我们通过syncsynchronize 、wait、notify、notifAll 可以完成线程间通信,完成生产者消费者功能
同样也可以通过Lock、condition(await、signal、signalAll)实现
ConditionWait
/**
* @PackageName: com.raven.multithreaded.concurrentutil
* @ClassName: ConditionWait
* @Blame: raven
* @Date: 2021-08-31 9:01
* @Description: condition使用demo 通过await阻塞线程
*/
public class ConditionWait implements Runnable {
private Lock lock;
private Condition condition;
public ConditionWait(Lock lock, Condition condition) {
this.lock = lock;
this.condition = condition;
}
@Override
public void run() {
try {
lock.lock();
try {
// condition await 方法 阻塞线程(类似于Object的wait方法,实现不同)
// 他们都会做俩件事
// 1.将当前线程阻塞加入等待队列
// 2.释放锁
// object 的wait方法 调用底层的native方法实现
// condition 的await通过juc实现
System.out.println("condition await before .....");
condition.await();
System.out.println("condition await after .....");
} catch (InterruptedException e) {
e.printStackTrace();
}
} finally {
lock.unlock();
}
}
}
ConditionNotify
/**
* @PackageName: com.raven.multithreaded.concurrentutil.condition
* @ClassName: ConditionNotify
* @Blame: raven
* @Date: 2021-08-31 9:02
* @Description: condition使用demo 通过signal 或signalAll唤醒线程
*/
public class ConditionNotify implements Runnable {
private Lock lock;
private Condition condition;
public ConditionNotify(Lock lock, Condition condition) {
this.lock = lock;
this.condition = condition;
}
@Override
public void run() {
try {
lock.lock();
// condition的signal or signalAll方法唤醒被阻塞的线程(类似于Object的notify or notifyAll)
// object的notify 基于jvm底层指令实现
// condition的signal通过juc实现
System.out.println("condition signal before ......");
condition.signal();
System.out.println("condition signal after ......");
} finally {
lock.unlock();
}
}
}
Main
public class ConditionTest {
public static void main(String[] args) {
Lock lock = new ReentrantLock();
Condition condition = lock.newCondition();
new Thread(new ConditionWait(lock,condition)).start();
new Thread(new ConditionNotify(lock,condition)).start();
}
}
public class ConditionDemo{
// 深入学习AQS Condition的await和signal,进行线程间通信
/**
* 将当前线程构建成节点加入condition队列(单向)释放锁后通过park挂起
*/
// AbstractQueuedSynchronizer.class
public final void await() throws InterruptedException {
if (Thread.interrupted())
{throw new InterruptedException();}
// 将线程构建为node节点并加入condition队列中
Node node = addConditionWaiter();
// 释放当前对象锁获得的锁对象(只有释放锁,signal才有可能被执行)
int savedState = fullyRelease(node);
int interruptMode = 0;
// 如果当前线程不在AQS队列中,则将节点挂起
while (!isOnSyncQueue(node)) {
LockSupport.park(this);
// 之前调用await方法被阻塞的线程现在被唤醒后继续下面的逻辑
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
{break;}
}
// 如果当前线程争抢锁成功,并且是先执行signal 后被中断,则重新响应中断
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
{interruptMode = REINTERRUPT;}
if (node.nextWaiter != null) // clean up if cancelled
// 如果线程被取消了 从condition队列中剔除该线程
{unlinkCancelledWaiters();}
if (interruptMode != 0)
// 根据线程唤醒和中断的顺序,觉得进行抛出异常还是响应中断
{reportInterruptAfterWait(interruptMode);}
}
// ConditionObject.class
private Node addConditionWaiter() {
Node t = lastWaiter;
// If lastWaiter is cancelled, clean out.
if (t != null && t.waitStatus != Node.CONDITION) {
unlinkCancelledWaiters();
t = lastWaiter;
}
// 通过节点的构造方法将当前线程封装为节点,并设置阻塞状态(waitstatus)为CONDITION(-2)
Node node = new Node(Thread.currentThread(), Node.CONDITION);
// 用node构建一个单向链表 firstWaiter和lastWaiter都是该线程所封装的节点
if (t == null)
{firstWaiter = node;}
else
{t.nextWaiter = node;}
lastWaiter = node;
return node;
}
// 如果condition阻塞队列中有线程被取消,则遍历清除线程
private void unlinkCancelledWaiters() {
Node t = firstWaiter;
Node trail = null;
while (t != null) {
Node next = t.nextWaiter;
if (t.waitStatus != Node.CONDITION) {
t.nextWaiter = null;
if (trail == null)
firstWaiter = next;
else
trail.nextWaiter = next;
if (next == null)
lastWaiter = trail;
}
else
trail = t;
t = next;
}
}
// AbstractQueuedSynchronizer.class
// 释放锁
final int fullyRelease(Node node) {
boolean failed = true;
try {
// 获得重入次数 减去重入次数,释放锁
int savedState = getState();
if (release(savedState)) {
failed = false;
return savedState;
} else {
throw new IllegalMonitorStateException();
}
} finally {
if (failed)
node.waitStatus = Node.CANCELLED;
}
}
// 判断节点是否在AQS队列中
final boolean isOnSyncQueue(Node node) {
// 当节点状态为condition是,节点肯定在condition队列。当节点在AQS队列是,prev为空是头结点
if (node.waitStatus == Node.CONDITION || node.prev == null)
return false;
// node.next不为null 线程一定在AQS队列中
if (node.next != null) // If has successor, it must be on queue
return true;
/*
* node.prev can be non-null, but not yet on queue because
* the CAS to place it on queue can fail. So we have to
* traverse from tail to make sure it actually made it. It
* will always be near the tail in calls to this method, and
* unless the CAS failed (which is unlikely), it will be
* there, so we hardly ever traverse much.
