#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
using namespace std;
bool gd=false;
bool zd=false;
int HP=3;
int Boss_HP;
int x=10;
int y=1;
int k=1;
int kx=2,ky=2;
int qh=1;
int ny;
char js;
int pj=20;
//剧情:滚石(可招架)》水枪》喷火》墓室探险(可招架)》激光(可招架)》加强激光(可招架)
//粉色可招架,其他用子弹打穿。
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int go_to_next_ground() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"+++"<=15) {
cout<<"评价:S";
}
if(pj>=10&&pj<15) {
cout<<"评价:A";
}
if(pj>=5&&pj<10) {
cout<<"评价:B";
}
if(pj<=5) {
cout<<"评价:C";
}
}
int wl() {
if(x<10) {
x++;
}
}
int out() {
system("cls");
cout<<"HP:"<30) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
cout<<"*";
} else {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE | FOREGROUND_RED);
cout<<"*";
}
} else if(zd==true&&j==ny&&(i=30) {
if(k==y) {
if(!zd) {
HP--;
k++;
}
}
k=x_what(10);
k++;
} else {
if(k==y) {
if(!gd) {
HP--;
k++;
}
}
k=x_what(10);
k++;
}
}
int m5() {
if(Boss_HP>=40) {
if(k==x) {
HP--;
}
if(k<10) {
k++;
} else {
k=1;
}
} else {
if(k==x) {
HP--;
}
if(k<10) {
k++;
} else {
k=3;
}
}
}
int out2() {
system("cls");
cout<<"HP:"<=20) {
if(kx==x&&ky==y) {
if(!gd) {
HP--;
}
}
if(kx==10&&ky==10) {
kx=1;
ky=1;
}
kx++;
ky++;
} else {
if(kx==x&&ky==y) {
if(!gd) {
HP--;
}
}
if(kx==10) {
kx=1;
ky=y;
}
kx++;
}
}
int m_fly() {
if(Boss_HP>=30) {
if(kxx) {
kx--;
} else if(ky>y) {
ky--;
}
if(kx==x&&ky==y) {
kx=1;
ky=x_what(10);
ky++;
if(!zd) {
HP--;
}
}
} else {
if(kxx) {
kx--;
} else if(ky>y) {
ky--;
}
if(kx==x&&ky==y) {
kx=1;
ky=y;
if(!zd) {
HP--;
}
}
}
}
int m_qp() {
if(Boss_HP>150) {
if((x==kx&&y==ky)&&(!zd)) {
HP--;
}
if(x==kx&&y==ky) {
kx=1;
ky=1;
}
if(kx==10) {
kx=1;
ky=x_what(10);
ky++;
}
kx++;
} else {
if((x==kx&&y==ky)&&(!zd)) {
HP--;
}
if(ky==1) {
kx=10;
ky=10;
ky++;
}
ky--;
}
}
int mdle() {
if(Boss_HP>=300) {
if(kxx) {
kx--;
} else if(ky>y) {
ky--;
}
if(kx==x&&ky==y) {
kx=1;
ky=x_what(10);
ky++;
if(!gd) {
HP--;
}
}
} else {
if(kxx) {
kx--;
} else if(ky>y) {
ky--;
}
if(kx==x&&ky==y) {
kx=1;
ky=y;
if(!gd) {
HP--;
}
}
}
}
int out7() {
system("cls");
cout<<"1P:w跳跃,ad(x)移动,s攻击,e招架(防粉色攻击),2P:i跳跃,jl(m)移动,k攻击,u招架(防粉色攻击)。"<4) {
HP=3;
}
if(x<1) {
x=1;
}
Sleep(100);
}
}
int Boss() {
HP=3;
Boss_HP=120;
x=10;
y=1;
k=0;
kx=0;
ky=0;
while(true) {
out();
play();
m();
if(Boss_HP<=0) {
return 0;
}
if(HP==0) {
return 0;
}
if(HP>4) {
HP=3;
}
if(x<1) {
x=1;
}
qh++;
wl();
Sleep(100);
}
}
int Boss2() {
HP=3;
Boss_HP=250;
x=10;
y=1;
k=0;
kx=0;
ky=0;
while(true) {
out2();
play2();
m2();
if(Boss_HP<=0) {
return 0;
}
if(HP==0) {
return 0;
}
if(HP>4) {
HP=3;
}
if(x<1) {
x=1;
}
wl();
Sleep(100);
}
}
int Boss3() {
HP=3;
x=10;
y=1;
Boss_HP=60;
kx=1;
ky=1;
while(true) {
out3();
play3();
m3();
if(Boss_HP<=0) {
return 0;
}
if(HP==0) {
return 0;
}
if(HP>4) {
HP=3;
}
if(x<1) {
x=1;
}
Sleep(100);
}
}
int Boss_fly() {
HP=3;
x=10;
y=1;
Boss_HP=70;
kx=1;
ky=1;
while(true) {
out_fly();
play_fly();
m_fly();
if(Boss_HP<=0) {
return 0;
}
if(HP==0) {
return 0;
}
if(HP>4) {
HP=3;
}
if(x<1) {
x=1;
}
Sleep(100);
}
}
int Boss_qp() {
HP=3;
x=10;
y=1;
Boss_HP=400;
kx=1;
ky=1;
while(true) {
out_qp();
play();
m_qp();
if(Boss_HP<=0) {
return 0;
}
if(HP==0) {
return 0;
}
if(HP>4) {
HP=3;
}
if(x<1) {
x=1;
}
wl();
Sleep(100);
}
}
int Boss_dle() {
HP=3;
x=10;
y=1;
Boss_HP=600;
kx=1;
ky=1;
while(true) {
outdle();
playdle();
mdle();
if(Boss_HP<=0) {
return 0;
}
if(HP==0) {
return 0;
}
if(HP>4) {
HP=3;
}
if(x<1) {
x=1;
}
wl();
Sleep(100);
}
}
int Boss4() {
Boss_HP=500;
x=10;
y=1;
k=0;
kx=0;
ky=0;
while(true) {
out_end();
play2();
m_end();
if(Boss_HP<=0) {
return 0;
}
if(HP==0) {
return 0;
}
if(HP>4) {
HP=3;
}
if(x<1) {
x=1;
}
wl();
Sleep(100);
