safedistancetop;

/// 底部安全区高度

+ (CGFloat)vg_safedistanceBottom;

/// 顶部状态栏高度(包括安全区)

+ (CGFloat)vg_statusBarHeight;

/// 导航栏高度

+ (CGFloat)vg_navigationBarHeight;

/// 状态栏+导航栏的高度

+ (CGFloat)vg_navigationFullHeight;

/// 底部导航栏高度

+ (CGFloat)vg_tabBarHeight;

/// 底部导航栏高度(包括安全区)

+ (CGFloat)vg_tabBarFullHeight;

@end

在 UIDevice+VGAddition.m 中,对声明的各方法进行了实现。

#import "UIDevice+VGAddition.h"

@implementation UIDevice (VGAddition)

/// 顶部安全区高度

+ (CGFloat)vg_safedistancetop {

    if (@available(iOS 13.0, *)) {

        NSSet *set = [UIApplication sharedApplication].connectedScenes;

        UIWindowScene *windowScene = [set anyObject];

        UIWindow *window = windowScene.windows.firstObject;

        return window.safeAreaInsets.top;

    } else if (@available(iOS 11.0, *)) {

        UIWindow *window = [UIApplication sharedApplication].windows.firstObject;

        return window.safeAreaInsets.top;

    }

    return 0;

}

/// 底部安全区高度

+ (CGFloat)vg_safedistanceBottom {

    if (@available(iOS 13.0, *)) {

        NSSet *set = [UIApplication sharedApplication].connectedScenes;

        UIWindowScene *windowScene = [set anyObject];

        UIWindow *window = windowScene.windows.firstObject;

        return window.safeAreaInsets.bottom;

    } else if (@available(iOS 11.0, *)) {

        UIWindow *window = [UIApplication sharedApplication].windows.firstObject;

        return window.safeAreaInsets.bottom;

    }

    return 0;

}

/// 顶部状态栏高度(包括安全区)

+ (CGFloat)vg_statusBarHeight {

    if (@available(iOS 13.0, *)) {

        NSSet *set = [UIApplication sharedApplication].connectedScenes;

        UIWindowScene *windowScene = [set anyObject];

        UIStatusBarManager *statusBarManager = windowScene.statusBarManager;

        return statusBarManager.statusBarFrame.size.height;

    } else {

        return [UIApplication sharedApplication].statusBarFrame.size.height;

    }

}

/// 导航栏高度

+ (CGFloat)vg_navigationBarHeight {

    return 44.0f;

}

/// 状态栏+导航栏的高度

+ (CGFloat)vg_navigationFullHeight {

    return [UIDevice vg_statusBarHeight] + [UIDevice vg_navigationBarHeight];

}

/// 底部导航栏高度

+ (CGFloat)vg_tabBarHeight {

    return 49.0f;

}

/// 底部导航栏高度(包括安全区)

+ (CGFloat)vg_tabBarFullHeight {

    return [UIDevice vg_tabBarHeight] + [UIDevice vg_safedistanceBottom];

}

@end

Swift 版本

UIDevice+VGAddition.swift

extension UIDevice {


    /// 顶部安全区高度

    static func vg_safedistancetop() -> CGFloat {

        if #available(iOS 13.0, *) {

            let scene = UIApplication.shared.connectedScenes.first

            guard let windowScene = scene as? UIWindowScene else { return 0 }

            guard let window = windowScene.windows.first else { return 0 }

            return window.safeAreaInsets.top

        } else if #available(iOS 11.0, *) {

            guard let window = UIApplication.shared.windows.first else { return 0 }

            return window.safeAreaInsets.top

        }

        return 0;

    }


    /// 底部安全区高度

    static func vg_safedistanceBottom() -> CGFloat {

        if #available(iOS 13.0, *) {

            let scene = UIApplication.shared.connectedScenes.first

            guard let windowScene = scene as? UIWindowScene else { return 0 }

            guard let window = windowScene.windows.first else { return 0 }

            return window.safeAreaInsets.bottom

        } else if #available(iOS 11.0, *) {

            guard let window = UIApplication.shared.windows.first else { return 0 }

            return window.safeAreaInsets.bottom

        }

        return 0;

    }


    /// 顶部状态栏高度(包括安全区)

    static func vg_statusBarHeight() -> CGFloat {

        var statusBarHeight: CGFloat = 0

        if #available(iOS 13.0, *) {

            let scene = UIApplication.shared.connectedScenes.first

            guard let windowScene = scene as? UIWindowScene else { return 0 }

            guard let statusBarManager = windowScene.statusBarManager else { return 0 }

            statusBarHeight = statusBarManager.statusBarFrame.height

        } else {

            statusBarHeight = UIApplication.shared.statusBarFrame.height

        }

        return statusBarHeight

    }


    /// 导航栏高度

    static func vg_navigationBarHeight() -> CGFloat {

        return 44.0

    }


    /// 状态栏+导航栏的高度

    static func vg_navigationFullHeight() -> CGFloat {

        return UIDevice.vg_statusBarHeight() + UIDevice.vg_navigationBarHeight()

    }


    /// 底部导航栏高度

    static func vg_tabBarHeight() -> CGFloat {

        return 49.0

    }


    /// 底部导航栏高度(包括安全区)

    static func vg_tabBarFullHeight() -> CGFloat {

        return UIDevice.vg_tabBarHeight() + UIDevice.vg_safedistanceBottom()

    }

}

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