Qt创建线程(继承于QThread的方法)

1.QThread:

继承QThread创建子线程的注意点:

(1)需要写一个继承QThread的子类,然后必须要重写继承的run()函数(在run函数里面重写要在线程中执行的方法(任务函数))

(2)创建这个子类的实例对象,然后调start()方法就可以让线程工作了

缺点:(1)如果要在一个继承QThread的子类里面重写run函数时,如果想一个run函数实现多个任务函数,那么这个run函数写起来就很复杂,不利于代码的可读性

2.使用QThread方法实现点击开始按钮生成10000个随机数,然后分别使用冒泡排序和快速排序排序这10000个随机数,最后在窗口显示排序后的数字:

mainwindow.h文件:

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include 

QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    MainWindow(QWidget *parent = nullptr);
    ~MainWindow();
signals:
    void starting(int num);
private:
    Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H

mythread.h文件:

#ifndef MYTHREAD_H
#define MYTHREAD_H

#include 
//生成随机数
class MyThread : public QThread
{
    Q_OBJECT
public:
    explicit MyThread(QObject *parent = nullptr);
    void recvNum(int num);
protected:
    void run() override;
signals:
    void sendArray(QVector list);
private:
    int m_num;
};

class BubbleSort : public QThread
{
    Q_OBJECT
public:
    explicit BubbleSort(QObject *parent = nullptr);
    void recvArray(QVector list);
protected:
    void run() override;
signals:
    void finish(QVector num);
private:
    QVector m_list;
};

class QuickSort : public QThread
{
    Q_OBJECT
public:
    explicit QuickSort(QObject *parent = nullptr);
    void recvArray(QVector list);
private:
    void quickSort(QVector &list, int l, int r);

protected:
    void run() override;
signals:
    void finish(QVector num);
private:
    QVector m_list;

};
#endif // MYTHREAD_H

mian.cpp文件:

#include "mainwindow.h"

#include 

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    qRegisterMetaType>("QVector");
    MainWindow w;
    w.show();
    return a.exec();
}

mainwindow.cpp文件: 

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "mythread.h"
MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
    , ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    //1.创建子线程的对象
    MyThread *gen = new MyThread;
    BubbleSort *bubble = new BubbleSort;
    QuickSort *quick = new QuickSort;
    connect(this, &MainWindow::starting, gen, &MyThread::recvNum);
    //2.启动子线程
    connect(ui->start, &QPushButton::clicked, this, [=]{
        emit starting(10000); //在启动子线程时,将要生成的随机数的个数发送出去
        gen->start();

    });
    //接收子线程发送的数据
    connect(gen, &MyThread::sendArray, bubble, &BubbleSort::recvArray);
    connect(gen, &MyThread::sendArray, quick, &QuickSort::recvArray);
    connect(gen, &MyThread::sendArray, this, [=](QVector list){ //connect里面不支持传递QVector类型//需要使用qRegisterMetaType()进行注册
        bubble->start();
        quick->start();
        for(int i = 0; i < list.size(); i++){
            ui->randList->addItem(QString::number(list.at(i)));
        }
    });
    connect(bubble, &BubbleSort::finish, this, [=](QVector list){ //connect里面不支持传递QVector类型//需要使用qRegisterMetaType()进行注册
        for(int i = 0; i < list.size(); i++){
            ui->bubbleList->addItem(QString::number(list.at(i)));
        }
    });
    connect(quick, &QuickSort::finish, this, [=](QVector list){ //connect里面不支持传递QVector类型//需要使用qRegisterMetaType()进行注册
        for(int i = 0; i < list.size(); i++){
            ui->quickList->addItem(QString::number(list.at(i)));
        }
    });

    //窗口关闭时,释放资源
    //窗口关闭时,会发送一个destroyed()信号,就可以根据这个信号来销毁线程的资源
    connect(this, &MainWindow::destroyed, this,[=]{
        gen->quit();
        gen->wait();
        gen->deleteLater(); //delete gen 销毁线程gen的资源

        bubble->quit();
        bubble->wait();
        bubble->deleteLater(); //delete bubble 销毁线程t2的资源

        quick->quit();
        quick->wait();
        quick->deleteLater(); //delete quick 销毁线程quick的资源


    });
    \
    \
}


MainWindow::~MainWindow()
{
    delete ui;
}

mythread.cpp文件:

#include "mythread.h"
#include 
#include  //计算某个流程执行所使用的时间
#include 
#include 
MyThread::MyThread(QObject *parent)
    : QThread(parent)
{

}

void MyThread::recvNum(int num)
{
    m_num = num;
}

void MyThread::run()
{
    qDebug() << "生成随机数的线程地址" << QThread::currentThread(); //获取一个指针,这个指针指向当前线程对象的地址
    QVector list;
    QElapsedTimer time;
    time.start();
    for(int i = 0; i < m_num; i++){
        list.push_back(qrand() % 100000);
    }
    int milsec = time.elapsed();
    qDebug() << "生成" << m_num << "个随机数总共用时:" << milsec << "毫秒";
    emit sendArray(list);
}

BubbleSort::BubbleSort(QObject *parent)
    :QThread(parent)
{

}

void BubbleSort::recvArray(QVector list)
{
    m_list = list;
}

void BubbleSort::run()
{
    qDebug() << "冒泡排序的线程地址" << QThread::currentThread(); //获取一个指针,这个指针指向当前线程对象的地址
    QElapsedTimer time;
    time.start();
    for(int i = 0; i < m_list.size() - 1 ;i++){
        for(int j = 0;j < m_list.size() - i - 1; j++){
            if(m_list[j] > m_list[j + 1]){
                int temp = m_list[j];
                m_list[j] = m_list[j + 1];
                m_list[j + 1] = temp;
            }
        }
    }
    int milsec = time.elapsed();
    qDebug() << "冒泡排序用时" << milsec << "毫秒";
    emit finish(m_list);
}

QuickSort::QuickSort(QObject *parent)
    :QThread(parent)
{

}

void QuickSort::recvArray(QVector list)
{
    m_list = list;
}

void QuickSort::quickSort(QVector &s, int l, int r)
{
    if(l < r){
        int i = l, j = r;
        int x = s[l];
        while(i < j){
            while(i < j &&s[j] >=x){
                j--;
            }
            if(i < j){
                s[i++] = s[j];
            }
            while(i < j && s[i] < x){
                i++;
            }
            if(i < j){
                s[j--] = s[i];
            }
        }
        s[i] = x;
        quickSort(s, l, i - 1);
        quickSort(s, i + 1, r);
    }
}

void QuickSort::run()
{
    qDebug() << "快速排序的线程地址" << QThread::currentThread(); //获取一个指针,这个指针指向当前线程对象的地址
    QElapsedTimer time;
    time.start();
    quickSort(m_list, 0,m_list.size()-1);
    int milsec = time.elapsed();
    qDebug() << "快速排序用时" << milsec << "毫秒";
            emit finish(m_list);
}

运行结果:

Qt创建线程(继承于QThread的方法)_第1张图片

Qt创建线程(继承于QThread的方法)_第2张图片

你可能感兴趣的:(qt,qt5)