}
}
int Boss5() {
HP=3;
Boss_HP=120;
x=10;
y=1;
k=0;
kx=0;
ky=0;
while(true) {
out5();
play5();
m5();
if(Boss_HP<=0) {
return 0;
}
if(HP==0) {
return 0;
}
if(HP>4) {
HP=3;
}
if(x<1) {
x=1;
}
qh++;
wl();
Sleep(200);
}
}
int out6() {
system("cls");
cout<<"HP:"<4) {
HP=3;
}
if(x<1) {
x=1;
}
if(HP==4) {
return 0;
}
wl();
Sleep(500);
}
}
int story_dle() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
system("cls");
cout<<"打败骰子王后,字符头和字母人又飘了,老是去美杜莎的领海里搞破坏。";
Sleep(2000);
system("cls");
cout<<"美杜莎:哎,又来了......";
Sleep(2000);
system("cls");
}
int story_fir() {
system("cls");
cout<<"一天,字符头和字母人贪玩,偷偷外出,到墨池岛赌场,结果惹到了不该惹的人。";
Sleep(2000);
system("cls");
cout<<"数字公公:我都说了,你们不要上墨池岛,惹了上面的人,神仙都救不了!你现在只能收集灵魂契约,才能还债。";
Sleep(2000);
system("cls");
cout<<"并且,你获得见骰子王的机会后,只能把他和他的助手桥牌消灭掉,他们都是邪恶的逃犯。";
Sleep(2000);
system("cls");
cout<<"数字公公:还有,打败外星人可以拿到激光枪,打败桥牌拿到连发巴雷特。";
Sleep(2000);
system("cls");
}
int story_mid() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
system("cls");
cout<<"新手教程结束!";
Sleep(2000);
system("cls");
}
int story_over() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"最后,字符头兄弟解决了骰子王,回到了家。";
Sleep(2000);
system("cls");
cout<<"字符头兄弟:数字公公,我们解决掉墨池岛赌场的骰子王啦。";
Sleep(2000);
system("cls");
}
int story0() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"新手教程...";
Sleep(2000);
system("cls");
}
int story1() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"陨石访客:去死吧!";
Sleep(2000);
system("cls");
cout<<"来自行星的生命...";
Sleep(2000);
system("cls");
}
int story2() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"水上飞人:颤抖吧字符头,我是最强大的!";
Sleep(2000);
system("cls");
cout<<"字符头兄弟:让你尝尝激光的滋味!";
Sleep(2000);
system("cls");
cout<<"水上乐园...";
Sleep(2000);
system("cls");
}
int story3() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"骰子王:你收集了所有灵魂契约,不过,你还要和我玩个小游戏!";
Sleep(2000);
system("cls");
cout<<"字符头兄弟:让你尝尝连发巴雷特的滋味!";
Sleep(2000);
system("cls");
cout<<"孤注一掷...";
Sleep(2000);
system("cls");
}
int story4() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"骰子王:切,劳资才没这么弱!";
Sleep(2000);
system("cls");
}
int story5() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"房顶上的纵火犯:我是无敌的!";
Sleep(2000);
system("cls");
cout<<"火灾现场...";
Sleep(2000);
system("cls");
}
int story_qp() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"桥牌:想见老板,先打败我!";
Sleep(2000);
system("cls");
cout<<"赌场追凶...";
Sleep(2000);
system("cls");
}
int story_fly() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"血月...";
Sleep(2000);
system("cls");
}
int story6() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
HP=1;
cout<<"字符头兄弟:奇怪,我怎么有点不舒服?";
Sleep(2000);
system("cls");
cout<<"墓室探险...";
Sleep(2000);
system("cls");
}
int story7() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"字符头兄弟:终于舒服些了";
Sleep(2000);
system("cls");
cout<<"探险结束...";
Sleep(2000);
system("cls");
}
int main() {
system("cls");
int ms;
char ms2;
char js2;
open();
system("cls");
cout<<"输入1:1P字符头(wasde),2:2P字母人(ijklu)";
while(js2!='1'&&js2!='2') {
while(!kbhit()) {
}
js2=getch();
if(js2=='1') {
js='8';
}
if(js2=='2') {
js='Y';
}
}
system("cls");
cout<<"输入a随机模式,s闯关模式,d键DLE模式";
while(ms2!='a'&&ms2!='s'&&ms2!='d') {
while(!kbhit()) {
}
ms2=getch();
}
system("cls");
story0();
new_player();
HP=3;
story_mid();
system("cls");
if(ms2=='a') {
system("cls");
cout<<"随机挑战...";
Sleep(2000);
system("cls");
ms=x_what(5);
while(true) {
if(ms==0) {
Boss3();
}
if(ms==1) {
Boss();
}
if(ms==2) {
Boss2();
}
if(ms==3) {
Boss5();
}
if(ms==4) {
Boss_dle();
}
if(HP<=0) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"这都打不过?";
Sleep(2000);
system("cls");
pj--;
} else {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"打败Boss!"<