*/
return findNodeFromTail(node);
}
// 从后往前循环遍历 判断节点是否在AQS队列
private boolean findNodeFromTail(Node node) {
Node t = tail;
for (;;) {
// 如果有节点==t 则证明在AQS队列
if (t == node)
return true;
// 一直遍历结束,直到遍历到头结点,依旧没有找到,则节点一定不在AQS队列中
if (t == null)
return false;
t = t.prev;
}
}
// ****************************挂起线程后************************************************
// 其他线程通过await释放锁后挂起。
// 该线程执行signal唤醒被挂起的线程
// ConditionObject.class
public final void signal() {
// 调用signal唤醒锁的线程一定不会是当前线程
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
// 唤醒condition队列中的第一个线程
if (first != null){
doSignal(first);
}
}
// AbstractQueuedSynchronizer.class
protected final boolean isHeldExclusively() {
// While we must in general read state before owner,
// we don't need to do so to check if current thread is owner
return getExclusiveOwnerThread() == Thread.currentThread();
}
// ConditionObject.class
private void doSignal(Node first) {
do {
if ( (firstWaiter = first.nextWaiter) == null){
lastWaiter = null;
}
// 将节点从condition队列中移除
first.nextWaiter = null;
// 添加成功后,执行do语句
} while (!transferForSignal(first) &&
(first = firstWaiter) != null);
}
// 如果当前节点在condition队列里,则将节点添加到AQS队列中
final boolean transferForSignal(Node node) {
/*
* If cannot change waitStatus, the node has been cancelled.
*/
// 正常情况下condition队列中的阶段状态一定为condition(-2) 如果没有设置成功,则证明该节点被中断取消
if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
return false;
/*
* Splice onto queue and try to set waitStatus of predecessor to
* indicate that thread is (probably) waiting. If cancelled or
* attempt to set waitStatus fails, wake up to resync (in which
* case the waitStatus can be transiently and harmlessly wrong).
*/
// 通过AQS的enq方法 将节点加入到AQS队列
Node p = enq(node);
// 获取之前的tail节点的状态
int ws = p.waitStatus;
// 如果之前的节点被取消或者之前的节点设置为SIGNAL状态失败,释放当前线程,让当前线程可以竞争锁
if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
LockSupport.unpark(node.thread);
return true;
}
// ****************************唤醒线程前************************************************
// ****************************唤醒线程后************************************************
// ConditionObject.class
// 校验线程在阻塞时是否又被中断过,如果有被中断过,则判断是先唤醒还是现中断
private int checkInterruptWhileWaiting(Node node) {
return Thread.interrupted() ?
(transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
0;
}
final boolean transferAfterCancelledWait(Node node) {
// 如果cas成功,则证明是通过其他方式进行了中断,然后被唤醒,则将节点加入到AQS队列中
if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
enq(node);
return true;
}
/*
* If we lost out to a signal(), then we can't proceed
* until it finishes its enq(). Cancelling during an
* incomplete transfer is both rare and transient, so just
* spin.
*/
while (!isOnSyncQueue(node))
Thread.yield();
return false;
}
private void unlinkCancelledWaiters() {
Node t = firstWaiter;
Node trail = null;
while (t != null) {
Node next = t.nextWaiter;
if (t.waitStatus != Node.CONDITION) {
t.nextWaiter = null;
if (trail == null)
firstWaiter = next;
else
trail.nextWaiter = next;
if (next == null)
lastWaiter = trail;
}
else
trail = t;
t = next;
}
}
private void reportInterruptAfterWait(int interruptMode)
throws InterruptedException {
if (interruptMode == THROW_IE)
throw new InterruptedException();
else if (interruptMode == REINTERRUPT)
selfInterrupt();
}
}
相关博文链接 | github |
---|---|
多线程之多线程基础 | 应用场景、生命周期、中断、复位 |
多线程之Synchronized | Synchronized的使用、锁的存储、锁升级原理、wait¬ify |
多线程之内存可见性的本质 | volatile、JMM内存模型、Happens-Before原则 |
多线程之深入AQS | Lock锁基本使用、ReentrantLock重入锁、AQS原理分析、AQS源码分析 |
多线程之JUC工具类原理及Condition使用及源码分析 ================================================= 多线程之JUC工具类原理及CountDownLatch、CyclicBarrier使用及源码分析 =================================================多线程之JUC工具类原理及Semaphore使用及源码分析 | Condition源码分析文档 ================================================= CountDownLatch、CyclicBarrier源码分析文档 ================================================= Semaphore源码分析文档 |
多线程之深入ConcurrentHashMap | concurrentHashMap源码分析 |
多线程之阻塞队列 | 阻塞队列源码分析 |